Divayth Fyr claims to have found the cure for corprus. Test subjects already infected with corprus show 100% improvement, becoming completely human in a matter of weeks. Tests on normal subjects (subjects without corprus) have shown the opposite effect; the subject transforms into a full-fledged corprus beast in a matter of days. Divayth Fyr decides to have the cure confined to his corprusarium.
Year 4E35
Divayth Fyr decides that one of his cured subjects, known only as Mike, is ready to be released back into society. But Mike has bigger plans. When Divayth takes Mike to Balmora for release, Mike steals a bottle of the cure, taking it with him.
One week later
For unknown reasons, certain citizens of Balmora have shown signs of corprus, and the disease is rapidly spreading. Divayth Fyr attempts to give those who are infected the cure, but then finds that the disease has mutated, forming a new, more resistant strain. Fyr returns to his tower indefinitely, trying to find a cure for the new strain. All clues point to Mike as the culprit.
Year 4E38
All of Vvardenfell has been infected, the status of Divayth Fyr is unkown. The disease has spread to the mainland, and corprus beasts have destroyed Mournhold and killed all of its inhabitants, including King Helseth. The Horde now moves to the other provinces, the majority heading toward Cyrodiil...
You play as a normal person, trying simply to survive the onslaught of the corprus horde, which is right at your doorstep in Cheydinhal. The Empire has lost all communication with Morrowind, and nobody alive is aware of the looming corprus threat. Ocato has dispatched a large portion of the imperial legion to guard the Cyrodiil-Morrowind border, spread thin across the contryside. You can work with others, go it alone (not advisable), or take the fight to the monsters in the fight to survive.
Some info on the corprus beasts.
About 80% of the horde will be mad up of generic, but powerful, corprus beasts. Although quite strong, they move obnoxiously slow due to their extensive muscle and bone decay. They can run clumsily to a certain extent. These beasts have heavily decayed brains, only able to make simple thoughts, and have only the most primal of instincts: To stay alive, and to eat.
Another 19.9% of the corprus beasts will be made up of the recent infectees; these beasts have only recently be infected, and therefore will not have suffered from the same muscle and bone decay as their slow counterparts. Their brains, however, are just as damaged as the others and stil cannot carry out complex thoughts.
The other 0.1% (one in a thousand) is quite different. This group is made out of corprus beasts that were exceptional in their life. These beasts had immense willpower as a human, and therefore retained much of their mind, stil able to carry out complex thought processes. These few can cast spells, use weapons and tools, even command lesser corprus beasts. Be wary of them, as they can match and even outsmart your character.
All corprus beasts, no matter how powerful, are extremely sensitive to UV radiation, and therefore stay out of the sun. Thus, they only come out at night, often hiding from the sun in caves, ruins, or even people's basemant's during the day.
Character sheet format
Name:
Race:
Gender:
Apparent Age: (How old you appear to be)
Actual Age: (How old you really are)
Skills: (Not necessarily those in the games, just whatever you're character is good at)
Armor/apparel: (Please don't pick anything better than Mithril or its heavy armor counterpart)
Unique apparel: (Jewlery, etc.)
Weapons: (Nothing ebony or daedric, please)
Equipment: (money, food, etc. If you have a horse put it here)
Physical Appearance:
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description:
Short Bio:
Rules:
1. No ubering/character controlling
2. No one-liners
3. You are not immune to corprus
4. PM all character sheets to me
5. My word is law. Disobedience will be punished by me killing/crippling/dismembering/eating your character alive
6. Have Fun!
7. You know the '0.1%' of corprus beasts that can think for themselves? Well it is me and only me that gets to decide who those are, when they appear, and what they do.
