Is the Damage Right?

Post » Fri Oct 09, 2009 4:25 am

Don't headshots already have a 2X damage multiplier?

A sneak attack critical to the head would do something like 2^3 = 8 (2x for the sneak, the critical and the headshot) times the DAM of a weapon. Hence, all three weapons (.22, laser and rolling) would kill a 20HP enemy with a sneak critical to the head.
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Leonie Connor
 
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Post » Fri Oct 09, 2009 5:09 am

Why? An Arizona senator just survived being shot in the head in the real world with a 9mm Glock. Throwing the realism argument out of the equation, why is that OK balance-wise?

Again another random comment,that dosent change anything about the threads arguement.
Is the senator addicted to any type of Chems?
I think the Headshot is DAM X 1.5.
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bimsy
 
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Post » Fri Oct 09, 2009 5:01 am

Again another random comment,that dosent change anything about the threads arguement.
Is the senator addicted to any type of Chems?
I think the Headshot is DAM X 1.5.


So a sneak attack critical to the head would do 6 times the base DAM then.
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Kate Schofield
 
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Post » Fri Oct 09, 2009 1:46 pm

I know...and I wasn't trying to be snarky in my answer or anything. I just have a difficult time giving an answer when I think there are too many possible variables involved or when I don't know all the possible variables. My mind is like that. The dmg. rating may be similar but the DPS (I think) is not, and for me in this game, that's the more important variable. Others may feel differently. Tho I suppose if we're only talking a single hit, maybe the game mechanics in that case, the dmg would be the number. I'm no math person, heh.

With the mechanics of this game + VATS (which I think the majority use a lot), I don't think a head shot should be an instant kill (too easy, like I said), and even tho it's an amusing/fun thing to try/do & hear about, I don't think that a BB Gun should be able to take down a deathclaw even using stealth/sniper. If a game wants head shots to be instant-kills, you'd have to redesign the whole combat/VATS mechanics to make such shots rare and hard to actually obtain, or something. imo.

Agreed. I don't think anything *should* be an instant kill. People even survive getting shot with a .50 or blown up by missles/grenades. But I think the possability should be there. If the planets line up and you stand on one leg and stick your tougue out your mouth like Micheal Jordon or something. People die from .22 shots to the head, people survive .44 shots to the head. One way to handle this would be cut back on the accuracy if you boost the damage. Just make it harder to hit in the first place. Some studies estimate that there were somewhere near 3000 rounds fired per enemy casualty in the Vietnam War. It is not particularly easy to hit a stationary target when conditions are controlled, much less hit a specific body part while you and the target are moving during the stress of combat. Anything is easy when they aren't shooting back. Would you consider a change to the accuracy one way to balance this out? That would have a lot of ripple down effects as you eat more ammo per kill.

-gunny out.
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Michelle davies
 
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Post » Fri Oct 09, 2009 4:21 pm

So a sneak attack critical to the head would do 6 times the base DAM then.

Im not sure. Let me look it up on the wiki.
I know it dont hit 6x dmg with crit.so 1.5 hs dmg is most likely wrong.
Sneak crits are double the regular crits dmg.So 4 times the base DAM.
But i cant find the headshots damege.
Source:http://fallout.wikia.com/wiki/Critical_Hit
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Ben sutton
 
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Post » Fri Oct 09, 2009 6:02 am

Again another random comment,that dosent change anything about the threads arguement.
Is the senator addicted to any type of Chems?
I think the Headshot is DAM X 1.5.


Just because you can't fit your brain around the implications doesn't mean it's random. I'm simply trying to find out what your reason for answering the question with yes is, other than it just feels right.

Not that "it just feels right" can't be your answer, or that there is anything wrong with that answer.

EDIT: Gunny: Crit damage varies weapon to weapon, sneak attack crits are just guaranteed crits.
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STEVI INQUE
 
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Post » Fri Oct 09, 2009 5:41 pm

Im not sure. Let me look it up on the wiki.
I know it dont hit 6x dmg with crit.so 1.5 hs dmg is most likely wrong.
Cant find any info so far..

http://fallout.wikia.com/wiki/Sneak_Attack_Critical
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CHANONE
 
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Post » Fri Oct 09, 2009 11:12 am

Don't headshots already have a 2X damage multiplier?

A sneak attack critical to the head would do something like 2^3 = 8 (2x for the sneak, the critical and the headshot) times the DAM of a weapon. Hence, all three weapons (.22, laser and rolling) would kill a 20HP enemy with a sneak critical to the head.

Ok...if that's true & I understand the gist of all this correctly (math & formulas give me headaches...) then for me that just reinforces the issue that the combat mechanics in this game are too "simple" to reach the kind of difficulty that I'd like (not surprising, usually are) because it's far too easy to get a sneak critical in the game in the first place. Successfully sneaking/stealthing should be a lot harder.

