[Idea] The Dissenters {RP}[Working Title]

Post » Fri May 27, 2011 2:41 pm

So, when will we begin?
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willow
 
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Post » Fri May 27, 2011 4:28 pm

So, when will we begin?


When everyone posts there character sheets up and I feel the ratio is good (or as good as it's going to get) I'll work on the RP thread.

So yea, if your sheet is accepted, please post it!
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Vivien
 
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Post » Fri May 27, 2011 4:26 am

ame: Orik Menver
Nick Name: Ory
Age:23
Race:Half Breton Half imperial
six: Male

Appearance: Tan Breton like face.
Misc. Appearance: half of his right eyebrow is missing
Hight: 6'3
Apparel Worn Most Often: Switches between three sets.
Other Apparel: Red under shirt with black vest and pants.
Dark Blue undershirt with brown vest and pants.
Occasionaly wears red elven armor.

Eye Color:Half green, half blue each eye.
Hair Style:Fairly long, some hair hangs near his left eye.
Hair Color:Black

Skills: Small speechcraft, excellent at torturing, usually understands people.

Weapons:When he has a weapon, it is either a very sharp knife, or a elven blade.
Equipment Sack: Just money and some food.
The Heroes or the Dissenters?: Currently Dissenter, but might change depending on how things go.

Uniqe: He hums a tune when killing people.

Bio:Orik Menver always wanted to rid the world of vampires after his entire family was wiped out by them. He lived a secret life, always going on hunts atleast once a month. He choose to join the Dissenters, only to help in exacting his revenge.

Alignment: Currently Nuetral, though leaning toward good, but working with ''bad'' guys.
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Devils Cheek
 
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Post » Fri May 27, 2011 9:40 am

I will definetely do this, nothing beats a more open rp where the good rping creates a great plot , rather than a good plot makes good rping
From what i see, most people want to be evil, always willing to join the unpopular side, I will be a hero.
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ZANEY82
 
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Post » Fri May 27, 2011 3:47 pm

Name: Pilus Denian
Nick Name: Pilus
Age: 39
Race: Imperial
six: Male

Appearance: Eyes appear sunken in w/ shadows under them, jutting ching, small nose, and thin lips.
Misc. Appearance: Crescent Brand on his left hand.
Height: 6'1"
Apparel Worn Most Often: White Shirt, Black Pants, Thin Black Overcoat, Thick Black Leather Shoes.
Armor: Steel Cuirass and Steel Gloves.
Other Apparel: none.

Eye Color: Green
Hair Style: Medium length hanging loose and comes down over his eyes.
Hair Color: Dirty Blonde

Skills: Blade, Parry/Block, Heavy Armor, Hand to Hand (for torturing)

Weapons: Ebony Shortsword (always carried at his side) and Brass Knuckles.
Equipment Sack: Backpack
Miscellaneous: 5 Bandages

The Heroes or the Dissenters: Heroes, but he is sort of evil and cruel.

Background Information: Pilus was an Imperial slaver. He was most fond of torturing the rebellious captured slaves. He was often sent to hunt for escaped slaves and usually came back with a dead slave. Pilus's father was the head slaver and taught him the things he knows today. Pilus eventually left, heading for the Imperial City for some kind of bodyguard work. He was restless for fighting and torturing like he did in the Black Marsh. Finally he started to work for anyone, as a mercenary or bodyguard, if it was a good pay. He would never work for a beast race and gave fellow Imperials respect. He is a racist, cruel man, but efficient in his job and skill.

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Zach Hunter
 
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Post » Fri May 27, 2011 5:17 am

Character Sheet:
-----------------
Name: Grogz' Burnznal (I fear I might not be able to remember that)Nick Name: Grogz
Age: 31
Race: Orc
six: Male (Yes please! Just kidding.)