The current characters:
Name: Darius Trebonius
Race: Imperial/Breton
Gender: Male
Apparent Age: 30
Actual Age: 36
Skills: Horse Riding, Swordsmanship, Law and Order, Archery, Administration
Armor/apparel: Cheydinhal leather cuirass, chainmail greaves, chainmail gloves, black cloth bandanna, chainmail boots, Cheydinhal shield
Unique apparel: Small gold necklace around his neck and under his cuirass
Weapons: Silver Longsword
Equipment: 300 gold peices, black horse called Steeleye (cheesy I know but I am no good at naming horse )
Physical Appearance: Strong muscular man with blue steely eyes and short trimmed black hair. Across his right eye is a small scar. Is nose is small but pointy, just the same as his ears. His face is very much defined and gets smaller towards his chin which is small and flat. A small stubble beard spreads across his chin and sideburns.
Unique Appearance: One small scar across his right eye
Mental Description: There is nothing out of the ordinary with Darius, the only obsessive thing about him is his loyalty to his town and count and he will uphold the law no matter what, even in a zombie invasion.
Short Bio: His father was a town guard, just like his fathers father and so on. Darius was the first member of his family to ever gain the honoury title as the Town Watch Guard Captain and the praise he got from his peers and family convinced him to keep his position no matter what. He is quite handy with many of the skills an officer of the law would need and his skill with the blade is unmatched, although nothing exceptional.
con-tur-eh
Name: Dro'Raska
Race: Khajiit
Gender: Male
Apparent Age: 27
Actual Age: 27
Skills: Marksman, Dodge, Acrobatics, Athletics, Sneak, Mysticism.
Armor/apparel: Black Pants, Black Cloak, and Dark Leather Belt.
Unique apparel: Gold Stud Earring and Gold Ring Earring.
Weapons: 17 Throwing Knives, Silver Longbow, and Barbed Silver Arrows.
Equipment: 39 Gold.
Physical Appearance: About 6', Average build, Black fur and dark orange stripes, and Orange-Gold eyes.
Unique Appearance: (none)
Mental Description: He does what he needs to get by and often doesn't care who or what he has to overcome. He is quite affectionate towards Argonians and Khajiits. He is bisixual.
Short Bio: Dro'Raska was born in Elsweyr where he was shipped off within a year of his birth. He was taken to the Black Marsh and was raised among Argonians. He was taught to hate the legion and strike hard and fast. An Argonian shaman, Ral-Kitjar adopted the out of place Khajiit. Ral-Kitjar taught the young Khajiit mysticism. Although it took much practice and perseverance he eventually mastered the school to a degree. While he was there he was taken on raids of Imperial troops. To prepare for these raids he was taught how to sneak away from the troops as well as how to effectively take out an enemy from afar. Ral-Kitjar was killed, when the Legion ventured into the swampy marshes and attacked. Dro'Raska escaped but hid inside a Legion caravan to the Imperial City. From there he set out to Cheydinhal, where Ral-Kitjar had said family was.
BladeMaster07's 2 characters
Name: Adrian Vlantarus
Race: Imperial
Gender: Male
Apparent Age: Early Thirties
Actual Age: 39
Skills: Destruction, Illusion, Concentration, Alteration
Armor/apparel: Dark Brown cotton robes. Leather boots.
Unique apparel: A ring with a diamond set into it, that allows him to cast a powerful lightning bolt once a day. (change if to powerful.)
Weapons: Just a steel dagger, carved with runes.
Equipment: Book of spells. Some magical components for spells in a belt which has many pouches. Quill, ink and parchment.
Physical Appearance: A tall, and rather skinny Imperial, he stands just above six feet, but weighs well under two hundred pounds. His skin is tanned and smooth, and his eyes are a very light brown. His hair is a raven black that hangs down just into his eyes, and always seems unwashed and greasy.
His nose is slightly hooked, like the beak of a bird, and his eye brows are almost none existant.
Unique Appearance: On his left wrist (inside) two snakes wrap around a lightning bolt in the middle, their heads meeting at the top.
Mental Description: Rather eccentric and almost overfriendly, he loves magick and learning new spells. His trust is gained easily, and his friendship may be questioned at first as he seems loud and rather annoying, but his value in a battle is not to be ignored.
