The Dead Horde

Post » Fri May 27, 2011 1:53 pm

Year 4E32.
Divayth Fyr claims to have found the cure for corprus. Test subjects already infected with corprus show 100% improvement, becoming completely human in a matter of weeks. Tests on normal subjects (subjects without corprus) have shown the opposite effect; the subject transforms into a full-fledged corprus beast in a matter of days. Divayth Fyr decides to have the cure confined to his corprusarium.

Year 4E35
Divayth Fyr decides that one of his cured subjects, known only as Mike, is ready to be released back into society. But Mike has bigger plans. When Divayth takes Mike to Balmora for release, Mike steals a bottle of the cure, taking it with him.

One week later
For unknown reasons, certain citizens of Balmora have shown signs of corprus, and the disease is rapidly spreading. Divayth Fyr attempts to give those who are infected the cure, but then finds that the disease has mutated, forming a new, more resistant strain. Fyr returns to his tower indefinitely, trying to find a cure for the new strain. All clues point to Mike as the culprit.

Year 4E38
All of Vvardenfell has been infected, the status of Divayth Fyr is unkown. The disease has spread to the mainland, and corprus beasts have destroyed Mournhold and killed all of its inhabitants, including King Helseth. The Horde now moves to the other provinces, the majority heading toward Cyrodiil...


You play as a normal person, trying simply to survive the onslaught of the corprus horde, which is right at your doorstep in Cheydinhal. The Empire has lost all communication with Morrowind, and nobody alive is aware of the looming corprus threat. Ocato has dispatched a large portion of the imperial legion to guard the Cyrodiil-Morrowind border, spread thin across the contryside. You can work with others, go it alone (not advisable), or take the fight to the monsters in the fight to survive.

Some info on the corprus beasts.
About 80% of the horde will be mad up of generic, but powerful, corprus beasts. Although quite strong, they move obnoxiously slow due to their extensive muscle and bone decay. They can run clumsily to a certain extent. These beasts have heavily decayed brains, only able to make simple thoughts, and have only the most primal of instincts: To stay alive, and to eat.

Another 19.9% of the corprus beasts will be made up of the recent infectees; these beasts have only recently be infected, and therefore will not have suffered from the same muscle and bone decay as their slow counterparts. Their brains, however, are just as damaged as the others and stil cannot carry out complex thoughts.

The other 0.1% (one in a thousand) is quite different. This group is made out of corprus beasts that were exceptional in their life. These beasts had immense willpower as a human, and therefore retained much of their mind, stil able to carry out complex thought processes. These few can cast spells, use weapons and tools, even command lesser corprus beasts. Be wary of them, as they can match and even outsmart your character.

All corprus beasts, no matter how powerful, are extremely sensitive to UV radiation, and therefore stay out of the sun. Thus, they only come out at night, often hiding from the sun in caves, ruins, or even people's basemant's during the day.


Character sheet format

Name:
Race:
Gender:
Apparent Age: (How old you appear to be)
Actual Age: (How old you really are)

Skills: (Not necessarily those in the games, just whatever you're character is good at)
Armor/apparel: (Please don't pick anything better than Mithril or its heavy armor counterpart)
Unique apparel: (Jewlery, etc.)

Weapons: (Nothing ebony or daedric, please)
Equipment: (money, food, etc. If you have a horse put it here)

Physical Appearance:
Unique Appearance: (Scars, Tattoos, etc.)
Mental Description:
Short Bio:


Rules:

1. No ubering/character controlling
2. No one-liners
3. You are not immune to corprus
4. PM all character sheets to me
5. My word is law. Disobedience will be punished by me killing/crippling/dismembering/eating your character alive
6. Have Fun!
7. You know the '0.1%' of corprus beasts that can think for themselves? Well it is me and only me that gets to decide who those are, when they appear, and what they do.


The current characters:


Emporor Jim
Name: Darius Trebonius
Race: Imperial/Breton
Gender: Male
Apparent Age: 30
Actual Age: 36

Skills: Horse Riding, Swordsmanship, Law and Order, Archery, Administration
Armor/apparel: Cheydinhal leather cuirass, chainmail greaves, chainmail gloves, black cloth bandanna, chainmail boots, Cheydinhal shield
Unique apparel: Small gold necklace around his neck and under his cuirass

Weapons: Silver Longsword
Equipment: 300 gold peices, black horse called Steeleye (cheesy I know but I am no good at naming horse )

Physical Appearance: Strong muscular man with blue steely eyes and short trimmed black hair. Across his right eye is a small scar. Is nose is small but pointy, just the same as his ears. His face is very much defined and gets smaller towards his chin which is small and flat. A small stubble beard spreads across his chin and sideburns.
Unique Appearance: One small scar across his right eye
Mental Description: There is nothing out of the ordinary with Darius, the only obsessive thing about him is his loyalty to his town and count and he will uphold the law no matter what, even in a zombie invasion.
Short Bio: His father was a town guard, just like his fathers father and so on. Darius was the first member of his family to ever gain the honoury title as the Town Watch Guard Captain and the praise he got from his peers and family convinced him to keep his position no matter what. He is quite handy with many of the skills an officer of the law would need and his skill with the blade is unmatched, although nothing exceptional.

con-tur-eh
Name: Dro'Raska
Race: Khajiit
Gender: Male
Apparent Age: 27
Actual Age: 27

Skills: Marksman, Dodge, Acrobatics, Athletics, Sneak, Mysticism.
Armor/apparel: Black Pants, Black Cloak, and Dark Leather Belt.
Unique apparel: Gold Stud Earring and Gold Ring Earring.

Weapons: 17 Throwing Knives, Silver Longbow, and Barbed Silver Arrows.
Equipment: 39 Gold.

Physical Appearance: About 6', Average build, Black fur and dark orange stripes, and Orange-Gold eyes.
Unique Appearance: (none)
Mental Description: He does what he needs to get by and often doesn't care who or what he has to overcome. He is quite affectionate towards Argonians and Khajiits. He is bisixual.
Short Bio: Dro'Raska was born in Elsweyr where he was shipped off within a year of his birth. He was taken to the Black Marsh and was raised among Argonians. He was taught to hate the legion and strike hard and fast. An Argonian shaman, Ral-Kitjar adopted the out of place Khajiit. Ral-Kitjar taught the young Khajiit mysticism. Although it took much practice and perseverance he eventually mastered the school to a degree. While he was there he was taken on raids of Imperial troops. To prepare for these raids he was taught how to sneak away from the troops as well as how to effectively take out an enemy from afar. Ral-Kitjar was killed, when the Legion ventured into the swampy marshes and attacked. Dro'Raska escaped but hid inside a Legion caravan to the Imperial City. From there he set out to Cheydinhal, where Ral-Kitjar had said family was.


BladeMaster07's 2 characters
Name: Adrian Vlantarus
Race: Imperial
Gender: Male
Apparent Age: Early Thirties
Actual Age: 39

Skills: Destruction, Illusion, Concentration, Alteration
Armor/apparel: Dark Brown cotton robes. Leather boots.
Unique apparel: A ring with a diamond set into it, that allows him to cast a powerful lightning bolt once a day. (change if to powerful.)

Weapons: Just a steel dagger, carved with runes.
Equipment: Book of spells. Some magical components for spells in a belt which has many pouches. Quill, ink and parchment.

Physical Appearance: A tall, and rather skinny Imperial, he stands just above six feet, but weighs well under two hundred pounds. His skin is tanned and smooth, and his eyes are a very light brown. His hair is a raven black that hangs down just into his eyes, and always seems unwashed and greasy.

His nose is slightly hooked, like the beak of a bird, and his eye brows are almost none existant.
Unique Appearance: On his left wrist (inside) two snakes wrap around a lightning bolt in the middle, their heads meeting at the top.
Mental Description: Rather eccentric and almost overfriendly, he loves magick and learning new spells. His trust is gained easily, and his friendship may be questioned at first as he seems loud and rather annoying, but his value in a battle is not to be ignored.
Short Bio: He grew up in Skingrad, his father being a mid-ranking member of the mages guild there, and he took to magick at a young age. Following the teachings of the members in Skingrad, he soon became proficient at Destruction and its properties, and soon he set out to become a member of the guild, succeeding at the age of twenty five.

During his travels, he learned more of the arts of illusion and alteration, and soon set out to learn more of these schools, becoming rather skilled with illusion. Now he has made his way to Cheydinhal, where he plans to further his studies on alteration.




Name: Rothis Adondasi
Race: Dunmer
Gender: Male
Apparent Age: 32
Actual Age: 64

Skills: Smithing, Blunt, Heavy Armor.
Armor/apparel: Heavy Apron for smithing. Worn grey shirt, and brown pants. Hard leather boots. Also has his prized steel cuirass in his house. A simple wooden shield with iron reinforcements.
Unique apparel: None.

