The Dark Bloods

Post » Mon May 09, 2011 11:04 am

Welcome to The Dark Bloods Roleplay
~For vampires and were-creatures~

Well I used to do vampire and Were-creature role plays ages and ages ago and I thought it was time for another. Please read the rules as some are specifically relevant to this RP.

Rules

-At the top of every post you must say which Province (sp?) you are in and which area. So I will be starting my posts with: Sirius, Morrowind: Balmora.
-Do not change groups until I say so. For the first few threads we will need to be in our groups so as not to get too confused.
-No character controlling unless it has been agreed between RPers.
-No infecting mortal characters with Lycanthropy or Porophiric Hemophillia unless the RPer with the mortal character has arranged it with you.
-No killing other RPers characters unless they want you to so they can make a new character or something.
-Keep OOC posts relevant to the RP
-Please use good grammar and spelling unless you're character thinks and talks in a slang way or something.

So here is all the information for the RP, let me know if you're interested in joining because it's first come first serve really so I'll make a not just here of how many places are left.

Places Left: None

People next in the reserve list:

-Grizzly

We will be in 2 groups in different parts of Tamriel. The reason for having groups is so that instead of having 20 characters in one place we have 2 groups of 7 or 8 and you will start off RPing with these people, you wont be stuck with them for the entire RP but for the first couple of threads we will stick to these groups so that it's like 2 mini PRs in one place.

Half Tooth's Group (Starting in Morrowind):
-Solidor
-InstantDeath
-Lord Veneficus'
-Darkom95
-DarkNova
-FC4
-Aulakauss
-Ringman

Uglius Maximus' Group (Starting in Cyrodil):
-Elgen
-Woolymammoth
-Jerod Kayne
-Cookies Ahoy
-Adeth
-Manu
-Shadow666

The Basic Story
Lamae, the first vampire and also the first were-creature has been in a deep sleep underground for many centuries but now she is stirring and waking, wanting to undo the injustice done to her by the daedric princes.
However Lamae was treated terribly and seeks to understand why she was given the existence of a damned soul.

Lamae's return does bring some benefits though; all the vampires and were-creatures in Tamriel have powers within them lying dormant. These powers have always been there but they have been inaccessible, until now. As Lamae grows stronger, the powers inside all the dark blooded creatures do too.

Vampire powers include:
(see the below list of greater powers)
-general strength and power increase.

-Were-Creature powers include:
- Being able to change at will
- Keeping more and more of their human mind in were-creature form. (The more of their human mind they have, the more they will be able to understand people speaking to them while they are in creature form)
-General strength increase (stronger, faster, heightened senses...etc)

Our characters are unaware of any of this however, and only know Lamae under the title of Blood Matron and even then she is just a fragile whisper of a legend, no one believes she really exists, so when our characters start gaining new powers and becoming stronger they are confused as to what is going on. Their best hope of an answer is to find out as much as possible about their past which will eventually lead them to Lamae: Blood Matron, first vampire and first were-creature.


The More in Depth Story: Legend of Lamae
Lamae, an innocent virgin of Skyrim was favoured by Vaermina who adored her white skin and raven black hair, Vaermina longed to make Lamae a beautiful seducer, a huntress of the night.

Molag Bal knew of Vaermina's adoration for Lamae, and decided to use her, he could help Vaermina and spite Arkay at the same time. So one night he walked Nirn in human form disguised as a man just as elegant as she.
When he found her, he ravished her body, profaning it in every horrifying way. Lamae's screams and cries became the wind, she could do nothing to stop Bal and by the morning she was sick.

Lamae was found and cared for by the people of her village but there was nothing they could do other than keep her warm and looked after. On the third day of her sickness Lamae died, the villagers took her body to be burnt.
When the fire was lit, it raged around her body, Lamae opened her eyes and saw what was happening. She stood up from her funeral pyre with her skin still ablaze, and stalked the village eating the eyes of the children, killing the women and [censored] the men as cruelly as Molag Bal had [censored] her.

It was then, that Lamae became the Blood Matron, and the first vampire.

Molag Bal who felt satisfied with his work, cursed Lamae with eternal life in which to suffer in.

Although Vaermina disagreed with Molag Bal's methods, she was pleased that Lamae had become a terrible creature of the night. She blessed Lamae, giving her everlasting beauty as long as she drank the blood of the living, and gave her the ability to hear the thoughts of mortals and play with their minds. Vaermina also took away Lamae's mortal bodily functions (like the need to eat and breath etc...) meaning she could not be killed the way a mortal can be killed which, in Vaermina's eyes made her a perfect nightmarish horror.

Namira heard of what had happened and made Lamae into a shadowed spirit and taught her how to hide herself in the dark as well as become the darkness in a mist like form. She did not want Lamae to venture into the light and so gave her a terrible weakness to sunlight forcing her to only come out at night.

When Nocturnal saw what the other daedra had done to Lamae, she immediately fell in love (figure of speech, not literally) with her and put into Lamae her love of darkness, she allowed Lamae to see perfectly in the dark as though it were day and taught her how to hide herself from mortal eyes, using the darkness as her shroud.

Mephla the web spinner saw a perfect opportunity in front of him, he gave Lamae the ability to trick mortals and bend them to her will, as well as being able to plant ideas in their heads controlling mortals to do what she wanted them to. Mephla blessed Lamae only for his own amusemant and entertainment.

Although Hermaeus Mora was not at all interested in creatures of the night, he was interested in knowledge and knew that with all her powers, Lamae would quickly learn many things about the world so he decided to watch over her in order to learn what he could from her and store it in his forbidden library of knowledge.

Arkay, trusted with the balance of life and death, could see that Lamae would easily break the balance and made it so that wood would poison her. The simplest and most useful element to mortals would easily bring her down when touching her skin and would kill her almost instantly if it pierced her heart. Arkay was saddened by her and wished he could undo what the daedra had made her into, but he promised to watch over her as long as she only took the blood of the sick and of murders, rapists and those who had given up their right to life.

After many years of Lamae's blessed and cursed wandering of the earth Hircine saw what a beautiful huntress she had become, he loved the way she hunted and he thought she would also make extremely exciting prey so he went to her and gave her one final power.
On every night of the full moon, as soon as the moonlight touched her skin she would become a half beast, half human and she would hunt the living at night whilst during the day she would become the hunted. Hircine gave her the choice of which creature she could become each full moon and also taught her how to change into a were-beast whenever she wished.

However, Hircine is a deadric prince and he bestowed a weakness upon Lamae, which would allow him to hunt her if he chose to. He gave her a weakness to silver weapons for his spear was made of silver and he planned to hunt her one day, it would be the greatest hunt of them all.

And so Lamae became the source of all were creatures and all vampires, she turned more mortals into nightmarish horrors by drinking their blood and letting them drink hers and every full moon she savagely attacked the people of Tamriel turning them into were-wolves, were-bears, were-boars, were-vultures, were-lions and occasionally were-sharks.

She was feared by all, she could travel far and wide and hide herself from mortal eyes, her wrath never wavered for she could not understand what had happened to her or why and so Lamae let others feel her anger and hatred of herself.

As her condemned diseases passed on to others, were-bears roamed the mountains of Skyrim and High rock and the mighty Jerall mountains of Cyrodil, were-crocodiles filled the swamps of the Black Marsh sometimes being mistaken for aggressive argonians, Were-lions also stalked the Black Marsh as well as the wetter parts of Elsweyr and could even be found in Cyrodil, were-vultures flew about the grand forests of Valenwood, were-boars became feared throughout High Rock and Hammerfell and were-sharks became the most terrifying of all sea creatures.

But her favourite form, and also Hircine's favourite, was the wolf; a graceful but savage beast capable of running with the wind and tracking prey by scent over great distances, being able to work alone or in a pack to bring down the prey. Lamae loved the wolf more than any of the others which made her werewolf spawn more common and more widely spread than the other were-forms.

After walking the earth for a thousand years she realised that no one could help her or end her unbearable existence. She grew tired of being hunted by the children of the Nine and by the people she had affected demanding answers of her that she didn't have. So she starved herself of blood and buried herself deep underground away from everyone and she slept peacefully undisturbed by the world.

Although her spawn continued to spread the diseases, time is the greatest healer and as generations grew from new born to elder they forgot the nightmare that was Lamae until she became a legend, her name forgotten just the title of Blood Matron a vague whisper in the wind.

The longer Lamae slept, the weaker her children became, losing some of their powers while others just grew dulled.

Today is a century after the Oblivion Crisis, the empire is stable and a new Emperor was found to rule Tamriel. (I'm not big on politics of any kind so I'll just leave it as that)
But beneath the ground an ancient darkness stirs. Lamae is waking and bringing with her the older powers and a determination to understand what she is.

However our characters are unaware of any of this. The idea of there being a 'first vampire' or a 'first werewolf' is almost laughable none of the vampires or were-creature in Tamriel have any idea how their kind came to exist or that they are weaker than they are supposed to be, so when they start gaining old powers and becoming stronger they are going to want to know why.

Vampires
Vampires are not simply over powered people. Personally I think a vampire character shouldn't just be done as a mortal character but with new strengths and weaknesses, vampires think differently, see things differently, have different motives and goals to a mortal. So here are the basics of vampires:

-The Porphyric Hemophillia disease kills the mortal body meaning that vampires are immortal creatures
-Vampires do not need to eat or drink anything except blood. Vampries can exist just fine without eating or drinking anything except blood as that is all they really need. But fore pure amusemant purposes you can eat and drink as a vampire if you want to.
-Vampires need blood to function and move amongst mortals. Blood keeps their cells alive, so the less blood they have in their systems the more and more dead they are going to look.
-Vampires can exist without drinking blood, but they will eventually fall into a deep coma like sleep where they will appear to be completely dead to any mortal. They can sleep for eternity if they so wish and even be buried underground. They can be woken from their sleep with blood (however as this is mostly irrelevant I won't spend ages explaining it)
-Vampires can regenerate health and heal much faster than a normal person Any cuts and bruises and wounds a vampire receives will heal faster than if they were mortal.
-Vampires are weak to wood. Wooden weapons will leave them bruised and weak, bruises from wood will come up twice as badly as it would on a mortal. If a wooden weapon pierces their heart they become poisoned by it and die shortly afterwards.
-There are just 3 ways a vampire can die If their head is removed completely from their body, if wood pierces their heart or sunlight damage. However if the ashes of the sunburnt vampire are collected and buried underground the vampire may resurrect himself. If your vampire character finds themselves in a pretty bad looking situation and you're not sure if they would live or die, if it's not one of the reasons I listed above then they can live through it, someway somehow :D.

Bloodlines
If you have a vampire character they must have a bloodline, their bloodline defines them as a vampire and gives them unique abilities amongst their kind.
However, don't get mixed up between bloodlines and clans. Your vampire has to have a bloodline but they don't have to be in a clan, they can be a lone vampire if that is what you wish, someone who has simply never joined a clan or maybe doesn't even know that clans exist.

Aundae: The magically gifted of the vampire race, Although they can handle weapons perfectly well they feel much more comfortable depending on spells and occasionally using a short blade or their body to fight with.
They are not the strongest of the bloodlines but they are definitely more gifted in mind and illusion magic and they prefer to hunt their prey in this manner.

Quarra: The Quarra's are the opposite of the Andae they could learn to use magic if they so wished, but they feel much more at ease wielding a claymore, or something big and heavy like a halberd.
They are generally more aggressive and they have never heard of the word 'subtle' but that doesn't mean they are nasty vampires, no they would just rather be upfront and hunt their prey as brutally as possible

Berne: The Berne bloodline is the reason the people of Tamriel have nightmares about vampires. They are masters of stealth, sliding through the night silently and stalking their prey from a distance before pouncing in.
Although they can use magic and heavy weapons they feel more comfortable wielding something they can hide in the shadows with.

Cyrodilic:The Cyrodilic vampires are neither here nor there, they are generally well rounded and are capable of all the things the other bloodlines specialise in, but not to the same extent. However a Cyrodilic vampire can go longer without blood, and when they do drink blood it makes them appear far more human than the other bloodlines.

Other:If you are a real lore buff or you just know of the other vampire clans and you want your vampire to be of one of those bloodline then feel free to, but include a brief explanation of that bloodline and its strengths and weaknesses.

Clans
If you want your vampire to be in a clan, and they are of the Andae, Quarra, Berne or 'other' bloodline they must be in the appropriate clan (Aundae, Berne, Quara or 'other')
Cyrodilic Vampires cannot join a clan, although they maybe have formed a group with other Cyrodilic vampires but as that is irrelevant, Cyrodilic vampires can't join any clans so you can delete the clan bit on your character sheet.

Vampire Powers:
As well as you're bloodline bonuses you may also choose one minor power and one major power from the list for your vampire to have. Hpwever Major powers will only become availible once Lamae has surfaced and I have made an OOC post to announce you can use them. You can pick 2 minor powers instead of a minor and a major power if you like, but the second minor power will work in the same way as a major power and will not become available until Lamae is back.

Minor Powers:
-Vastly increased strength
-Vastly increased magicka
-Vastly increased speed and agility
-The ability to manipulate mortal minds including hypnosis
-The ability to walk through walls
-The ability to change their body shape, size and dimensions. (useful for fitting through tight spaces or hiding)
-The ability to scale walls with ease
-The ability to drain the life force of a mortal

Major Powers:
-The ability to transform into mist
-The ability to transform into an inanimate object no bigger than the vampire. (generally smallish objects)
-The ability to transform into a creature no bigger than the vampire (no lions, tigers, guars, or whales :P)
-The ability to take on the appearance of a child
-The ability to fly
-The ability to control and possess animals
-The ability to curse things, like animal's people and crops
-The ability to cause plagues.


Were- Creatures
Were-creatures are not immortal, but they do have longer life spans than their racial counter parts. The basics of were-creatures:

-Were-creatures only become their half man half beast forms on the night of a full moon Hircine commands that the full moon is the night of the hunt because hunting at night is more fun but the light of the full moon provides the most light.
Even when Lamae later returns, and were-creatures can change at will they are still forced to change on the night of the full moon.
-Were-creatures only change if the moonlight touches their skin If they remain out of the moonlight they will not change, simple as that.
-Were-creatures regenerate faster than ordinary mortals when in person form that can heal faster than usual but not drastically faster, however when in beast form that can regenerate health and their wounds heal three times as fast as usual.
-Were-creatures are weak to silver In their person form they can wear silver jewellery and wield silver weapons if they want, but after a while it will irritate them, it will make their skin red and itchy and if they are in contact with it for too long it can make them sick. However in their beast forms it is much worse. Silver drawn the blood out of them and poisons them. If they're skin is pierced by silver it's unlikely they will survive.

Playable were-creatures:
If you want a were-creature character then preferably pick a werewolf but if you want to try something new you can be any of these. They are all mentioned in Elder Scrolls Lore so I thought it might be interesting to just have more than vampires and werewolves. However I don't know that much about them other than where you're most likely to find them, so you can either research it a bit or make it up as you go along.
You can play as a;
-Werewolf
-Were-bear
-Were-Vulture
-Were-Lion
-Were-boar
-Were-Crocodile
But no were-sharks.

