List of Characters
Chriso123
Name: Louis Dilbor
Race: Breton
Gender: Male
Apparent Age: Mid 20's
Actual Age: 30
Skills: Longblade, Heavy Armour, Smithing, minor Destruction, Geography, Culture and being nice to people. Has an average knowledge on Restoration but rarely ever uses it, however with complete focus he can heal adequatly.
Armor/apparel: Dons steel armour (minus helmet and shield, he wears simple gloves, he hates heavy gauntlets) when in battle. When not he wears a basic brown long sleeved tunic and trousers etc.
Unique apparel: Gold ring he had since very young.
Weapons: Fine steel longsword
Equipment: In his pocket-pouch he carries 50 or so septims, an apple and a key to his house.
Physical Appearance: Of average height and build, standing at around 5'11'' and about 180lbs. Has a lot of defined muscle around his arms from much sword and repair work, however he's not as strong as an Orc or Nord. Looks more thin then bulky. Has a very young and tender looking face, despite being around 30 odd. Has a small nose without any lumps or bumps. His eyes are of medium size but often seemed to be pierced naturally, making them look shorter then they actually are. He isn't anything special to look at but not ugly either. Has quite smooth skin, and despite being trained in heavy combat, hasn't suffered any cuts, bruises or scars on his face from battles and fights. Always seems to have a natural smile on his face.
Unique Appearance: One scar in the centre of his back from when a wolf clawed him there.
Mental Description: He is your typical nice and friendly chap. The only way to make him aggressive is to push his buttons extremely hard and probably use physical contact on him. Always looking to make new friends, which is usually rather easy seeing as he has a soft and friendly voice. However the women never semed to bothered with him, which was one of the things that sadens Louis slightly. If someone isn't feeling too good he will always try to make them feel better. Hates conflicts and arguments, one of the only thing that angers him. Is quite talkative but knows when he needs to stop. However despite hating people who are angry and rowdy, he does like a good drink down the pub. Overall a nice and sociable guy. But people often underestimate him, but if provoked he is swift with a blade. If there is a fault with his mentality it is that he lacks confidence, and often gets nervous for silly reasons, sometime making him annoying to be around.
Short Bio: Never had a special life really, just ordinary like most people. He was born in High Rock but his father moved to Cheydinhal when Louis was at a young age. Father was a good smith for the town and earned the family a good income, he often worked for the Fighters Guild giving Louis respect among them when he grew up.
His Dad always taught his son the ways of smithing but Louis never really cared for it, he'd much rather be studying the cultures and geography of Tamriel. However when it's embedded into your brain, you learn the skills. He did undergo serious sword training from his father, which was compulsary, it turned him into a fit young man. His main hobby however always was studying and going to the pub and having fun with friends, it was more interesting to him then fighting. As a matter of fact he was going to make an expiditon to study Morrowind, but with the Corprus outbreak it was impossible. On his way to the land of the Dunmer, he was attacked by a savage wolf, his first real battle.
Since then he did a few odd jobs for the Fighters Guild and repaired people's equipment when his father was not around to do so, getting him good money. However with the threat of Corprus lately, the city has been much more strict, so Louis decides to not even step outside the city. In fact he's too nervous to even go by the gates. The only time he leaves the house now is to go to the guild or have a drink.
Darkom95
Name: Durber
Age: 32
Race: Imperial
Gender: Male
Sign: The Lady
Class: Citizen
Abilities: Endurance and Luck
Skills: Mercantile, Blunt, Athletics, Farming, Cooking, and not getting himself into trouble
Height: 5' 10''
Weight: 150 lbs
Build: Average; some muscle, but not enough to be called strong.
Eye Color: Brown
Hair: Brown, military style without the headband
Armor: None
Clothing: Commoner clothing, mostly tan or green.
Weapons: A shovel
Miscellaneous: A head of lettuce and his lucky topaz sliver
Spells: None
Mental: Very resistant to change in his lifestyle, he is very comfortable with the small farm he inherited from his father. He does not want to "rock the boat" and usually keeps his head down.
History: Grew up on his father's farm outside Cheydinhal with his parents and two sisters. His mother passed away recently, but his father still lives with him. His sisters left for the Imperial City together several years ago. He has been eking out a living for twenty years without any significant events.