Weapons: Heavy one-handed hammer.
Equipment: Repair hammer (x1), a small amount of gold. Keys to his house.

Physical Appearance: Standing just below six feet, he is rather tall for a Dunmer. He is also quite strong from his smithy work, especially his arm strength. His face is strong and has a few burn marks from the flying sparks. His eyes are normal Dunmer red, and his hair is white, long and drawn back into a ponytail while he works. It is almost permanently streaked from the soot.

He is missing a front tooth, and his hands are very rough.
Unique Appearance: A scar on his arm, running the entire length of his left arm.
Mental Description: A rather gruff person, he is hard to get to know, and even harder to like. However, those who are friends with him value his loyalty as a friend, and he can be quite sociable with people he is comfortable with. He loves a good ale, and can haggle like nobodies business.
Short Bio: his home is Cheydinhal, and has been since the say he was born. His life was simple, his father a smith as well, and his mother working as a maid in the castle, so they had a decent living. He took over his fathers business when the mer could barely lift a hammer anymore, and has led a rather uneventful life. He loves smithing, but longsto save up enough money, and travel when his father dies


SubaruBlue89
Name: Ral-Malius
Race: Argonian
Gender: Male
Apparent Age: 40
Actual Age: 96
Skills: Destruction, Illusion, Mysticism, Restoration
Armor/apparel: Baggy Blue robes
Unique apparel: none

Weapons: Thick wooden staff/walking made up of twisted roots
Equipment: Mostly gets food from the Cheyhindal Mages Guild, Horse named Rakma

Physical Appearance: Medium sized fin going down middle of head, green and red scales, very fit
Unique Appearance: none
Mental Description: Has become more wise than most over the years of his long life. Is very outgoing and has an excellent morale. Eager to meet new people.
Short Bio: Was born into the mages guild and has spent most of his life in Cyrodil, being based in Cheyhindal. Is a high ranking and somewhat well known member of the mages guild. Has had his own harships and lessons like all elders do.


Gentlemen
Name: Johann
Race: Nord
Gender: Male
Apparent Age: 37
Actual Age: 40

Skills: Blunt Weapons (Axe=/=Blunt), Light Armor, Marksman, and Block.
Armor/apparel: A suit of chainmail, sans helmet.
Unique apparel: None. Jewelry is useless unless enchanted to Johann. He wears a brown suit when not armored.

Weapons: A silver mace and a Dwemer crossbow.
Equipment: 50 Dwemer bolts, a week's worth of food and water, and a bedroll.

Physical Appearance: Like all Nords, Johann is tall, and muscular. He cut his blonde hair down to prevent a zombie catching hold of it. His eyes are blue.
Unique Appearance: Johann has a few scars on his chest after being clawed by a bear.
Mental Description: Johann is extremely practical. He hates frivolous things that have no use. Johann gets straight to the point when talking.
Short Bio: Johann is a native of Skyrim, but moved south at age 23 to seek better business oppurtunites.. Johann worked at the local Fighter's Guild for a time, making enough money to found his own weapons shop, Skyrim Steel. Johann's only clue to that there might be something amiss with the world is that a shipment of glass weapons from Mournhold hadn't arrived for about three weeks. Johann wondered why the usually dependable caravaners hadn't arrived.



samuro_
Name: Calaetus
Race: Dark Elf
Age: 37

Skills: Acrobatics, Blade, Illusion, Alteration, Athletics
Mental Profile: Calaetus is a man with no remorse. He has killed many people doing contracts for the Dark Brotherhood and enjoys doing it. He is loyal to Sithis and the Night Mother.

Weapons: One steel katana and 5 throwing daggers
Armor: Dark Brotherhood armor

Physical Appearance: Dark-skinned with dark brown hair covering his face. He is muscular, boasting an athletic build
Unique Appearance: He has a scar under his left eye and a tattoo of the Black hand on his back.
Short Bio: Calaetus has been part of the Dark Brotherhood for 11 years and was recently given a contract to be carried out in Cheydinhal. He is currently outside the city gates, waiting for night to approach so he can carry out his mission.


Krimsin
Name: Xa-raku
Race: Argonian
Gender: Male
Apparent Age: Late thirties
Actual Age: 31

Skills: Martial Arts Mastery (H2H, Acrobatics, Block, etc.), Free-running, Athletics, Alteration, Meditation
Armor/apparel: Black travel robes w/ hood, leather braided sandals
Unique apparel: None

Weapons: His own body
Equipment: Barely any money, a decent amount of food. Some health potions

Physical Appearance: Mostly black or dark green, with splashes of green on his face, chest, hands, and feet.
Unique Appearance: Fins
Mental Description: Rather stoic and peaceful. Avoids combat unless necessary. Hates slavers.
Short Bio: Xa-raku was given over to a teacher of martial arts, Lin-koh, at a young age to ensure his safety from slavers and the ever-present dangers of the Black Marsh. Xa-raku rarely saw real combat, but eventually became Lin-koh's top student, and inherited the argonian's school after Lin-koh passed away. Xa-raku was hesitant to take on the new responsibility, but agreed. During Mehrunes Dagon's invasion of Tamriel, an oblivion gate opened near his village. He urged everyone to stay inside the village, but one of his students took it upon themselves to lead an attack into the gate and successfully closed it. That student, Luah, criticized his indecision, got into a heated argument with him, and finally left the school entirely.


forrest gump951 (me)
Name: Fanier

Race: Wood Elf/High Elf mix
Apparent Age: 25
Actual Age: 63
Gender: Male

Skills: Fanier's a master at close quarters combat, very deadly with shortswords and hand-to-hand. He's also pretty good with long blades and bows. When necessary, he can cast a basic fire or restoration spell.
Armor/apparel: Fanier has a full suit of leather armor minus the helm. When he's not wearning armor he has some simple clothes and a nice burgundy jacket for when its cold.
Unique Apparel: Fanier always wears the amulet of his late wife.

Weapons: Fanier has an elven shortsword, along with a simple shortbow with a quiver of 30 arrows.
Equipment: He's got about 50 gold in his savings, aong with a bay horse named Perce kept not in the stable, but tied outside his house.

Physical Appearance: 6 feet, 2 inches, due to high elf ancestry. 160 pounds, little body fat, average muscle mass. Brown hair, often tied in a short ponytail or let loose in a short, ruffled fashion. Hazel eyes, some stubble around chin and upper lip.
Unique Appearance: Fanier has several scars across his chest from a nasty fight with an argonian a while back.
Mental Description: Charming man, though has a bit of somberness behind the charm from the death of his wife fifteen years ago. When forced to talk about his wife, he becomes irritable, sometimes breaks down. Always carries her amulet to remember her by. He doesn't like it when people try to feel sorry for him. He isn't bothered by blood, gore, etc.

Short Bio: Son of a nobleman in summerset isle, left his family as he grew tired of the noble life. Traveled across Tamriel, and met a beautiful wood elf named Lathora in Cyrodiil. They traveled together, and were married in the Temple of the One. A year later, during a visit to Morrowind, Lathora came infected with Corprus, and eventually became a fully fledged corprus beast. Devastated, Fanier took her amulet and left Morrowind. He became a privateer for well-paying customers, sometimes easy jobs like pest-extermination (rats), sometimes doing the dirty work for skooma dealers. Although he sometimes murdered, he never did so unless his employers told him what they did to deserve such a fate. Fanier never told anyone of his wife.


DarthRavanger
Name: Amiel
Race: Imperial
Gender: male
Apparent Age: 34
Actual Age: 37

Skills: blade, cooking, light armor, block, tracking
Armor/apparel: Leather armor (whole set minus headgear), a ragged gray shirt, a worn pair of black pants, a leather overcoat, a chainmail shirt, and a left steel pauldron.
Unique apparel: Nothing

Weapons: A steel longsword
Equipment: About 1200 drakes, The real barenziah volume 1, a small amount of bread, and a bottle of mead.

Physical Appearance: A muscular imperial, he has hair reaching to the base of his neck, and has brown eyes.
Unique Appearance: he has minor scaring on his torso.
Mental Description: Amiel on the outset appears to be a very stoic individual, however this image is shattered whenever he's drunk or among friends.
Short Bio: Amiel has been in the fighters guild since his early twenties. He has had a successful career in the guild, and has reached the rank of protector. Unfortunately Amiel's family has been much more difficult, and he has on more then one occasion been forced to bury a sibling or cousin who died thanks to his family's internal conflicts.


