The Depths of Fort Hawkstar
Characters so far:
Athell:
Spoiler
Name: Corvus
Race: Imperial
six: Male
Class/role: Thief
Skills: Archery, Blade (specifically short blades like daggers) and Light Armour.
Basic Character Description:
Starting Equipment:
37 Drakes
Race: Imperial
six: Male
Class/role: Thief
Skills: Archery, Blade (specifically short blades like daggers) and Light Armour.
Basic Character Description:
- 6ft 1in
- Dark Black hair
- Brown eyes
- Broad shoulders without being imposing
- Acrobats physique
Starting Equipment:
- Full set of leather armor covering him head to toe, similar to the Dark Brotherhood.
- Iron bow and a full quiver of thirty arrows.
- An Iron Shortsword
- An Iron Dagger
- A weak potion of Invisibility
- A torch
37 Drakes
High Heart
Spoiler
Name: Cedric Antius
Race: Imperial
six: Male
Class: Ranger
Skills: Blade, Light Armor, Sneak, Marksman, Alchemy, Lockpick, Restoration.
Description: A light build, about 6ft. tall. Light green eyes, and short, messy black hair. A well-defined, gaunt face.
Starting Equipment: Black leather armor with a hood, a iron shortsword, a longbow, 25 arrows, satchel to hold ingredients. Very light, but offers little protection.
Reason: Looking for a enchanted Dagger, rumored to be in the area. This dagger is a family heirloom and Cedric plans to find it and return it to his family's crypt in Cyrodiil.
Race: Imperial
six: Male
Class: Ranger
Skills: Blade, Light Armor, Sneak, Marksman, Alchemy, Lockpick, Restoration.
Description: A light build, about 6ft. tall. Light green eyes, and short, messy black hair. A well-defined, gaunt face.
Starting Equipment: Black leather armor with a hood, a iron shortsword, a longbow, 25 arrows, satchel to hold ingredients. Very light, but offers little protection.
Reason: Looking for a enchanted Dagger, rumored to be in the area. This dagger is a family heirloom and Cedric plans to find it and return it to his family's crypt in Cyrodiil.
Moroni
Spoiler
Name: Francois Talleyrand
Race: Breton
six: Male
Class/role: Spellsword
Skills: 1-handed swords and maces, Destruction and (to a lesser extent) Restoration and Alteration magic
Basic Character Description: Average height for a Breton though a bit thicker build, with short-cut light brown hair and brown eyes. Has a scar that tugs at the left corner of his mouth and extends almost to his ear.
Starting Equipment: A chest piece and greaves of iron chainmail wrapped in boiled leather, offering good protection from slashing weapons to his vital areas. His arms and lower legs/feet are protected by studded leather to preserve mobility. Overall rating roughly Medium. Also carries an iron shortsword and mace. While travelling wears a backpack holding rope, a large sheet of canvas, a few days' trail rations, a bedroll, and some health and magicka potions (x3 each) for emergency use.
Reason for coming to Fort Hawkstar: Francois is a mercenary who has been hired to find the remains of an unfortunate adventurer within the fort. The man’s noble family wants his body retrieved for proper burial as well as any belongings found with him. However, it has been several months and they don't expect much to be left.
Race: Breton
six: Male
Class/role: Spellsword
Skills: 1-handed swords and maces, Destruction and (to a lesser extent) Restoration and Alteration magic
Basic Character Description: Average height for a Breton though a bit thicker build, with short-cut light brown hair and brown eyes. Has a scar that tugs at the left corner of his mouth and extends almost to his ear.
Starting Equipment: A chest piece and greaves of iron chainmail wrapped in boiled leather, offering good protection from slashing weapons to his vital areas. His arms and lower legs/feet are protected by studded leather to preserve mobility. Overall rating roughly Medium. Also carries an iron shortsword and mace. While travelling wears a backpack holding rope, a large sheet of canvas, a few days' trail rations, a bedroll, and some health and magicka potions (x3 each) for emergency use.
Reason for coming to Fort Hawkstar: Francois is a mercenary who has been hired to find the remains of an unfortunate adventurer within the fort. The man’s noble family wants his body retrieved for proper burial as well as any belongings found with him. However, it has been several months and they don't expect much to be left.
TheUnadoringFan
Spoiler
Name, Race, six: Yadba gro-Uzuk, Orc, Male
Class/role: Spellsword
Skills: Alteration, Blade, Block, Destruction, Heavy Armour, Illusion, Restoration
Basic Character Description: Heavy build, 6ft tall, dark brown eyes, short black hair. He is green, of course.
Starting Equipment: He wears a suit of iron armour and an iron longsword. He has some forify magicka and restore magicka potions as well as a bedroll and rations.
Reason for coming to Fort Hawkstar: He is hoping to make enough money so he can travel to Skyrimto join the College of Winterhold in order to further his magical skills.
Class/role: Spellsword
Skills: Alteration, Blade, Block, Destruction, Heavy Armour, Illusion, Restoration
Basic Character Description: Heavy build, 6ft tall, dark brown eyes, short black hair. He is green, of course.
Starting Equipment: He wears a suit of iron armour and an iron longsword. He has some forify magicka and restore magicka potions as well as a bedroll and rations.
Reason for coming to Fort Hawkstar: He is hoping to make enough money so he can travel to Skyrimto join the College of Winterhold in order to further his magical skills.
You all arrive at the small town of Falcon's peak on the third of Rain's hand, the end of days of travel. The weather is seasonally unusual, as light flakes of snow fall from the overcast clouds above, though the weather's too warm for any accumulation. Despite the town's name, it's actually in a small "valley" between Daggerfall's craggy hills, with only one road in, from the south. An overlook at the entrance of the valley gives a bright view of the entire town. Clusters of houses and businesses are spread haphazardly around the town, and while the distance is still too great to make out distinct detail, the landmarks are still clearly visible: The imposing Fighter's Guild keep, surrounded by a small moat, dominates the northwestern end of the small town, while the sprawling halls of the Mages guild help mark the north-western end. The town is built around a temple to Kynareth, which sported a grassy grove buffering the seat of the Goddess of Nature's from the busy buildings surrounding it.
On the northern edge stood a building that was clearly designed by politicians: hastily constructed, but trying to look permanent, the architecture and decoration sporting the tragic aftermath of a battle between a desire to look regally opulant and pragmatically thrifty. The signs scattered throughout the town's streets indicate a handful of pawn shops, taverns, and general stores, though Falcon's Peak also manages to boast a pair of dedicated weapon and armor smiths, and an alchemist.
Your target, the ominously looming Fort Hawkstar, dominates the northern skyline... Even after untold centuries, its walls still stand, with shreddd, faded banners wavering in the wind. And while you each arrive in town on your own, it's dangerous to go alone. Gather your party and venture forth!
OOC: Feel free to check out the town before meeting up somewhere if you want, or you can go meet up somewhere such as a Tavern, or yawning gates of the fortress.