...as far as enemies and one shot kills...well...I still have conflicting feelings about that. Changing weapon damage to be more realistic is not going to make a lot of difference to difficulty....unless, of course, doing so means enemies have a very high chance of one-shotting YOU all the time as well. Thus the idea that NPC's equipped with a new improved AMR would actually be appealing to me, so I'd say leave that in. If I can have that weapon, so should they.
I guess I'm a bit unclear what making gun dmg more realistic has for a goal...purely for realism, or to make the game more challenging? I think those are two different things...and very difficult to try to combine in this particular video game. Especially from a sniper weapon point of view. Hope I'm making sense... :teehee:
Late Edit: On further thought I should clarify: if npc's don't have better AI tactics or chance to hit or better default gear overall etc. etc. then difficulty is not raised too much with most npc's since they typically (in the vanilla game) don't come in large hordes, and frankly, far as I can tell, most of the time they miss a whole lot unless you stand still as a target. And if you're a sniper, more realistic head-shotting/dmg only makes it easier. Don't get me wrong, nothing wrong with wanting that dmg. realism...but I don't see it as being more difficult, by itself.