Short Bio: He grew up in Skingrad, his father being a mid-ranking member of the mages guild there, and he took to magick at a young age. Following the teachings of the members in Skingrad, he soon became proficient at Destruction and its properties, and soon he set out to become a member of the guild, succeeding at the age of twenty five.
During his travels, he learned more of the arts of illusion and alteration, and soon set out to learn more of these schools, becoming rather skilled with illusion. Now he has made his way to Cheydinhal, where he plans to further his studies on alteration.
Name: Rothis Adondasi
Race: Dunmer
Gender: Male
Apparent Age: 32
Actual Age: 64
Skills: Smithing, Blunt, Heavy Armor.
Armor/apparel: Heavy Apron for smithing. Worn grey shirt, and brown pants. Hard leather boots. Also has his prized steel cuirass in his house. A simple wooden shield with iron reinforcements.
Unique apparel: None.
Weapons: Heavy one-handed hammer.
Equipment: Repair hammer (x1), a small amount of gold. Keys to his house.
Physical Appearance: Standing just below six feet, he is rather tall for a Dunmer. He is also quite strong from his smithy work, especially his arm strength. His face is strong and has a few burn marks from the flying sparks. His eyes are normal Dunmer red, and his hair is white, long and drawn back into a ponytail while he works. It is almost permanently streaked from the soot.
He is missing a front tooth, and his hands are very rough.
Unique Appearance: A scar on his arm, running the entire length of his left arm.
Mental Description: A rather gruff person, he is hard to get to know, and even harder to like. However, those who are friends with him value his loyalty as a friend, and he can be quite sociable with people he is comfortable with. He loves a good ale, and can haggle like nobodies business.
Short Bio: his home is Cheydinhal, and has been since the say he was born. His life was simple, his father a smith as well, and his mother working as a maid in the castle, so they had a decent living. He took over his fathers business when the mer could barely lift a hammer anymore, and has led a rather uneventful life. He loves smithing, but longsto save up enough money, and travel when his father dies
SubaruBlue89
Name: Ral-Malius
Race: Argonian
Gender: Male
Apparent Age: 40
Actual Age: 96
Skills: Destruction, Illusion, Mysticism, Restoration
Armor/apparel: Baggy Blue robes
Unique apparel: none
Weapons: Thick wooden staff/walking made up of twisted roots
Equipment: Mostly gets food from the Cheyhindal Mages Guild, Horse named Rakma
Physical Appearance: Medium sized fin going down middle of head, green and red scales, very fit
Unique Appearance: none
Mental Description: Has become more wise than most over the years of his long life. Is very outgoing and has an excellent morale. Eager to meet new people.
Short Bio: Was born into the mages guild and has spent most of his life in Cyrodil, being based in Cheyhindal. Is a high ranking and somewhat well known member of the mages guild. Has had his own harships and lessons like all elders do.
Gentlemen
Name: Johann
Race: Nord
Gender: Male
Apparent Age: 37
Actual Age: 40
Skills: Blunt Weapons (Axe=/=Blunt), Light Armor, Marksman, and Block.
Armor/apparel: A suit of chainmail, sans helmet.
Unique apparel: None. Jewelry is useless unless enchanted to Johann. He wears a brown suit when not armored.
Weapons: A silver mace and a Dwemer crossbow.
Equipment: 50 Dwemer bolts, a week's worth of food and water, and a bedroll.
Physical Appearance: Like all Nords, Johann is tall, and muscular. He cut his blonde hair down to prevent a zombie catching hold of it. His eyes are blue.
Unique Appearance: Johann has a few scars on his chest after being clawed by a bear.
Mental Description: Johann is extremely practical. He hates frivolous things that have no use. Johann gets straight to the point when talking.