If your chosen were-creature has fur you don't have to stick to brown or anything. Over the years They will have evolved, white fur will be found in snowy areas, sandy fur might be found in the desert, grey fur might be found in rocky areas. You can be inventive but I'm afraid you can't be fluorescent pink with yellow spots :P

The Dark Blood Guild
The Dark Blood guild is not a bloodline, but it does work in a similar way to a clan for vampires, except that it is also open to were-creatures.
It was founded by a group of vampires shortly after Lamae was created. They were cast out by society and finding others like themselves was so amazing for them that they banded together to try and understand their nature and where they came from. They built a guild hall, a gathering and meeting place deep within the Jerall Mountains away from prying mortal eyes. They enchanted it so that only they would be able to find it and they called themselves the Dark Blood Guild.
Over the years more vampires joined them, they allowed only the ones who sought answers to join, not the blood thirsty and vengeful.
After the guild had existed for 800 years, Sirius (my character) took over the guild and after leading it for 1000 years he opened it up to were-creatures too, thinking it was unfair to exclude them.

Ranking:
Guild Leader:
There have only ever been two people who have held this position the First was the guild founder, Draxius Solone, and the second was Sirius (or Mooneye). Leadership is given to whichever person kills the current leader.

Vampire Ranking:
Vampire ranking is based on a mixture of age and usefulness to the guild.
Fang: There are only three of these at any one given time. The fangs are chosen very carefully by the leader who only gives someone this position if they fully trust them.
Night Blood
Dark Vampire
Blood Vampire
True Vampire:
Vampires obtain this rank automatically when they have been alive as a vampire for 10 years, as most vampire deaths occur during the first 10 years of contracting the disease. Of, say 100 vampires that get bitten around 20 will live through their first 10 years. This is usually because they give themselves away quite easily, or because vampire hunters have tracked them ot happen to stumble across them.
New Blood: The patronising, yet truthful title given to newly bitten vampires within the guild. Vampires at this stage are usually scared of what they are unless they arranged to be bitten. If a vampire joins who has been bitten over 10 years ago they skip this rank.

Were-creature Ranking:
Were-creature ranking is based on usefulness to the guild. (I am going to use the term werewolf, but 'wolf' can be replaced with were-beast you actually turn into)
Sabre:Like the Fangs, there are only 3 of these at one time. They must lead the were-creature side of the guild by agreeing on everything together.
Dark Werwolf
Hircine's predator
Blood Werewolf
Hircine's servent
Hircine's Prey:
The patronising, yet truthful title given to new werewolves in the guild. Werewolves at this stage are usually scared of what they are unless they arranged to be bitten. Older werewolves skip this rank.

Character Sheet
Fill in all the sections accordingly but fee free to delete the ones irrelevant to your character.

Name: (Your character's full name at the present day.)
Previous name(s): (if you're character had a different name before they became a vampire, or they changed their name for some other reason)
Race: (Preferably just stick to the standard 10 races, if you have another idea PM me about it. However as my character is a Mystic elf, Mystic elves are allowed too)
Gender:
Age:
Birthsign: (Choose carefully because your characters birth sign should affect their personality, traits and skills.)
Bloodline: (Aundae, Berne, Quarra, Cyrodilic or other)

Clan: (Unless you picked other, your vampire can only be in their bloodline clan or the Dark Blood guild.)
Rank: (their rank in your chosen clan)
Faction: (If you want your character to be a member of any other faction, mages guild, house hlaalu, dark brotherhood... etc)
Rank: (their rank in your chosen faction)

Height: (in feet or cm)
Hair: (style, length and colour)
Eyes: (colour and any other details you want to include)
Skin: (tone and any other details you want to include)
Tattoos/scars:
Build: (tall, muscular, short, stocky.... etc)

Class: (The title your character would give themselves if asked)
Class description: (Just a brief outline of your characters class and capabilities)
Skills: (These don't have to be in game skills, you can have cooking and carpentry for example. I am not one for reducing things to numbers but please also put a number between 0-100 to show how much your character knows about a particular skill. Please be sensible and choose a maximum of 10 skills of less.)
Major Power: (if you are a vampire)
Minor Power: (if you are a vampire)

Apparel: (Your characters clothing/armour)
Weapons: (Your characters primary and secondary weapons, magic counts as a weapon)

Inventory: (Things your character carries with them, including money and potions.. etc)

Misc: (Any other information relating to your character which doesn't fit anywhere else)

Personality/traits: (a quick outline of your characters most noticeable traits)

Bio: (Tell us your characters background and any events that have influenced them)

Hstory: (Anything that changes your character in any way during the RP can be included here, so for now just leave it blank)

Character Summaries

Cookies Ahoy:

Elliana Belmont:

A 22 year old Breton werewolf who grew up in the Imperial City. She is a swordswoman with conjuring capabilities, she makes sure her opinions are heard and can sometimes be quite impatient.
She was bitten only recently whilst working for the Imperial Legion and has become a stray werewolf hiding from passers by in the countryside.

Elgen:

Robert Codsworth:

A sarcastic 73 year old Breton Vampire, bitten 50 years ago. He is very pale and bears a scar over his left eye. Although he knows how to fight he would really prefer not to and tries to avoid situations which result in a fight where possible. When he was alive he was a foot soldier in the Imperial Legion trying his best to keep law and order but when he was bitten he decided moral codes and ethics were a thing of the past for him.

Uglius Maximus:

Nytt Valeci:

One of the older vampires, he is a mystic elf aged 1175. Nytt is a capable hunter with both ranged and melee skills. He is easy going and laid back about most things, often acting quite goofy and making jokes, but is he very trustworthy and will put his life on the line for his friends. Nytt has been in the Dark Blood Guild for nearly his whole life as a vampire.

Lord Veneficus:

Acerbus Occisor:

Another Fang in the Dark Blood Guild, Acerbus is a 837 year old imperial Vampire who is an excellent swordsman, he is also very good at repairing things. He is always kind and calm and will remain civil in any argument and few people ever see his bad side. In his spare time Acerbus loves to play the lute.

Woolymammoth45:

Jamaal Arhano:

A 29 year old redguard who grew up in Hammerfel. Although both his parents were members of the Morag Tong, Jamaal joined the Dark brotherhood and became an experienced assassin. He is very toned and muscular especially on his legs and bears a thick scar along his right forearm as well as one beneath his left eye.

Jerod Kayne:

Benedictus Percian:

An argonian vampire who is 63 years old and was bitten at the age of 27. He is a freelance vampire who is 6ft in height and also very muscular, he is covered in scars and scratches but the most noticeable one is on across his snout. He is both a knight and a monk and knows how to use a blade. Benedictus has renamed himself 'Black Templar'.

DarkNova50:

Darion Rayner:

Darion is a 31 year old Imperial were-bear who used to be a bandit; he knows how to use a long blade and also how to hold his liquor. He has recently let himself become rather scruffy looking with untamed hair and stubble. He can be quite sarcastic at times but his outlook on life is generally positive.

Solidor:

Sondil Telind:

A 34 year old mentally gifted yet mentally unbalanced Altmer with a habit of applying rationalisation and logic to everything. His many years spent underground studying the ways of the necromancer has bleached both his skin tone and hair colour. He is known to be accompanied by a fiercely loyal http://www.goliathmastiffs.com/big%20Gretchen%2022%20mos.JPG, his pet dog Oberon who has been with him since childhood

Darkom95:

Maglir:

Maglir is a 132 year old bosmer vampire. He is neither attractive nor unattractive and likes to feed regularly to blend in with mortals. His primary goal is hiw own safety and pleasure and he rarely gets angry unless it's at his own mistakes. He sees himself as a noble hero and distrusts his fellow vampires. His dress sense is very..... eccentric.

Instantdeath59:

Inaesth:

A young argonian, 25 years of age. He is an adventurer and likes to explore which has caused him to become accomplished at fighting. He is very tall and muscular and he doesn't get scared easily. He's very open and usually high spirited although he prefers to work alone. He was born in the blach marsh and now makes a living out of adventuring.

FC4:

Hans Svenson:

Hans is a vampire nord, bitten at the age of 11, although his actual age is 51. He is therefore trapped in a young adolescent body for eternity. He is a member of the thieves guild and uses his small size and agility to his advantage. His mind is both mature and that of a child, he looks to grown men as heroes but is envious of them at the same time.

Half Tooth:

Sirius/ Moon-Eye:

He is a mystic elf vampire, the oldest one in existence (aside from Lamae) he has one completely white eye and a deep scar running the full length of his torso. Sirius has learnt a lot in his long life and there isn't much he hasn't seen, he has a way with words and is especially skilled with both long and short blades and can chameleon himself easily.

Jonusvault101:

Veren Serendas:

A 200 year old dunmer vampire whose name was previously Nerendas Dren, from the rich and well known Dren family. He was bitten as a young advlt and is a member of the Dark Blood guild. He is also a member of the Morag tong and the Dark Borthhood, he conceals the fact that he is in opposing guilds as he uses his contracts as a place to get blood

Adeth:

Brandon Locke:

Otherwise known as Bran, Bran is an 18 year old Nord werewolf who is very short and skinny in comparison to most nords. He has a large bite mark on his left arm. He is a dreamer and can be pretty unorganised. He also has a split personality but is unaware of this fact. He fights with a quarterstaff and will sometimes use his size to his advantage.

Manu

Ringman

Shadow666


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Kathryn Medows
 
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Joined: Sun Nov 19, 2006 12:10 pm

Post » Mon May 09, 2011 8:43 pm

Full Character Sheets

Half Tooth

Name: Sirius but he is more well known as Moon-Eye
Race: Mystic Elf Vampire
Gender: Male
Age: Oldest Vampire in existence (aside from Lamae) so age is of no importance to him really.
Birthsign: The Shadow
Bloodline: Berne

Clan: Dark Blood Guild
Rank: Leader

Height: 1.87m of 6ft 1" (he's very tall)
Hair: Straight shoulder length hair that a very pale silver colour.
Eyes: His right eye is a silvery blue while the other eye has no iris and no pupil it is just marble white.
Skin: Extremely pale skin with just a hint of colour.
Tattoos/scars: Over the years Sirius has been covered in scars but his most prominent one is a scar that goes from the top of his left shoulder blade across his chest to his right hip.
Build: Incredibly tall, because of his height he looks quite thin but he is actually very well toned.

Class: Night Blade.
Class description: (Just a brief outline of your characters class and capabilities)
Skills: Long Blade (95), Short Blade(95), General staying out of sight and under cover skills (90), Speech craft (100), Frost Magic (30) and due to his birth sign he is naturally gifted at becoming invisible and chameleoning himself and others.

Minor power: Vastly increased speed and agility.
Major power:Flight

Apparel: Sirius usually wears leather armour underneath either a white shirt, black trousers and a black waistcoat or for day time wear he'll put a robe on over his armour.
Weapons: Sirius dual wields a silver Katana and a silver wakizashi. Both have been enchanted to never become damaged or scratched and lose their sharpness.

Inventory: A small pouch full of coins, an old rag for cleaning his blades and a piece of black material which he uses to tie around the bottom half of his face when going out during the day.

Misc:
He has a pet vampire dog called Thorn (Thorn is about the size of a wolf and is completely black with deep blood red eyes. A very intelligent dog)

Personality/traits: Sirius is a very patient man with time for everyone, he is open to most things, willing to compromise and give anyone a chance, he will always be fair. He will often see things that others will miss and sometimes behaves in strange ways that don't make sense to anyone else. Getting on Sirius' nasty side is a very very bad idea.

Bio: Sirius grew up as a child in Mournhold. His mother died but his father remarried another woman and they had twins. Despite being older, Sirius was usually over shadowed by his twin brothers and was hated by his father's new wife who didn't keep it a secret.
When he was 17 someone from the Dark Blood Guild contacted him and asked him if he would like to join them but to do so he must first become a vampire.

He returned to his home in Mournhold 50 years later to see how his father was doing. Only when he got there he found that one of his younger brothers had also decided to come back home. There was a huge family argument which resulted in Sirius killing his step mother, his father being completely angry and upset and Sirius killing him too.
His younger brother (Achenar) waited for him downstairs and revealed that his twin had been killed and that it had crippled him inside so he too became a vampire and was now working for the empire to hunt vampires in a fight fire with fire sort of manner. Achenar set the house ablaze and locked Sirius inside leaving him to burn in their old family home. When the fire has ceased Sirius managed to escape and return to the guild hall.

To sum the rest of his life up, he has spent his life researching vampires and were-creatures, travelling over Tamriel fighting off vampire hunters, working to protect his guild, he has been captured and tortured by different people many times over the years, and several times be his brother, however he has always managed to escape. He is not exactly a public face but many people know him by the nickname of Moon-eye.

Hstory:

WoolyMammoth45

Name: Jamaal Arhano
Gender: Male
Birthsign: The Steed
Race: Red Guard
Age: 29

Physical Appearance: Jamaal has compelling deep brown eyes, with short cut black at about 1/2 an inch. His hair is very thick. He has a deep muscle tone, and bears the usual Red Guard tan. His nose looks quite normal, not too short, not too long. The RedGuard's calf muscles are enormous, along with most of his leg muscles, from his birthsign. His Arm muscles are at a moderate size, along with his height, where he stands about the average man's size. He bears a lean body, and is careful to maintain it, for assassins need to be quick. Jamaal wears a large, thick scar along his right forearm, along with a scar just under his left eye. His overall muscle composition is moderate overall, with his legs as an exception. He is quite athletic and fast, through genetics, and the stars. He also keeps a black hood tied around one of his belt slots.

Apparel: Jamaal is an assassin, but he always doesn't try to look like one obviously. He usually wears, unless disguising himself on certain events, Black Leather Armor, with Light, flexible leather boots. He bears an amulet, which he wears under his armor. His mother gave it to him in his childhood. It is said to give him luck, and it may possibly be enchanted with that ability. He also wears a black leather belt, with many slots of its own. He also wears leather braces, and fingerless leather gloves.

Weapons: Jamaal bears a rather small longsword that hangs from his belt. It is bigger than the usual short-sword, but is not as big as an average longblade (A longblade classified in history as a sword with the blade twice the size of its hilt, therefore, it may very in size somewhat to a degree.) He also bears a short blade, the hilt 6 inches, and the blade 9 inches. It is held in a tie up leather strap pocket on his right arm just below the shoulder, covering his horrible scar. He also wears a small iron dagger in a pouch above his ankle, for such needed instances. It is very light, and does not affect his running in a way that matters. The last weapon of his is a short steel and leather cross-bow, featuring steel in the middle, right on the straight section from which the arrow is aimed, and flexible leather covering it. It sits in his light flexible black leather quiver, slung across his shoulder, with 20 iron arrows. Short blades stick out of both ends of the head, allowing somewhat of a good killing technique.

Misc: Jamaal also keeps one minor invisibility potion handy within his gear belt. He saves it only for life saving instances.

Bio: Jamaal grew up in Rihad, Hammerfel, and studied the ancient Ansei as a boy. His Mother was a caring mother, a former Morag Tong Agent. His Mother taught him the arts of stealth, and the little combat that she new when he was young. His father was always away. He really knew anything about what he did when he was young. Later though, he finally realized his father was not a former member of the Morag Tong, but an active one of the sort. He was always away in Morrowind doing whatever he did, which Jamaal didn't know about at his young age. Meanwhile, he continued to study the Ansei, the ancient battles of Hammerfell, and the works of Destri Melarg. At the age of ten, his Uncle, a high ranking fighters guild member, taught him some advanced combat techniques, for his mother did not know much of combat. At the age of 16, his father retired, and trained him in stealth, and the art of the stealth kill as much as he could. He was an Ark'ay worshiper growing up, and also worshiped Julianos. At the age of 18, he forsook his parents will to become a member of the Morag Tong, and joined the Dark Brotherhood after being invited by an assassin that saw his talent. He therefore started to worship Sithis. Even though he wasn't as religious as some of the other members, he still pays his respects to the void.