Appearance: Not any different from any other orc. rough face, underbite
Misc. Appearance: nothing
Hight: average, if by hight you mean "height"
Apparel Worn Most Often: glass armor without the helmet.
Armor: glass armor without the helm
Other Apparel: nope. maybe a couple things, but I'll add that in later if necessary
Eye Color: green
Hair Style: http://www.gamebanshee.com/oblivion/races/images/orc.jpg
Hair Color: black

Skills: very good with war-axes and hammers, also good at maintaining armor

Weapons: huge two-handed ebony hammer, both sides flat
Equipment Sack: usually just carries hammer on back, doesn't have anything else to carry, doesn't carry potions or anything, too confident in self
Miscellaneous: nothing special

The Heroes or the Dissenters?: Bad guy
Why are you there?: loves smashing skulls in
Background Information: grew up being trained by his father, smashed his first skull in 5th grade, he isn't that smart, school never really interested him, is nice to friends and the ladies but mean to pretty much everybody else unless he feels bad for somebody which is rare.
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kitten maciver
 
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Post » Fri May 27, 2011 9:14 am

I will definetely do this, nothing beats a more open rp where the good rping creates a great plot , rather than a good plot makes good rping
From what i see, most people want to be evil, always willing to join the unpopular side, I will be a hero.


Thanks Fal, just PM me with the sheet, I appreciate it :celebration:
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Mrs. Patton
 
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Post » Fri May 27, 2011 5:12 pm

Name: Faldom, was an orphan abandoned by parents, so family name was never known
Nick Name: Fal
Age: 23
Race: Imperial
six: Male

Appearance: A rather average imperial, a bit more muscular and hardened than most from a life of labor, also this gave him a bit more tan of a complexion.
Misc. Appearance: Missing his pinky and ring fingers from his left hand, was bitten of by a wolf
Height: Above average
Apparel Worn Most Often: Leather boots, tan linens, bronze necklace, and a white shirt with suspenders
Armor: Mithril
Other Apparel: Wears other middle class apparel, often doesn't wear a shirt aswell.

Eye Color: Brown
Hair Style: Clean Cut
Hair Color: Dark Brown

Skills: Blade, Block, Light Armor, Marksman, Athletics, Destruction, Mysticism, Resotration

Weapons: Ebony Longsword, Shield, and Bow and Arrows
Equipment Sack: Has a bag for collecting loot, but keeps most items at home, make horse carrie most items in saddle bags.
Miscellaneous: Horse, Shack in Waterfront

The Heroes or the Dissenters?: Hero
Why are you there?: Aspires to become great, and remembered.
Background Information: Born to a couple of beggars (what he was told at orphanage), his mother died at child birth and his father knew the best thing to do for his new son was to get him out of the life he would have, so he dorpped him off at an orphanage where at age five, he was adopted by a cruel mage who made Faldom do extreme amounts of labor all day, at fourteen Faldom felt the need to escape so he snuck into the Mages library during the nights and learned magic from studying spell tomes, after he learned magic he was able to hit the Mage with a spell, and escaped using a spell to unlock the door, after that he ran away and was on his own from that point.
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Dj Matty P
 
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Post » Fri May 27, 2011 11:23 am

7 sheets, 2 good guys and 5 bad guys. I'm going to just hope that this evens out, though I don't see this happening... I guess we have to just work around it. Post up your sheets if you haven't already.
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Sunny Under
 
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Post » Fri May 27, 2011 3:01 pm

7 sheets, 2 good guys and 5 bad guys. I'm going to just hope that this evens out, though I don't see this happening... I guess we have to just work around it. Post up your sheets if you haven't already.