Short Bio: Johann is a native of Skyrim, but moved south at age 23 to seek better business oppurtunites.. Johann worked at the local Fighter's Guild for a time, making enough money to found his own weapons shop, Skyrim Steel. Johann's only clue to that there might be something amiss with the world is that a shipment of glass weapons from Mournhold hadn't arrived for about three weeks. Johann wondered why the usually dependable caravaners hadn't arrived.
samuro_
Name: Calaetus
Race: Dark Elf
Age: 37
Skills: Acrobatics, Blade, Illusion, Alteration, Athletics
Mental Profile: Calaetus is a man with no remorse. He has killed many people doing contracts for the Dark Brotherhood and enjoys doing it. He is loyal to Sithis and the Night Mother.
Weapons: One steel katana and 5 throwing daggers
Armor: Dark Brotherhood armor
Physical Appearance: Dark-skinned with dark brown hair covering his face. He is muscular, boasting an athletic build
Unique Appearance: He has a scar under his left eye and a tattoo of the Black hand on his back.
Short Bio: Calaetus has been part of the Dark Brotherhood for 11 years and was recently given a contract to be carried out in Cheydinhal. He is currently outside the city gates, waiting for night to approach so he can carry out his mission.
Krimsin
Name: Xa-raku
Race: Argonian
Gender: Male
Apparent Age: Late thirties
Actual Age: 31
Skills: Martial Arts Mastery (H2H, Acrobatics, Block, etc.), Free-running, Athletics, Alteration, Meditation
Armor/apparel: Black travel robes w/ hood, leather braided sandals
Unique apparel: None
Weapons: His own body
Equipment: Barely any money, a decent amount of food. Some health potions
Physical Appearance: Mostly black or dark green, with splashes of green on his face, chest, hands, and feet.
Unique Appearance: Fins
Mental Description: Rather stoic and peaceful. Avoids combat unless necessary. Hates slavers.
Short Bio: Xa-raku was given over to a teacher of martial arts, Lin-koh, at a young age to ensure his safety from slavers and the ever-present dangers of the Black Marsh. Xa-raku rarely saw real combat, but eventually became Lin-koh's top student, and inherited the argonian's school after Lin-koh passed away. Xa-raku was hesitant to take on the new responsibility, but agreed. During Mehrunes Dagon's invasion of Tamriel, an oblivion gate opened near his village. He urged everyone to stay inside the village, but one of his students took it upon themselves to lead an attack into the gate and successfully closed it. That student, Luah, criticized his indecision, got into a heated argument with him, and finally left the school entirely.
forrest gump951 (me)
Name: Fanier
Race: Wood Elf/High Elf mix
Apparent Age: 25
Actual Age: 63
Gender: Male
Skills: Fanier's a master at close quarters combat, very deadly with shortswords and hand-to-hand. He's also pretty good with long blades and bows. When necessary, he can cast a basic fire or restoration spell.
Armor/apparel: Fanier has a full suit of leather armor minus the helm. When he's not wearning armor he has some simple clothes and a nice burgundy jacket for when its cold.
Unique Apparel: Fanier always wears the amulet of his late wife.
Weapons: Fanier has an elven shortsword, along with a simple shortbow with a quiver of 30 arrows.
Equipment: He's got about 50 gold in his savings, aong with a bay horse named Perce kept not in the stable, but tied outside his house.
Physical Appearance: 6 feet, 2 inches, due to high elf ancestry. 160 pounds, little body fat, average muscle mass. Brown hair, often tied in a short ponytail or let loose in a short, ruffled fashion. Hazel eyes, some stubble around chin and upper lip.
Unique Appearance: Fanier has several scars across his chest from a nasty fight with an argonian a while back.
Mental Description: Charming man, though has a bit of somberness behind the charm from the death of his wife fifteen years ago. When forced to talk about his wife, he becomes irritable, sometimes breaks down. Always carries her amulet to remember her by. He doesn't like it when people try to feel sorry for him. He isn't bothered by blood, gore, etc.