RavenVW
Name: Durus Broad
Race: Imperial
Gender: Male
Age:27

Skills: Tracking, Bow, Light Armour, Blade, Speechcraft
Class: Hunter

Mental Profile: Although still relatively young, Durus knows a lot about different forms of hunting. Be it deer or daedra, he is familiar with adventure, battle and misery at a young age, but he likes to feel it hasn't affected him, which is true to an extent. He's witty, fun to be around and generally a pretty talkative fellow, but his past has made him vengeful, and aggressive. It's a flaw to his character that has helped him survive in life.

Weapons: A strong wooden bow that he crafted himself, and a delicately balanced steel longsword. He is skilled with both.
Armor: Prefers light armour, as he is a fast mover rather than a big hitter. Most of the time sports simple leather armour.

Physical Appearance: Genuinely handsome, with a straight nose, strong chin and short, clean brown hair. He nonetheless has something underneath that exterior appearance that doesn't reveal itself until he gets angry, he has a stare that can break a man, and his glare is twice as strong. His eyes are so dark they're almost black, and his forehead is already beginning to get noticeable frown lines.
Unique Appearance: Several scars across his arms and body from hunting, but no particularly mentionable ones.

Short Bio: At the age of fifteen his mother was killed by a vampire, and his father was badly wounded. Knowing that he would turn into a vampire, the father asked to be killed by his own son, and after Durus denied, he threw himself off a cliff. Now an orphan, Durus stayed with a close friend for several years, learning the basics of swordplay and marksmanship. Already out of schooling of any form, he began to hunt, small, relatively safe animals at first, he soon began to get bigger aspirations.

He killed his first mountain lion at eighteen, his first bear at nineteen. But it wasn't until twenty that he killed his first vampire, it wasn't the one who killed his family, he never did find that one, but he didn't care. Since then he went after bigger things, even making a name for himself in small circles.

It is these skills, he thinks, that have helped him survive thus far. The village he was in was one of the first place in Cyrodil to bear the brunt of the undead, and now he is imprisoned within his own home, which he has made into a full on fortress. Barricaded on every window and door, the dead have never got inside, but he is running short on supplies.


King Raven's 3 characters
Name: Faelin
Nickname: None
Race: Dark Elf
Gender: Male
Age: 27

Birthsign: The Atranoch
Class: Battlemage
Class Description: Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Majors: Blade, Block, Heavy Armour, Destruction, Illusion, Marksman, Restoration
Characters two main skills/attributes (don't have to be in game skills): Intelligence, Strength
General Appearance: Faelin is slight of build but well musceled from wearing heavy armour amd using a blade. He is great with a blade and magic. He is also quite handsome.
Hair: Crimson hair falling down to his shoulders
Height: 5'6"
Eyes: Dark Elf

Weapons: Steel Sword at his waist and a silver dagger in his boot, (sometimes he has a bow). Also on his belt he has 2 throwing knives.
Armour: He usually wears heavy armour with a hood instead of a helm.
Clothing: Red Velvet outfit

Inventory: Flint and tinderbox, hunting knife, hunting bow and he can carry provisions for 4 days if small.

Personality: Is an easy outgoing man who goes well with pretty much everyone
Bio: Born in Morrowind, his mother died at an early age from a disease which had no cure. As he grew older he was sent to a local Mages Guild for training in magic, then after six months of living there, he was sent to Nadrok, a master of the blade and a fine man. When his master deemed him ready, he was sent to the Arcane University to become a battlemage of the Imperial. A few years later, he left the the Imperial, preferring to roam the country and help his father with his passion. Exploring ruins. While he was travelling he met the women of his dreams, Velave, a fellow dark elf from Morrowind. Torn between his duties and his love, he soon realised that there was room only for one. Deciding to leave and prove to his father and Velave's family that he could support her, for he wished to marry, he again set out to prove himself?this was his last task. He had heard rumours of a spreading disease that turned ordinary men and women into monsters, and so he has come to help out in whatever way he can. And after, he would be able to ask her hand, with both family's blessings.


Name: Laurana Vandacia
Nickname: Scarlet Robe
Race: Imperial
Gender: Female
Age: 17

Birthsign:
Class: Bard
Class Description: A medieval musician who travels the lands on foot and makes money by singing and performing old tunes in taverns.

Majors: Blade, light armour, athletics, herbalism, lock picking and marksman.

Characters two main skills/attributes (don't have to be in game skills): Intelligence and agility

General Appearance: Laurana is slim of build from continuous exercise (walking everywhere she goes), and has a clear, young voice.


Hair: Long dark brown hair that ends just below shoulders,

Height: 5'4"
Eyes: Lush green eyes

Weapons: Slim steel longsword in a worn blood red scabbard decorated with silver ivy patterns.


Armour: Full leather armour.


Clothing: Scarlet coloured cloak over the leather.


Inventory: An old wooden harp


Personality: Laurana will always do what she believes is right and will do anything for a friend.


Bio: Laurana was just 6 when her parents were both killed by the werewolf when they were trying to protect her. Luckily the local innkeeper arrived just in time to scare it off, otherwise it would have got her aswell. The innkeeper adopts Laurana as his own and she takes an instant liking to him, warming to the position of waitress at the Inn because, as she explains several times to the innkeeper, she gets to meet new people. She sometimes is found sitting down with a group of people blissfully chatting away instead of serving people. After a time though, she grows tired of the same old routine and decides to go out and travel the lands as a wandering bard. She already has a harp (which she has learned to play quite well) and a bow that she sometimes uses for hunting. Before she leaves though, the innkeeper gives her a sword which he said used to belong to her mother. Thanking him for all he has done, she leaves the inn and sets out on a long and hard journey through the lands of tamriel.





Name: Grail
Nickname: None
Race: Imperial
Gender: Male
Age: 32

Birthsign:
Class: Knight

Majors: Blade, block, heavy armour, armourer, athletics

Characters two main skills/attributes (don't have to be in game skills): Stremgth, endurance
General Appearance: Grail is quite a large muscular man, but even though he has a bulky frame he is quite fast because of his years of training with a sword.

Hair: Very short brown hair

Height: 5'8"
Eyes: Light blue eyes that look like ice lit up by the morning sun.

Weapons: Steel broadsword and a steel shortsword.

Armour: Full steel armour (no helm)

Clothing: Armour is concealed underneath a long brown rough woolen cloak.

Inventory: Flint and tinder, woodcutting axe, skinning knife.

Personality: Loyal and quite heroic, would sacrifice himself to save others.

Bio: Grail was born into quite a wealthy family who at the age of 6 they sent away to become a knight. For many years Grail trained as a knight, undergoing rigorous physical training and rough mental conditioning. But finally at the age of 20 all of his hard work paid off. He took his sacred vows and finally joined the ranks of chivalry, as a fully fledge knight. He now had the choice between joining the imperial legion as a palace guard, or he could go out among the people and do good and help those in need. Obviously he opted for the second choice. As he travelled the lands of tamriel he encountered a young bard singing in a tavern. This song brought hope and happiness to his soul and he knew then, that he must help this woman spread her message of hope among the people of the world. This young lady was named Laurana Vandacia and he's been with her ever since.

W00tz
Name: Primo
Race: Imperial
Gender: Male
Age: 37

Skills: Very good with a sword. Strong and Agile, Fatigues very slowly. Tends to be charismatic and convincing.
Armor/apparel: Standard Issue Imperial Legion Armor.
Unique apparel: A unique enchanted necklace making the wearer stronger.

Weapons: Silver Longsword.
Equipment: Food Stocks and a moderate pouch of gold. Rides a fast, strong black horse.

Physical Appearance: Battle hardened, a determined look in his eyes. You can tell he has been places and seen things. Dark hair, Dull gray eyes.
Unique Appearance: Little scars and knicks all over his body.
Mental Description: Worried about his men, sometimes struggles to make the right decision.
Short Bio: From a long line of Imperial Soldiers.
First member of his family to actually be put in charge of a group of men.


Spider pig
Name: Calendras
Race: Altmer(High Elf)
Gender: Male
Apparent Age: 30
Actual Age: 97

Skills: Necromancy, Mysticism, destruction, looking down his nose at everyone
Armor/apparel: Necromancer robes & hood. Black and Burgundy outfit at this house. Black soul gems(In house).
Unique apparel: Black soul gems(In house).
Weapons: Steel Shortsword. Staff(No enchantment)
Equipment: 100 gold on person. 600 gold in saftey deposit in house. A middle class Home in Chaydinhall with Necromatic equipment in basemant.

Physical Appearance:Tall with average body. Oiled back blonde hair and a hooked nose(It's better for looking down at people)
Unique Appearance: None
Mental Description: Most of the time he is very dire and Morbid. He occiasionaly has sudden bouts of gleeful insanity. He, like most altmer, considers himself to be superioir to the other races. He looks down his nose at everyone. And is very smirk.
Short Bio:Raised in Summerset isles. Was found to be skilled with magick. Sent to Artueam to learn. Was kicked out of Artueam for Necromancy. Traveled between cyrodil and morrowind studying. Settled down in Cheydinhal and begin practicing Necromancy there. Not a very eventful life. He is familiar with Diviath Firs works, and has a theory that corprus is a form of Necromancy.