Elite Birthday
Name: Ral-Kimas (Nickname: Blue)
Race: Argonian
Gender: Male
Apparent Age: 27
Actual Age: 29
Skills: Speed, Agility, Climbing, Jumping, Archery, Swordsmanship, Chivalry
Armor/apparel: Fur Armour, with a Daedroth-resembling helmet (Bronze Cast); He also wears a red robe, with the hood down at times of relaxation.
Unique apparel: None
Weapons: Iron bow, and Dwarven Shortsword (awarded to him by his father)
Equipment: Couple of Various Fruit, 20 Septims, 30 various arrows.
Physical Appearance: Even though Ral is a male, he still has a deep purple colour, instead of the dark blood red. This is a recessive family trait that has got him the nickname, He-Who-Is-Blue. He is shorter then average, and has spikey spines going down his scalp.
Unique Appearance: While fighting a bandit who had ambushed him while on the road, half of his tail was cut off, making it harder for him to balance and swim.
Mental Description: He doesn't like to talk about his family, and short bursts of rage can come as a result of that, but he mostly lives a jubilant life. He also has adopted sarcasm and hilarity as a main part of his personality.
Short Bio: Growing up in the Black-Marsh, Ral-Kimas showed excellency in combat and agility at a young age. His naming ceremony at 7 years was quite debated, as much wanted to display his swiftness in his name, while some wanted to show off his archery and swordsmanship. Finally, the family decided that a traditional Hist name would be good, and his name was Ral-Kimas. After his naming ceremony, he was presented with a Dwarven Shortsword, a family heirloom. The family decided to go to Cheydinhall to see Ral's uncle, but were ambushed on the way by bandits. His family were slaughtered, and Ral had lost his tail. He grew up in Cheydinhal in solitude, but finally got over his past, and adopted a outgoing personality. He continued to develop his outstanding skills, while having a mediocre, but extravagant life.
Jerod Kayne
Name: Radek
Nickname: Wild-Eye
Race: Argonian
Gender: Male
Apparent Age: Early Teens (16-19)
Actual Age: 20
Skills: *Hand to hand, *Athletics, *Acrobatics, Blade, Sneak
Armor/apparel: Dark Green shirt, Old raggedy Chain mail Shirt (Wears over Green shirt), Black Trousers, Leather Boots, Chain mail Gauntlets with half finger-sleeves.
Unique apparel: None
Weapons: Fine Steel Machete
Equipment: Food, little gold, map
Physical Appearance: Looks weak and frail, but actually is not. His body is covered in a range of green-yellow scales. His eyes are unnatural colors, his left eye being a blood red color, and the other being a bright yellow.
Unique Appearance: Long cut marks, scraqes, scars all over his body, incredibly long claws on his feet and hands. Long sharp teeth.
Mental Description: He's not the most sanest person you'll ever meet. Sometimes, he can act incredibly crazy, almost like an animal. In other times, he rarely speaks, eats, and sleeps.
Short Bio: Sole Survivor of a massacre in Morrowind. He fled to Cyrodiil in order to survive, leaving family and friends to be butchered.
Misc:
-Has a split-personality.
-Twiddles and/or locks his fingers together when he's nervous
Name: Kalif
Race: Argonian
Gender: Male
Age: 20
Birthsign: Serpent
Physical Description: Your average joe. Although has some well muscled legs, and a lot of cuts and scraqes riddled on his arms and hands.
Mental Description: Cheery, and a bit gung-ho. Respects people older than him, and loves to learn and try new things.
Weapons: Iron dagger, and doesn't know how to use it.
Clothing/Armour: Chainmail Greaves, brown shirt, leather boots, and fur gauntlets.
Misc Items: Leather bag full of archeological equipment, maps, and gold, some of his inventions.
Misc:-A bit gung-ho.
-Loves anything to with the ancient world.
-Likes to invent things.
