Guns & GhoulsAs crowded the first section of the tunnel system was, as empty and depleted the second section seems.
It looks like all the ghouls were gathered to that point.
I can’t stop thinking about that light. Why did it make me so obedient and why couldn’t I fight it off?
I guess the headband will explain a lot, but it’s going to take a while before we get back at Warren and Crow.
Reaching Rockopolis will take at least a week, and we haven’t even been to Argyle at Underworld yet.
First things first, we have to get out of this godforsaken hole, and make way to the DC.
As Roo and Shorty are looking over an old and eroded Map of the metro tunnel-system,
Fincher and Kemar patrol the area for any unusual signs. I walk up to the guys to get a little update about the area.
“We’ve spotted some Super Mutants to the east tunnels. But there’re just two of them, so I don’t think it’s a problem.” Kemar points out.
Roo and Shorty rendezvous back at us and we meet the Mutants head on.
As Kemar stated, they aren’t much of a threat. It takes just 3 shells of Fincher’s homemade shotgun to have them drown in their own puddle of blood.
For all the things that Kemar and Fincher are alike, they have one big difference; Kemar carries a shotgun, while Fincher holds a classic .308 sniper rifle.
Sometimes it’s the only thing I look at when I have to decide who’s who.
The air doesn’t feel as thick as it did in the centre of the system.
We must be getting near the exit now, which doesn’t come too soon for me.
As we walk to the exit doors, I promise myself never to walk these tunnels again.
I never liked the indoors. It makes me lose control over the area, especially dark tunnels.
The light blinds our eyes. They’re not used to it, after a day through the underground.
But the sight becomes clearer. The view hasn’t changed since the last visit; one giant
battlezone, with a big pointy obelisk at the centre.
The DC, the only place in the world they should nuke for a second time.
Gunshots sound in the distance, but no one is alarmed.
It’s a daily ritual: Super Mutants attack, Brotherhood of steel defends, Super Mutants take
some prisoners, God knows what they do with them, Super Mutants retreat.
The best option for us is to lay low, stay around buildings, and pretend that we know what we’re doing.
Fincher up front, Kemar in the back, and us stuck in the middle.
It’s never a bad thing to have someone carry a sniper rifle.
The only thing is that damn thing makes so much noise, that the whole area’s alarmed when it fires a round.
The moment I realise that, Fincher spots a big old Super Mutant, and decide it’s time to re-decorate its face.
With blood on their faces from their just deceased brother, a pack of muties stick their heads above the trenches.
One of them packs a minigun and starts shooting and screaming.
Luckily for us, the distance is too great to let him do any damage, but there are more of the beasts coming straight toward us.
“Run!” I shout at the guys. “Run and shoot!”
The entrance of the Museum of History, where Underworld is located, is just some hundred metres away.
It seems like the longest hundred metres that I’ve ever run.
Everything goes in slow motion. Even Roo screams, making more spit than sound.
Kemar gets shot in the hand, forcing him to drop his shotgun.
He turns around to get it back, but I grab his other hand and force him to leave the shotgun behind.
The door is in sight and as we reach it, a ghoul girl opens the door to let us in.
It’s as if the architects knew that the door might be used in war eventually,
because even a Behemoth wouldn’t be a match for this big barricaded lump of metal.
We’re still catching our breath while stared by a big boned dinosaur.
Fortunately, Kemar’s hand doesn’t look that bad.
The bullet got clean through it, without leaving too much damage, nothing that the good old ghoul doctor can’t fix.
We enter the realms of underworld to find every single ghoul staring at us.
I know we aren’t exactly Team average: A ghoul, a short man in preachers cloth, a wide-eyed young fellow and two identical men with Hubris Comic faces.