That's it, it seems very low for a standard. 50+ hours seems more realistic.
Depends on the person and the job, I suppose. I typically work around 50 to 55. I have friends with kids that couldn't manage more than 45-50 without being pretty sleep-deprived. :shrug:
I don't think that's the point, though. People working 16-hour days can't be managing to get more than 4-5 hours of sleep...and then go back to another 16-hour day. They're going to make mistakes. The publisher refuses to push back the release date, so they release a game that's unfinished and/or buggy. The developers are working themselves to death because the job market is so competitive, the consumers - as a result - are paying full-price for a product of a lesser quality than it could be, and the publishers are making out like bandits. Seems to me that EA has the right idea, no?