XxHavokxX
Name:Xerxes iron-Roar
Race:kahjiit
Gender:Male
Apparent Age:30
Actual Age: 30

Skills:blunt,blade,heaby armor,hand-to-hand,athletics,acrobatics,speech craft
Armor/apparel:heavy bonemold armor with some cloth bits
Unique apparel:silver bells that hang from his double headed glaive,ivory braids that hang from the few dreds in the front of his mane

Weapons: mythril Glaive
Equipment:smoked deer meat. medium sized bag of gold (200)

Physical Appearance: http://www.mtgstaples.com/mediac/450_0/med...IR_11601/b7.jpg

Unique Appearance:a dark scar over his left eye

Mental Description:smart,quick-witted, flirty,h could rage if something particularly gets to him. he doesnt talk much,but waht he says is usualy profound
Short Bio:Xerxes was born in southern elswyr he was a leonide of the tribe. after many battles with slavers and other tribes Xerxes was given reign of his tribe. after the corprus infection he led the men of his clan into battle with a den of the beasts,only he survived and even though his tribe was safe for the moment. he couldnt return,since then he has been wandering the lands looking for something to do.

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Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri May 27, 2011 3:39 pm

OOC: Oh man, just got out of an epic game of L4D. In the mood. Do the Corpus only come out at night?

IC: Durus sat in front of the door on a wooden chair in cold, still silence. He had heard the screams a few nights before, witnessed the undead only a night after that, and now; he was here. Alone. Cold. Tired. His mind drifted to the causes of what had happened, and it came upon one conclusion: necromancy. It had to be. Some rouge necromancers had decided to use his small village north of Cheydinal as their playground, the population was only about fifteen here. Well, it was down to one now. Him.

He looked around the room he was in for the hundredth time. The windows were boarded up, the door sealed shut. His sword lied on his lap and his bow on a table to his right. He returned his stare fixedly ahead, counting the seconds as they went by, aware of every tiny sound made by any tiny disturbance. He was hungry, his lips were parched, he was going to go out and acquire more supplies the night they came, but now, he was running on close to nothing. Everyone was dead out there - he was only safe in here.

A tapping to his right alerted his senses, and his glance shot to the corner of the room. A small mouse scurried past innocently, and he breathed again. He had been sat here for a couple of hours now, at least, and his body was getting tired.

Fir a moment, he closed his eyes. It couldn't have been longer than a moment. But it was all that his mind needed to drop off, and so he sat there, alone, cold, and fast asleep. Before every night he checked every possible entrance was sealed shut. Every night he kept his sword on his lap. And every night he prayed to the gods that they didn't get in while he was asleep.
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Lakyn Ellery
 
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Joined: Sat Jan 27, 2007 1:02 pm

Post » Fri May 27, 2011 3:37 pm

OOC: Would it be possible that cheydinhal would have a curfew in place? According to the OP we don't know about the corpus monsters yet, but I presume that morrowind going quiet would put the city guard on edge.
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BethanyRhain
 
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Joined: Wed Oct 11, 2006 9:50 am

Post » Fri May 27, 2011 4:47 pm

Dro'Raska's stomach growled in the light drizzle. People and beastfolk hurried about shielding themselves from the rain with their arms. If they thought this was bad, they 'ought to visit Black Marsh. Dro'Raska thought with a light chuckle. His light chuckle turned into a deep sadness as he remembered Ral-Kitjar, his teacher, friend, and father. He flipped up his hood, swirling the black cloak behind him. Now one can see my tears and even if they could they would think it's just rain. Ignorant fools. Dro'Raska thought turned the misery into anger. It was a tactic that worked for him. Scowling he headed down the cobble street. His stomach grumbling reminded him that he hadn't eaten in a day. Looking around for a bar he spotted one across the road. Briskly stepping inside he flipped off his hood, no tears or anger showing on his face, just wet fur. Surveying the bar he saw a group of rowdy drinkers talking loud and playfully pushing.

I should get out of here before it isn't just playful pushing. Dro'Raska thought, knowingly the doomed path they were on.
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Jonathan Egan
 
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Joined: Fri Jun 22, 2007 3:27 pm

Post » Fri May 27, 2011 6:02 pm

OOC: Oh crap, I said Johann used Blunt weapons, not axes, yet he is wielding an axe. Oops. Change it to a silver mace, please.
IC: Johann yawned. It was another busy day at Skyrim Steel. A lot more customers were coming in due to Morrowind's recent silence. Johann thought it was just the Dark Elves fighting with each other or that the Nords were finally tired of House Redoran's nonsense and decided to invade. But, Johann didn't care. He was getting steady business for the first time in months. Every thing was just too peaceful. The only customers he had before were the town guard, and they never seemed to need repairs or replacements. After all, nothing had happened to Cyrodiil that needed weapons to fix for years. Johann wished he was good at something else besides business, but he wasn't the adventuring type despite his pretty good fighting skills and was not too good with spells. He was stuck in his job, but he was ok with it.
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Laura Tempel
 
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Post » Fri May 27, 2011 3:10 pm

Xa-raku wasn't wearing his hood - he enjoyed the rain. He sat cross-legged by the river, meditating. Well, not so much meditating, he was having trouble really concentrating for some reason. He had regrets, about leaving his students by themselves. Not that he wasn't confident in his higher-ranked students to be able to run the school on their own, but it felt as though he had shirked some of his own responsibility. That Lin-koh had left it specifically to him, not just so that he could take a vacation from Greenspring for a few months. But he didn't really have a choice. He needed to sort out some of the issues after Luah left. She was right, he was too indecisive. But wasn't it better to think slowly than to risk making the wrong decision? He thought of what Lin-koh might say if he were still alive. He'd probably say that Xa-raku needed a stronger center before he could be a real leader. He would also need to be more sure of himself, and of the path he was taking. Some real-world experience wouldn't hurt either. So then, perhaps it was a good thing he was out travelling rather than still cooped up in the marshes.

This relaxed him, and allowed him to concentrate a little better. Xa-raku's breathing slowed.
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Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri May 27, 2011 3:43 pm

OOC: Oh, yeah, forgot to mention in the OP that the beasts only come out at night. And sorry, no curfew.

IC: Fanier took another gulp of scotch. Things were getting tough lately. The city guard was getting paranoid, checking every possible lead. No wonder there was no work for him these days. "Barkeep," he called, and the man behind the counter came.
"More scotch?" the barkeep asked. Fanier nodded somberly. As the barkeep refilled his glass and walked away, Fanier checked his pockets.
Eight gold pieces, he thought. That won't cover it. "Hey barkeep," he called again. "Check if you've got any wine, vintage 399,"
"Alright," the barkeep called back. "I'll check the cellar." The man opened the basemant door and ventured down the stairs. Fanier grabbed the bottle of scotch left on the counter and quietly left the store, glancing slightly behind him to make sure the barkeep was still in the cellar.
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Conor Byrne
 
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Joined: Wed Jul 11, 2007 3:37 pm

Post » Fri May 27, 2011 4:04 pm

OOC: Ok then
IC: Amiel hurridly walked down the street, his clothes soaking wet. Yet again, the Guild house had a piss poor slection of booze, so Amiel decided to go to his favorite tavern. Amiel could soon see the familiar sign and warm light of the tavern, and progressed towards the door with haste. Amiel passed a khajiit standing by the doorway. As he entered the bar he slowed down, and made his way to where the bartender would be stationed. Finding the bartender missing, Amiel sat down near where some elf had been sitting. "Now where is that bartender?" Amiel stated offhandedly.
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Amelia Pritchard
 
Posts: 3445
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Post » Fri May 27, 2011 1:10 pm

OOC: Where do they go during the day? And what time of day is it?

IC:

Adrian


The sudden silence of Morrowind didn't bother Adrain one bit, the news pushed to the back of his mind as he continued working on his new spell. He sat outside, under a covered porch next to the Mages Guild building, a large book on his lap, and a quill in his hands. He moved his hand over to the ink that rested on a small, one-legged table, and dipped the tip into the pot of ink. He wiped the extra ink on the sides of the jar before bringing his hand over to the tome, and continued writing, the ink not running at all; magically of course.

The rain wasn't hard, but it was heavy and was steady as it came down around the lone mage. He liked the rain however, letting the constant sound of it hitting the ground calm him as he continued his work excitedly.