Short Bio: Son of a nobleman in summerset isle, left his family as he grew tired of the noble life. Traveled across Tamriel, and met a beautiful wood elf named Lathora in Cyrodiil. They traveled together, and were married in the Temple of the One. A year later, during a visit to Morrowind, Lathora came infected with Corprus, and eventually became a fully fledged corprus beast. Devastated, Fanier took her amulet and left Morrowind. He became a privateer for well-paying customers, sometimes easy jobs like pest-extermination (rats), sometimes doing the dirty work for skooma dealers. Although he sometimes murdered, he never did so unless his employers told him what they did to deserve such a fate. Fanier never told anyone of his wife.
DarthRavanger
Name: Amiel
Race: Imperial
Gender: male
Apparent Age: 34
Actual Age: 37
Skills: blade, cooking, light armor, block, tracking
Armor/apparel: Leather armor (whole set minus headgear), a ragged gray shirt, a worn pair of black pants, a leather overcoat, a chainmail shirt, and a left steel pauldron.
Unique apparel: Nothing
Weapons: A steel longsword
Equipment: About 1200 drakes, The real barenziah volume 1, a small amount of bread, and a bottle of mead.
Physical Appearance: A muscular imperial, he has hair reaching to the base of his neck, and has brown eyes.
Unique Appearance: he has minor scaring on his torso.
Mental Description: Amiel on the outset appears to be a very stoic individual, however this image is shattered whenever he's drunk or among friends.
Short Bio: Amiel has been in the fighters guild since his early twenties. He has had a successful career in the guild, and has reached the rank of protector. Unfortunately Amiel's family has been much more difficult, and he has on more then one occasion been forced to bury a sibling or cousin who died thanks to his family's internal conflicts.
RavenVW
Name: Durus Broad
Race: Imperial
Gender: Male
Age:27
Skills: Tracking, Bow, Light Armour, Blade, Speechcraft
Class: Hunter
Mental Profile: Although still relatively young, Durus knows a lot about different forms of hunting. Be it deer or daedra, he is familiar with adventure, battle and misery at a young age, but he likes to feel it hasn't affected him, which is true to an extent. He's witty, fun to be around and generally a pretty talkative fellow, but his past has made him vengeful, and aggressive. It's a flaw to his character that has helped him survive in life.
Weapons: A strong wooden bow that he crafted himself, and a delicately balanced steel longsword. He is skilled with both.
Armor: Prefers light armour, as he is a fast mover rather than a big hitter. Most of the time sports simple leather armour.
Physical Appearance: Genuinely handsome, with a straight nose, strong chin and short, clean brown hair. He nonetheless has something underneath that exterior appearance that doesn't reveal itself until he gets angry, he has a stare that can break a man, and his glare is twice as strong. His eyes are so dark they're almost black, and his forehead is already beginning to get noticeable frown lines.
Unique Appearance: Several scars across his arms and body from hunting, but no particularly mentionable ones.
Short Bio: At the age of fifteen his mother was killed by a vampire, and his father was badly wounded. Knowing that he would turn into a vampire, the father asked to be killed by his own son, and after Durus denied, he threw himself off a cliff. Now an orphan, Durus stayed with a close friend for several years, learning the basics of swordplay and marksmanship. Already out of schooling of any form, he began to hunt, small, relatively safe animals at first, he soon began to get bigger aspirations.
He killed his first mountain lion at eighteen, his first bear at nineteen. But it wasn't until twenty that he killed his first vampire, it wasn't the one who killed his family, he never did find that one, but he didn't care. Since then he went after bigger things, even making a name for himself in small circles.
It is these skills, he thinks, that have helped him survive thus far. The village he was in was one of the first place in Cyrodil to bear the brunt of the undead, and now he is imprisoned within his own home, which he has made into a full on fortress. Barricaded on every window and door, the dead have never got inside, but he is running short on supplies.
King Raven's 3 characters
Name: Faelin
Nickname: None
Race: Dark Elf
Gender: Male
Age: 27
Birthsign: The Atranoch
Class: Battlemage
Class Description: Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Majors: Blade, Block, Heavy Armour, Destruction, Illusion, Marksman, Restoration
Characters two main skills/attributes (don't have to be in game skills): Intelligence, Strength
General Appearance: Faelin is slight of build but well musceled from wearing heavy armour amd using a blade. He is great with a blade and magic. He is also quite handsome.