Short History: An Archeologist/Inventer known throughout Tamriel. He spends most of his inside ruins and caves, or examining old artifacts. He's rich, but rarely uses the money, only to buy food and archeological provisions. Rest will be revealed as the RP progresses.
woolymammoth45
Name: Jamaal Arhano
Gender: Male
Birthsign: The Steed
Race: Red Guard
Age: 29
Physical Appearance: Jamaal has compelling deep brown eyes, with short cut black at about 1/2 an inch. His hair is very thick. He has a deep muscle tone, and bears the usual Red Guard tan. His nose looks quite normal, not too short, not too long. The RedGuard's calf muscles are enormous, along with most of his leg muscles, from his birthsign. His Arm muscles are at a moderate size, along with his height, where he stands about the average man's size. He bears a lean body, and is careful to maintain it, for assassins need to be quick. Jamaal wears a large, thick scar along his right forearm, along with a scar just under his left eye. His overall muscle composition is moderate overall, with his legs as an exception. He is quite athletic and fast, through genetics, and the stars. He also keeps a black hood tied around one of his belt slots.
Apparel: Jamaal is an assassin, but he always doesn't try to look like one obviously. He usually wears, unless disguising himself on certain events, Black Leather Armor, with Light, flexible leather boots. He bears an amulet, which he wears under his armor. His mother gave it to him in his childhood. It is said to give him luck, and it may possibly be enchanted with that ability. He also wears a black leather belt, with many slots of its own. He also wears leather braces, and fingerless leather gloves.
Weapons: Jamaal bears a rather small longsword that hangs from his belt. It is bigger than the usual short-sword, but is not as big as an average longblade (A longblade classified in history as a sword with the blade twice the size of its hilt, therefore, it may very in size somewhat to a degree.) He also bears a short blade, the hilt 6 inches, and the blade 9 inches. It is held in a tie up leather strap pocket on his right arm just below the shoulder, covering his horrible scar. He also wears a small iron dagger in a pouch above his ankle, for such needed instances. It is very light, and does not affect his running in a way that matters. The last weapon of his is a short steel and leather cross-bow, featuring steel in the middle, right on the straight section from which the arrow is aimed, and flexible leather covering it. It sits in his light flexible black leather quiver, slung across his shoulder, with 20 iron arrows. Short blades stick out of both ends of the head, allowing somewhat of a good killing technique.
Misc: Jamaal also keeps one minor invisibility potion handy within his gear belt. He saves it only for life saving instances.
History: Jamaal grew up in Rihad, Hammerfel, and studied the ancient Ansei as a boy. His Mother was a caring mother, a former Morag Tong Agent. His Mother taught him the arts of stealth, and the little combat that she new when he was young. His father was always away. He really knew anything about what he did when he was young. Later though, he finally realized his father was not a former member of the Morag Tong, but an active one of the sort. He was always away in Morrowind doing whatever he did, which Jamaal didn't know about at his young age. Meanwhile, he continued to study the Ansei, the ancient battles of Hammerfell, and the works of Destri Melarg. At the age of ten, his Uncle, a high ranking fighters guild member, taught him some advanced combat techniques, for his mother did not know much of combat. At the age of 16, his father retired, and trained him in stealth, and the art of the stealth kill as much as he could. He was an Ark'ay worshiper growing up, and also worshiped Julianos. At the age of 18, he forsook his parents will to become a member of the Morag Tong, and joined the Dark Brotherhood after being invited by an assassin that saw his talent. He therefore started to worship Sithis. Even though he wasn't as religious as some of the other embers, he still payed his respects to the void.
He quickly rose through the ranks by doing contracts, and soon the leader of the Dark Brotherhood appointed him as the leader of the Brotherhood in High Rock. Soon, he left the Brotherhood, feeling no honor involved in the guild. He moved to Cheydinhall, forging armor, and working at a freelance assassin. Soon, the corpus came to be, nd now he running for his life, hoping to find survival.
Jonasvault101
Name: Durzol gro-Mughol
Nickname: Durza
Race: Orc/ part Nord
Gender: Male
Apparent Age: mid-30's
Actual Age: 43
Skills: All Blades, Axe, Bow, Survival, Climbing, Hand-to-hand, Cooking, Armorer
Armor: An antique Orcish briastplate and greaves, thick leather sandals, a fur helm, and Iron pauldrons.
Unique Apparel: A thick black sack cloth skirt with gold wrothgarian designs, underneath all his armor he wears mainly fur lined but very noble robes made of weaved wolf and bear fur.