He quickly rose through the ranks by doing contracts, and soon the leader of the Dark Brotherhood appointed him as Silencer. Now he stays in the waterfront with his friend (and fellow brotherhood member) Claud. When his life-long comrade, Renal, and his brother, Rhano, are there, they stay in the same building. Claud holds a house in the Imperial City, while another shelter lies in the Waterfront as well. Brotherhood safe havens are throughout Tamriel, whether being in the form of a residency or sanctuary. Jamaal currently spends his says in the Imperial City, a great place of commerce.

History:

Cookies Ahoy

Name: Elliana 'Ellie' Belmont
Race: Breton/Werewolf
Gender: Female
Age: 22
Birthsign: The Steed

Faction: Ex-Imperial Legion

Height: 5' 8"
Hair: Fauxhawk, short, light sandy brown
Eyes: Soft mossy green
Skin: Lighter
Tattoos/scars: No tattoos, teeth marks on her stomach from being bitten
Build: Lean, light angular face, small mouth

Class: Scout
Class description: Quick agile surveyor that can hold their own in combat.
Skills: Swordsmanship (50), Athletics (65), Agility (65), Tactics (35), Scouting (40), Conjuration (70)

Apparel: Light leather boots, lightly steel plated skirt, green button up short sleeve shirt with bronze chainmail underneath, worn leather gloves
Weapons: Mithril shortsword, bound dagger

Inventory: 35 Septims, small magic restoration potion, small potion of healing, silver family ring, small pack

Misc: Her werewolf form is smaller than most, but she makes up for that in speed. Her fur color is light brown like her hair, but has a few stripes of black. She keeps her fauxhawk as a werewolf, but it goes down almost all of her spine.

Personality/traits: Although not the most boisterous of people, she makes sure her voice and opinion is heard. She can be impatient at times, and is usually tough to be good friends with.

Bio: Elliana, Ellie for short, grew up inside the Imperial City to a rich merchant father and a lazy stay at home mother. As she grew up she got less comfortable with the high class life and culture and would constantly get in trouble playing with the lower class of the city. As time went by she began to clean up her act and dabbled with the Mage's Guild, and learned quite a bit about conjuration. She was quite gifted in that aspect, but Ellie didn't feel it was her true calling and she often found herself daydreaming about being out on the countryside on adventures. It didn't take her long to pack her few things and leave the Mage's Guild without so much as a goodbye. Within the hour she was enlisting with the Imperial Legion. She learned swordsmanship there, along with battle tactics. After a year of training she was twenty years old and was beginning to work patrols on various trade routes, and she continued to do so for another year before she, and a few other Imperial Legion scouts, were called to find and kill a werewolf that had been sighted outside of Bruma. As the scouts tracked it through the mountains they were attacked by the beast. Ellie suffered the first blow from it and was bitten almost simultaneously on her stomach. Before the werewolf was killed it had slain three of the six scouts. Ellie was in bad shape and as the three survivors made their way back to Bruma, Ellie's friend, whom she had grown to like, found the bite. He confronted her with a blade drawn, and the other scout was quick to follow. Before she knew it they attacked, but a new primal instinct helped her defeat one scout, but her old friend had fled the scene. Now Ellie wanders the countryside hiding from the occasional scout group or hunter.

History:

Uglius MaximusII

Name: Nytt Valeci
Previous name(s): Nytt Valeci
Race: Mystic Elf
Gender: Male
Age: 1175
Birthsign: The Steed
Bloodline: Quarra

Clan: Dark Blood
Rank: Fang
Faction: Ex Dark Brotherhood

Height: 6'5"
Hair: Black, straight and just past his shoulder length.
Eyes: Pale Red
Skin: Pale, with bold, dark tribal tattoo's that follow along his body in a symetrical fashion.
Tattoos/scars: See above. Has various scars all over his body, a most notable one on his stomach.
Build: Handsome mer with pale skin, he has a gaunt face due to Vampirism, he is tall and fairly musclar, he is of normal weight.

Class: Hunter
Class description: Capable with stealth and weapons, it's the class that's mediocre at both the ranger class and the warrior class but great at a select few skills from both.
Skills: Long Blade, Athletics, Acrobatics, Block and has some ability in stealth. Is also a very capable cook.

Apparel: He currently wears a brown robe with a black trim at the bottom. A thick hood covers his head.
Weapons: Ornate sword with a black ebony hilt engraved with ivory details and a double edged blade. The blade itself is engraved with elven that reads - Man is born free, but everywhere in chains.

Inventory: Not alot, a couple of maps, some paper and a quill. He does however make a note of always carrying a sack of apples for old times' sake.

Personality/traits: Nytt is an easy going and sometimes fairly goofy guy, he's proud and friendly and enjoys meeting new people and getting to know them. He can be a bit judgemental but when he gets to know someone he will put his life on the line, he is very trustworthy, an attribute which he is well known for.

Bio: Nytt was born into a poor family within the walls of Mournhold, all his childhood he was bullied by other mer for being different. His father worked for the local tavern while his mother worked the house. One day, when he was coming back from school, three redguard children picked on him, teasing him and pushing him around. He finally gave into his anger and attacked them and nearly killed all three before he was chased away by their fathers who were nearby at the time. Later that evening while Nytt and his family sat down to eat the house was attacked, burning down the small building killing both his parents.

He ran away that night and escaped via some old merchants to Bravil in Cyrodiil, he began working for the fighters guild, learning how to fight and become a powerful friend to the guild all the while becoming more and more accepted by the people.. During his time in Cyrodiil he loved and was loved back by many women but he never found he could settle down with anyone. However, he soon found the woman of his dreams and after two years they became married, but luck was not on his side, during a mission he was attacked by a vampire and overcome, he quit the Fighters Guild for fear of being caught, both him and his wife knew that their love would get them through this and they would find a cure, but soon they became poor and could not afford anything, Nytt was forced to join the Dark Brotherhood just to keep living and was embraced by them, he found a new family within them and after a few years he became a listener, however.. One night he brutally attacked his wife for blood and killed her, horrified by the murder he had committed, he left the Dark Brotherhood, giving him nothing more the anger of Sithis and the Night Mother, together, the would haunt his dreams, showing him his family burning and him killing his wife..

It was not long after the murder he was contacted by a man named Sirius who ran a cult named The Dark Blood Guild, they became good friends and he was called upon to go on what he was called "The Longest Journey" inwhich both Sithis and the Nightmother plagued him constantly, during the journey he was killed brutally and swiftly but was resurrected by a member of the Journey who soon became Sirius' wife. This death came to a shock for him and it's unclear to many what happened after the death - but needless to say, it was something which troubles him still. He has recently been away from the guild - travelling to his old home of mournhold where he has spent quite some time there.

Hstory:

Lord Veneficus

Name: Acerbus Occisor
Race: Imperial/Vampire
Age: 837, but looks like he is in his early sixties.
Gender: Male
Birthsign: The Atronach

Main skills: Swordplay, Repair, Telekinesis
Class: Swordsman
Guild: Dark Blood Guild
Rank: Fang

General appearance: He is of medium build, muscular arms and legs. His flesh is pale and his face is gaunt due to his 'condition'.
Hair: Natural. Shoulder length, jet black
Eye Colour: Red
Height: 6'2"
Tattoos/Scars: A short scar that arcs around his left eye.

Mental Description: He is different from most vampires, seeing as he is kind and eerily calm in most situations. Acerbus will speak his mind if need be and is civil in most arguments. Few are on his bad side and even fewer are people he truly hates. In combat, he can be just as calm and even more so fierce.

Primary weapon: Steel longsword with a ruby pommel, red grip, and ivory scabbard.
Secondary weapon: http://upload.wikimedia.org/wikipedia/commons/2/27/Sgian_dubh_Sheffield.jpg tucked into his boot. (minus the stamp in the middle.)
Clothing/Armor: Leather boots coming just below his knee, tight red velvet pants, a black shirt with red trim and loosely tucked into his pants. He also wears leather bracers on his forearms, which are plated with thin steel shaped like scales. He wears a left handed glove with the same set up as his bracers.

Inventory: Map, Compass, Small pouch full of gold, Quill and Ink, Lute

Minor Power: The ability to manipulate mortal minds including hypnosis.
Major Power: The ability to take on the appearance of a child.

Misc:
-He is a master of swordplay and telekinesis.
-Plays the lute.

Bio: Acerbus has forgotten many things about his early life, seeing as the knowledge he holds and the age he has reached has pushed it out. But what he can remember is the day he was given the Dark Gift; and it was as clear in his mind as moonlight.

He had been traversing the Nibenay Basin searching for rare sprigs of Nirnroot. Most of the day had gone as planned, stopping here, marking there, but what he hadn't expected to do was stumble upon a vampire's lair near the bank of the Corbolo River. The vampire offered him an alternative to death: the Dark Gift for the life of his brother, Acerbus' only family. And, of course, Acerbus agreed to this horrid proposition and was given the gift of eternal life. Through remorse, he spent long years of his life on grieving for his selfishness. Eventually, however, he moved on to better things; though he still has moments where he zones out and thinks back on the time with his brother.

Since then, Acerbus has been a part of the Dark Blood Guild and a high ranking and well respected member.

Jerod Kayne

Name: Black Templar
Previous name(s): Benedictus Percian
Race: Argonian, Vampire
Gender: Male
Age: 63 (Was infected at age 27)
Birthsign: The Warrior
Bloodline: Cyrodillic

Clan: He was infected by Cyrodillic vampires, but is not in any sort of clan. A 'Free-Lance Vampire' if you will.
Faction: Ex-Fighters Guild
Rank: Ex-Protector

Height: 6 feet exactly
Hair: Sports very long crimson spines that stretch down to his shoulders.
Eyes: Pale human-like vampire eyes with a reddish glint.
Skin: Pale dead-like Orange and red scales, with distinct traces of black and green.
Tattoos/scars: A lot of scars traveling around his chest and arms. A real noticeable scar is a large one that travels horizontally across the left side of his snout.
Build: Mainly tall and muscular, Ben keeps himself healthy and in mint condition. He has slightly longer legs then normal Argonians, making them ideal for running. The lizard has a tough upper torso strength and hard muscled arms.

Class: Templar (Although he refers to himself as a 'Black Templar')
Class description: A mixture between a monk and a Knight, specializing in the arts of combat and meditation, but on occasions they can turn in vigilante's. Templar's fight for the common good and the gods. The ability to use a sword, shield and bow is nothing more then an art to them.

Skills: Since Ben lives alone, and visits towns rarely he must use nature in order to survive. He is an excellent hunter (Including Acrobatics[75], Athletics[80], Tracking[80] and Stealth[75]) and cook. Him being a Templar enables him to execute complex sword and shield maneuvers (Blade[90], Block[95]) as well as use bows and crossbows with deadly accuracy (Marksmen[80]).

Armor: Everything is of chainmail, save for the boots in which case are leather. Figure something like this. But in place of a helmet, Ben wears a leather turban reinforced with chainmail Carries a large steel Kite Shield with a golden dragon head representing Akatosh painted on it, when it is not in use the shield is strapped to his back. The cloth that covers the chainmail on his chest also bores the same symbol. He wears a heavy leather belt with all sorts of minor equipment tied to it. The clothe on his armor is severely blood-stained.
Weapons: A Steel Longsword with a thinner blade and curve at it's tip, he also sports a large wooden crossbow for hunting and/or killing foes. A minor enchanted bolt quiver is tied to his right thigh which holds over twenty bolts. The quiver is enchanted so if Ben is moving around too much, the arrows will not spill out - a light gravitational spell holds them in place enabling Ben to reload his crossbow with ease.
Clothes: On the occasions where he's not wearing his armor, Ben wears a stitched green shirt and leather greaves.

Inventory: On his belt, he has a small sack of gold for whenever he enters a village or town. He keeps several whetstones with him in case his sword grows dull, or to sharpen the tips of his crossbow bolts. He also wears a golden medallion that he was given from his devotion to the nine.

Personality/traits: Ben has a very disciplined mind, and takes everything with an easy irritating seriousness. Although at times he can be a funny, and joking Argonian. Though food does not give him sustenance, Ben eats it anyway in order to feel more normal, although separates himself from society. He has entered a depressive state, with various thoughts to commit suicide ever since his infection although he could not drive himself to do something like that. Sometimes, these moping states can lead to fits of rage which usually end up in someone getting hurt or killed.

Bio: Ben was born an orphan but was adopted by a rich noble widow in Chorrol. The widow's husband had died in service to the fighter's guild and she named the Argonian after him. He was raised as a military-man by his adopted mother's various body guards and was put into the fighter's guild at age 22. There he learned to be disciplined and smart unlike his spoiled younger brother, Lirus Percian. Benedictus rose to the rank of Protector until he was banned from the guild due to a small scuffle and contract defection which resulted in the death of two fighter's guild member's.

He then became a Monk, training himself in meditation and learning about the Nine Divines. Mixed with his combat skills, Ben became somewhat of an Eradicator. Cleansing evil creatures in the name of the gods, and was known as a vampire slayer. He also killed Bandits, Escaped Criminal and Thieves operating outside of cities and towns. Although his vigilante worked came to a screeching halt when one night Ben was ambushed by Vampires and was infected. Days later he had transformed into a vampire; The very thing he sought to destroy.
Benedictus now roams the land killing Bandits and Marauders with a new passion in hopes to redeem himself in the eyes of the nine.

History:

DarkNova50

Name: Darion Rayner
Race: Imperial (Were-Bear)
Gender: Male
Age: 31
Birthsign: The Warrior

Class: Ex-Bandit
Skills: Long blade, Light armour, Athletics, Holding his liquor.

General Appearance: Darion is relatively average in appearance. Tall, lean, and relatively muscular from his previous line of work, there is nothing particularly eye catching about him. Though there are many who would have thought it impossible, in recent months he has become increasingly scruffy looking, with thick stubble obscuring his rough features, his hair more untamed than ever.
Height: 6'3"
Eye colour: Dark blue
Hair: Light brown, worn to his shoulder blades

Personality: Despite his circumstances, Darion is surprisingly upbeat. Though his observations regarding life are usually couched in sarcasm and wry humour, he has a generally positive outlook on things.

Weapons: A well weathered silver longsword with a moderate frost enchantment.
Clothing: Loose black t-shirt worn under a denim jacket, dark brown trousers and black leather boots.

Inventory: A small steel flask of flin, and a supply of self-made cigarettes.

Bio: Darion was born in Cyrodiil, to rather unglamorous circumstances. His father was more or less a common rogue, who managed to land himself in jail when Darion was but a boy. His mother, on the other hand, worked tirelessly to ensure that Darion was as well cared for as she could manage. When he grew old enough, Darion managed to join, with some difficulty, a group of local bandits, and has been working with different groups of them ever since.

Recently, Darion's group (who he claims to have never liked anyway) was accosted during the day by a raving madman, spouting nonsense about moons and hunters. They managed to dispatch him easily enough, but Darion was bitten in the process. When the next full moon rose, Darion's memory turned into a blur, and when he awoke the next day, his colleagues had vanished. He suspects they were able to run, rather than having been eaten. (But then, who knows?)

Now, he seeks to find a new life in Tamriel, knowing what he is. His mother is his sole attachment to his old life, to whom he still sends what little money he can.