Hair: Crimson hair falling down to his shoulders
Height: 5'6"
Eyes: Dark Elf
Weapons: Steel Sword at his waist and a silver dagger in his boot, (sometimes he has a bow). Also on his belt he has 2 throwing knives.
Armour: He usually wears heavy armour with a hood instead of a helm.
Clothing: Red Velvet outfit
Inventory: Flint and tinderbox, hunting knife, hunting bow and he can carry provisions for 4 days if small.
Personality: Is an easy outgoing man who goes well with pretty much everyone
Bio: Born in Morrowind, his mother died at an early age from a disease which had no cure. As he grew older he was sent to a local Mages Guild for training in magic, then after six months of living there, he was sent to Nadrok, a master of the blade and a fine man. When his master deemed him ready, he was sent to the Arcane University to become a battlemage of the Imperial. A few years later, he left the the Imperial, preferring to roam the country and help his father with his passion. Exploring ruins. While he was travelling he met the women of his dreams, Velave, a fellow dark elf from Morrowind. Torn between his duties and his love, he soon realised that there was room only for one. Deciding to leave and prove to his father and Velave's family that he could support her, for he wished to marry, he again set out to prove himself?this was his last task. He had heard rumours of a spreading disease that turned ordinary men and women into monsters, and so he has come to help out in whatever way he can. And after, he would be able to ask her hand, with both family's blessings.
Name: Laurana Vandacia
Nickname: Scarlet Robe
Race: Imperial
Gender: Female
Age: 17
Birthsign:
Class: Bard
Class Description: A medieval musician who travels the lands on foot and makes money by singing and performing old tunes in taverns.
Majors: Blade, light armour, athletics, herbalism, lock picking and marksman.
Characters two main skills/attributes (don't have to be in game skills): Intelligence and agility
General Appearance: Laurana is slim of build from continuous exercise (walking everywhere she goes), and has a clear, young voice.
Hair: Long dark brown hair that ends just below shoulders,
Height: 5'4"
Eyes: Lush green eyes
Weapons: Slim steel longsword in a worn blood red scabbard decorated with silver ivy patterns.
Armour: Full leather armour.
Clothing: Scarlet coloured cloak over the leather.
Inventory: An old wooden harp
Personality: Laurana will always do what she believes is right and will do anything for a friend.
Bio: Laurana was just 6 when her parents were both killed by the werewolf when they were trying to protect her. Luckily the local innkeeper arrived just in time to scare it off, otherwise it would have got her aswell. The innkeeper adopts Laurana as his own and she takes an instant liking to him, warming to the position of waitress at the Inn because, as she explains several times to the innkeeper, she gets to meet new people. She sometimes is found sitting down with a group of people blissfully chatting away instead of serving people. After a time though, she grows tired of the same old routine and decides to go out and travel the lands as a wandering bard. She already has a harp (which she has learned to play quite well) and a bow that she sometimes uses for hunting. Before she leaves though, the innkeeper gives her a sword which he said used to belong to her mother. Thanking him for all he has done, she leaves the inn and sets out on a long and hard journey through the lands of tamriel.
Name: Grail
Nickname: None
Race: Imperial
Gender: Male
Age: 32
Birthsign:
Class: Knight
Majors: Blade, block, heavy armour, armourer, athletics
Characters two main skills/attributes (don't have to be in game skills): Stremgth, endurance
General Appearance: Grail is quite a large muscular man, but even though he has a bulky frame he is quite fast because of his years of training with a sword.
Hair: Very short brown hair
Height: 5'8"
Eyes: Light blue eyes that look like ice lit up by the morning sun.
Weapons: Steel broadsword and a steel shortsword.
Armour: Full steel armour (no helm)
Clothing: Armour is concealed underneath a long brown rough woolen cloak.
Inventory: Flint and tinder, woodcutting axe, skinning knife.
Personality: Loyal and quite heroic, would sacrifice himself to save others.
