Agreed. I don't think anything *should* be an instant kill. People even survive getting shot with a .50 or blown up by missles/grenades. But I think the possability should be there.
Yes, agree, the possibility should exist. Just shouldn't be a guarantee or a super-high chance of it.
Would you consider a change to the accuracy one way to balance this out? That would have a lot of ripple down effects as you eat more ammo per kill.
That would be the simplest and most likely way for a game to try for balance, yes. Less accuracy (imo) negates the argument that a bullet hit should do damage/be killing, since the concept then becomes that you wouldn't actually be hitting the target very often to begin with.
I'm not sure what the best/most balanced way to represent less accuracy would be, tho...if you make it too difficult most players would find it unfair/too frustrating (always missing). I definitely think strength and agility should affect accuracy and dmg output (in both directions) more than they currently do. I've had chrs. with 4STR killing most low-middling DT humanoids with spiked knuckles and 25
melee (oops meant unarmed) skill, in 2-3 punches (no vats, VH), and that just felt silly.