Slightly random: In real life I'd certainly agree that generally speaking, sneaking up behind someone and bashing them on the head with a rolling pin, if the attacker has enough strength behind their blow, could kill the victim due to cranial trauma. But in real life it can also be pretty hard to sneak up behind someone like that, not to mention have the right angle/force during the execution of the blow. You might just knock them out, or the dmg. might be such that it wouldn't kill them instantly and they could still turn & attack you for a while before collapsing. A short person like myself might find it pretty difficult because I'd have to strike upwards (if the victim was standing) rather than downwards and thus lose a lot of momentum/force, for example. But all that doesn't really carry over into a game very well.
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Star Dunkels Macmillan
 
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Post » Fri Oct 09, 2009 4:49 am

http://fallout.wikia.com/wiki/Sneak_Attack_Critical


Well, it seems I was wrong. that's a lot of damage there, I should hit the sneak button more often!
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Danny Warner
 
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Post » Fri Oct 09, 2009 8:25 am

Just because one guy in Arizona survived a headshot doesn't mean getting shot in the head shouldn't be considered fatal.
Plenty of people survive getting bit by venomous snakes, does that mean you shouldn't be careful around venomous snakes? Asking someone to dispute a negative is illogical.
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Matthew Barrows
 
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Post » Fri Oct 09, 2009 6:55 am

Just because you can't fit your brain around the implications doesn't mean it's random. I'm simply trying to find out what your reason for answering the question with yes is, other than it just feels right.

Not that "it just feels right" can't be your answer, or that there is anything wrong with that answer.

EDIT: Gunny: Crit damage varies weapon to weapon, sneak attack crits are just guaranteed crits.

My answer is yes because laser pistol does 12 DAM,crit does 24,one shot kill
Rolling pin does 3 damege,cant kill in one hit.even with sneak crit.
.22 Pistol does 9 DAM,it would kill the chem addict.
Do i think this should happen no.

Basically i think sneak attack crits are strait bs.
A sneak crit attack with a AMR is 440 DAM to the torso.(110x4)
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Nicholas
 
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Post » Fri Oct 09, 2009 10:11 am

Just because one guy in Arizona survived a headshot doesn't mean getting shot in the head shouldn't be considered fatal.
Plenty of people survive getting bit by venomous snakes, does that mean you shouldn't be careful? Asking someone to dispute s negative is illogical.


It was actually a female senator, not a guy... Sheesh, do people not watch the news anymore? An attempted assassination on a US senator and no one even knows the gender. Madness.

As for your non-starter of a counter point; I'm pretty sure you couldn't maintain a constant running pace across the Mojave like the courier does in the real world, should we build in an exhaustion meter so you have to stop running all the time? Fallout is not, and should never be "realistic".
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Tamara Dost
 
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Post » Fri Oct 09, 2009 7:49 pm

Agreed. I don't think anything *should* be an instant kill. People even survive getting shot with a .50 or blown up by missles/grenades. But I think the possability should be there.

Yes, agree, the possibility should exist. Just shouldn't be a guarantee or a super-high chance of it.

Would you consider a change to the accuracy one way to balance this out? That would have a lot of ripple down effects as you eat more ammo per kill.

That would be the simplest and most likely way for a game to try for balance, yes. Less accuracy (imo) negates the argument that a bullet hit should do damage/be killing, since the concept then becomes that you wouldn't actually be hitting the target very often to begin with. :)

I'm not sure what the best/most balanced way to represent less accuracy would be, tho...if you make it too difficult most players would find it unfair/too frustrating (always missing). I definitely think strength and agility should affect accuracy and dmg output (in both directions) more than they currently do. I've had chrs. with 4STR killing most low-middling DT humanoids with spiked knuckles and 25 melee (oops meant unarmed) skill, in 2-3 punches (no vats, VH), and that just felt silly.
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Claire Lynham
 
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Post » Fri Oct 09, 2009 12:22 pm

Yes, agree, the possibility should exist. Just shouldn't be a guarantee or a super-high chance of it.


That would be the simplest and most likely way for a game to try for balance, yes. Less accuracy (imo) negates the argument that a bullet hit should do damage/be killing, since the concept then becomes that you wouldn't actually be hitting the target very often to begin with. :)

I'm not sure what the best/most balanced way to represent less accuracy would be, tho...if you make it too difficult players would find it unfair/too frustrating (always missing). I definitely think strength and agility should affect accuracy and dmg output (in both directions) more than they currently do. I've had chrs. with 4STR killing most low-middling DT humanoids in sight with spiked knuckles and 25 melee skill, in 2-3 punches (no vats, VH), and that just felt silly.

The unarmed skill is and always will be odd.
Ballistic fist does 100 dam with 17 unarmed?
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FITTAS
 
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Post » Fri Oct 09, 2009 6:03 am

As for your non-starter of a counter point; I'm pretty sure you couldn't maintain a constant running pace across the Mojave like the courier does in the real world, should we build in an exhaustion meter so you have to stop running all the time? Fallout is not, and should never be "realistic".

But your acting like it would be better to have no realism at all, that is not Fallout either.
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Fluffer
 
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Post » Fri Oct 09, 2009 10:46 am

Good lord, I had heard Unarmed was overpowered, but that is just crazy. I guess I'll save myself the boredom and not roll an unarmed character.

But your acting like it would be better to have no realism at all, that is not Fallout either.