The spell was on a breakthrough, and he couldn't contain his smile as he wrote quickly but neatly, the magical properties of the book keeping the ink neat and clean. He had been working on the spell for a while now, and had almost given up on it a few weeks ago, figuring it to be near impossible. But when he had found some writings in an old tome in the guild hall, he had eagerly went back to work, the thoughts coming to him as he prepared it.

And now he sat in the comfortable chair, penning the spell into his book of spells, excited that he would get to try it out. He couldn't today unfortunately, as he was pretty drained from his regular practice, and he needed to be fully rested before trying a new spell. One could never be too careful after all.

The rain continued, and finally he put the quill down for good, and blew on the page, drying the fresh ink before shutting the book with a sigh and a smile. He put the cork back onto the ink jar, and stood from his chair, rubbing his sore buttocks as well as stretching his back and legs. He looked out at the rain, and heard his stomach rumble in protest to the wizard who hadn't eaten in a few hours. He patted his belly, and laughed, deciding to head down to the nearest tavern to get a bite to eat.

He walked to the edge of the sheltered porch and looked out thoughtfully at the rain. It would be a shame to get al wet. he thought, also not liking the idea of running to the tavern. He was a wizard however, and a few seconds later he strode easily down the street, the water bouncing harmlessly off of his shield spell. He knew he would begin to feel the water begin to soak through however, so he quickened his pace, reaching the tavern just as he felt the rain start to drip down his back, and stood to the side as a rather tall mer exited the building. Adrian gave him a friendly nod before heading through the open door into the warm tavern.

The sights and sounds of men drinking, talking and eating met him merrily, as he made his way over to the counter he sat next to an Imperial man. He heard the man comment on where the bartender was, but Adrian gave no response, as he wasn't really in a hurry, just smiling at anybody who looked at him with his childish smile.



Rothis

The sound of metal pounding on metal rang out from the open door of the tiny, two story building, the Dunmers hammer smashing the bent metal of a farm plough back into shape. The metal slowly began to give way, the bent edge returning to its original shape as his arm continued its fluid up and down motion.

He gave the thing one last pound, then dropped his hammer on the floor, his arm aching a little as he walked over to the door, staring out into the quiet streets of Cheydinhal. The rain poured down steadily, and Rothis groaned, already having to put two buckets upstairs to catch the water that leaked into through his roof. Business had been slow lately, as even farm equipment jobs slowed to a crawl, and Rothis had found his funds dwindling over the last few months.

A year ago he would have been able to fix the roof without as so much denting his pocket. But now things had changed, and suddenly he was finding it hard just to buy dinner every night, much less go out for drinks anymore or fix his house.

He sighed and looked back to the plough that leaned on the anvil. The farmer said he wouldn't be in until tomorrow to pick it up, and it was almost done, though he felt he should be getting paid twice for it. Even his mercantile skills couldn't haggle the man for that much, though he still smiled at the thought of what the stupid man was paying for such a simple job. But it wasn't enough.

"I need a war." he grumbled, shaking his head at his foolish words before turning back into his shop, heating up the furnace to strengthen the tool. He considered skipping this step, knowing the tool would break soon enough and the man would come back, but he realized even an idiot would choose another blacksmith if the plough broke a few days after it was fixed.

He sighed again (he seemed to be doing it alot these days) and went about his business, waiting for the furnace to heat up as he threw on his fire resistant gloves and face mask, watching the rain continue to pour outside.
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Hairul Hafis
 
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Joined: Mon Oct 29, 2007 12:22 am

Post » Fri May 27, 2011 3:56 pm

OOC: It's dusk, and apparently its raining. EDIT: corprus beasts, being sensitive to UV radiation (forgot to mention that in the OP), seek out the dark during the day, often hiding in caves, ruins, sewers, even people's basemants. Anywhere to get away from the sun.

IC: Just as Fanier was about to leave, when he heard a voice ask about the bartender.
"I'm sorry?" Fanier said as he turned around to see that it was a muscular imperial talking to him. "Oh," he began. "He downstairs getting me some wine. If he asks, tell him I went to the restroom." Fanier gave the imperial a nod and made toward the exit.
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His Bella
 
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Post » Fri May 27, 2011 12:17 pm

IC: "Thanks for the info!" Amiel said with a gesture of acknowledgement. As the elf left the bartender exited the cellar with a bottle of wine, and seemed perplexed. "Now where's that elf?" THe bartender asked, puzzled at the elf's disapperance. "He's in the bathroom. And can you get me some mead?" The bartender, satisfied with Amiel's answer on the state of the elf, said "sure" and got Amiel a bottle of mead and a glass. Amiel gave the bartender a few septims, and poured some mead into the glass. As he drank, he finally noticed the robed imperial sitting next to him. "Hey there, you a mage?" Amiel asked, noticing that the man seemed to lack eyebrows.
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Ells
 
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Post » Fri May 27, 2011 11:09 pm

Adrian

Adrian waited patiently for the bartender, talking care not to listen in on the conversation next to him. He had always been taught it was rude, and always blocked out conversations near him that were none of his business. The bartender came back soon enough, but the man next to him had been there first, and so he respectfully waited his turn, twiddling his thumbs and smiling as he looked around the tavern.

The man next to him asked him a question, and Adrian kind of snapped out of a trance as he turned to regard the man. He was Imperial as well, and had rather long brown hair, as well as brown eyes. Adrian smiled and nodded. "Why yes I am. Adrian Vlantarus." he said, always eager to meet new people as he stuck out his hand. "Why? Do you need a mage?" he asked, raising his pale eyebrows. He wasn't exactly the kind of mage that offered his services to people for gold, but he was always asking questions.
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Vickytoria Vasquez
 
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Joined: Thu Aug 31, 2006 7:06 pm

Post » Fri May 27, 2011 4:29 pm

Fanier left the tavern with a slight smirk on his face, a bit excited that he had just gotten hiself a free bottle of scotch. The smirk left his face as he stepped out into the pouring rain. Oh, [censored]! he thought as he quickly backstepped into the tavern, checking his nice burgundy jacket to make sure it didn't get wet. I can't go out there with this jacket, he concluded, and walked back to the bar, unhappy that he woud have to pay for his scotch.

"Hey," remarked the barkeep as Fanier sat back down next to the imperial. "You took a while in the bathroom."
"Yeah, 'm not feeling too well today," he lied.
"Well then" said the bartender, brandishing a large bottle. "How 'bout that wine?"
Fanier thought it over. "Never mind that," he said to the barkeep's disappointment. "I'll just stick with scotch." Fanier took another gulp and sighed.
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Kira! :)))
 
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Post » Fri May 27, 2011 12:15 pm

Name: Veyar Nydelvu
Race: Dunmer
Gender: Male
Apparent Age: 42
Actual Age: 122

Class: Captain of the Buoyant Armigers
Class Focus: The Buoyant Armigers of Vivec are the elite warriors of Morrowind, second only to the Hands of Almalexia. Although not granted any powers from Vivec, his Buoyant Armigers take a firm stand on their beliefs and train relentlessly in the ashlands. It was the Armigers who kept the forces of Dagoth Ur at bay for as long as was possible until the Neraverine had to come to defeat Morrowind's devil once and for all.
Trained in the arts of the sword, the bow, survival and the use and repair of both armor and an assortment of secondary weapons, the Buoyant Armigers use supportive magick spells to supplement their already exceptional physical prowess.

Major Skills: Blade, Medium Armor, Marksman, Athletics, Speechcraft
Minor Skills: Beast Riding, Destruction, Blunt Weapon, Block, Survival

Apparel Worn Most Often: Most often Veyar wears a set of bonemold armor specially crafted for Ordinators and Buoyant Armigers (though many Armigers prefer lighter armor such as Chitin or Glass). A ceremonial sash arcs across one shoulder, and the armor itself is painted with ceremonial designs of praise to Vivec
Apparel worn least often: Less often than his armor, or in situations where a set of armor would not be appropriate, Veyar has some nondescript, very average clothes of Dunmer design

Weapons: Veyar carries a small armament of weapons. Across his back lay a bonemold bow and a quiver of arrows. At his left side, his ebony katanas rest in scabbards, while a silver tanto is tucked into his belt sash along the waist. A small pouch of Dunmer throwing stars is hidden behind his chest sash, and a silver wakazashi is strapped horizontally across his lower back.
Spells: Aside from his armament of physical weapons, Veyar is trained in the casting of frost and thunder magick as well as supportive shielding and self-enhancing magicks, though he is not as powerful in these schools as one who has trained as a mage for their entire lives

Physical Appearance: ]Veyar's face is slightly worn with age, but with chiseled features and relaying an underlying strength in the man. The hardships of the Armiger training create a strength of will that often shows through one's features. http://i129.photobucket.com/albums/p204/HK-50/Veyar2.jpg http://i129.photobucket.com/albums/p204/HK-50/Veyar1.jpg
Unique Appearance: A small scar runs vertically two inches down from Veyar's left ear. The left ear itself is half-gone, having been sliced off years before by a blade during a sparring session. Across the right side of his face, near the eye, Veyar has a series of small, intricate blue tatooes marking his position as the captain of the Buoyant Armigers. Small arcing scars crisscross Veyar's chest now, reflections of hard lightning strikes.