Solidor

Name: Sondil Telind
Race: Altmer
Gender: Male
Age: 34
Birthsign: The Lover
Bloodline: None

Height: 6'3
Appearance: Tall and lithe, his time spent digging up corpses was enough to keep him fit and healthy but did not do much for his physique over all, he has very little muscle and body fat. His hair has gone many years without being cut and falls down to his waist in a plait tied by religious metal. Thanks to many years spend underground conducting research he has lost much of the pigmentation in his hair which is a platinum blonde and his skin which is almost marble white, on top of this his once bright blue eyes have faded to grey, though this may not have anything to do with lack of sunlight.

Class: Mage/Necromancer.
Class description: A practitioner of magic arts now frowned upon by the modern mages guild, Sondil would say he is a visionary not a monster, though very few people would agree.

Skills : He is a capable caster with most schools but excels in Conjuration and Destruction the most, though he is a very skills illusionist as well. In conjunction with his abilities in necromancy he has learned the ways of the human body, he can reconstruct and deconstruct a corpse many times over while exploring its faults, he can work out causes of death when none are apparent. This once made him a valuable coronary expert for the temple.

Apparel: A pair of lavish black floor length robes with attached hood and travel cloak, the stitching is a crimson red and you can see faintly the holes on the chest of the robes where the symbol of Mannimarco was once stitched in place.
Weapons: He never uses man made weapons, if he should ever need one he is more than confident enough in his conjuration abilities to summon one, but his arrogance in his abilities with destruction leads him to believe a permanent weapon is not needed under any circumstances.
Inventory: A sack of coins with a map of Morrowind covered in markers indicating different nests and burial sites. He also carries several empty vials should he ever need to collect a sample.

Misc: He is accompanied everywhere by his pet, a Very Large Very Loyal Mastiff Named Oberon. A breed of dog more commonly used for tracking, hunting, and some times guarding. Though contrary to the dogs size and stature it is actually very docile and friendly and enjoys attention from most people especially children, Although he is fiercely aggressive and unrelenting when it comes to his master. Due to the dogs prolonged exposure to cadavers and other parts of deceased bodies he thinks his second priority (the first being to guard his master) is to guard and protect any dead body, this will often lead to difficulties when Sondil takes him along to dig up corpses as it takes some time to coerce him into abandoning his post.

Personality/traits: Paranoid schizophrenic to a tee. He does not trust any one (save for his pet) He is questioning and anolyzes everything that he encounters no matter what its importance is, he can't help but study for studying sake. In the brief moments that his complete attention he is often very blunt and forthwith with what he says, his mind may be addled by paranoia but this does not slow his process of thinking, he believes mulling and thinking things over to be a waste of time. On top of this he has very limited social skills, he would anolyse a joke rather than laugh and remind people of impossibilities and exaggerations when they use figures of speech. Everything to him is a puzzle; conversations and people, dead bodies and experiments, and he treats them all as such.


Bio: His life started out normally enough by Altmer standards, he grew up in Summerset Isles in a privileged family. His father was an active and prominent politician at the time and his mother a Higher up in the Psiijic order, he and his three brothers learnt everything their parents could teach them on both the subjects of magic and politics.

Being the youngest brother he had a lot to live up to, two of his brothers went into the Psiijic order and the third into politics before Sondil was even thirteen years old and advanced a long way through the weaving echelon of ranks both careers had to offer.

He spent many years tirelessly working towards the greatness his family had all achieved, the pressure is said to be what led to his unhinging, so to speak. After weeks and weeks of toiling and mental fatigue he finally cracked and some how disintegrated a tavern, until this day he does not know what it was he did or how he did it.

Shortly after his melt down he was institutionalised; for many hours he would sit in his room studying the different breeds of insects that would crawl through the bars of his window, experimenting on them and controlling them.

One treatment the institute tried to use was bonding; the process of opening him up emotionally so they may finally get past his defences and try to examine how exactly his mind had been damaged. Admittedly it was a very questionable experiment at best but the permission was given and the experiment carried out. However, he was deemed too dangerous for prolonged contact with Healers and Scholars so they instead used a dog as a trial.

What they didn't expect was the dogs unrelenting loyalty towards the crazed Altmer; for a number of days it was impossible for anybody to enter the room, due to the Mastiffs constant vigil at the door protecting its new found master.

After months of trying and trying they finally gave up; he was moved to a lower security ward where he would live out his days in quiet and feverish study. However his potential was soon recognised, though his mind was addled with faults and breaks it did not disturb his steep almost impeccable learning curve nor did it hamper his ability to think evaluate and study, and most impressively of all, it did not effect his casting abilities at all.

On the day of his transfer he escaped; allegedly aided by a Necromancer of tremendous power and ability, though these rumours are not confirmed. For the next few years he dropped of the radar until eventually re-emerging in the Necromancer cult that worshipped Mannimarco.

All that is known of late is that he abandoned his allies during their dispute with the Cyrodiil mages guilds and fled to Morrowind. He hasn't been seen since until the apparent increased activity of Vampires and Werewolves which both interest him greatly, some who met him in his brief time with the Necromancers say he was looking for an alternate route to immortality instead of that of Lichdom, some believe his resurfacing at the same time as many of the vampire clans to be a sign that they may have something to do with his experiments.

History:

InstantDeath59

Name: Inaesth
Race: Argonian
Gender: Male
Age: 25
Birthsign: Serpent

Height: 6'2
Hair: Long fins
Eyes: Deep red
Skin: Dark green scales
Build: Tall, and muscular

Class: Adventurer
Class description: Experianced at fighting and exploring dangerous areas
Skills: Swordsman-70, Light armor-60, Survival- 55, alchemy-50, athletics-50

Apparel: Leather armor mixed with some bits of iron armor. Also dosen't wear shoes
Weapons: Main weapon- a long surved steel blade, secondary weapons- two large daggers on his belt

Inventory: Some money, an assortment of plants and ingrediants, a mortar and pestle, and a few poisons

Personality/traits: Usualy high spirited, he dosen't get scared easily and has faced most types of enemies. He's also very open and dosen't mind people around, but he prefers most of the time working alone.

Bio: Born in the Black Marsh, he lived there for most his life, and learned bits of alchemy. When he grew older, he left his home to make his fortune adventuring. He wanders alone, from towns, usualy in search of jobs regarding getting things. But he is mostly in the wilderness alone.

Hstory:

Darkom95

Name: Maglir
Race: Bosmer Vampire
Gender: Male
Age: 142 (appears 27)
Sign: The Thief
Bloodline: Keerilth

Appearance: Slim and gaunt, Maglir has all the typical vampire features: pale skin, red eyes, and sharp fangs. He tries to feed regularly to lessen his chances of being spotted and keep his sun resistance up. He is not particularly handsome, but there is nothing really that unattractive about him. He almost always has some form of illusion spell around his persona, either to conceal his disease or to simply make himself more attractive.

Height: 5' 7''
Hair: Long, wispy black strands of hair that fall past his shoulders. He usually keeps it in a ponytail fashion, but frequently forgets or loses the silken strap he uses to keep it in place.
Eyes: He has the typical bloodshot red eyes of a vampire, sunken and cast in shadow. His pale skin has caused dark circles to form around his once alluring eyes.

Class: Vampire
Major Skills: Acrobatics, Alteration, Unarmed combat, Stealth
Minor Skills: Athletics, Illusion, Mysticism, Speechcraft
Minor Power: The ability to manipulate mortal minds including hypnosis
Major Power: The ability to transform into mist


Mental: He is very critical of himself, and rarely gets angry unless it is at his own mistake. His primary goal is his own safety and pleasure, and generally does as he pleases. He has a romanticized view of the whole situation, as he fancies himself a noble hero. As such, he tries to be gallant and chivalrous, but usually ends up looking somewhat foolish.

He is very distrusting of his fellow vampires, and tries to avoid them whenever possible. He believes only in violence for the sake of peace, and refuses to do anything out of spite or hate.


Weapons: He has no weapons, but his black leather gloves have metal studs on the knuckles.

Clothing: He usually wears an eccentric and classy outfit, with rich colors and a long flowing cape that fits perfectly with his view of himself. His coats primarily have frilly sleeves, and he frequently wears a goofy looking top hat. All of which he thinks is the height of fashion.

Miscellaneous: He has a small pouch of rose seeds, which he enchants into blooming flowers to be handed out to various ladies at the earliest possible moment.

Bio: Maglir grew up as heir to a small court of Northern Valenwood, his less than affluent father a lord of a long forgotten castle. His father hired many tutors to teach him in the ways of politics and administration, but he would much rather try to charm young ladies in the estate's garden than study, a frequent cause of debate between his parents. His mother claimed he would grow out of it, and that he would eventually settle down with a nice Bosmer girl from another family, but his father insisted his actions would be the death of him.

One bright spring day, Maglir was at his usual antics when, to his surprise, the maiden agreed to his suppositions. They made off for a nearby bedroom, but, much to his surprise, the girl's beauty melted away with the sunlight, and she was revealed as the monster she really was. As he lay unconscious with her bite marks on his neck, she took her time butchering his parents and much of the castle staff. When he finally came to, he found an empty and bloody castle awaiting him, with her situated on his father's throne.

He tried to attack her, but his attempts were useless. She laughed as she nearly killed him for the second time, and told him he would be cursed forever to wander the land, hunted and alone, just as she was. Maglir never saw her again after that day, but ever since then he has had a deep seated distrust for vampires. His antics with women, however, seemingly remained intact.

Since then he has more or less wandered the forests of Valenwood and Cyrodiil, stopping by towns and settlements to woo the young ladies and sate his bloodlust. He has never, however, infected anyone else with his curse. Recently he has noticed his natural powers becoming stronger; this new predicament alarms him, and makes him question the source of the enhancement. His curiosity has gotten the better of him, and for the first time in his life he has gone out to seek for his fellow creatures of the night.

History:

Jonasvault101

Name: Veren Serendas
Previous name(s): Nerendas Dren
Race: Dunmer
Gender: Male
Age: 200 (looks in his 20's)
Birthsign: Ritual
Bloodline: Other

Clan: Dark Blood Guild
Rank: Dark Vampire
Faction: Morag Tong, Dark Brotherhood
Rank: Morag Tong Enforcer, Dark Brotherhood Silencer

Height: 6'3"
Hair: Long and a bit unkempt with a braid in the back, blackish/gray.
Eyes: Red
Skin: Darker than most Dunmer's skin.
Build: Tall and quite athletic/muscular

Class: Nightstalker
Class description: An assassin who proffers the dead of night to catch and kill his prey. The Nightstalker is an assassin but also a warrior who uses the gifts he has to defeat his enemies and carry out hits.
Skills: Marksman-68, Long Blade-70, Stealth-65, Lockpicking and overall illegal access-79, Light Armor-50, Survival-80, Spear-68, Parkour/Free running-90

Apparel: Long sleeved baggy black shirt, red sash around the waist, long baggy black pants, red leg wraps, moccasins, red shoulder cape (think Ezio's cape from AC2), black Hood. Thick brown leather briastplate, shoulder guards, vambraces, and greaves, all ornately inscribed.

Weapons: Yew Longbow, 30 Dunmeri Arrows, A 4 ft Steel Falchion with a golden cross-guard worn on the waist, 4 small steel daggers kept in his boots and in his sleeves (two in each boot, two in each sleeve).

Inventory: A sack of usually 50-60 septims, a small satchel with various poisons, a flask of greef, a bag of jerky.

Personality/traits: Very pleasant to be around, but has a short temper with certain people he just finds he can't stand to be around. He is just an honorable vampire, but a dangerous one.

Bio: Born on Vvardenfell in the town of Balmora, Veren ,or Nerendas as he was called back then, was the son of the noble Dren family. He grew up very well, always going to Vivec every once in a while to watch the arena fights, as well as simply enjoying the life as a noble's child.

When he was in his early twenties, Veren was sent with a few bodyguards to go and check on Qwama Mine in the ashlands. His life changed forever when they were all attacked by vampires of an unknown clan. Being a skilled swordsman at the time, Veren was able to save himself.

He was bitten... and 3 days later, he became a vampire. When he returned home, he was hunted. He fed on guar and poor beggars. Making his way across the Provinces, eventually finding refuge with the dark brotherhood where he earned his current custom armor. Later, the Morag Tong heard of his successes and invited him to join. Although the Morag Tong and Dark Brotherhood hate one another, Veren has been careful to conceal his membership with the factions. Besides, easy access to blood and killing.

After watching some of his former masters die, decades went by as the vampire stalked and killed. But he had a code of honor about him with his killing. And now he serves in the Dark Blood Guild. His future with them is yet unknown.

History:

Josh-Gro-Grahz

Name: Daris Arval, goes by Lord Daris, Lord Arval, or just plain Daris.
Race: Dunmer
Gender: Male
Age: 234 (looks 19)
Birthsign: The Thief
Bloodline: Berne

Clan: Dark Blood Guild
Rank: Night Blood
Faction: Ex Dark Brotherhood
Rank: Silencer

Height: 5 feet
Hair: Windswept,medium,bluish black
Eyes: Red
Skin: Darkish Blue
Tattoos/scars: N/A
Build: Athletic

Class: Assassin
Class description: As an Assassin you stalk the streets and rooftops of the city, waiting for the opurtunity to take your target out in what ever way you please, be it stealthy, or be it a massacare. As an Assassin the skills you have make you a ghost, make you untouchable, but only if you know how to use them.

Skills: Stealth, Blade, Acrobatics, Free Running, Athletics, Speech, Light Armor, Heavy Armor, Armourer, Repair

Apparel: Shrouded Armor, Black Hand Robe over top the armor.
Weapons: http://img.qj.net/uploads/articles_module/...qjpreviewth.jpg http://i211.photobucket.com/albums/bb244/m..._Sword_of__.jpg

Inventory: Small Pouch containing 75 Septims, Small Bag he carries, x5 Vials Of Human Blood (just in case)

Personality/traits: Daris is pretty laid back and calm most of the time, he is funny at the right times but when it come to something that is not meant for jokes he will shut up.


Bio: Born into one of Cyrodiil's Noble Dunmer Families Daris had it all, money, women, and everything you could ever need. He had the life of an Emperor, all until he got in a fight with a guy who stole his girl friend at age sixteen. Daris attacked this man at an Inn were he was eating with Daris's girl friend, they fought for twenty minutes clobbering each other over and over until the other boy bit Daris neck and Daris grabbed a door stop and shoved it into the other boys chest and penetrated his heart, Daris then ran after these events and passed out in an alley, when he woke up he was in the alley he was stronger, he could feel it. Daris had no idea what was going on but he liked the feeling he had.

Later when Daris awoke from he tried to return to his, Mother, Father, and Sister, but they would not accept him because they could see he was a vampire, Daris out of anger murdered all three of them and then fled to the woods. He passed out in the middle of no were and was awoken in the middle of the night by a man, he did not know this mans name bu the man gave him an opportunity he could not refuse, a membership in the Dark Brotherhood.

Years passed and Daris was a Silencer in the Dark Brotherhood, but he was getting bored with this life and wanted new adventures so he retired from the Brotherhood and found new life as a Bandit, but not a normal Bandit wanting money, he was a Bandit who wanted the blood of his victims. He did this for years and years and was later introduced to the Dark Blood guild and he joined. That is were he was been since there, with the Guild.