I think "realism" should be used in places where it enhances the depth of the game and adds to the fun of it... Like with food/water/sleep in hardcoe. Making the game too easy(and as a result; boring) just because most people who take a shot to the head IRL die is not one of those cases.
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Sophie Morrell
 
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Post » Fri Oct 09, 2009 11:25 am

Good lord, I had heard Unarmed was overpowered, but that is just crazy. I guess I'll save myself the boredom and not roll an unarmed character.



I think "realism" should be used in places where it enhances the depth of the game and adds to the fun of it... Like with food/water/sleep in hardcoe. Making the game too easy(and as a result; boring) just because most people who take a shot to the head IRL die is not one of those cases.

Oops...
I do have heavy handed as well.
http://fallout.wikia.com/wiki/Ballistic_fist
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Red Sauce
 
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Post » Fri Oct 09, 2009 5:53 pm

Yes.
Maybe / yes but all.
Maybe depending on your level and ability and if you played smart.
Maybe, depending on your stats and equipment.

1. Tbh if you don't include this, the game just won't show any achievement and you'll be left with a FPS style end boss.
2. If your highly specialised in one thing and can find a way to do this with a say a rolling pin.
It shows you've put time into the game and should have a reward for doing so.
3. See above, roles come first for me, followed by finding ways to play all styles.
4. If you can do all the above so should they be able to do so to you.

Really I'm fine with NV as it is, awkward in places but generally balanced to all.
The only strength the player really has in this game is that of choice and player intelligence.
Start limiting that and things could go wrong.
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RAww DInsaww
 
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Post » Fri Oct 09, 2009 3:04 pm

My answer is yes because laser pistol does 12 DAM,crit does 24,one shot kill
Rolling pin does 3 damege,cant kill in one hit.even with sneak crit.
.22 Pistol does 9 DAM,it would kill the chem addict.
Do i think this should happen no.

Basically i think sneak attack crits are strait bs.
A sneak crit attack with a AMR is 440 DAM to the torso.(110x4)

I'm trying to find confirmation that head shots in NV still have the +100% modifier they had in FO3. Can anyone confirm? BTW, I just love the Living Anatomy Perk. I just wish it didn't add damage. Makes it so you gotta shoot non-humans to get clean data.

-gunny out.
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Gwen
 
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Post » Fri Oct 09, 2009 12:53 pm

Good lord, I had heard Unarmed was overpowered, but that is just crazy. I guess I'll save myself the boredom and not roll an unarmed character.



I think "realism" should be used in places where it enhances the depth of the game and adds to the fun of it... Like with food/water/sleep in hardcoe. Making the game too easy(and as a result; boring) just because most people who take a shot to the head IRL die is not one of those cases.

I agree, and things like damage in combat should be stat driven, but it still is anolagous to reality, because common sense days a .50BMG hurts more than a .22LR, the damage statistics should reflect that and be, to an extent, realistic.
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I love YOu
 
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Post » Fri Oct 09, 2009 12:53 pm

I'm trying to find confirmation that head shots in NV still have the +100% modifier they had in FO3. Can anyone confirm? BTW, I just love the Living Anatomy Perk. I just wish it didn't add damage. Makes it so you gotta shoot non-humans to get clean data.

-gunny out.

I cant find anything about headshots in NV any even other body parts.
I still think sneak crits ruin the fun of snipeing a deathclaw.Who cant feel the rush of it chargeing at you. :ohmy:
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Prohibited
 
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Post » Fri Oct 09, 2009 8:18 am

I agree, and things like damage in combat should be stat driven, but it still is anolagous to reality, because common sense days a .50BMG hurts more than a .22LR, the damage statistics should reflect that and be, to an extent, realistic.


I do not disagree with you there, man. Not in the least. But I don't think that should effect the less serious/realistic of skills, like unarmed and melee. Just because a .50BMG equipped sniper would kill a sledgehammer wielding maniac without breaking a sweat IRL doesn't mean it should be that way in Fallout... It's another one of those examples where realism is a detriment, not a benefit.
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Bird
 
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Post » Fri Oct 09, 2009 5:20 pm

Good lord, I had heard Unarmed was overpowered, but that is just crazy. I guess I'll save myself the boredom and not roll an unarmed character.

To be fair I haven't tried melee/unarmed at high clvls or against deathclaws via rushing up to them and start whacking. But yes...I don't tend to enjoy melee a lot in the first place, and the early testing of the waters of in this game made me realize it would be very boring 80% of the time, for myself. It's just too powerful overall. Another time I had a half broken baseball bat at clvl2 and rushing up to legionaries was 'break arm, they'd drop weapon, I'd kill them with another couple whacks'. :D I'd have to alter all kinds of things via the GECK to make it more of a challenge.
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Ashley Campos
 
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Post » Fri Oct 09, 2009 4:35 pm

Headshots do +75% DMG in FNV, so says the CE FNV Guide.
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Danel
 
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Post » Fri Oct 09, 2009 7:35 am

Headshots do +75% DMG in FNV, so says the CE FNV Guide.

Umm
Lets use the AMR again
110 x 1.75=192.5+80(crit dmg)=272.5 for a crit headshot....DAMN
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Monika Fiolek
 
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