The difficluty level, your gear, weapons and tactics.

Post » Sat Feb 21, 2009 2:55 am

Anyone running around with endurance 1, very hard and fully melee without sneaking? Or using full power armor set combined with double toughness and doc usiganas extra DT booster on very easy?

I really want to know who seeks challenge from Fallout, who wants to relax and if your characters always play with the same difficulty setting and who doesn't even know there is a difficulty changing button.

My "gunslinger" character was designed to play on very easy, just running around, 'Lucky' holstered and quickdraw everyone he sees.. but quickdrawing failed epicly. Agility 10, quickdraw perk, revolver holstered. When you start pressing the fire button, you draw the weapon fast but then you just stand there, hearing your attack button smashing in your gameing room, counting to 5 hits before your character fires. So much of that plan..

Then my current character, Endurance, Agility and Luck all 10, luck and perception at 6, comes in with dinner bell, built to destroy and playing on very hard. I really like this character. But endurance 9 to begin with and later upgrading it to 10 was a must for me to go into very hard difficulty, and I must say, a huge group of cazadores was a pain in my @$$ at level 10, using the hunting shotgun I barely got my hands on from the old nuclear test site.. Boy did I run fast backwards at that time!



Now tell me and others:
What challenges you have faced on different difficulties and how you resolved them.
What difficluty you usually play on and with what type of characters you do it.
And everything that fits into the category, gear, weapons and tacitcs on different difficluties.
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SexyPimpAss
 
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Joined: Wed Nov 15, 2006 9:24 am

Post » Sat Feb 21, 2009 3:39 pm

Mostly hard casual and realism in style, and role in build.

Most stick to specific weapon types, and don't use any other.
I don't use or put points in skills that go go against the character.
I don't min max outside of role.
So no automatic dump of charisma, put points in intelligence than tag speech as a loop hole.
I tend to wear clothes only, unless for role.
I rarely sneak unless for role, this makes even low level areas tougher with low endurence and no armour.
I never heal during or right before combat.
Try not to fast travel.
I try and build up a srong character with perks that match the role.
Then I see how high a creature I can slay using these gimping metheods at as low a level as possible.

Now I'm modding better equipment for NPC's and having them level up to player level slightly to make use / better use of these.

Damn a whole lot of I's on me today,
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Madeleine Rose Walsh
 
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Post » Sat Feb 21, 2009 4:22 am

S 1
P 9
E 1
C 2
I 9
A 10
L 9

Small Frame and Wild Wasteland, although much of Wild Wasteland has gone right over my head!

Very hard/hardcoe. No DT. DR 20. Minimum use of healing items (food excluded, for obvious reasons).

Energy weapons.

Tactics: primarily sneak/sniping. Non-sneak melee would be impossible for me with this build. Well, maybe possible if dying every couple of minutes was acceptable.

Companion(s) mainly for porterage, trying to avoid using them in combat.
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Kelsey Hall
 
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Joined: Sat Dec 16, 2006 8:10 pm

Post » Sat Feb 21, 2009 10:15 am

Playing in hardcoe mode, and STILL too easy. :/ I'm still looking for a good difficulty mod. I don't want to drink more water or eat more food; I want stronger enemies even when I have companions with me!!

My character, Rhodonite, is a gunslinger type and dresses accordingly, although she keeps her revolver gun for rare occasions and mostly uses normal 10mm bullets instead - so she has some normal gun skills, though not very high. Instead, she's got very high Medicine and Science skills, just to give her a personality trait (because not every science expert needs to look all nerdy and in labcoats). When I started the game, I got the impression it was about gamblers and liars and stuff, so I've decided to play a character of good alignment to make a contrast with that.... therefore, she's also got an high Speech skill as she'd always try to solve everything with a mediation and doesn't want to fight anyone when possible.

I keep ED-E and Rex as constant companions (thanks to a mod).
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naana
 
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Joined: Fri Dec 08, 2006 2:00 pm

Post » Sat Feb 21, 2009 4:05 pm

S 1
P 9
E 1
C 2
I 9
A 10
L 9

Small Frame and Wild Wasteland, although much of Wild Wasteland has gone right over my head!

Very hard/hardcoe. No DT. DR 20. Minimum use of healing items (food excluded, for obvious reasons).

Energy weapons.

Tactics: primarily sneak/sniping. Non-sneak melee would be impossible for me with this build. Well, maybe possible if dying every couple of minutes was acceptable.

Companion(s) mainly for porterage, trying to avoid using them in combat.


How can you hit anything with that low strength? the sniper surely must sway from left to right and up and down so much it's impossible to hit anything?
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Alyesha Neufeld
 
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Joined: Fri Jan 19, 2007 10:45 am

Post » Sat Feb 21, 2009 1:04 pm

How can you hit anything with that low strength? the sniper surely must sway from left to right and up and down so much it's impossible to hit anything?