Like I said I could always make another good guy character.
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 2:32 am

I can make a good guy, but I will just kill him off at some point.
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Dagan Wilkin
 
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Post » Fri May 27, 2011 11:33 am

What I mean is players, not really sheets. It's alright, I'll just adjust accordingly.
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Jani Eayon
 
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Post » Fri May 27, 2011 4:06 am

Character Sheet:

Name: Jorton Groz
Nick Name: None
Age: 32
Race: Orc
six: Male

Appearance: Brutish
Misc. Appearance: Orcish Clan Tattoo on his left arm
Hight: 6' 3"
Apparel Worn Most Often: Brown shoes, White pants, Green shirt, black vest
Armor: Orcish armor w/ out the helmet
Other Apparel: None

Eye Color: Brown
Hair Style: Top Knot
Hair Color: Black

Skills: Heavy Armor, Blade, Hand to Hand, Blunt, Mercantile

Weapons: Orcish Battle Axe, Silver Long Sword, x2 Orcish War Axe
Equipment Sack: x3 Food, x3 Water
Miscellaneous: Orcish Shield

The Heroes or the Dissenters?: Good Guy
Why are you there?: Thought the adventure would be fun.
Background Information: Jorton used to live in Hammerfell, but left after he was accused of stealing some sheep from an old sheep farmer. He showed that he was a good Orc, after he saved a group of Legionnaires from being slaughtered by a group of Breton and Redguard bandits. After years of travelling through the Empire and doing good deeds for Lords and killing corrupt lords and others, he made his way to the Crotchety Coot after being given a message from a man named Amontillado who was looking for hero's.
----------------------------
Character Sheet:2

Name: Jortun Burnock
Nick Name: Cleaver (Goes by this)
Age: 32
Race: Breton
six: Male

Appearance: Light Tan skin, missing left eye (Magical white orb takes its place), not very muscular
Misc. Appearance: Scar down his left eye
Hight: 5' 9"
Apparel Worn Most Often: Dark Robe with hood, black shoes
Armor: Leather armor (Enchanted)
Other Apparel: Necromancer Enchanted Necklace

Eye Color: Hazel
Hair Style: Long
Hair Color: Brown matted

Skills: Light Armor, Alteration, Blade, Conjuration, Security

Weapons: Silver Short Sword, Steel Daggar,
Equipment Sack: Spell book, potions, ingredients, wet stone, x4 Soul Gems, x4 Great Soul Gems, x4 Dark Soul Gems.
Miscellaneous: A dozen Armored Skeletons w/ Swords and Axe's (Mostly guard his cave house Two are body guards.)

The Heroes or the Dissenters?: Dissenters Necromancer
Why are you there?: Not there yet
Background Information: Jortun was a breton with a troubled past. His mother died when he was 12 and his father was a drunk, who died a "Mysterious" death. Jortun was taken in by his aunt Silva, who also died a "Mysterious" death. After his family had died he was alone, no home, no money, nothing. He was wandering the wilderness, when a old Necromancer took him in and showed him the ways of bringing people back. After years of learning how to bring back the dead, Jortun brought his mother and the rest of his family back to life. Even though they could'nt speak, Jortun was happy to have them around. At first, Jortun used his reviving skills for good, to bring friends dead pets or family back, but after being caught and banished from his village, he became sadistic and evil, he gradually killed a whole town making it look like Vampires had attacked. He brought them all back as his Armored Skeleton minions. Currently four years after he killed the town, the Dissenters found him and recruited him as one of them. He has been a Dissenter for the remaining years.
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Cassie Boyle
 
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Post » Fri May 27, 2011 5:02 pm

I have two approved guy's . The first ones more of a NPC for my main guy ( 2nd sheet )



Name: Philip Abercrombie Crotchetson
Nick Name: "Apricot"
Age: 34
Race: Imperial
six: male

Appearance: Just by looking at Phil , one could tell that he was all brawn and no brains . His body is large but short , giving the impression of a slightly squashed tomato , and is just as ugly . His head has an almost flat-top and sit's upon his body with barely a stump of a neck to rest upon . He sport's a large underbite and has two small beady eyes that sit a bit too far away from his nose to be taken seriously , and his large ear's jut outside of his head like that of an elephant . His pudgy nose curls up like a hog's , and altogether , looks like a ugly wrecking ball .

Misc. Appearance: Phil's hair is that of the ginger variety ( complementing his usually angry pudgy red face ) and is in a crewcut style . He has great thick ginger mutton-chop sideburns that run down the side of his face too . His teeth rival that of a hippopotamus , and are great stained yellow slabs that line his gums . His fingernails are grossly unclean and bear home to all manner of deliciously harmful bacteria . His eye colour is dark brown , but given the size of his beady little eyes , they look more black .

