The Difficulty Slider

Post » Mon Dec 06, 2010 3:58 am

I adjust it according to character

Heavily armoured Orc war machine - Far right
Unarmoured fisticuff monk - Far left
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Joe Bonney
 
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Post » Mon Dec 06, 2010 7:16 am

I usually leave it at 0, unless the game is really poorly balanced, like Morrowind. In Morrowind I scaled the difficulty slider with each level up after 5 (or sth) in order to keep the game challenging. At level 15-20 (it depends on character) I ended up with +100. This means that the game will be gradually easier with each level-up after 15-20 - well, Morrowind was never balanced with greater levels in mind, unfortunately.

Powergaming is a conscious choice. If you choose to wait to level for your multiplier, or spam enchantments on armor, weapons, rings, of course the game will be easy. But when you create a mechanic to balance the effects of that style of play, you remove the choice of playing a more muted, realistic character, instead of some fantasy cliche.

Instead, create "high level" areas where even strong characters would struggle...a valley infested with enemies, super monsters. There should be other ways of overcoming these obstacles (such as recruiting a militia of followers) but for those who want to feel like a god, they can powergame to their hearts content and wade hip deep into a situation that would kill a normal lone character, but will present a satisfying challenge to someone who's taken every advantage.

I disagree. Powergaming should be fought with. If you can become godlike at level 10, then sth is CLEARLY wrong with game balance. If you can gain 100% Chameleon easily and enemies can't react to it properly, then it means that part of game mechanics affecting this is broken.

Bethesda should really re-think some elements of their levelling system - generally, it's really good, but going after maximum multiplayers is too gamey and unbalanced with the current settings. There are numerous mods that fix this, so it's definitely possible to make it more realistic and make powergaming less viable.

Throwing thousands of monsters at the player is just silly - it's not hack&slash game, let's be reasonable. No one should ever be able to fight with so many creatures at once and win.

Balance is the key.
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Julie Ann
 
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Post » Mon Dec 06, 2010 12:22 am

I like it and tend to turn it down in Oblivion. It's not realistic or satisfying from a gaming point of view that I have to hit someone many many times with a giant sword before they die. It should be three or four hits max to take someone down IMO, so I turn the slider down a bit.
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JaNnatul Naimah
 
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Post » Mon Dec 06, 2010 11:57 am

I usually leave it at 0, unless the game is really poorly balanced, like Morrowind. In Morrowind I scaled the difficulty slider with each level up after 5 (or sth) in order to keep the game challenging. At level 15-20 (it depends on character) I ended up with +100. This means that the game will be gradually easier with each level-up after 15-20 - well, Morrowind was never balanced with greater levels in mind, unfortunately.

Some advice. If you're on PC, get some balancing Mods. I never have the problem of needing to change my difficulty, anymore. By the time everything is easy, I'm like level 30 (never happens), and I SHOULD be all powerful. Not defending Morrowind, just some advice.
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Eve(G)
 
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Post » Mon Dec 06, 2010 12:18 pm

In Morrowind I like to keep the slider at 0. I turn it down occasionally if I'm about to die in a ridiculous manner and I've forgotten to save (this happens much less frequently now that I've turned the autosave on).

In Oblivion I generally try to keep it at 0, except for when I'm fighting trolls or ogres, or some other enemy that takes 500 arrows to kill.

Edit: I voted for the top one, it's not because I want an easier game though. If enemies had less health, but were more intelligent, I would keep the difficulty at default. I think it would be a good idea to give the player less hitpoints as well, but I digress.

Double edit: If I'm doing a "Boss fight" type battle like what the OP described with Divayth Fyr, I always have the difficulty slider at default. I might be weird this way, but I feel like it would tarnish my honour if I "cheat" by reducing the difficulty against a significant opponent, as opposed to random minion #437.
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no_excuse
 
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Post » Mon Dec 06, 2010 1:23 pm

Some advice. If you're on PC, get some balancing Mods. I never have the problem of needing to change my difficulty, anymore. By the time everything is easy, I'm like level 30 (never happens), and I SHOULD be all powerful. Not defending Morrowind, just some advice.

