The Dark Brotherhood, as it is portrayed in Skyrim, is ludicrous and dysfunctional. No equivalent faction
in real life would function, nor does it exist.
The idea of a group of assassins worshipping an evil goddess is ridiculous enough. But the raving lunatics
displayed in the game could never form a cohesive faction that endured for centuries. Cicero, for one, is
particularly stupid and to be honest his presence in the game made me detest the faction. His performance
made me cringe and it completely ruined the entire questline's credibility.
On the flipside, the Thieves Guild in Skyrim was fantastic, and pretty realistic, but it had a vital flaw: they didn't kill people.
What's their motivation?
I see this as sugarcoating. An attempt to differentiate the Thieves Guild from the Dark Brotherhood.
Truthfully, however, what I'd prefer to see is a group of thieves who are motivated by an actual monetary
gain--that is why they kill. Just like in real gangs and criminal organizations.
The Dark Brotherhood is an odd band of misfits. Unfortunately, the Dark Brotherhood requires a great deal
of intelligence and independence, and at that level I do not see a bunch of assassins working well together.
They all stand around and joke about murder, and that is not something that a bunch of psychopaths would do.
It's something a bunch of lunatics would do.
I'd prefer to see a gritty, realistic assassin's guild, with killing for money or at least some kind of pragmatic
reward as a better motive. They can follow a particular god, say Sithis, but fanatical devotion to the Night Mother
does not work as a motive for the player. There is no reward and it never sits right--I see the entire faction as a novelty.
It's just one big joke. Even the Shivering Isles was better by leaps and bounds. At least its premise made sense.
How to improve the DB
Here's how you could improve the game: make the Thieves Guild murder people occasionally. No effing
rule about "no killing." Include some real ethical dilemmas where certain members disapprove of their work or botch jobs.
Have in-faction betrayal and desertion. Have somebody disapprove of the work and then get killed for it.
That kind of gritty realism would make for better drama than "the Night Mother is displeased" in Cicero's
painfully irritating voice. Cicero and the Night Mother belong in a parody about mental patients, not a gang of assassins.
Gangs in real life effing murder people, they rob and steal. The mafia is a well-orgranized, serious organization
with a sense of honor and hierarchy. None of this is shown in the Dark Brotherhood.
The Dark Brotherhood mars the realism of the game and does not teach me anything. It does not show any insight
into human nature, nor does it present any real choice. I cannot identify with ANY of the characters in the Dark Brotherhood
because they are entirely charicatured, completely engineered schizofrenic retards.
Kill the Night Mother
Not only is this guild a total farce, but I fricking hate the Night Mother.
Give me, the player, a MOTIVE for wanting to join this creepy guild ruled by some witch I don't have any
desire to listen to or follow. On multiple occasions, I was wishing I could defy or even kill the Night Mother herself,
and take over the guild. THAT seems like something a REAL psychopath would do. It would also be a lot more fun.
None of my characters, including myself in real life, would EVER follow the Night Mother.
At least make her a Daedric God or something.
Conclusion
Instead of treating the faction like a joke, I'd like to see the Dark Brotherhood go in a different direction next game.
Save the childish humor for every now and then. Or at the very least transform the Thieves Guild so that it mirrors
real underground organizations.
There is no good historical equivalent to the Dark Brotherhood, and for a good reason. There are no guilds of
lunatics who regularly murder people for their motherly deity.
That's because it doesn't exist.
So please, Bethesda. Let me play as a realistic mercenary or assassin.
Not a lunatic.