Hight: A shocking 5'6 , meaning that when he goes all red and angry..it look's more cute then menacing

Apparel Worn Most Often: Phil is not a man of complex taste , and his ragtag clothing style makes this sadly apparent . He wears a wine-stained white cotton shirt with guar leather sewn into the elbows to prevent wear , with a plain fur vest thrown over the top ( unbuttoned most of the time ) , which is home to many flea's . His pant's are a badly tanned brown leather , coming apart at the seams , and he wears common brown leather boot's of which stink of dung .

The most unique item of his clothing is his makeshift helmet that he proudly wears , a true token of his craftsmanship . The upper part consist's of great stag horn's that have a penchant to get caught up in any doorway he walks through , whereas the lower part consist's of one half of a rusted broken bear-trap ( he wears this around his neck ) . The whole thing is held together by a odd array of wire , string , and scraps of leather , and he looks like a pudgy angry reindeer with it's face caught in a beartrap when he wears it .

Armor: No armor..just apparel

Other Apparel: He keep's a greasy stained polka-dot hankercheif in his back pocket , useful for wiping his brow...and other places . He also had a pair of brown leather gloves that go up to his elbows tucked into his pant's , he wear's 'em for dirty work . he also usually has a wine bottle attached to his chest-belt , filled with his own home brewed apricot-wine ( hence nickname )
Eye Color: Dark brown...look's more black though .
Hair Style: short wispy crew-cut with great big muttony sideburns
Hair Color: Fiery orange

Skills: Blunt , Strength , Bashin' , Choppin' , Cuttin'
Weapons: A great big ugly iron woodcutter's axe . Its chipped , rusty , and barely held together , a crude smiley face is chipped into the handle with what looked like a rusty knife .

Equipment Sack: Phil has a large black leather belt that runs diagonally from his left shoulder to his right hip . He was a few things dangling off the belt ( see misc. )

Miscellaneous: A faded green bottle labelled "Wine" In bad handwriting , accompanied by another badly drawn smiley face , this time eating an apricot . The bottle is filled with some fetid ugly orange-brown mixture of Phil's own creation , his infamous home brewed "apricot wine" that only he has the gut's to drink . Drinking it is described as like having your brain heated over a slow burning fire until it melts before pouring it out of your ear and making you drink it .

The Heroes or the Dissenters?: Dissenter's

Why are you there?: The prospect of plundering , pillaging , and burning made good sense to Phil , of whom was a simple man . And what would be better then plundering? Plundering for a cause . The Dissenter's view him as but dumb muscle .... and he is , but he is also effective in striking fear into those who oppose the organisation , and a good source of comedic relief too . He is an effective weapon of death in the right hands .

Background Information: No one know's how the thing known as Phil was born . Some say it was a boozed up hoker who had a one night stand with a rabid bear , other's say a pair of servants to a rich Skingrad nobleman found him in a barrel of graqes and then dropped him on his head as they tried to fish him out . This is most likely the true story .

Ever since he was little he drunk wine . Be it before bed , early in the morning , or when on the toilet ... Phil was a alcoholic by age 10 . This of course made him unpopular with other kid's , as he would boister into the classroom in drunken rage before flipping a desk over and falling unconcious ... and he eventually took up the job as bully to quench his addiction .

Not a smart man by any means , he took up work as a bandit when he got older , pillaging the area around Skingrad for profit and fun . This also fueled his passion for winemaking , and he genuinely believes he is a master brewmaster ... although anyone else in the world would strongly disagree . His ruthless plundering caught the attention of the Dissenter's , who brought him aboard as a strongman for the organisation .