Mental Description: Considering himself to carry the moral high ground, Veyar follows the code of honor held by the Buoyant Armigers, and is a devout follower of the man-god and warrior poet, Vivec, even after rumors that Vivec lost his power began floating through Morrowind. Noble, strong and generous, Veyar is known for his kindness and sympathy to those in danger or in dire need.

Short Bio: Born in Seyda Neen, Morrowind, Veyar was the son of a prosttute. His father; an Ordinator of Vivec City's Temple Canton. Far be it for a holy Ordinator to be known as having slept with a prosttute, Veyar's mother was found dead mere days after his birth, and his father took him to Molag Mar, claiming that he was an orphan. Molag Mar became Veyar's home as he trained from early childhood to be a Buoyant Armiger under the tutelage of Ra'Zikahn, a master bladeswoman from Elsweyr, who was also Veyar's adoptive mother.

Raised among a society of cultural prejudice, Veyar studied the Thirty-Six Sermons of Vivec deeply, learning messages hidden between the words. His Khajiiti adoptive mother taught him the err of racial prejudice, and Veyar grew to be known as a fair and just Armiger, skilled in the arts of combat. It was not long before he was appointed by Vivec personally as the Captain of the Buoyant Armigers at the unthinkable age of 71, the youngest ever to hold the title. As the Oblivion Crisis began, Veyar fought against the Daedra alongside Telvanni mageheads, Hlaalu warriors and the remains of the Redoran Honor Guard against the Oblivion Gates that began popping up across Vvardenfel. It was thus with some measure of dissappointment when Vivec commanded Veyar to travel to the homeland of the Imperial Dragon, Cyrodiil, to safeguard the life of the Empire's newest ruler.

Among the Blades, Veyar fought against the Daedra during the Oblivion Crisis. The Third Era ended, and the Fourth Era began when the dragonfires were relit and the Empire was left without an heir. Upon his return to Morrowind, Veyar returned to his post as Captain of the Buoyant Armigers. Though over the next few decades the Armigers no longer fought the corprus beasts of Dagoth Ur, for the Neraverine had defeated the demon once and for all. For thirty years, Veyar fought and protected Morrowind's borders against smugglers, slavers and bandits alike. Monsterous beasts, vampires and werewolves came and went, all perishing at the blades of the Buoyant Armigers.

(Yes, I am one of those who says "Short Bio? Hah!" :P)




Cheydinhal was atypical of most Cyrodiilic cities. Though it was heavily fortified like most cities in the region, its population was heavily laced with Dunmer, and had many House Hlaalu design influences in its architecture. These would be almost unnoticeable to any casual observer approaching the city from the west; from the Niben Valley and the Heartland of Cyrodiil.

Anybody approaching from the East would have had to have crossed the Velothi mountains on the road from Kragenmoor on the Morrowind mainland. Anybody who crossed the mountains would see the plainly similar architectural styles between the two cities, despite the mountain barriers. Ordinarily, during favorable weather, chilled breezes would come down off the mountainous slopes and hush through the treetops. Though this was the case, there was an addition to the weather patterns that were currently gracing Cheydinhal with their presence.

There was rain.

Lots of rain, to be precise. Enough rain that most anybody stepping outside would undoubtedly be drenched rather quickly from the torrential downpour. Despite that it was still mid-evening, thick black clouds covered the sky as if to say "Why, hello good citizens of Cheydinhal! Pleasant day for a nice rainfail, isn't it? Right bit of good rain we're going to come deliver today, if you don't terribly mind it. It's such a heavy load, and we've come such a long way to deliver it to you. We know it's late and been a long time coming, and so we apologize for that! Oh, no no, don't be modest. It's all free of charge and yours to keep until the Sun comes and dries it away. How's that for a nice present? Ooh, you'll like this; we have a bit'o a special today on thunder'n'lightning! No? Awe, well maybe some other night, eh?"

This having been said, it was without little surprise that anybody listening past the complaints from Cheydinhal's citizenry would have heard the plants speaking back to the clouds. Unlike clouds, however, plants tend to be a little less gabbish, and their response came in the form of a simple and refreshingly relieved "Ahhhhhh!". Plants were not known for their intelligent conversation. The clouds found this to be quite rude, but also quite expected, and looked forward to returning to converse with the Velothi Mountains. The mountains were far more talkative than the native plant life around Cheydinhal.

All of this went on without the blink of an eye by any of Cheydinhal's citizenry. Every one of them went on with their normal lives, ignorant as to the one-way conversation the clouds were attempting to have with them and the plants living in their city. Though some said that the plants were, in fact, the owners of the city, as they had somehow convinced the people to build structures for them to conveniently grow and creep upon!

One man noticed it, however. A Dunmer man, having just walked the entirety of the road betwixt Cheydinhal and Kragenmoor, having just crossed the Velothi Mountains on his own two feet, having just rounded the peaks of Civisi Mount, having just spent two hours speaking with the widows of Kornswall on the top of the aforementioned mountain, had little to say in return to the clouds other than a single sentence.

This sentence was "Go take your rain someplace else!"

The plants did not like this at all. Fortunately for them, the man's voice was not loud enough to reach the clouds, and they summarily continued to happily pour their loads of water upon Cheydinhal, and the man named Veyar Nydelvu entered the city's rarely used Eastern gate feeling rather wet and miserable.
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leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri May 27, 2011 6:18 pm

OOC: @Forrest After reading my char sheet again, I realize it is horrible. If it's not too late, could I possibly change it, and if not make a few minor tweaks? I must have been half asleep because I made an argonian with a regular name...
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krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Fri May 27, 2011 11:26 am

OOC: @HK-47: I said in the last thread that you didn't need to post your sheet again. I already put all the sheets in the OP.

Nice entrance, by the way!

EDIT: go ahead, Subaru, PM me any changes you want.
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Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Fri May 27, 2011 8:09 pm

Why, hello good citizens of Cheydinhal! Pleasant day for a nice rainfail, isn't it? Right bit of good rain we're going to come deliver today, if you don't terribly mind it. It's such a heavy load, and we've come such a long way to deliver it to you. We know it's late and been a long time coming, and so we apologize for that! Oh, no no, don't be modest. It's all free of charge and yours to keep until the Sun comes and dries it away. How's that for a nice present? Ooh, you'll like this; we have a bit'o a special today on thunder'n'lightning! No? Awe, well maybe some other night, eh?

OOC: I laughed hard. Sure is Douglas Adams around here.
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Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri May 27, 2011 11:23 pm

Calaetus walked outside the city, shaking a little as he always got nervous before a job. He was sent to kill an elf named Fanier. He did not know where Fanier would be, or what he did so Calaetus would have to do some scout work. He entered the city at dusk and walked around looking for an elf by what his master told of him "... Far skinned. He is a Bosmer/Altmer mix so he could be an average height. Don't underestimate him. He can handle himself in battle so try to take him down before he knows your there."

After an hour of looking around at town guards and peasents, Calaetus went into the tavern. As soon as he entered he saw the one he was looking for taking a drink of scotch. His target did stick out among the others in the tavern, so Calaetus slowly crept to a table peaking glances at Fanier and sat down...
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Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Fri May 27, 2011 9:49 pm

IC: "Nah, I don't need a mage, just happened to notice your wearing robes and lack eyebrows." Amiel took another sip of his mead, and continued "So, has the mages guild made any weather effecting spells, or you guys stuck with creatively using spells to keep dry?" Amiel asked this after noticing that the mage didn't seem to be wet for someone who just entered the bar. As Amiel talked, he noticed the elf had returned.
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!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Fri May 27, 2011 12:43 pm

OOC: Guess I might as well get to the tavern, since everyone else is.