In my version of Morrowind (heavily modified) game was challenging even past lvl 30 and reaching sth like lvl 60 war rather unfeasible. That's not the point - game should be balanced in its Vanilla form. And no, I should never be all-powerful - there should always be entities or at least groups of them that can beat me. That's how it works in the real world and that's how it should work in TES games (I think sth like this is sometimes implied in books). There are no unbeatable men or creatures.
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scorpion972
 
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Post » Mon Dec 06, 2010 2:15 am

I use it on occasion, but in general I just leave it alone. I don't see a reason for it to be removed.
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Dj Matty P
 
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Post » Mon Dec 06, 2010 7:30 am

I often forget the difficulty slider exists, really. I've never touched it in Morrowind, although in Oblivion I did occasionally resort to dropping it down to 40% or so. Primarily during quests like the Defense of Bruma and when I'm feeling impatient with a quest. Really though, I think that the default difficulty curves perfectly with both of the games. Elder Scrolls games are about doing things however/whenever you want to, and it's good that the desperate player can get through the more difficult combat encounters without having to resort to the console.

Why remove the slider? As far as I can tell, it's just a simple health multiplier - it doesn't in any way seem to prove a hassle to implement. Last time I checked, back in the 90s, more customizability and options was a good thing. Daggerfall's world was generic, but there was so much stuff to do that everybody loved it. There's seriously no reason to remove the difficulty slider.
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Maddy Paul
 
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Post » Mon Dec 06, 2010 4:05 pm

I never use the slider at all and I'm ashamed to admit that I never defeated the ruby weapon and I did try many times.
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Kyra
 
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Post » Mon Dec 06, 2010 6:42 am

I'm a little weird with what I do with it. I set it to very easy to play the main quest, then make a new game and keep it normal for my "actual" playthrough, then I make a new game and play hard for a challange.
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Gwen
 
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Post » Mon Dec 06, 2010 4:17 pm

I want there to be a difficulty slider, but not for enemies to suddenly have 1000000000000 hp. Enemies need to fight more intelligently, and do more damage. That'd be better. Fighting an enemy for 20min is more annoying than difficult.

This.
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Ashley Campos
 
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Post » Mon Dec 06, 2010 6:45 am

In my version of Morrowind (heavily modified) game was challenging even past lvl 30 and reaching sth like lvl 60 war rather unfeasible. That's not the point - game should be balanced in its Vanilla form. And no, I should never be all-powerful - there should always be entities or at least groups of them that can beat me. That's how it works in the real world and that's how it should work in TES games (I think sth like this is sometimes implied in books). There are no unbeatable men or creatures.

I wasn't saying that. I agree with you, the vanilla game is what counts. I was just giving some friendly advice. :shrug:
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gandalf
 
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Post » Mon Dec 06, 2010 3:15 pm

I want there to be a difficulty slider, but not for enemies to suddenly have 1000000000000 hp. Enemies need to fight more intelligently, and do more damage. That'd be better. Fighting an enemy for 20min is more annoying than difficult.

I always turn it slightly easy because of this.
Some advice. If you're on PC, get some balancing Mods. I never have the problem of needing to change my difficulty, anymore. By the time everything is easy, I'm like level 30 (never happens), and I SHOULD be all powerful. Not defending Morrowind, just some advice.

Agreed.

I got through Morrowind just fine, no need to adjust any slider(because there was none unitl tribunal).
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Zach Hunter
 
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Post » Mon Dec 06, 2010 3:40 am

I don't know, I've never really payed any attention to it. The only thing I would probably ever use it for was to raise it and play a more "hardcoe mode" Oblivion.

I've always though if I wanted to cheat I would use the command console and put godmode on anyways.
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JaNnatul Naimah
 
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Post » Mon Dec 06, 2010 8:59 am

I'll admit that whenever I have an escort quest, I move it to very easy because I have a compulsive need to keep friendly NPCs alive.

Other than that, I don't touch it (though I do sometimes raise it).

I'm the same way. Even with it all the way on easy, it can be difficult keeping everyone alive in the Kvatch quest. I've done it several times, though. :celebration:
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A Lo RIkIton'ton
 
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Post » Mon Dec 06, 2010 9:44 am

The difficulty slider is fine. If you turn it down past "normal" though, you better not brag about anything you manage to kill :)

It's basically a cheat bar. If you need to use it to have fun, fine.