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name Raleigh Bastion
Nickname "The Shade"
Age 35
Race Breton
six Male

Appearance Sleek and slender , Raleigh look's like a well bred and well educated man . His face is clean and shaven , his teeth are a pearly white , and his skin is as smooth as a babies behind . His cheeks are somewhat hollow and his ears ride up the side of his head and end at a slight point . His eyes are of average distance from his long sleek nose . He has large dark sacs under his eyes however , indicating tiredness .

Misc appearance Raleigh has a scar running from the inner corner of his left eye , across the bridge of his nose , and ending at the outer corner of his right eye . Seeing as the scar has run through his right eye , the colour of that eye is dilluted and faded . He wears a mask to cover this ugliness ( See apparel )

Height 6'4

Apparel worn most often Raleigh is a wealthy and well dressed man , and will settle for no less then the highest calibre of criminal mastermind attire . He wears a stylish black tri-pointed hat with white lace with white tight leather gloves to match . He sport's a fine black double-briasted silk jerkin that looks as stylish as it does deadly with golden buttons , and dark brown leather boot's that ride up to his knee's . Under his black jerkin he wears a white cotton corsair-like undershirt neatly ironed and pressed with those fluffy bit's at the cuff . He wears sleek black leather pants that hug his skin tightly .

Due to his ugly scar across his face and his strive for perfection , Raleigh wear's a black velour ballroom mask to hide his shame . He also wears a dashing black velvet cape with ride lining on the inside , and overall , looks quite like http://www.acemurdermystery.com/images/english/the-highwayman.jpg ( Just imagine black where the white is...and red lining inside the cape )

Armor None , wears the apparel listed above .

Other apparel He mockingly wears the badge of a Skingrad guard officer on his tunic . The badge is silver , neatly engraved , and details that the badge is owned by an officer of the guard posted in the Skingrad west tower .

Eye colour Raleigh's left eye is deep blue...almost indigo . His right eye however , is a more milky light blue owing to the scar that runs through that paticular eye .
Hair style He has a paticularly bad monk-like haircut If you dont know what I mean by "monk" , you can find an image http://l.yimg.com/img.movies.yahoo.com/ymv/us/img/hv/photo/movie_pix/columbia_pictures/quantum_of_solace/anatole_taubman/quantum.jpg
Hair colour Black with white highlight's...he looks like he has a dead skunk with a haircut on his head .

Skills Athletics , Agility , Precision , Speed .

Weapons Raleigh sport's a masterwork silver Katana rumoured to be of powerful Akaviri origin . The handle is curved and dotted with various cursive and elegant looking engravings . The blade itself is razor sharp and highly reflective . The weapon resembles it's master's love for luxury and excellence in every way .

Equipment sack To hold his katana , Raleigh has a black sheathe buckled to his pants . It is made of fine wood , and looks delicate .

Miscellanious A small golden box of sinus-clearing snuff that he keep's in his Jerkin pocket , and 700 septims safely tucked away in a luxurious-looking purple velvet bag with gold string tie .

Heroes or Dissenters? Dissenters

Background information : An esteemed highwayman and capable assassin , Raleigh sported a cunning tact and ruthless calculating attitude not often seen in other's who occupied his field of work . Many of whom he robbed were beguiled and amazed at his almost genius tact and charming wit , and didn't bother trying to catch him due to the fact they were som impressed .

He was viewed by the public as a dashing and witty hero , and it was almost an honour if a noble got robbed by him . These stories of course , were all lies . Raleigh may of been intelligent and cunning , but the last thing he was was charming . he murdered and stole like the rest of them , just with a flair of intelligence sprinkled over the top , and it didnt become long before the Dissenter's picked him up for his prowess , deadliness , and smart's .
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Miranda Taylor
 
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Post » Fri May 27, 2011 4:07 pm

Well, here's my bad guy.




Name: Alnas Darnmon
Age: 93
Race: Dunmer
six: Male

Appearance: Darnmon is an rather ordinary looking Dunmer at first glance. He is of average height and weight, though it is fairly obvious from his muscles that he is quite strong. He has the typical black hair of his species, and it is gathered into a long ponytail that goes down just past his neck. His eyes seem piercing and are more than capable of making weak willed individuals cower in fear.