History:

FC4

Name: Hans Svenson
Race: Nord Vampire
Gender: Male
Age: 51 (Bitten at age 11)
Birthsign: The Serpent
Bloodline: Other: Khulari

Clan: Rogue
Rank: Rogue
Faction: Thieves Guild
Rank: Prowler

Height: 4' 7"
Hair: Close cut, military style, dark golden with silver strands
Eyes: His eyes resemble cat eyes, and are colored a soft steel color.
Skin: His skin is very fair toned.
Tattoos/scars: He has a large amount of cuts and scratches on his arms and legs, signs of his training. He has two fang marks on his neck near his shoulder, which he hides with clothes.
Build: Hans' build is not what one would expect of a 51 yr old. Rather, he is very lean and not muscled, his body underdeveloped. Despite forty years of vampirism, he has not aged a day over 11 years physically. He is therefore short and wiry, looking more like that tough Nordic bully in the town school than a 51 year old murderer of the night.

Class: Orphan/Apprentice Adventurer
Class description: He describes himself best as an Adventurer's Apprentice, though who it is he is apprenticing is anyone's guess. As an apprentice adventurer, though, he is supposedly learning the skills of combat and survival.
Skills: Shortsword (65), Blocking (60), Unarmored melee (70), Wilderness survival (80), Stealth (60), Dodging (55), Martial Arts (50), Acrobatics (55)

Apparel: Child's leather boots, with pant legs tucked into them. The pants are deerskin and held up by a black leather belt. A cotton short sleeve tunic is tucked into the pants. He wears a green traveling cloak in the fashion of a cape, the hood down unless the sun is out, and only when the sun is out does the cloak cover over him. Around his head he wears a strip of dark grey cloth, the knot on the back of his head and slack cloth falling to his shoulders from the knot. For armor he has an iron buckler, burnished and painted to resemble wood.
Weapons: Steel shortsword and steel dagger.

Inventory: In a pouch on his belt he carries some money and rations. A waterskin slung over his shoulder carries his water.

Minor Power: Walking through walls
Major Power: Control and Possession of Animals

Misc:
-Bloodline Power: Paralysis
-Due to his youthful body at the time of infection, while he has unnatural strength like all vampires, he is only as strong as a full-grown Orc; thereby weaker than his fellow advlt vampires. However, with his smaller frame comes immense speed, agility, and stealth; Hans can move a hair faster, bend a lot easier, and move a little quieter than his advlt counterparts.

Personality/traits: Hans is like a child in body and mind, not quite fully mature. However, within the child is also a man, a mature man who is vastly intelligent and skilled. But Hans is still a child at heart, and longs to be a man. He idolizes those strong, powerful and heroic men, longing to be them. And because he never can be, he also loathes them and young, strong men are often his favorite prey. He preys upon them to prove himself better than they are. He is always trying to prove himself capable of whatever an advlt can do.

He also preys upon young women and girls, but for another reason. Being eternally eleven years old, he is trapped in a perpetual state of early puberty, which means his masculine desires are? hard to fulfill. So, he will [censored] and feed upon young, beautiful women and girls to try to fulfill those desires.

Being locked in eternal puberty brings with it other side effects. He is temperamental to an extreme, sometimes throwing tantrums about the littlest things. He has problems with authority in a very pre-teen manner, being stubborn and determined. However, he is as loving and loyal as any child can be.

Bio: Hans was born and raised in the Dragontail mountains, in a small Nordic village along Skyrim's border. The son of a warrior, he was being trained for battle; one night his father was being sent off on to an unknown battle. Being all to eager to accompany his father and feeling himself ready for battle (even though he wasn't) Hans followed the men from afar, hoping to watch his father's magnificent fighting prowess. What he did not know was that the men were hunting a vampire of the Khulari clan. The vampire had laid a trap for them, paralyzing the men and Hans. None of the men were left alive, but the vampire had taken an interest to Hans, and instead infected him.

Hans had gone unconscious after the battle and did not awaken until he was already undead. Not knowing what he had become, he returned home; only for chaos to ensue. Frightened and hungry, he was forced to kill his entire town in order to survive, as they all sought to kill him. After the tragedy he went rouge, seeking to learn what he was, how to live with it? and how to kill the vampire that made him.

RP History:

Adeth

Name: Brandon Locke, But simply you can call him Bran
Race: Nord Werewolf
Gender: Male
Age: 18
Birthsign: The Apprentice

Height: 160cm and 5'3
Hair: a short ponytail, just long enough to be tied. dark Sand colored
Eyes: Light yellow, Much brighter in wolf form
Skin: Pale-ish
Tattoos/scars: a large bite mark on his left arm
Build: Short and very skinny, unlike most nords. Child like but with a thin face that says otherwise.

Class: Healer / scholar apprentice
Class description: One who wants to know all, the lore, healing magic and herbs.
Skills: Alchemy, restoration, quarter staff, dagger, speechcraft and mysticism (of that only a few minor spells)
Apparel: dark wool pants, a dark shirt and over those usually a brown robe, which makes him look even shorter.
Weapons: a quarter staff and a small steel dagger, mostly used for alchemy
Inventory: a book on herbs, a mortar and a pestle, some coins, a quill and ink and a notebook

Misc: Has a split personality, doesn't know of it nor does he know of his condition. The split personality is like a wolf, but doesn't have the looks of one. It' s wild and untamed, most likely violent as well. He also has a good nose. has a good nose.

Personality/traits: Not too organized, pretty much a dreamer, serious at heart but you might think him easy going. He doesn't like being short and skinny, so he dislikes being reminded but occasionally he uses his childlike looks to take advantage. He's philosophical and good at noticing little things. Likes puzzles.

Sometimes he dreams of running in the woods as a wolf and hunting for prey. He likes to write those dreams down in his little book.

Bio: About ten years ago, an old monk from the weynon priory found a young boy who was badly wounded and very feverish. The monk carried him to the priory and tended to his wounds for a few weeks. The monk told him stories of places where he had seen, and of the nine. The boy liked the stories and grew to believe in them and trust in them. After a week or so since his recovery Bran disappeared but was found the next day sleeping in a near by forest, all bloody. There also was also a half-eaten deer nearby.

The priests in the priory knew of his condition but no one had the heart to tell him. They tried to keep it a secret from the other apprentice monks who were some years older than him. They bullied him and called him a dogboy. Bran never knew why nor did he care why, he just thought maybe they were jealous because he could smell where they've been. Sometimes he paid them back by turning them in when they went somewhere they shouldn't and when they did something else.

Bran also wants to get out to the world, he's bored of reading of it.

Hstory:

Aulakauss

Name: S'Kragki Jonathin Zeterra (sometimes called Dro'Kragki for his age)
Gender: Male
Race: Skyrim Khajiit
Age: 211; Appears ~50 when healthy
Birthdate: 3E 322, 13th of Sun's Dawn
Birthplace: Small village near Skyrim-Cyrodiil border.
Bloodline: Cyrodiilic

Class: Wanderer
Class Focus: Combat
Major Skills: Long Blade (90), Unarmored (80), Athletics (76), Acrobatics (75), Crossbows (67)
Minor Skills: Block (60), Weapon Repair (55), Restoration (55), Alteration (50), Destruction (50)
Birthsign: The Lover

Clan: The Dark Blood Guild
Rank: Blood Vampire
Major Power: Transform into mist
Minor Power: Enhanced Strength

Eyes: Crystalline Blue, paled and tinted slightly red as a result of his vampirism. Due to this, his eyes look almost purple from a distance.
Hair: Pure white and for the most part just over shoulder length. Tiny braids are interspersed in his white locks without any coherent pattern. One of these is much longer than any other, reaching barely past his hindquarters, ending in a single metal clasp.
Skin/Fur Color: Skin is white like his hair and covered in the thick white-and-black fur of a snow-dwelling Khajiit.
Height: 6' 5"
Weight: 245 lbs
Build: He has the body of a man who spends a lot of his time hiking through the wilderness, toned for climbing and running.

Physical Description: S'Kragki is an interesting looking creature; over six feet tall and almost pure white with frigid crystal eyes. Though his clothing usually hides it all, his fur is marked with grey stripes on his tail, black ones on his limbs and sides, and has little black lines like paintbrush strokes on his snout and rings around his eyes. His face features a squarish snout and jaw, a typical pink feline nose and an almost constant expression of deep thought. Because of his vampirism, his hands and feet appear bony and his ribcage is visible at his sides.
Tattoos, Scars & Piercings: S'Kragki's ears are pierced with iron rings, two on the left ear and seven on the right. Has tattoos of both his mate and daughter's names on his left shoulder and great number of random battle scars.

Apparel: S'Kragki wears a green wool shirt with a pair of patched up old linen pants, tucked into calf-high dark leather boots, a black trench coat as battle scarred as he is thrown over it all. Has a pair of Orcish gauntlets, but other than that wears nothing that could be called armor.

Inventory: A brown leather pack containing a few vials of blood, a jug of Sujamma, decent amount of gold, a blanket and some food.

Weapons: A crude leather scabbard holds a beautiful, Ebony-handled silver longsword to his back and a simple steel crossbow with accompanying bolts sits nearby, attached to the same strap.

Magic: Hunter's Sight (vampire ability), Remote Manipulation, Convalescence, Heal Greater Wounds, Cure Common Disease, Sea Stride, Water Walking, Shield, Searing Grasp, Shock Burst, Lover's Kiss (birthsign ability).

Personality: Outwardly, S'Kragki is witty and arrogant, taunting opponents to amuse himself, and although it would be more accurate to say he does this to ease the boredom and sadness of living for an eternity, it appears as playful banter to the casual observer. He is often lively in the presence of company and generally helpful and kind to people of all genders and races, harboring no discriminations against race or social class. Though friendly, he doesn't make many friends, tending to hold people a a distance for fear of getting attached to them. As he has for years, he protects women and children fiercely if he sees them threatened and believes that no one should oppress another, regardless of power or status.

In combat, S'Kragki changes notably. The playfulness leaves almost entirely and his mind narrows to two clear objectives: eliminate the enemy and protect his allies at all costs. He fights quickly and brutally, using his speed and agility fully to his advantage. This mindset does not stop him from halting abruptly, though, if the enemy surrenders; once someone has thrown down their weapon he will not lift his against them.

Bio: S'Kragki was born near the border of Skyrim and Cyrodiil in a tiny settlement that native Nords avoided out of blind fear of its guardians, the Zeterra Sisters, a pair of psychically-gifted Khajiit women. The two sisters, Radadda and Karstine, watched diligently over their community for decades before Karstine found love in one of the tribe's males. A few months later, she became pregnant with S'Kragki, leaving the protecting work almost solely to her sister while she birthed and raised her kitten.

Growing up, the small Khajiit lived in the shadow of his mother's legend, pampered and spoiled because of her fame within the tribe. Despite the cushy treatment, Karstine trained him rigorously in magicka and his father, Ra'Tetri, did similarly with swordplay the moment he was old enough to lift a shortsword. He took better to blade than spell, but learned some basics in a few schools just to please his mother.

By the time S'Kragki came of age at eighteen years old, he was moderately skilled in blades, both swung and thrown, could cast a handful of basic spells, and was itching to see the world beyond the edges of his home. Headstrong and somewhat arrogant, things he never truly grew out of, the young man kissed his mother and aunt farewell, bade similar to his friends and struck out south into the Imperial Province.

After a few months of struggling to get by through hunting and gathering, S'Kragki found his niche in life while doing work for the Fighter's Guild, though his disinclination to follow rules eventually got him expelled after less than a year of service and he was forced to make a living fighting under his own banner. He spent much of his time in taverns and inns, listening to the tales of people and swooping in to offer his blade for coin when he saw a chance. The Khajiit lived like this for a good twenty-one years, even teaching himself to use the crossbow in this time span, before he hit an unexpected twist in his life.

While doing his usual scouting for troubled people in need of having someone or something killed, a Khajiit maiden of about forty years came in crying to drown her sorrows in ale. Curious and both sensing a possible job and wanting to help the lady, S'Kragki approached her. After buying her a few drinks, he managed to get her to open up. Apparently, her name was Ja'Perssia and until recently she'd lived in a small settlement out in the sticks that had been burned to the ground by bandits, her family and friends having been killed. She spoke of how she'd barely escaped and how she wished to end her life, and despite himself S'Kragki felt his callused, mercenary heart melt for her. Though he had no home of his own, he offered to provide food and shelter for her if she'd travel with him and keep him company.

As often happens when one spends a great deal of time with someone, the two became great friends over the next year. He taught her to fight and she eventually began helping him with his missions. Over time, their bond began to become a bit closer than that of mere friends, having fought beside each other for four years and watched over one another for six. They began unofficially dating and, within a few months, Ja'Perssia was to have a child, much to his shock and initial fright, and at the age of forty-five S'Kragki became a father. The child was a girl and they named her Tamara after one of Ja'Perssia's late friends.

When the small child began to behave strangely, seeming to react to their thoughts, though, the two became a bit afraid of their own kin until S'Kragki realized that his child had the same gift as his mother and aunt had. The abilities were explained to Ja'Perssia and subsequently nurtured as Tamara grew up. Ja'Perssia began staying behind at camp with their daughter when S'Kragki fought, but was always there to support him when he came back, tending his wounds and giving him reassurance and love.

Their near-perfect little world turned upside down, though, after he began getting ill and becoming almost painfully sensitive to light after clearing out a smuggler's cave. Tamara, now seventeen, gave him a mental once-over and, as tears welled in her eyes, told her father that he had Porphyric Hemophelia -one of the smugglers must have been a vampire- and it was too far manifested to be cured. S'Kragki insisted Ja'Perssia and Tamara get as far away from him as they could, but neither would obey him. After fully transforming, he managed to hunt at night, killing bandits and rogues in their sleep to keep himself sane and avoid burning in the daylight, thankfully never hurting either of his loved ones.

Immortality turned out to be a cruel curse. Tamara left them to pursue her own destiny at nineteen and neither parent heard from her directly again. Ja'Perssia grew old and died one night in his arms and Tamara, unbeknown to him, bore him three grandchildren and later died, leaving the vampire entirely alone in his own personal hell. Unable to die and unwilling to allow himself to be slain or commit suicide, the Khajiit has become depressed and despite appearing lighthearted to others is still suffering internally. The years after Ja'Perssia's death became a nondescript blur and to this day he often forgets what day or even what year it is. With all those he loved gone, the Khajiit eventually managed to find a kind of peace by using his immortality to aid those in need, from slaying beasts and bandits to hunting other vampires who terrorize the innocent to merely giving food to a hungry child.

He spent the majority of his existence like this, wandering in the wilds of Tamriel, until he was found by a member of the Guild and offered a place among them. Since then, he has called it home, though spending nearly a century fighting vampires has left him rather distrusting of his own kind. It is because of this he lacks close friends within the Guild, though it doesn't stop him from being kind to them.

Manu

Name: Jimri
Age: 65 (appears in her early 20s, she's been a vampire for 20 years)
Race: bosmer
Gender: female
Birthsign: the thief
Bloodline : cyrodillic
Faction : Dark Blood Guild (True vampire)

Mental Description: Jimri is a rather easygoing girl, with a shameless appreciation for the nice things that makes life comfortable. She hasn't the same appreciation for the law, but finds it easier to work within it's limit - stretching them a bit if necessary - rather than blatant illegality. She's a bit of a cynic, having seem more than her share of jaded nobles, greedy merchants, horny artists and the like. She's aware of the Green Pact and the Meat Mandate, but considers them irrelevant out of Valenwood. She is very careful when feeding, always using her magic to avoid infecting her preys.