Weapons: A large curved Orcish scimitar made of steel but with a blackish color, it has a fur and ebony sheath. He also carries a 2 and half foot axe of plain iron with a wooden handle. He carries a horn-bow and 36 wooden arrows.
Equipment: An old coin belonging to his grand sire, and a battle horn. A small pouch on his hip with about 70 septims, as well as a loaf of bread.
Physical Appearance: 7 ft tall, thick muscular build. Durzol has war-braided his thick black/gray hair and grown a long warlike beard. His body is covered in the tattoos of his Wartribe of the Wrothgarian Mountains.
Mental Description: A born fighter, he is easily angered. However, he was raised to be kind and respect those who would wish him no harm and would help him. Like many Orc chieftains, he is humble and wise to allies. In battles, he may lose himself in bloodlust.
Short Bio: Born in the Wrothgarian Mountains to a powerful Orc Warlord and a Nordic Skaal mother, Durzol was bread and trained to live up to his family's legacy of warriors. He became a mercenary at a rather young age and battled hundreds of men, always coming out victorious with his Orc and Nord warriors. When the corprus disease destroyed Morrowind and Mournhold, Durzol was hired by a Dunmer noble to escort him out of the far side of Morrowind. But alas, not only was the noble killed, but so were Durzol's men. He fled across Morrowind in stealth and speed, making his way to Cheydinhal.
instantdeath59
Name:Orange-Blade
Race:Argonian
Gender: Male
Apparent Age: 24
Actual Age: 24
Skills: Swordsman, Adventuring, dodge, athletics.
Armor/apparel: Light iron
Unique apparel:None
Weapons: Silver Longsword, and a single dagger at his belt
Equipment: Some money, a torch, a small ration of supplies.
Physical Appearance: A moderate size, is a light musculer build. He has orange eyes, and reddish colored scales. He also has latge fins.
Unique Appearance: None
Mental Description: Not as easily frightend due to his adventuring lifstyle. He usualy is quite, but can speak up, and has the idea that he can help peaple with personal problems with a rather negative answer.
Short Bio: Born in the black marsh, he found it boring and not enough adventure. At 18, he packed up and moved to Cyrodill. He soon found himself leading a succeful career.
forrest gump951
Name: Fanier
Race: Wood Elf/High Elf mix
Apparent Age: 25
Actual Age: 63
Gender: Male
Skills: Fanier's a master at close quarters combat, very deadly with shortswords and hand-to-hand. He's also pretty good with long blades and bows. When necessary, he can cast a basic fire or restoration spell.
Armor/apparel: Fanier has a full suit of leather armor minus the helm. When he's not wearning armor he has some simple clothes and a nice burgundy jacket for when its cold.
Unique Apparel: Fanier always wears the amulet of his late wife.
Weapons: Fanier has an elven shortsword, along with a simple shortbow with a quiver of 30 arrows.
Equipment: He's got about 50 gold in his savings, along with a bay horse named Perce kept not in the stable, but tied outside his house.
Physical Appearance: 6 feet, 2 inches, due to high elf ancestry. 160 pounds, little body fat, average muscle mass. Brown hair, often tied in a short ponytail or let loose in a short, ruffled fashion. Hazel eyes, some stubble around chin and upper lip.
Unique Appearance: Fanier has several scars across his chest from a nasty fight with an argonian a while back.
Mental Description: Charming man, though has a bit of somberness behind the charm from the death of his wife fifteen years ago. When forced to talk about his wife, he becomes irritable, sometimes breaks down. Always carries her amulet to remember her by. He doesn't like it when people try to feel sorry for him. He isn't bothered by blood, gore, etc.
Short Bio: Son of a nobleman in summerset isle, left his family as he grew tired of the noble life. Traveled across Tamriel, and met a beautiful wood elf named Lathora in Cyrodiil. They traveled together, and were married in the Temple of the One. A year later, during a visit to Morrowind, Lathora came infected with Corprus, and eventually became a fully fledged corprus beast. Devastated, Fanier took her amulet and left Morrowind. He became a privateer for well-paying customers, sometimes easy jobs like pest-extermination (rats), sometimes doing the dirty work for skooma dealers. Although he sometimes murdered, he never did so unless his employers told him what they did to deserve such a fate. Fanier never told anyone of his wife.