IC: Xa-raku opened his eyes again. The rain was not letting up. He didn't mind the refreshing shower, but he was getting a little too cold for his liking. He put his hood back up again, accidentally dumping the rainwater inside onto his head. He ignored it and made his way towards someplace warmer. He remembered seeing a tavern earlier, and so walked in that direction. He could already see there were a lot of people seeking shelter here, but he found a chair near the fireplace where he could relax.
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Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri May 27, 2011 8:01 am

Name: Trisha Cerrius; Dessinta [Lapsed]
Nicknames: Trish, Tiim-Kast (male alias)
Gender: Female
Race: Argonian [Morrowind variety]
Age: 19
Birthdate: 5th, Sun's Height
Birthplace: Drellor Plantation, mainland Morrowind

Class: Tinker
Class Description: Trisha is a tiny being of massive curiosity, and as such, reads, researches and experiments a lot. She works mostly with Alchemy and the study and (attempted) assembly of Dwemeri-style technology. She refers to herself as 'A scholar and a tinker.'
Major Skills: Enchant, Alteration, Acting, Alchemy, Mechanical Construction
Minor Skills: Restoration, Illusion, Destruction, Athletics, Mysticism
Birthsign: The Apprentice

Eyes: Bluish green
Hair: Fins, purple on the back tips.
Skin/Scale Color: Tan-green flesh with both purple and leaf green scales
Height: 5' 4"
Build: Scrawny and Thin, save for her legs; often misses meals.

General Description: The best words to describe Trisha’s physical appearance are unkempt and cute. She is one of those people that you’re never quite sure of their gender until they tell it to you, since they look and sound like they could be either an adolescent boy or a young woman. Her body lacks briasts and a navel entirely and the only reason her waist is curved at all is because of how wispy she is; with nothing to support it in way of muscle or fat, the skin between her ribcage and hips has simply pulled tight and curved inwardly.

Her skin is a tannish green color and is only visible on her fingers and palms, around her eyes and mouth and on the bottoms of her feet. Otherwise, leaf-green scales dominate the surface of her tiny frame, covering her in most places. In others, her scaling fades from green to a reddish-purple. These include her rear, the backs and inside of her thighs, the underside of her tail and a large patch from her groin up her belly to the top of the little upside-down V-shape of the bottom of her ribcage. A little smudge of purple is also visible on the very back tips of the fins that run from just above her eye on either side and end at the rear-sides of her skull.

Primary Clothing: Among the few she associates with enough to be herself around, Trisha wears a patchwork shirt and skirt or long, sack cloth pants with a heavily patched blue coat. Otherwise, she either hides herself under her armor or dons a Huntsman vest and pants. She wraps the bottoms of her feet with strips of leather in place of shoes.
Tattoo/Scars/Piercings: Burns and cuts of various sorts from mechanical and alchemical mishaps, mostly on her hands. Her right fin is pierced twice with golden rings. She’d never dream of having a tattoo anywhere, ever, for any reason.

Armor: http://kvatch.net/gallery/albums/userpics/10278/rogueattire.jpg sans the boots. Only donned to hide herself or for protection when traveling

Inventory: Apprentice-level Alchemy gear, save for her Master Calcinator, which was a gift from a friend for her 18th birthday. Has a bunch of little organized sacks of ingredients in the smallest, front pouch of her pack and her alchemy gear, gold and potions in the larger one. A homemade steel pocketwatch sits in her pocket, attached by an iron chain to her belt, powered by a shard of a Varla stone. Also carries some bottles of tea and loaves of bread along with two full changes of clothing.

The two small side pouches of her pack are filled with a pair of notebooks, one each: the left one contains machinery schematics and all sorts of miscellaneous notes written in quick quillstrokes that few but her can read, and the right is an exhaustive documentation of every ingredient she has ever found, what effects it has and where it can be found, again along with random scribbled notes only legible to their author. The core notes themselves in both volumes are hard enough to read by themselves, but the margin notes are almost entirely undecipherable.

Weapons: A razor-sharp glass dagger sheathed in leather at her left hip, stained with all sorts of ingredient juices. She has no idea how to wield it in battle.
Magic:
Conjuration: N/A
Illusion: Apprentice
Destruction: Apprentice
Restoration: Journeyman
Mysticism: Apprentice
Alteration: Expert

History: Trisha was hatched a slave, though she thankfully recalls little of her first four years of life. After she’d hatched, she was taken from her parents and sold to a nearby plantation that wanted beast children to raise and sell. Two weeks after turning two, Trisha, then named Dessinta and redesignated Argonian Female #219, was put up on sale in Suran. The tiny Argonian was forced to labor for the slave trader until she was rescued two days before her fifth birthday.

Her saviors weren’t heroes though, not in the common usage of the word. A pair of upper-middle-class Imperials, Savain and Marina Cerrius, were visiting relatives in Morrowind and had found themselves appalled at the slave trade and the cruelty with which the Argonians and Khajiit were treated. Marina was, despite their repeated tries, unable to conceive a child and they’d all but given up hope of having a child when Savian suggested they visit the local slave trader and buy a beast-child their freedom.

Upon reaching the trader, though, they found that most of his ‘stock’ was full-grown. They’d almost given the idea up when Marina spotted a tiny scaled child holding the bars of a cell they‘d thought empty before, its little right fin bearing an iron piercing with a little metal tag on it. They took her home to Cheydinhal and raised her as their own, giving her the Imperial name of Trisha. At the age of ten, she showed interest in the local Mage's Guild and, after a little convincing, was allowed to join despite her age.

Now, at the age of nineteen, she is an unsung heroine of her local Guild chapter, a little wunderkind that even the older mages go to for advice regarding Dwemeri and Alchemical studies. She is fairly poor at actual spellcraft, but her vast knowledge and skill in her fields of expertise are enough for most people to overlook that particular flaw.

Personality: Trisha is an introvert, a reclusive little girl that hides in her room in the Cheydinhal Mage's Guild and only comes out for visits to the kitchen, toilet or ingredient room. As such, she hasn’t the slightest idea how to deal with regular people. By nature, she is timid, softspoken and if anyone argues with her she backs down and nods while murmuring in mild fear. If faced with something scary or traumatic or given physical threats she will either scream and run, try to hide or, on more extreme occasions, faint. Sarcasm and innuendo are almost entirely lost on her.

Despite this meekness and innocence, she is very useful when in her element. Despite not even being two decades old, Trisha knows more about Dwemer technology and alchemy than a great majority of the entire Cyrodiilic Mage’s Guild and will happily recite tidbits of her knowledge to anyone she overhears having trouble with something in her field (unless you look at her menacingly or tell her to be quiet, in which case she falls silent and slinks off).

Sadly, her expertise is rather confined to these two elements of arcane study; her spell casting abilities are limited at best and she can’t cast anything more powerful than a small healing spell on anyone but herself, her casting attempts frequently either backfire or fail entirely and she forgets incantations that she doesn’t use constantly.

As another result of her reclusive lifestyle and the constant ribbing and ridicule of her magickally-skilled peers, Trisha also has severe self-confidence issues. As she is more reptilian than most Cyrodiilic Argonians, she does not have the shape of most females and is often mistaken for a male, something she is very aware of and extremely self-conscious about. Envious of practically every other female she meets, embarrassed by her lack of femininity and fearing being made fun of, Trisha prefers to speak and act as though she is a male around strangers, leading to some strange and awkward moments of realization for any new friends she makes.

Other Traits/Oddities:
- Cannot tell a joke to save her life.

Misc Skills [non-combat]:
- Considering her meek nature, Trish is strangely good at lying and has no problems with stealing/borrowing the property of others sans permission. With exception of ingredients, she usually puts back what she takes when she’s done with it, though.
- Trisha can mimic almost any sound or voice she hears. One of the mages lovingly calls her ‘Mockingbird‘.

ooc: Hey, HK, you crazy bastard.

ic: A rather diminutive Argonian sloshed her way though the various puddles that were forming around town, nonchalantly writing notes on a piece of scroll parchment. Though she was dressed only in a huntsman's vest, a pair of sack cloth pants and a set of leather gauntlets, she remained dry as a bone in spite of the downpour. A light shield spell allowed the water to bounce off her and her writings without either getting wet, ignoring the goings on of people dashing for cover from the rain. She loved the smell, personally, the ozone and wetness.

"Okay, so powering it with a soul gem doesn't work, nor does enchanting it. The device either catches fire or is entirely unresponsive." Trisha muttered to herself in her light Argonian accent, not paying attention to where she was really walking. She was going towards her destination and that's all she cared for the time being. "Perhaps.. a Welkynd or Varla stone would provide the magickal energy I need..but how could I get--"

Suddenly, Trisha felt her body run into something. Her snout thunked against something hard and she dropped her quill, ink and notes on the wet ground and fell down with them on her rump. As she fell, her concentration failed and the shield spell flicked off, allowing her to get the full brunt of the wetness that awaited her in the puddle she landed in. Looking up, her blue-green eyes widened as she saw who she'd run into, fear lancing through her body at the sheer size of the Dunmer that towered over her. Adopting a gruffer, more masculine voice than she'd been muttering in, Trisha grabbed up her things hurriedly and emitted a stream of apologies.