Bio: Grail was born into quite a wealthy family who at the age of 6 they sent away to become a knight. For many years Grail trained as a knight, undergoing rigorous physical training and rough mental conditioning. But finally at the age of 20 all of his hard work paid off. He took his sacred vows and finally joined the ranks of chivalry, as a fully fledge knight. He now had the choice between joining the imperial legion as a palace guard, or he could go out among the people and do good and help those in need. Obviously he opted for the second choice. As he travelled the lands of tamriel he encountered a young bard singing in a tavern. This song brought hope and happiness to his soul and he knew then, that he must help this woman spread her message of hope among the people of the world. This young lady was named Laurana Vandacia and he's been with her ever since.
W00tz
Name: Primo
Race: Imperial
Gender: Male
Age: 37
Skills: Very good with a sword. Strong and Agile, Fatigues very slowly. Tends to be charismatic and convincing.
Armor/apparel: Standard Issue Imperial Legion Armor.
Unique apparel: A unique enchanted necklace making the wearer stronger.
Weapons: Silver Longsword.
Equipment: Food Stocks and a moderate pouch of gold. Rides a fast, strong black horse.
Physical Appearance: Battle hardened, a determined look in his eyes. You can tell he has been places and seen things. Dark hair, Dull gray eyes.
Unique Appearance: Little scars and knicks all over his body.
Mental Description: Worried about his men, sometimes struggles to make the right decision.
Short Bio: From a long line of Imperial Soldiers.
First member of his family to actually be put in charge of a group of men.
Spider pig
Name: Calendras
Race: Altmer(High Elf)
Gender: Male
Apparent Age: 30
Actual Age: 97
Skills: Necromancy, Mysticism, destruction, looking down his nose at everyone
Armor/apparel: Necromancer robes & hood. Black and Burgundy outfit at this house. Black soul gems(In house).
Unique apparel: Black soul gems(In house).
Weapons: Steel Shortsword. Staff(No enchantment)
Equipment: 100 gold on person. 600 gold in saftey deposit in house. A middle class Home in Chaydinhall with Necromatic equipment in basemant.
Physical Appearance:Tall with average body. Oiled back blonde hair and a hooked nose(It's better for looking down at people)
Unique Appearance: None
Mental Description: Most of the time he is very dire and Morbid. He occiasionaly has sudden bouts of gleeful insanity. He, like most altmer, considers himself to be superioir to the other races. He looks down his nose at everyone. And is very smirk.
Short Bio:Raised in Summerset isles. Was found to be skilled with magick. Sent to Artueam to learn. Was kicked out of Artueam for Necromancy. Traveled between cyrodil and morrowind studying. Settled down in Cheydinhal and begin practicing Necromancy there. Not a very eventful life. He is familiar with Diviath Firs works, and has a theory that corprus is a form of Necromancy.
XxHavokxX
Name:Xerxes iron-Roar
Race:kahjiit
Gender:Male
Apparent Age:30
Actual Age: 30
Skills:blunt,blade,heaby armor,hand-to-hand,athletics,acrobatics,speech craft
Armor/apparel:heavy bonemold armor with some cloth bits
Unique apparel:silver bells that hang from his double headed glaive,ivory braids that hang from the few dreds in the front of his mane
Weapons: mythril Glaive
Equipment:smoked deer meat. medium sized bag of gold (200)
Physical Appearance: http://www.mtgstaples.com/mediac/450_0/med...IR_11601/b7.jpg
Unique Appearance:a dark scar over his left eye
Mental Description:smart,quick-witted, flirty,h could rage if something particularly gets to him. he doesnt talk much,but waht he says is usualy profound
Short Bio:Xerxes was born in southern elswyr he was a leonide of the tribe. after many battles with slavers and other tribes Xerxes was given reign of his tribe. after the corprus infection he led the men of his clan into battle with a den of the beasts,only he survived and even though his tribe was safe for the moment. he couldnt return,since then he has been wandering the lands looking for something to do.