As for personal use: I never touch the difficulty slider. It doesn't do anything significant in Oblivion, anyway. The 100 ways to guarantee-win-any-fight are still guaranteed wins no matter how high you move the difficulty slider, they just take longer.

Instead of moving it, I mod the game to close up exploitative tactics. That makes the game a LOT harder, but more interesting as well.
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Kayla Bee
 
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Post » Mon Dec 06, 2010 9:41 am

Like above, its basically an easily accessible cheat bar. I'd rather them not even bother to put it in the game, as long as if they do this "scaling" thing again, they do it right.
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Chavala
 
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Post » Mon Dec 06, 2010 4:08 am

I don't think of it as a cheat bar. I turn it down when the game gets so hard that it hampers my enjoyment of the game. Whe it gets too easy, I turn it up. I just use it to keep the game's difficulty at a level where I can be challenged, but not have to deal with enemies that take forever to kill. I don't think that using it to maximize my enjoyment of great games makes me a cheater.
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Dalley hussain
 
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Post » Mon Dec 06, 2010 1:24 pm

I don't think of it as a cheat bar. I turn it down when the game gets so hard that it hampers my enjoyment of the game. Whe it gets too easy, I turn it up. I just use it to keep the game's difficulty at a level where I can be challenged, but not have to deal with enemies that take forever to kill. I don't think that using it to maximize my enjoyment of great games makes me a cheater.


Why exactly do you think people cheat..?
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Leah
 
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Post » Mon Dec 06, 2010 4:07 pm

I miss the option to vote something like "I never use it but i think it's great that it is there". It's really not much worse than a Easy, Normal, Hard mode. You said it yourself, you don't "have" to use it. Why does it matter how other people chose to enjoy the game if it dosn't affect your experience? Don't be so narrow-minded. ;)
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JERMAINE VIDAURRI
 
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Post » Mon Dec 06, 2010 3:56 pm

I miss the option to vote something like "I never use it but i think it's great that it is there". It's really not much worse than a Easy, Normal, Hard mode. You said it yourself, you don't "have" to use it. Why does it matter how other people chose to enjoy the game if it dosn't affect your experience? Don't be so narrow-minded. ;)

I think the issue is that some people can't help themselves and put it lower when they're about to die because they never saved.

Personally, I liked being killed 20+ times by...
MAGES GUILD SPOILER
Spoiler
Caranya

It made the fight more interesting and helped me learn how to fight well against powerful enemies.

But then there are moments where a mountain-lion runs through and kills everybody at a daedric shrine and makes the person you get the quest from go flying off a mountain and you don't see them until you wait for 4 days. (happened to me)
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sexy zara
 
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Post » Mon Dec 06, 2010 8:09 am

Why exactly do you think people cheat..?


I don't know. To not lose? I don't adjust the bar so that I can't ever lose. I adjust it so I don't throw my controller in frustration when I always lose.
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Mandy Muir
 
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Post » Mon Dec 06, 2010 1:07 pm

I did not vote because my option doesn't exist in your poll.

I personally don't use it. But I strongly believe in giving the player options. Some people don't want to spend hours getting owned my mudcrabs and weeks leveling up to be awesome.

This goes along with fast travel in my opinion. I think it should be there for people who don't really have a lot of time to play and would end up spending most of their time walking instead of enjoying the quests. But those of us who can should still have other options. Like, boats, mounts, etc. They shouldn't negate each other.
Also, you can't blame the game for giving you an option. That's what self restraint is for if it matters that much to you.

So in short. Yes It should be there. And I'm glad it is, Though I don't use it.
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Tyler F
 
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Post » Mon Dec 06, 2010 9:27 am

fast travel

Don't even start it. :homestar:
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Steph
 
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Post » Mon Dec 06, 2010 5:30 pm

I don't care. I leave it at the default setting and play as if it didn't exist.

This. Since it's just a stat/health/damage buff for the enemies, I don't really care. It won't make my enemies any less dumber or give them new spells.


I don't know how many of you played the game Final Fantasy 7, but not everyone could beat Ruby and Emerald Weapon in that.

I did beat Ruby and Emerald, felt proud, then realized they would always come back because it was too soon in the story. Darn it...
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Karine laverre
 
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