"I'm truly sorry, sir. So sorry.. I.. I hope I didn't get ink on you. I.. I'll just.. I'll just go.. Please don't hurt me.." Trisha finished up her gathering and turned to go, stepped straight in a hole and tumbled to the mud again, a little dazed, legs sprawled in front of her and tail behind. "Ow.. I.. So sorry.." Beginning to gather her now soaked things up a second time, she resisted the urge to cry. She wanted to get out of there before the man got mad at her like he was surely going to do. Everybody yelled at her when she ran into them, why would he be different?
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Richard
 
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Post » Fri May 27, 2011 10:15 am

Fanier noticed that it was getting pretty late, and the rain was easing up a bit. His bottle of scotch was only half empty, yet he knew he should be getting home. But now he actually had to go to the bathroom. He got up, but the barkeep noticed.
"Where you going?" he asked.
"Bathroom," replied Fanier.
"Again? You just went!"
"It's the scotch," Fanier lied. "Going right through me." The bartender gave Fanier a little nod, and Fanier left the counter again, but this time actually heading toward the bathroom. To Fanier's slight embarrassment, he accidentally bumped into a tough-looking Dunmer on the way there.

OOC: Just in case you didn't realize, it was samuro that I bumped into. And everyone, now that most of us are aquainted and comfortable, I'm going to bed. The real stuff happens tomorrow. I'll be back around 3:30 PM.
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Lexy Corpsey
 
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Post » Fri May 27, 2011 7:11 pm

Calaetus noticed the conversation going on at the bar as Fanier got up and walked on his way towards the bathroom. He bumped into Calaetus, whose immediate respnse was with combat. He, instinctively went to grab his katana, but then his mind cleared and he just held the hilt. He had never bumped into one of his targets before and responded awkwardly "Excuse me- Uh, I was j-just leaving." He mistakingly looked into the Mer's eyes and walked out of the tavern. He knew he had interacted with Fanier in a suspicious way and had to stay away from him for a while.
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RaeAnne
 
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Post » Fri May 27, 2011 5:05 pm

ic: A rather diminutive Argonian sloshed her way though the various puddles that were forming around town, nonchalantly writing notes on a piece of scroll parchment. Though she was dressed only in a huntsman's vest, a pair of sack cloth pants and a set of leather gauntlets, she remained dry as a bone in spite of the downpour. A light shield spell allowed the water to bounce off her and her writings without either getting wet, and she ignoring the goings on of people dashing for cover from the rain. She loved the smell, personally, the ozone and wetness.

"Okay, so powering it with a soul gem doesn't work, nor does enchanting it. The device either catches fire or is entirely unresponsive." Trisha muttered to herself in her light Argonian accent, not paying attention to where she was really walking. She was going towards her destination and that's all she cared for the time being. "Perhaps.. a Welkynd or Varla stone would provide the magickal energy I need..but how could I get--"

Suddenly, Trisha felt her body run into something. Her snout thunked against something hard and she dropped her quill, ink and notes on the wet ground and fell down with them on her rump. As she fell, her concentration failed and the shield spell flicked off, allowing her to get the full brunt of the wetness that awaited her in the puddle she landed in. Looking up, her blue-green eyes widened as she saw who she'd run into, fear lancing through her body at the sheer size of the Dunmer that towered over her. Adopting a gruffer, more masculine voice than she'd been muttering in, Trisha grabbed up her things hurriedly and emitted a stream of apologies.

"I'm truly sorry, sir. So sorry.. I.. I hope I didn't get ink on you. I.. I'll just.. I'll just go.. Please don't hurt me.." Trisha finished up her gathering and turned to go, stepped straight in a hole and tumbled to the mud again, a little dazed, legs sprawled in front of her and tail behind. "Ow.. I.. So sorry.." Beginning to gather her now soaked things up a second time, she resisted the urge to cry. She wanted to get out of there before the man got mad at her like he was surely going to do. Everybody yelled at her when she ran into them, why would he be different?


OOC: Thanks guys! I had a bunch of fun writing the intro post for Veyar, and was just having a good old time. Gotta love old Douglas Adams!

IC:
The rainfall didn't even come close to ceasing when Veyar cried up at the clouds in frustration. "Go take your rain someplace else!" His voice carried the rough rasp that identified him as a Morrowind native who had breathed air lightly laden with ash descended from Red Mountain all his life. If the rain did anything, it seemed to merely intensify as he entered further into the city of Cheydinhal. The area around the East gate was obviously not the best part of town. Although the location of the chapel, many buildings were in poor repair and a few were even boarded up.

Veyar grumbled about the rain again quietly to himself as his hair stuck to his face and the ceremonial bonemould armor he wore felt twice as heavy as it usually should have been. The long walk from Morrowind hadn't been made any easier by the widows of Kornswall, who wanted nothing more than to chat with a 'young man' for the rest of the day. Though he was hardly young even by Dunmer standards, Veyar knew he had aged relatively well. Still, even a man who spent decades as an Armiger has a limited patience to listening to old Dunmer crows yap about nothing and everything at all.

The burning sensation in his temples and calfs told Veyar that he was truly exhausted, and he wanted nothing more than to find an inn and get some rest. At the moment, the only thoughts in his mind were aimed towards finding a dry bed and sleeping for thirteen hours.

The Dunmer walked on further into the city. His feet sloshed through puddles of mud and water that dotted the cobblestone streets. Veyar had come to Cyrodiil on a most important task. He couldn't afford to stay in Cheydinhal for very long; only one evening of rest before moving on to cross the Niben Valley and enter the Great Forest, where Chorrol was. The small pouch affixed to his armor belt was the sole reason he had returned to Morrowind. His return trip was over half finished now, and Veyar was looking forward to returning home to his wife and child. He smiled softly as he held the small pouch in the palm of his hand. Amazing how something so light could cost so much money. I know she'll-

Veyar stumbled slightly as he was suddenly bumped into from behind. In the slippery rain, he nearly dropped the precious pouch and swore profusely enough to make a Nordic sailor blush. The Dunmer got a firm hold on his precious package, then slipped it onto his belt again before turning around, hearing the stammered explanations from the young Argonian... girl? He wasn't sure. She was of the stock he'd seen all his life in Morrowind, but here she was obviously trying to act like a man. Veyar knew by the brilliancy of her scales and her colouration that she was a female. Few outside of Morrowind would be able to tell the difference, but Veyar had lived in Morrowind for nearly one hundred years, and knew the difference in scales easily. Males had duller scale colours, and their scales were not as close set around the eyes.

Realizing that he was in full ceremonial Ordinator gear still, Veyar swore again, this time at himself. The poor girl is probably an escaped slave from Morrowind and recognizes the armor. I probably frightened her half to death.
"Hey, hey," He said soothingly, taking her shoulders gently, "Hey, calm down. I'm not going to hurt you. It was a simple accident." The rain seemed to intensify, much to Veyar's dismay, as the evening grew on. He frowned slightly, then smiled a toothy grin at the tiny girl, "It was more my fault than yours. I should have been watching to make sure somebody like you didn't walk into me. Please, accept my apologies." Veyar smiled gently again, then turned to leave. He had always been against slavery of her kind in Morrowind, and often went out of his way to make sure Argonians and Khajiit were well cared for under his watch.
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Heather Stewart
 
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Post » Fri May 27, 2011 10:18 pm

"Hey, hey," The Dunmer in the strange golden armor said and she scrambled to gather her muddy things back up. Oh, Mara.. C'mon.. Trisha groaned in her head. Suddenly, a pair of hands grabbed her shoulders and she clenched her eyes shut, waiting to be struck. "Hey, calm down. I'm not going to hurt you. It was a simple accident. It was more my fault than yours. I should have been watching to make sure somebody like you didn't walk into me. Please, accept my apologies."

"I.. I wasn't watching where I was going. I'm very sorry, sir. Please.. just.. let me go, I.." Trisha then realized what had been said to her and stopped. Looking up to the Dunmer, she tilted her head a tiny bit in confusion. "Wait.. you're not.. mad? I.."

The man had begun to walk away already, though, leaving her in the mud with her things. Trisha sighed and pulled her things up to her chest before slogging off towards the tavern; they usually had tea there and a nice fire. She was confused, cold and wet, as well as a little depressed about losing what she'd had on the parchment. Though they were lost in the rain, a couple tears leaked from her eyes as she walked. She'd thought sure he was going to hit her..

Upon setting muddy foot in the Cheydinhal Bridge Inn, the barkeep gave her an odd glance; she often came in and used a table to do her alchemy so she'd not have to deal with the questions and taunts of her colleagues, and the man seemed to resent her taking a table to herself. Trisha averted her gaze and sat down on the floor next to the fire and stared at her muddy feet. Another tear slipped off her snout and she sniffed. She'd been having a bad enough day without this..
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Marguerite Dabrin
 
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