W00tz
Name: Faric Rielle
Race: Breton
Gender: Male
Apparent Age: Appears slightly younger.
Actual Age: 16
Skills: Through a rough life on the street, Faric has learned to live by the knife, and has grown to be very familiar and efficient with it. Can also throw knives. Learnt to patch and repair old clothing and leather armor. Often being forced to eat less than tasty food, he has no problem stomaching even the most disgusting food. Has learnt a simple spell to purify a small quantity of dirty water. Can pick nearly any lock, is a skilled pickpocket, and can move unseen throw nearly an entire town. In rural settings he is at a disadvantage, but in an urban setting he can seemingly disappear in the streets.
Armor/apparel: Wears a pair of dirty sack cloth pants with several felt and leather patches, a white collared shirt obviously too large for him and stained a light tint of yellow, and a grey cloak with a brown felt patch near his right shoulder and a leather patch on the front-left. Faded and worn leather shoes, which he has stuffed with a little extra padding.
Unique apparel: Sells every piece of jewellery or finery he can get his hands on, if only for a shower or a night in the inn.
Weapons: A steel poignard he got from a fight with a skooma dealer when he was younger. Three throwing knives in each side of his cloak, and a single throwing knife strapped near his ankle.
Equipment: Carries a pouch made from a potato sack, contains a few bits of food and cloth scraps. Has a small pouch containing 13 septims in his cloak.
Physical Appearance: At 5'7 he is very lean from malnutrition, and hasn't been able to build much muscle as a result. People are often unsure whether his face is darker from a heavy tan, or a thick layer of grime.
Unique Appearance: A few minor scars across his body, and bruises from a recent confrontation with the guards.
Mental Description: ( Would rather this be developed in the roleplay, rather than limit myself to what is written here. )
Short Bio: All he knows is that his mother succumbed to a heavy skooma addiction and died, and a local homeless cutthroat raised him until he was old enough to take care of himself, taught him a few tricks, and dumped him in the bustling market of cheydinhal. This was done in the hopes someone would take pity and take him in, but mankind is not so kind as was hoped. Faric has since for the most part slept at the far south end of the city, sleeping near the wall.
Sannes Vallen
Name:Silv-veh-rah(Nickname:Silver)
Birthsign:The shadow
Species:Khajiit
Age:20
Skills:Acrobatics,Stealth,Marksman,Athaletics,Illusion,rudementary destruction,alchemy,short blades
Physical appearence:He is slimmer than most khajiit,standing about 5'9",with almost reflective silver fur that he keeps slicked down for stealth.His eyes are also light blue,almost silver.His fangs and claws are kept sharpened,and filed down to knifelike points.He has few distinguishing scars,other than an intricate tatoo of his birthsight on the side of his neck.When he senses danger,his slicked fur begins to stand up,whenever hes nervous he keeps looking at the backs of his hands.
Armor/Apparel/Weapons:He wears no shirt,as his fur provides good stealth due to its reflective appearence.He wears a bandolier style belt across his chest though,with six daggers strapped to it,some poisoned,some not.Around his waist he wears a black leather belt attached to the bottom half of a robe.Attached to the belt are two silver short swords,named Moonshine and Moonfire,and on his back is another dagger.Concealed by the robe and strapped to the side of his leg,he wears a very long dagger that can almost be considered a short sword.
Misc:A pouch of alchemy ingredients,and another pouch containing around 500 septims(His earnings),He also has a third pouch containing lockpics and potions(Mostly minor chamelion and invisibility)
Short Bio:Silv was born to a khajiit family,his mother died in childbirth and his father was an abusive drunk.One day,he killed his father with a kitchen knife out of pure hatred,and the sixteen year old Silv was then recruted into the dark brotherhood.Although deadly,he posseses a number of fatal faults.He is mostly a coward,and tends to avoid high risk jobs because of it.He is also nocturnal whenever possivle.The only times he leaves the sanctuary during the day is when it is raining or cloudy,he is apparently not a vampire,nor albino,he only has an abject hatred for sunlight.Recently,he has been dismissed from the dark brotherhood as punishment for refusing a direct order,and now takes on low risk jobs with the fighters and theives guild to earn his pay.He is hard to anger and has a few antisocial tendencies,not major,but a few,he tends to say the wrong thing at the wrong time and is particularly downcast and pessimistic.His uses are limited due to his cowardice,and he carries around all the weapons mainly for show,and his love of collecting shiny objects.He has no religeon,and never belived in sithis when he was in the dark brotherhood.He is great at stealth,but rarely draws his weapons other than to admire them or threaten someone.He was a liability to the DB from the start because of his cowardice.He will allways run away when he can....allways.Ne chivalry,he woyuld give up his best friend(If he had friends)to save his own skin.