Yes, even at 100 in EW the Gauss Rifle still sways about a bit. The trick is to shoot just as it sways over the target! You have to accept that you're not going to hit the target 100% of the time, but I've found it perfectly playable even at 'can only see the target through the scope' range. I'd say it's no worse than compensating for the Fallout 3 Gauss Rifle's strange upwards-and-to-the-right bias.

It actually makes it feel a bit more realistic!
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Lyndsey Bird
 
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Post » Sat Feb 21, 2009 5:18 pm

Started typing a post but it kept getting longer & longer so to be brief:
I tend to keep SPECIAL at a sort of jack of all trades concept, plus:
  • Very Hard always on.
  • Lots of mods to increase difficulty, not only to make it harder for me specifically but also because I like using 1 companion.
  • Main mods: MUCH slower leveling, increased spawns/enemy weapons/gear now scale, removed sneak crit. multiplier, etc
  • I like pistols and rifles. This doesn't include revolvers.
  • I use Intense Training a lot instead of taking other Perks.
  • Don't take most damage/combat perks, but will take Better Criticals.
  • Don't take perks that increase DT
  • Prefer clothing for looks only and I mod-make clothes to have 8-12-18DT)
  • Main weapon skills below 40 for a lot of the game/map & focus on non-combat skills.
  • No VATS and a lot of mid-range FPS style shooting now (I take a lot of damage)
  • Usually high charisma (7-8) (companion)
  • 5 INT (to recruit Arcade at clvl1 if I want)

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Penny Flame
 
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Post » Sat Feb 21, 2009 3:15 am

Ive done a few different builds, but my current and favourite on is a pure unarmed combat/martial arts master.

S - 9
P - 6
E - 9
C - 1
I - 10
A - 7
L - 10

He never uses any guns, EWs, explosives (except for Vault 22 quest), or melee weapons. Only sticks to punching weapons like the Ballistic Fist and Love + Hate spiked knuckles (for sneaking into casinos and dealing with easy enemies). Perks are geared toward increasing dmg and DT (Purifier specifically for deathclaws, Piercing strike, super slam, slayer, bloody mess, toughness x2), traits are heavy handed and small frame. He wears modded ranger combat armor and helmet (simple mods, armor just has the faction tag removed, helmet has the +5 crit bonus) for a nice balance of speed and protection.
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jesse villaneda
 
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Post » Sat Feb 21, 2009 3:45 am

Ive done a few different builds, but my current and favourite on is a pure unarmed combat/martial arts master.

S - 9
P - 6
E - 9
C - 1
I - 10
A - 7
L - 10

He never uses any guns, EWs, explosives (except for Vault 22 quest), or melee weapons. Only sticks to punching weapons like the Ballistic Fist and Love + Hate spiked knuckles (for sneaking into casinos and dealing with easy enemies). Perks are geared toward increasing dmg and DT (Purifier specifically for deathclaws, Piercing strike, super slam, slayer, bloody mess, toughness x2), traits are heavy handed and small frame. He wears modded ranger combat armor and helmet (simple mods, armor just has the faction tag removed, helmet has the +5 crit bonus) for a nice balance of speed and protection.

Cool set up, but I'm wondering if 7 intelligence and 10 agility would have been a better idea? And what difficulty can you play with this character on? Will he survuve against a very hard alpha male deathclaw? :toughninja:
_______________________________________________

And hey, generally about the difficulty level: How many of you consider hardcoe mode to be part of difficulty? To me it just makes the game more slow paced and a bit more tactical, as you can't carry thousands of ammos with you all the time if you are alone. Ofcourse companions can carry them for you in hardcoe too :)
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Katie Pollard
 
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Post » Sat Feb 21, 2009 9:57 am

I see it as a role thing.
I played to higher standards on a non modded FO3, this game I just keep it checked as a reminder to do stuff.
As for the wieght limits it's annoying but I try to keep to the standard spec of 90lbs (?) on most builds, when heading out.
If you just keep 1 - 3 weapons and a single weapon set it's easier to do, if you cross skill and take big guns it is nearly impossible.
That and never spam heal, at least not in battle or before.
When I do heal it's rarely a stim, and mostly water from a source.
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Marion Geneste
 
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Post » Sat Feb 21, 2009 4:40 am

Cool set up, but I'm wondering if 7 intelligence and 10 agility would have been a better idea? And what difficulty can you play with this character on? Will he survuve against a very hard alpha male deathclaw? :toughninja:
_______________________________________________



I play on hard difficulty. At first i was having difficulty with deathclaws, then i took the purifier perk and they became much easier, usually a single cross punch or uppercut was enough to kill them. Alpha males usually took 1-2 hits (the first hit leaving him with only a sliver of health left). I believe it could also work well on very hard difficulty... hmm maybe thats something to try :)
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Nathan Maughan
 
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