Clothing/Armor: He wears a single piece of armor, a silver chest plate with ornately carved crossed swords on the front, which are, in fact, two of the swords he carries. Other than that, he wears a silk, red shirt with mid length sleeves and black pants. He also wears a set of black leather boots and gloves. He wears two rings on his right hand, both gold, though one has a sapphire, while the other has a ruby. They are on his index and ring finger respectively.

Skills: Blade, Destruction, Illusion, Mysticism, Heavy Armor, Restoration, Duel-Wielding (rarely used)

Weapons: He carries three swords with him, apparently at all times, though he usually only ever uses one. On his left hip is a silver longsword with many runes and writings inscribed on the blade. The pommel contains a large ruby.

On his right hip is an identically shaped sword, though the inscriptions are different and the ruby has been replaced by a sapphire.

His third sword, the one he uses the most, is a rather strange blade, not long enough to be called a longsword, but also not short enough to be a short sword. It is straight edged, and is completely clean of any writings. Indeed, is seems to shine as if it has never been used. It has a triangular guard, made of gold that shines in the light. Strangely, it has no pommel, and the grip is wrapped in a red cloth. The sword, though bright, emanates a dark power, one that invades the mind and causes fear. It is said that if you stare at it for too long, you will begin to hear whispers in your mind.

Heroes or Dissenters: Dissenters

Background Information: Darnmon grew up in one of the poorer districts of Mournhold, barely managing to eat and stay alive. Though he was smart and very cunning, his lack of resources and family led to an extremely difficult life. At the age of 39, he had ended up a begger and had little hope for the future.

Then, one day, he happened across the scene of a murder, and, looking to steal any of the victims belongings, happened across a sword, wrapped completely in red cloth, that had apparently either been overlooked or left behind. Darnmon quickly seized the treasure and took it back to the alley he called home. As he slept, dreams began to invade his mind, and he slowly lost his will and sanity. By the week's end, he was gone, as was the sword.


Oh how I love being all mysterious.
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Tanya Parra
 
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Post » Fri May 27, 2011 9:55 am

Woot woot, coolio. Well I'm going to start the RP tomorrow. I hope everyone one that's going to will have signed up, though last-minuters are welcome.
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Lady Shocka
 
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Post » Fri May 27, 2011 4:50 am

What's your plan for working around the "heap's of bad guy's" problem?
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Kate Murrell
 
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Post » Fri May 27, 2011 7:42 am

What's your plan for working around the "heap's of bad guy's" problem?


Giving the good guys [censored]-loads of luck, unfortunately.

Example:

Good guy A is a minor NPC, B & C are RPers.

Good Guy A: "Check it out, a rock!"

Runs ahead of good guys C & B.

Good Guy B: "That might not be a good-"

Good Guy A falls through ground into the spike pit, with thirty crossbowman on a ledge half way along the fifteen feet fall, who pump him full of bolts before he is brutally impaled.

Bad Guys 1 through 7: "Damn!"



Or have the good guys be attacked by the bad guys one by one.

Bad guy 1 sends mercenaries to hit good-guys on road, though they aren't to hard to kill, they must work hard to defend Amontillado from them.

Bad guy 2 sends assassins in the night for them as they stay at a road side tavern.

What I'm trying to say is, it's hard for the bad-guys in interact directly (well, some of you are more hands-on villains, so we can let you do your thing)
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Tom Flanagan
 
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Joined: Sat Jul 21, 2007 1:51 am

Post » Fri May 27, 2011 6:45 am

Alright, the situation is stagnant, so up goes the RP thread! post your sheets there, you can do a little opening IC depending on who and where you are if you want.

ADVICE TO BAD GUYS: Try too have some agents in Skingrad to control, or be their yourselves. Otherwise, I fail to see how this is going to be fun for you :brokencomputer:
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Lisa
 
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Post » Fri May 27, 2011 4:28 am

Closed per OP request.
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sally R
 
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