Faldom
Name: Kiel
Age: 33
Gender: Male
Race: Redguard
Birthsign: The Steed
Class: Ranger
Class Description: (DF) Rangers are at home in the wilderness, and are excellent hunters. They are very skilled at survival and tracking.
Skills: (Mostly DF) Long Blade, Short Blade, Marksmen, Alchemy, Climbing, Running, Jumping, Spriggan, Light Armor, and Sneak
Non TES Skills: Horse Riding, Crafting, Sailing, Tracking, Survival, etc.
Height: 6'2"
Weight: 204
Eye Color: Dark Brown
Hair Color: Black
Appearance: Has short frizzy hair and a small goatee. His left ear is slightly deformed from where a piercing used to be. He has a broad jaw, and well defined facial features. He has small scars all over his body that has been hardened from physical training. He bears a tattoo of Yokuda on his right Bicep.
Weapon(s): Elven long sword, Elven dagger, and a set of an Elven Bow and arrows
Misc. Items: A white stallion named Thunder, a pouch full of herbs, wilderness equipment and a few maps held in another bag. The pouch and bag are both concealed under his cloak.
Armor: Hard, black, leather boots and a vest, over dark brown pants, a lighter brown shirt, and draqed in a green cloak. Under all of that is a suit of mithril chainmail. He always wears a silver medallion
Mental: Kiel can be headstrong and tends to have a one-tracked mind, but he has great perseverance. His behaves rather calmly outside of combat, but in combat he lets his natural adrenaline take over. He also finds it had to trust others.
Background History: Kiel was born to a couple of Redguard pirates. They raised him on the ship, teaching him the tricks and trades of sailing, and little bit of training with a cutlass. They intended to teach him more of those. When he was age 10, they both died on a large raid. He was stranded in Valenwood; he spent a year wandering until he was taken in by a Wood Elf man named Delaeon.
Delaeon was harsh to Kiel at first, disciplining him strictly for the rude child he was. But eventually, Delaeon grew fond of Kiel, teaching him all he knew about being a Ranger. The training was hard and intense, but fortunately Kiel was a natural and became almost as good as Delaeon. At eighteen, Delaeon kicked Kiel out on his ass, giving him nothing but a bow, (in poor condition) eighty rusty iron arrows, and an iron short sword. Kiel wasn't happy, and neither was Delaeon, but it was what was best for him. He spent seven years of being a freelance adventurer making his fame and fortune. He did this through various quests, looting dungeons, and he even did some work for the emperor. He success combined with youth made him a little bit too full of himself.
At age twenty five, a horrible surprise came to him, his Father was alive. He had only been wounded in the raid. Kiel discovered this by accident; he was in the city of Sentinel with a contract to clean out a pirate ship. He scaled the side of the docked pirate ship and killed two pirates on top of the deck. He made his way down and killed off the rest. He then entered the captain's quarters, he was not there. He searched the room and found a silver medallion; it was the same one Kiel's father told him he would inherit when he became a man. At first, Kiel was filled with rage. He believed that whoever had this medallion had stolen it off of his father corpse. Kiel dropped the medallion in his pocket. Kiel heard footsteps coming down the hall way, Kiel drew his cutlass, and prepared to kill his father's murderer. The door swung open, the ship's captain entered the room. It was Kiel's father. Kiel was shocked; he turned around and ran from the ship. He kept the medallion to remember where he came from.
Since that day he lost the spirit of his youth. He was now unable to trust others fully and pushed away all kinds of relationships. As a result he found himself alone and with nothing to lose.
After the corpus struck, Kiel life was shaken at the foundation. He now only has to goals that he lives by, first and foremost, survival, second, to find his Father.