Physical Description: Jimri is a somewhat small but pretty bosmer woman, with a nice visage brightened by two large green eyes and a warm smile. She's slim and well built, her body toned by a lot of dancing and riding (well, that's what she's telling, in reality it's more from climbing and practicing martial arts).

Height: 5'4"
Weight: 90lbs
Hair: light brown with coppery glint
Eye Color: bright green

Skills : Sneak, Unarmed combat, Security, Acrobatics, Arts (dancing and singing), Restoration, Illusion, Acting
Vampiric powers :
Bloodline : human looking and immunity to sunlight when recently fed
Major power : Ability to fly
Minor powers : vastly increased speed and agility


Armor/Clothing: She usually wears a green brocade dress ? of a length and cut that nobody respectable would wear but which doesn't impair movement. The brocade's stiffness hides two pieces of mithril mail in the front and back, over the hearth.

Misc: From her childhood in Valenwood, she has kept an ability to eat with a smile things that would have more than a few self-styled though guy cringe in horror (tree grubs, liver just pulled from a freshly killed animal... that sort of things). Which she sometimes uses to amuse herself with the horrified reactions it causes.

Bio: Jimri is the third daughter (and sixth child) of a rather successful merchant, specialized in moving exotic articles between Cyrodill and Valenwood. During her adolescence, she learned some of the 'true bosmer' way of the hunt from a traditionalist uncle, but it convinced her that the imperial way of life was far more to her liking. From her father's wealthy lifestyle she has picked up a taste for dancing and singing, getting good enough at it to earn a living from it.
As a daughter of a merchant specialized in exotic curiosities, she enjoyed the hospitality of more than a few nobles, poking her nose into their dirty laundry out of curiosity. Until the day she was caught by his father's banker in his own office, checking her father's credit line (he had refused her some present, stating he couldn't afford it. She thought it a lie and decided to check by herself..)

Rather than sending her back to her father, the banker though he could use her skills. Basically getting into someone's entourage as the sort of artistic company often found around wealth, then sneaking where she don't belong to either check facts or pilfer some debtor's items of value. To this end he used some of his somewhat shady contacts and associates to improve upon what she already knew while publicly supporting her artistic aspirations.

After a few years of successful missions, her patron turned to the shadiest of his contacts to offer her both a reward and an improvement of her skill : the gift of vampirism. Jimri found the notion of eternal life rather appealing and accepted. Especially knowing that her 'benefactor's' bloodline would let her lead a seemingly normal life provided she fed regularly. Something her lifestyle makes extremely easy.

Jimri is now somewhat known as a singer and dancer, an artist any rich man can support to improve his receptions and display his wealth and taste. More conservative peoples tend to look down on her as a professional parasite and hanger on, not far removed from a courtesan.

She's a member of the Black Blood Guild thanks to her 'father', but has few contacts with them, though she sometimes uses her skills for the Guild's profit. She doesn"t care much about the Guild beyond a mean to avoid trouble when trespassing on some other vampire's turf.

Shadow666
Name: Aric Wolf-Blood
Race: Nord
Gender: Male
Age: 30
Birthsign: The Warrior

Clan: Dark Blood Guild
Rank: Saber

"Wolf-Blood" before joining the Dark Blood Guild

General appearance: Aric has a rugged look about him, his face weathered by the harsh weather of the mountains. His eyes show the years of battle he has had to endure to keep his diminishing clan from becoming extinct. he has a fit and muscular body, built from hunting, running, and all sorts of excercise that had occured during his life. When he becomes a werewolf, his fur is a silvery white colour.

Height: 2 metres in human form, 2.8 metres in werewolf form.
Hair: Silver, long and rugged giving a wild look about him.
Eyes: Ice Blue
Skin: Normal tone for a Nord.
Tattoos/scars: Many scars have been collected across the year from many weapons and bite marks from clan members trying to take his position. The one most visible is the scar from a blade across his left eye. On his Right Shoulder there is a tatoo of a crimson wolf head, showing his original clan
Build: Tall and Muscular

Class: Hunter
Class description: A hunter is trained in Marksmanship, and the blade, but are also taught to be agile, and fight without the use of armour, and weapons.
Skills: Athletics (75), Acrobatics (75), Unarmoured (70), Marksman (45), Blade (45), track finding, Unarmed (70)

Apparel: dark brown pants, and Bear Pelts draqed over the shoulders.
Weapons: dagger made from the old Alpha of the Wolf-Blood clan, his fists. When in Werewolf form his teeth and claws are his weapons.

Inventory: Nothing except from a small wolf talisman given to him by a lover many years ago.

Personality/traits: Being the only one left of his clan due to betrayal, Aric has had a hard time trusting others since. But there are times when his heart warms up to someone, mostly other werewolves that do not have a clan, and brings them into his pack. Any who wish to threaten those under his protection will face one without fear or mercy. Being a born Werewolf, he knows not of the civilised world well, and as such is more animal in nature.
This mentally allows him more control as a werewolf, but only enough to know not to harm innocents.

Bio: Aric is a born werewolf, from a fairly unknown clan known as the Wolf-Blood, that have been sighted in the mountain ranges to the north of Cyrodil. His father had been the Alpha Male of the clan for as long as he could remember, and as he was born a Werewolf, he never knew much of the outside world.

Even though this was the case, Aric seemed to be more intelligent than most within the clan, and often planned many of his hunts in advance, choosing the perfect moment to strike and where, so he would be able to bring back larger prey. But because of this, Humans who have seen him before on odd occasions, wanted to bring the boy back to find out why a nomad out in the mountains was so intelligent. Aric had been interrupted during one of his hunts, by a group of hunters and was captured, only to have the hunters get attacked by the boy's father. Aric had gotten away, but his father had been mortally wounded. The boy was 18 at the time.

Without a leader, the Clan began to fight amongst themselves, and by doing so they began to make reckless mistakes. Many of the clan, enraged by their leaders death, retaliated against the nearest Human settlement on the full moon, and as a result, more attention was brought onto them. The next few months would result in the clan's slow decrease in numbers, with many being hunted by the humans that survived the attack. However the village was never found until one day one of the remaining clansmen made a deal with the humans to have a free pass if the lair was located. This resulted in many of their clan being captured or killed. Aric's sister, Sylvia Wolf-Blood was amongst the captured, and Aric had fallen from a great height, Being knocked down by the one who betrayed them.

Only Aric had survived the assault, and hadn't been captured, since he was thought dead. Enraged by his clan's decimation and his sister's capture, Aric ventured from the Mountains, and into the woodlands near Cheydinhal to begin the search for his sister, and to find a mate to rebuild his father's clan.The rage that had built inside him grew as he grew close to the place where his sister and other clansmen were being held. It had taken the Nord a year to find the tracks that led him to the heart of the imperial city Arena, where his clan were being used as entertainment. On the night of a full moon, Aric enraged, transformed, and slaughtered many of the guards, as well as any who was human, losing himself to the rage of his clan's demise. It was only when he spied the familiar eyes of his lost sister had the Werewolf stopped his assault.

Setting the rest of his pack free, Aric and the others fled the city setting fire to the complex that was the source of so much agony. However there was a man waiting outside of the city, who had been awaiting the Werewolf for some time. There was something odd about the elven man, something dead. This was the first time Aric met the Mystic Elf Vampire known as Sirius. After learning that the Vampire had been following the Nord for many months and observing his skills, Aric was offerered a propersition. His clan would be given the seclusion and safety they desired if Aric were to join the Dark Blood guild.

And as the years progressed, Aric became one of the guild's Sabre's one of the pack leaders of the werewolf half of the guild. His job now was to search for potential candidates and to train them in the ways of controlling themselves in their bestial form, as were once the ways of his father's clan.

Hstory:

Ringman

Name: Isaac phalos
Race: imperial vampire
Gender: male
Age: 214 (looks like hes in his late 20s)
Birthsign: the shadow
Bloodline: Berne

Clan: Berne
Rank: high ranking

Height: 6,4 ft
Hair: chris Pontius or the crow kinda hair style
Eyes: blood red
Skin: pale
Tattoos/scars: a scar across his right eye
Build: muscular

Class: nightmare waarrior
Class description: A warrior class that uses stealth and not just weapons
Skills: parcore: 95,swords: 80,Unarmored: 68,Stealth: 100, Destructionion: 57
Minor Power: ability to walk up walls with ease
Major Power: ability to drain the life force of a mortal


Apparel: black cloak with hood, leather armor under cloak
Weapons: two ebony short swords
Inventory: 200 septum's,

Personality/traits: his fearful smile before a kill , unhappy face during the day, his size scares people


Bio: Isaacs parents were very rich imperials who lived in balmora and treated him like crap every day they beated him and left him in the seller till he was 28. One day he escaped his hell and went into the forest and set up a camp in a cave. Inside the cave was a group of Berne vampires ready to feast on his blood when the leader stopped them. He quickly turned him into a vampire and trained him to be a killer. 2 years of training and he became a cold blooded Berne vampire and wanted his revenge. The group made its way to balmora and found Isaacs house they killed the maids and butlers and made their way to Isaacs parents. Isaac killed his parents with a smile the Berne vampires made him a honorary vampire clan member

Isaac became a loyal clan member of the berne vampires always following orders and keeping his mouth closed when he needed to. During his prime in the clan they tasked him to find a once berne vampire who stole the leaders sword, Isaac followed the trail of the traitor and killed him took the sword to his leader and became one of the right hand men of the clan. Years after this Isaac heard about a group of vampires gathering for something in the morrowind region so he gathered his things and went on a hunt to find these men?

History:
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Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Mon May 09, 2011 9:19 am

OOC: If anyone would like to edit their character sheets, or add things to the history of their character sheet then please send me a full copy of your character sheet with the changes to me via PM so I can just remove the present sheet and replace it with a new one.
Also if anyone would like to discuss things to with me relating to the RP don’t be afraid to PM me, or ask me for my msn address, I’m usually on msn :P And don’t be afraid to PM each other and collaborate to get your characters to meet or do something together, organisation is part of a good RP

I forgot to mention this before but imagine that Tamriel is about 10 times the size it is in game. The towns are much larger and the areas between towns are vast. I am going to exercise a bit of artistic license. As Uglius suggested in the discussion thread, Applewatch is just a farm in game but in the RP it will be a small settlement with a chapel, an inn and a couple of houses.
Although there are no theatres or clubs, (when I say ‘clubs’ I mean the sort of place where you would go and drink brandy while listening to someone play the piano on a stage but it’s not a proper show where everyone is quiet.. that sort of place) I would like to think there would be some in Balmora and in other towns as being a fan of ‘Interview with a vampire’ putting vampires and theatres together really seems to work... so for the RP there will be theatres and clubs in most towns.

IC:

It is about 7pm in the evening, and one night before the next full moon. The world is completely unaware of the events about to take place.

In Balmora the sun has just set basking the city in an orange glow, a man is walking about the city lighting the lamps ready for when night falls, people are shutting up their shops and everyone is turning their attention to evening entertainment, all over the city laughter can be heard as the citizens head home or out for the evening.

At the small settlement of Applewatch a light snow is falling, and settling on the ground. Although it is cold outside everyone remains cheerful as they head home to cook their evening meal.

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Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Mon May 09, 2011 3:58 pm

Robert, Outskirts of Bruma, Cyrodiil

Robert had been following her for quite a long time now. She was a healthy woman, by all means, and had all the proper means of feeding him. Not a bad looker either, and hopefully with enough fantasy to conjure up some reason for why she couldn't remember the last couple of hours. By all, means, a perfect snack.

With the help of darkness, and with speed out of this world, Robert managed to get around and ahead of the woman, coming into view just ahead of her.

"Oh, hello there. Might I ask what a girl like you are doing outside at a time like this? Are you lost?" he asked the young woman.

"N..no, I'm just out walking." she replied, acting rather frightened of this man. "I... I really need to go now"

Robert bowed deeply, "I'm sorry, I didn't introduce myself properly. I'm William Amble, gentleman of sorts." he told her, and held out his hand.

In a manner of courtesy, she grabbed his hand in greeting, and just as her hand touched his, he grabbed it tightly, swirled her closer and quickly bit her neck, drinking deeply of the warm and fresh blood. Man, how he loved clich?s. He'd drink enough to leave her unconscious. Maybe she'd survive, maybe not. There were more than enough animals out here to blame.
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Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Mon May 09, 2011 9:27 pm

Jamaal, Claud's home, Talos Plaza District, Imperial City

Light shuddered into the corners, streaks of faint light sliding their way across the floorboards, hiding into the desolate corners. The house looked like any other of the city, but it was more than just that. Everyone thought Claud was just a retired merchant, but what they did not know did not hurt them. The house lead into the usual den-room, turning left, leading to a so-called basemant. It wasn't really a basemant.

The top floor was filled with 3 rooms, the large space divided in half by a wall, and the left side (from the entrance) being cut in half the opposite way. The house did not show any unusual features, although, there was an escape route leading into the sewers from the bottom, which was always locked by key and barred, along with magical support. It would take something powerful to blow through it. After all, Shaleez stayed there, a former Mages Guild member, who had achieved a ranking of decent height, getting to study mystiscm (SP?) at the Arcane University. He dropped out when things all went to hell, Mannimarco wreaking havoc. A training room also was branched from the basemant, where the five or more staying at a time would hack away at dummies and shoot at targets.

The house looked like a usual thing, cabinets and paintings on the walls, along with certain multi-cultural textures. A desk sat in the main room, to the far back. Where a black-haired Imperial sat, checking papers. He wore a green, looking as a merchant; he even sounded like one too, after all, he used to be one. Nowadays, he earned more money doing his new job...which often was recalled as a scholar those days. People respected him, never bothered the man, and that was just the way he wanted it...

A Redguard approached from the basemant, eying the "merchant" suspiciously. A noticeable bladed crossbow hung over his shoulder, its wicked sharp turns urging at any normal man near bye. Most people thought Jamaal was a mercenary. After all, assassins...well...they didn't try to make it obvious. Besides, he did mercenary work anyway. His uncle had taught him a few tricks, the now old man still staying in Rihad, watching over the Fighter's Guild there. At least the Fighter's guild was still in shape. Shaleez really did like the Mages Guild, at least before that Traven started calling the shots. He was dead now, who could care more? The Guild was a damn stall now, rotting like a rose in a thorn bush.

"Any word from Renal?"

Claud looked back at the assassin. It really hadn't occurred to him. Renal would always go on these little week streaks, where he would go off to do something, which was often to find Rhano. Rhano was Renal's little brother, and the two, along with Jamaal, had been best friends since their early days. Jamaal was usually the calm one, while Renal always had the little daring smirk written on his face. Rhano was the wild one, always wanting a little "adventure."

"No, he left last week. I'm sorry for not being here last night for your arrival. You just got in late, and I was already upstairs. This week has been quite a busy one, that new listener filling us with his usual complaining...'

Jamaal eased his brow back, and relaxed his facial muscles. He then responded the Claud, who now held his hand onto his forehead.

"It will be fine, he just has to learn the ropes. He was appointed quite quickly..."

Claud gazed back at Jamaal, now being alarmed with thought. He had been so hazy, now it was as if his energy was kicking in.

"It is good to stay out of Morrowind. You know how the Tong is. You want to stay out of their territory. Renal should be back in a week or two, no worries. You've been sleeping all day, and you traveled all of yesterday. Go to the tavern and relax. Tell Shaleez to go with you. He has been stressed out more than me lately, staying up the longer of the night reading his little books..."

Claud now looked a bit repressive, and Jamaal was relieved. He probably would have gotten a drink himself anyway.

"I'll be there in some time. Take these septims. For now, I have to finish some letters, and send them to Cheydinhall."

The basemant door creaked, and a small Argonian voice came with it. He was a mostly orange scaled figure, with a light green line down his face. His screeching lizard voice came out in a wild fashion. He had just gotten up as well.

"Why Jamaal, good to see you again!"

Then the lizard eyed Claud suspiciously, seeing the table cluttered in different things, the shiny septims atop it.

"Well then, lets go to the tavern. I believe Andrel is already there!"

Jamaal let out a breath of air, eying his old friend. Shaleez often showed urgency after staying up all night reading and sleeping late, but his studies payed off, even passing knowledge to the different members. Often, the members would discuss scholarly things, and would sound like scholars, rather than mercenaries or assassins. In a quick moment, Jamaal nodded his head at Claud, which was a silent "thank you", and the two were off.
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Mon May 09, 2011 2:48 pm

Daris, Cyrodiil, The Imperial City, Waterfront District


Daris took his mouth away from the beggers neck, "Ahh fresh blood, it tastes better every time!" Daris thought. Daris pushed the button on his glove and a blade popped out from no were, Daris brought the blade to the beggars neck and pushed it deep into him.

"Ha, ha!" Daris laughed. The blade returned to his glove and Daris walked off. He walked past a guard, and Daris made a smirk, the Guard looked at him puzzeled and said "Err...good day to you?". Daris smirk turned into a blood curdling stare, the Guard slolwly walked away.

He continued to walk thinking of having another victim, but he realized that he should go to the guild, but not yet, no tonight he would have a little fun.
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jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Mon May 09, 2011 10:12 am

ooc: Teh wewtz!

Nytt - Applewatch - Cyrodiil

Nytt took in a deep breath as he walked into the lantern light of Applewatch, he flinched slightly - still not used to the light that shone over him. He was quite fond of Applewatch- being host to the closest tavern that wasn't guarded by bruma soldiers he travelled here often. Infact, he'd gone here so often that some of the citizens in the small village knew him by name and greeted him whenever they saw him.

He wiped his hands with the inside of his robe sleeve - the blood of some business man he had befriended in Bruma would probably raise some concern here. Mortals.. Gotta respect their morals I suppose. he thought to himself. He could understand why they wouldn't like it if he was drinking the community dry so he tried to make sure they weren't aware of it, ofcourse - it could've had something to do with the fact that they probably would've killed him if they found out.

He nodded to one of the locals as he neared the tavern entrance, she merely smiled and made a small curtsy. Polite? Not something that's normal in a town like this. he thought as he opened the door to tavern inwhich a voice roared, "Nytt! Where have you been mate?!" called out the voice of the barkeep.

Nytt smiled and took off his hood and sifted through his hair with his hands to make sure it wasn't in a state. "I've been travelling, went off to Morrowind for a little bit, see the family I suppose." Nytt said as he took the bartenders hand and shook it.
"Ahah, so you do have family, well, we're getting to know you more and more every visit, hell, by the time I'm grey and old I'll know your last name." The bartender joked as he went back to polishing glasses.
"Oh, it's far too late for that Jones." Nytt laughed and looked around the tavern, "Still busy as usual? I figured they would've ran you all out of ale by now."
"Yeah, business has been good, some strange attacks recently - rumours of more vampires and the such. But it doesn't really scare people off. Bruma guards are tough nuts and patrol these forests pretty often." Jones added quietly, "But, enough about that. You didn't come here to be bored to death by my voice, what will you be havin' mate?"
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Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Mon May 09, 2011 1:12 pm

Sirius, Morrowind: Balmora

A very tall, thin man headed towards the Dancing Gaur. He was wearing black cotton trousers, a clean cream shirt with the sleeves rolled up to just below his elbows and a black waistcoat. A silver Kanata rested at his right hip and a silver wakizashi rested on his left, over the top of that he wore a long black coat to blend in with the locals of Balmora.

His silver hair fluttered over his face as a gentle breeze picked up, the breeze brought with it scents of cooking throughout the city and the sound of laughter, Sirius nodded in greeting to a friendly khajiit shop keeper,
"How's business?" Sirius asked, making small talk.
"It's good." The Khajiit replied in his deep raspy voice. "For some reason people are buying a lot of chalk and baskets at the moment. I can't figure out why."
"That is rather odd isn't it." Sirius smiled
"Are you going to see Arvisi Dralas at the Dancing Gaur tonight, I am not at all interested in dark elf ladies but her voice is so beautiful to listen to. She could send me to sleep."
"I am headed in that direction, I'm meeting someone there."
"Have a good evening." The khajiit said before locking the door to his shop.
"You too." Sirius turned on his heel and strode down the road the lamp light, lit up the hollowness of his gaunt face.

That had been the plan, Arvisi Dralas was a relatively well known Dunmer singer and lots of people would be going to listen to her, it was a perfect cover up story for the real reason he was going to a club in Balmora. He was meeting one of the guild Fangs, Acerbus. A small group of vampire hunters had asked to meet Sirius and Acerbus in person to conduct some sort of business with them.

He pushed open the door to the Dancing Guar and was immediately hit by warmth, the smell of smoke and alcohol but he could also pick up other scents like ladies perfume and the individual scents of the people in the room. There was some very cheerful and loud music being played on the stage by a small band.
It was rather busy, and the room was packed with people, Sirius glanced at a chalkboard behind the bar and saw that Arvisi was scheduled to come on in about an hour.
"Bottle of Flinn if you please." Sirius shouted over the noise to the Bar man.
"Coming right up sir."
Sirius tapped his foot in time with the beat of the music, dropped some coins on the bar and went to find a seat with his drink.
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Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Mon May 09, 2011 9:12 pm

Robert, Close to Applewatch, Cyrodiil

Robert trailed along the well known path. He'd been here before, a lot of times. 'Twas in fact one of his favorite places this far north. Few guards, and nice people. Good blood aswell, and that had to count for something.

He headed up towards the natural gathering point in the village, the pub. It was a decently sized building, with a few rooms for rent, and very good ale. Along with good company. Especially today.

With a shove at the door, Robert was inside, looking around, first noticing the barkeep, Jones, who'd served him his best ale more than one time. His eyes kept on trailing, looking for someone. When his eyes finally found their target, a smile spread on his lips.

"Nytt, you scurvy dog, I knew I'd find you here!" he told the pale skinned elf. "Jones, mind giving me and Nytt a flagon of your best ale?"
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Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Mon May 09, 2011 6:39 am

Bran, weynon priory

Bran laid on his bed in his small room in the priory. There were many books lying about and the place was a mess. Papers, used plates and goblets, some with a few days old food on them already hard and dry. The only thing that seemed to be tidy and in order was his alchemy equipment and his ingredient bags.

Bran had a puzzled look on his face, one he always had when thinking. He was thinking about a dream he had last night. It was nothing out of the ordinary. Again, like many times every month he dreamed of running free and wild in nature. Funting for prey, howling at the full moon and just... being free.

Bran had noticed that one particular thing from his dreams. THe moon was always full. It had to mean something but Bran couldn't tell what. He had come to the conclusion he truly felt trapped and it was the reason why he dreamed of being a wolf. He yawned and got up looking at his room with obvious disgust. No matter how hard he tried to keep things tidy and in their right places he just couldn't manage it. Things always got into disorganization. He also knew he had to do something about that. But his "prison" was his first thing to get out of.

Bran had planned to leave for about a few months now but he always seemed to find reasons to stay. Be it the old monk, a warm place to stay, the comfyness of his bed or some other random reason. At times like these when he felt tired and his mind raced he noticed how trapped he truly was and how much he wanted to see the world without anyone telling him what to do and underestimating his character by his body built. Bran had to get out.

Turning around in the room he thought he had to leave, now. Bran gathered his things, alchemy equipment, notebook, a quill and some ink. After they were put away he turned to his less tidy desk and took up some leather bound books and looked at them thoughtfully. One book contained different maps of Cyrodiil, the other was about Bruma and cloudruler temple and the last book was about the best healing herbs and recepies for a traveler. He had always wanted to see Cloudruler temple, and now it would be his first stop.

Bran took another quill and ink and picked up some paper from under a stack of books, making a small pile drop onto the floor, and onto his foot. Jumping on one leg for a while Bran decided it was best to keep it simple.

Thank you all for teaching me about life and the gods. And for taking good care of me. But I feel I have to go now and see the world you've taught me much about. Im sorry for having to leave but I just have to.

Akatosh smile upon you all,
Brandon Locke


Bran took his quarter staff from a corner in the room and looked at it for a while. The staff was as thick as his skinny arms but it fit his delicate hands perfectly. Taking a step towards the door Bran couldn't help but look back at it and smile a bit sadly. Then he took a deep breath and sneaked downstairs, leaving the paper on the table under the flower vase. Then he opened his bag again and took all the cheese and apples off the table.

After he had everything Bran walked out and decided he had to go towards chorrol and when would come upon a crossroad he would have to turn away from Chorrol and towards Bruma. He started walking.
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Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Mon May 09, 2011 4:57 pm

Nytt - Applewatch - Cyrodiil

Nytt was about to order his usual ale when Robert - a friend he hadn't seen in quite some time walked in. "Robert! It's been a while - Where've you been? Last time we saw each other was-" He greeted but was interrupted by Jonas handing him an ale, "A long time ago." He quickly finished as he took a gulp of the fine drink and felt it's warmth flow inside him. He smiled happily, he hadn't expected this much of a greeting on the day of his return from morrowind.
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X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Mon May 09, 2011 7:42 am

Rpbert, Applewatch, Cyrodiil

Robert grabbed his drink and motioned to Jones to put it on his tab. "Oh, you know. I've been here and there. Lots to learn since got... freed." he said, with a quick glance up at the barkeep again. Jones had no knowledge of the two of them being vampires.

"Had quite a time, I have to say. Been coming back to this traditional thing I have going. Really makes and impression on people." he added, gulping down a goodly deal of his cold and dark brown liquid. Oh, how he'd missed real ale.

"Why don't we find ourselves a table in the back and talk about... old days?" Robert purposed.
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Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Mon May 09, 2011 9:50 am

Sondil, Outskirts of Balmora. Morrowind.





Deep within a cave nestled between two converging hillsides grunting and scraping sounds could be heard, candles and torches provided more than enough light to safely navigate the uneven cracked stone littered floors down towards Sondil's inner sanctum, or that's what he liked to call it any way.

In reality it was just another part of the cave, large enough to build a makeshift house in however; to the back in a recessed part of the large cavernous room was what could only be described as a log cabin, just the front wall and door though, no ceiling or side walls -- the walls weren't needed because of the cave walls and he wasn't in danger of being rained on under ground so the roof wasn't needed either.

Behind the cabin door was a bed with a tall thin and very pale Altmer sat on it staring into space while his mind operated faster than his body ever could, and that was saying something because his body was in optimum condition if his tests where correct. Around him where a mishmash of different styled furniture and homely items he'd put in there to try and feel more mainstream, he had decided to try and solve his problems with social awkwardness by complying with the norms of society, so he built a home that looked more or less like many others.

However, the fact still remained that he was still in a cave under ground full of dead body parts. The only person in the world who would say Sondil was by any means normal was Oberon; his dog, and he technically wasn't even a person, but that wouldn't stop the dog from telling Sondil he was normal every day.

That was another thing he had to adjust, he could speak to his dog -- no other animals, just Oberon. Nobody else could hear what Oberon said to Sondil so the Altmer had no other choice but to assume it was a telepathic link that the two shared, but without knowing where to start he wouldn't be able to risk experimenting to find the answer, lest he kill the dog.

Eventually he dragged himself from the plush over stuffed bed and left the 'room' he slept in, traipsing out into the cavern, his work place. It wasn't a sight for the feint of heart; rows upon rows of tables lined the walls covered in rotting body parts or different sized bones, in the centre of the room was a collection of tables with oil lanterns hanging over them suspended from the ceiling on chains, each table had a nearly reconstructed body upon it.

He reached the first table, a dead Orc he had dug up, the grave was unmarked so he guessed it was a crime related murder or some sort, or a crime of passion. Nobody would miss him, but he would miss something, he didn't have any legs.

"Yes I know but we'll get him in working order. No I don't know how he died I haven't examined him yet? No I don't think he died from blood loss. No I cant until I have a fully reconstructed body, just do as your told. Go fetch me the femur from the top shelf of the storage room." If anybody saw him talking like that they would assume him to be mad, their assumptions where correct of course but Sondil would never agree, he thought he was quite sane. Oberon obediently trotted off, weaving between the tables in a four legged crouch, one thing Sondil had liked instantly about Oberon was his size, he was almost as big as a bear, though most of it was fat and baggy skin.

After a few minutes the huge Mastiff returned carrying a thigh bone in its mouth, drool slobbering down from the sides of his over handing lips with every step he took towards Sondil. "Thank you." Sondil said curtly as he bend to retrieve the bone, but it didn't budge, the Dog held on tight growling playfully. "Oh this really isn't the time Oberon, no I wont. No! I wont, that's final. Don't argue with me Oberon? No, Drop it!"

After a minute or so spent wrestling with the dog Sondil composed himself and stood up straight, fixing his robed with his spare hand as he examined the now chewed looking bone in his over. The size and dimensions seemed to fit perfectly -- he had found this bone a five minute walk away from the Orcs body, he had to practically disintegrate a nest of Cliffracers to get to it.

He worked in silence for a few minutes, the only sound where the grunting noises of the undead he had already animated which where all caged in a side room, and the panting of Oberon who stared at his master without blinking.

"Stop staring at me. Its rude." Sondil said impatiently, the dog tilted its head side ways but didn't look away. Sondil tried to ignore him as best he could while he worked but found the distraction to be too much. "Fine we'll go and see the vampire."

He dropped the surgical instruments on the table and removed the bladder skin gloves he used to protect his hands from bodily fluids and bacteria as he walked to a roughly cut wooden door beyond the pool of light that illuminated much of the cavern. The room was filled with cages, three of the largest cages where empty but the forth had an occupant, a Dunmer and a vampire to boot. The other cages around the room contained animals; dogs, cats, lizards, a guar, a nix hound and even a few bats. Sondil liked the bats, they where proving to be highly adaptable under the constant scrutiny of his studious eye and experimental mind.

"How are you feeling today?" Sondil asked, picking up a clip board from the Vampires cage, the Dunmer looked up with lust in his eyes, he hadn't fed for over two weeks since Sondil had caught him. Sondil himself was in no danger no matter how strong the vampire got, the cage was lined with wooden steaks. "Not feeling talkative? No, a shame really. Well Oberon and I are leaving for the night, Oberon seems concerned about your well being so I promised I would check on you. I could make things more comfortable for you if you would let me, but I cant rationalise letting you out of your cage until you develop that annoying little kidnappers syndrome, do vampires even develop that syndrome? Interesting, I didn't think of that. I wonder why I didn't think of that."

Oberon looked at the vampire for a few seconds then turned its permanently sad looking dopey face to Sondil, the Altmer could almost sweat he'd seen a questioning look in the dogs eyes, though facial expressions where not something the beast was yet adapt at.

"I guess not, Come. We have a social event to attend, I do not want to be late." Sondil said as he strode from the room, Oberon hot and his heels, they both paused for a second as Sondil stared at Oberon with a frown and raised eye brows. "What do you mean its good to be fashionably late?"





* * *






"No dogs allowed" A ruddy faced Nord bouncer said at the entrance of the Dancing Guar as Sondil tried to walk past into the raucous noise beyond the door. "He'll have to wait outside."

"No." Sondil said simply and carried on walking, only to be stopped by the Nord who grabbed him by the shoulder and span him around, squaring up to him with his face inches away scowling. Sondil had never understood the idea of intimidation, it was far more logical to simply kill the person who was in the wrong than it was to intimidate them into doing what they where told.

"What do you mean no?" The Nord said, shoving Sondil into a wall with two gloved hands, Oberon growled angrily and moved closer and closer, the hair lining his spine stood up on end and his inch long teeth bared for all to see.

"I mean no, he will not have to wait outside. Oberon doesn't like to be separated from me." Sondil said, trying to break the Nord's grasp on his robes with no success, he made a mental note to improve his physique when he had time, or if that wasn't possible he'd simply kill the Nord.

"Well in that case you'll have to wait outside with him!" He said, flecks of spit flying from his un-brushed teeth onto Sondil's silky skin.

"I think that defeats the objective of entering the establishment with the social function, I don't understand what you mean." Sondil said, his brow furrowed in thought as he tried his hardest to decrypt the hidden message he was convinced the Nord said, not realising it was a sarcastic quip meant to offend.

"Get out of my sight, your not coming in!" The bouncer said, prodding his index finger into Sondils head, The Altmer waved Oberon down as he showed every sign of wanting to tear the Nords face away.

"No." He replied, prodding his own finger into the Nord's fore head, though the effect was vastly different. When his finger connected with the Nords brow a flash of green light illuminated their faces and the Nord collapsed, paralyzed by Sondils spell. Without any more trouble he walked over the threshold into the club, he found the noise uncomfortable but the Dunmers singing was impressive, she had a talent for projecting her voice though she did crave attention a little too much, or that's what he thought judging from her performance. "Go Oberon, find one."

Sondil sat down at a table in the far corner without ordering, separating himself from the people congregating around the bar or towards the stage, his hood pulled low obscuring most of his face in shadow, he'd stay in the same spot all night if he had to, waiting for Oberon to locate a vampire or Were-creature. He had heard rumours that the Dancing Guar and many theatre like clubs around Tamriel where attractive locations for the fabled immortals.
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IM NOT EASY
 
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Post » Mon May 09, 2011 12:22 pm

Acerbus, Morrowind: Balmora

Acerbus entered the lively tavern, called the Dancing Guar. He was there to meet with Sirius and a group of vampire hunters who wished to do some business with the guild. Rather odd for vampire hunters wanting our assistance in something. This could very well be a trap; we need to stay alert. Drunkards were sloshing their drinks together, spilling most of it upon the floor, and causing other to slip and fall. Acerbus laughed as he saw one slip and land right on his butt. More entertaining than the music, I'd say.

He could see Sirius at a table, tapping his foot to the jovial music. Acerbus couldn't help but admit that the music was quite intoxicating; either that or the smell of smoke, perfume, and the liquor combined. He moved towards Sirius and sat down, saying, "Good evening, Sirius. What of this meeting? I think we should stay as alert as possible. The last thing we need is an ambush, Vile forbid."
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carly mcdonough
 
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Post » Mon May 09, 2011 12:39 pm

[Approved by Half Tooth, even if the sheet isn't published yet. Jimri is a bosmer singer and dancer of middling fame, bordering on courtesan. Which is a cover for her real trade as a spy. She's been a vampire from the cyroddilic bloodline for twenty years]

Jimri, Cyrodill, on the road to Applewatch.

As the sun inexorably fell toward twilight, Jimri swore under her breath yet another time. A string of curses and profanities to make an orc gutter scum proud, quite at odd with her rather high sociey appearance. What sort of lunacy crossed my silly mind. And damn that stinking, foul-tempered and razor-spined semblance of a horse. Jimri, you should know better than deciding things when you're bored and tipsy...

It didn't take more than an overheard comment about Applewatch's remarkable cooking to set her on the way. It had been as good a pretext as any other to leave Bruma and it's smoke and drunkard filled taverns behind, now that her last job had been successfully completed. Tagging along that so-called noble so he could show me off me to the bunch of slobbering drunkards he calls his peers... What a shore. And not a single shard of bone in his closets to be found for my efforts. Apple pie and brandy will be a relief from mead and roast boar, even if they don't turn out as good as their repute. But I expected a road, not that illegitimate progeny of a goat trail and a dry torrent's bed... I won't be there before nightfall. Or maybe I've picked the wrong path and I'm getting myself lost.

The thought brought an amused smile on her lips. If I was who I'm supposed to be, I'd be scared witless. Fortunately there's a bit more to me than meet the eye...I've never been much scared of darkness, but even less so for the last twenty years.

Soon the sun had completely fallen behind the mountains, plunging the trail into darkness. Only her heightened senses enabled Jimri to keep going ? though she had to dismount and lead her horse rather than risking it to stumble.

She finally spotted a point of light in the darkness, then several others. The pinpricks turned to windows and torches as she cam nearer, finally spotting a village. Not very big, but seemingly prosperous, adorned with a Nine Divines church. She also noticed another trail parallel to the one she had picked, but far better. Good enough for carts. Looks like I picked the wrong one. My sense of orientation is good enough, but it's confirmed. I svck at picking roads...

Jimri made a beeline to the tavern, pausing only to give her horse to the stableboy's care, picking only her saddlebags and moving to the inn. On her way she sniffed a bit, frowning in disgust as she picked a distinctly horsey smell on herself. Oh joy, the dumb beast has left its mark. I really need a bath and change far more than sampling he local products. She opened the door and didn't make any attempt at discretion. A brocade dress, even one cut for travel rather than formal occasion was unusual enough to ruin any tentative a going unnoticed. She walked though the room with the assurance of the high born, greeting the innkeeper with a warm smile.

"Good evening mister. Is there a room available please." She glanced at her somewhat rumpled dress "If possible with a warm bath, and someone to get my clothes cleaned. And I' like something to eat and drink while it's readied.""
"Of course milady. It's not a market day, there's still plenty of room. The room is twenty drakes, count en more for the bath, cleaning and meal."
"Sounds fine - here you are. I'd rather have a light meal, with some of the local brews. I've heard good word on the cider and the apple-flavored ale.""
"I'd suggest starting with the beer. You won't find it's sort anywhere else.""
"The beer it will be then. Let me know when my bath is ready.""

Once done, Jimri picked a table to wait for her meal. A small one, next to the wall and fitted with only three chairs. Letting her watch the room without hiding in a corner. Once again discretion wasn't a concern. And I can handle whatever obnoxious moron might show up. But I don't hink it will happen, it looks like it's a well managed tavern.

Soon she sampled the beer, enjoying it's unusual balance of bitterness and apple-flavored sweetness, nibbling on a plate of meat cuts and cold vegetables. As her gaze drifted aimlessly over the room, a pair of customers drew her attention. One of them in particular. Hooded robes we seldom worn by respectable citizens. I wonder who's hiding under that hood. From the build and stance, I'd say a dunmer. But let's not stare at them, it could spell trouble. With the ease of long practice, Jimri kept her eyes adrift, slouching a bit on her chair, offering a perfect picture of the conflicting impulses of relaxation and elegance.
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christelle047
 
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Post » Mon May 09, 2011 4:18 pm

"Ofcourse, sounds good to me." Nytt said and turned to Jones, "Put the ales on my tab would you." He added with a wink and walked over to a table in a quiet corner. "So, Robert, where to begin? Have you taken my advice and joined the guild yet?" he asked curiously. Ever since he had known Robert - He'd always suggested he joined the guild. But Robert had always stayed absent of it - Stupid bugger. he thought quietly. But as a vampire - You had alot of time spare so Nytt could understand if he wished to take his time.

It was about this time that he noticed the somewhat provocative woman walk in and he smiled, "Hey Robert, look at that, don't see women like that in small places like this, eh?"
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IsAiah AkA figgy
 
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Post » Mon May 09, 2011 8:47 pm

"Mmm, I don't know. I don't like taking sides, and I certainly don't like people telling me what to do all the time. That's everything I got back from my days back in the legion. What's so special about this guild of yours again? I can't seem to remember really." Robert asked, himself remembering clearly when he violently refused to join the vampire clan who sired him.

"I do admit, being part of a bigger organisation in days like this would be pretty neat. I can't help but feel a tad alone at times. Reckon it might just be the effects of being set free so recently, but maybe not."

At the woman-incident, Robert smiled. "You're quite right, Nytt. I wonder what her business here is. Sadly enough, I don't think it would be proper of me (or you) to drink her dry while in Applewatch. Poor Jones might get into trouble."
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remi lasisi
 
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Post » Mon May 09, 2011 3:20 pm

"Aye, good ol' Jones." Nytt replied thoughtfully - Quite possibly the only mortal friend he had. "But about the guild, it's well structured obviously but more homely then your legion. Especially as we all sort of - live with one another. Definitely makes it a better atmosphere as you're no longer alone or wandering like so many of us 'free' kind are." He told Robert and leant backwards in his chair. As a leader of the vampire guild - he held it in strong regard. "We're more of a society of like minded people than anything else. Sure - We've got our rules and when people break them; we let them know. But it's fairly free, there aren't many responsibilities until you get higher up."
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brian adkins
 
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Post » Mon May 09, 2011 1:54 pm

"Hmm, maybe I should check it out then. But enough guild matters for now. What brings you back to Cyrodiil? Is it the apples? Or did you run into a particularly angry band of hunters over there? I hear the temple can be annoying from time to time, what with all their strange rituals and general dislikeness of vampires. Hell, I swear I almost got my ass kicked by one of them ordinators one time." Robert said, chuckling slightly. He'd been in Morrowind himself some time ago, but had arrived back in Cyrodiil a year a go or so. He was keeping busy with learning stuff. Learning was the best part of living forever. And teasing people.
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Multi Multi
 
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Post » Mon May 09, 2011 10:07 pm

"I went and visited Mournhold, my old birth place for a little while, I can tell you, if you don't like ordinators - Don't go there!" He laughed and took another gulp of his ale. "It's a nice place though, spent almost a year there just walking around and so forth. Certainly worthwhile." He added with a slight smile. Nytt ruffled through his bag and brought out an apple, "I hadn't had one of these in so long - When I picked a bunch earlier today it was the tastiest apple I'd ever had. I tell you - Morrowind just isn't as good as Cyrodiil, no sir. Hell - I'd rather sleep with an orc than a woman brought up in Morrowind.. So rude." Joked Nytt as he took a bite from the apple he had brought out. He quickly remembered about Robert and grabbed another one from his bag and went to hand it to him.

"You want one?" He asked, his mouth full of apple.
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Nuno Castro
 
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Post » Mon May 09, 2011 8:53 pm

"Certainly" Robert said, and grabbed the apple. He took a bite of it and leaned back. "Man, I wished there were someone else here we could have a laugh about. I mean, the lady over there won't help us much, unless she gets really drunk." he said, with a nod at the woman who'd entered earlier.

"Or even better, a barfight. I've been longing for a good barfight since the last time when I threw that ale keg on the barkeep in the Imperial City." he said, and took another bite of the apple. It had been quite a long time since he'd had an apple.

"So, what are your plans further on?"
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Steve Fallon
 
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Post » Mon May 09, 2011 3:48 pm

Elliana, Forest near Applewatch, Cyrodiil

Elliana had been running for hours, though she there was hardly a sign of that, when she suddenly stopped. The first thing she noticed was the snow falling. The cold began to nip at her exposed skin, she was hardly ready for cold weather. The next thing she noticed was that she couldn't find the scent of the hunters that had been chasing her. She had escaped capture once again. Last was that she was quite hungry.

Letting out a long sigh, Elliana watched as the cloud of breath disapated into the air. She shuffled over the a tree to take some shelter from the falling snow. She needed a place to hide for a while, the forest would be buzzing with hunters soon. As she began to weigh the options in her head, a welcoming scent caught her nose. The smell carried the taste of strong drinks and food, which also meant there would be shelter. Elliana made a split second decision-with the help of her hungry stomach-to go there, she didn't think it would take long to find the town. Her few belongings bounced in the small cloth pack she carried on her back, and her mithril shortsword jangled on her belt.

The town was larger than Elliana would have guessed, but it was still a low key settlement. The small sign pointing in the direction of the town read 'Applewatch'. The name sounded familiar to her, probably from a map she had seen while working for the Imperial Legion. She shrugged to no one in particular, then briskly walked into town determined to get out of the cold. She began picking twigs out of her hair and wiping her clothes off absentmindedly. Food was the main thought on her mind, and there was a small tavern that seemed to be welcoming her. The tavern wasn't busy, which bothered Elliana slightly as more people might take notice of her. The warmth was also nice.

Elliana walked towards the bartender, took a deep breath and began, "Hello sir, I'll have a cut of steak as raw as you serve it," she paused for a moment, "And a room too... If there's room that is."

Smiling, the bartender took the order and said, "That'll be five for the steak, and twenty for the bed."

Elliana winced at the price. She had enough money to cover it, but it would leave her with ten Septims. She let a small fake smile travel across her mouth as she pulled the coins from her pack. With a small nod she took a seat in a corner, trying not to attract more attention that she already had.
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WTW
 
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Post » Mon May 09, 2011 9:08 pm

Nytt smiled, it wasn't often he got to talk about vampiric stuff like this and he too wanted someone else. Someone like Sirius - his old friend. He was sure if Robert or Sirius were to meet they'd get on fairly well. "My plans? I don't really have any, I went to meet Sirius - The guild leader today but he was in Morrowind, typical I suppose. So I guess I'll be going back to Morrowind to meet him. But I don't have any other plans. You? Got any new adventures or are you just relaxing?" He added while eyeing the new woman that just walked in.

"And you see that, that's the sort of woman i'd expect from Cyrodiil. The quiet type, not going to cause trouble but has enough personality to still be reckless. Wouldn't get that in Morrowind, no sir." He spoke to Robert, nodding in her direction as he took a swig of his ale and followed up with a bite from his apple. He suddenly felt somewhat worried that people may be able to see his fangs but hoped that no one would be paying any attention to his teeth.
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Alkira rose Nankivell
 
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Post » Tue May 10, 2011 1:33 am

"I concur, she's quite the eyesight. And man, in Morrowind, you'd probably end up with your tongue being cut out of your mouth if you spoke out of turn. They're vile, the women over there." he said, his eyes resting on the newcomer.

"But well, I had someting to ask of you. A favour or sorts. A friend of mine, or rather, a man I knew back when I was in the legion, has grown old and is now in prison. Falsely, I might add. I was hoping you could help me spring him. It's not really urgent, a day or two more in prison won't do much." Robert asked, hoping for Nytt's knowledge in this matter. It meant quite a bit to him.
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Maria Leon
 
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Post » Mon May 09, 2011 10:09 am

"Break into a heavily guarded prison?" Nytt asked, "Well, I guess we could. Would be nice to get into something like that again. Has been a while. What did they accuse him of?" Nytt inquired. He was curious about this man, he'd always viewed seeing people before you were a vampire as something that shouldn't be done. It always lead to awkward conversations. Not that Nytt had that problem anyway, it wasn't often someone lived past their 800th birthday, let alone 1000th.
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Bethany Short
 
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