The Dog getting shot in the Trailer and AI

Post » Wed Aug 18, 2010 5:52 pm

Everything in the trailor was seperately animated. It was jsut rendered with the game engine.

What?
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Janette Segura
 
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Post » Wed Aug 18, 2010 2:58 pm

No but again, Oblivion did have quirky pathing issues even on slight inclinations, and until proven otherwise its safe to assume Skyrim may suffer from the same issues. the wolf wasn't circling when you look at it, he's just turning. I was going to appluad the animations but becuase of how short the scene was I couldnt decide if his body was turning in succession organically or on pivoting on point like in Oblivion :teehee:

I would like to point out that the reason for Oblivions lackluster... well, most things, is because of the game engine. Considering Skyrim has a new engine that was (supposedly) built from the ground up, I'd hope that those issues would have been alleviated somewhat. Still, I reckon I'll stick with your mindset of pessimism too - that way if something does go wrong it wont be too soul crushing on release.

...

Oh, hell. Who am I kidding? This is Skyrim. Squeeeeee! :P
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Lynne Hinton
 
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Post » Thu Aug 19, 2010 2:28 am

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.
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SEXY QUEEN
 
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Post » Thu Aug 19, 2010 12:48 am

I sure hope bandits won't just do that when they see us draw the bow for another shot, they should at least put up the shield or even dodge if the can, getting behind cover and then quickly sprinting towards us is another alternative way, unless the have friends with them, then they could plan wisely and attack at the same time from different directions and not like Oblivions simple run straight stuff. However, animals don't know how a bow works and they could just go all rambo until they get hit for the first time, then they might want to retreat if there is too great a distance between you and them, given that they survive of course. Better Ai FTW, but AI is still so undeveloped on all fields, they don't really have an Ai, it's just a reaction that has been told to them, not AI. Oh well..

DaMuncha: The developers did specifically say that it is gameplay and that dragon fight actually are that epic. That's how I've understood it.
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Shelby McDonald
 
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Post » Thu Aug 19, 2010 12:01 am

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.

Some of that was definitely gameplay. When the player shoots the staff in the cave and when the player used the fire spell a couple times that was actual gameplay I believe.
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Dustin Brown
 
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Post » Wed Aug 18, 2010 1:10 pm

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.


Source to back that claim up? Because I don't believe that for one bit.
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CHangohh BOyy
 
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Post » Wed Aug 18, 2010 10:59 pm

Ya I guess the dog should of dodged the arrow by rolling =(
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Natasha Callaghan
 
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Post » Thu Aug 19, 2010 1:52 am

Dunno if this has been discussed yet. I can't see any topics about this and the search feature in these forums leaves a lot to be desired/ I hate it. If it has feel free to flame me.

The Dog in the trailer, i'm going to call him Roger, seems to come straight at us until we start to draw our bow. When we do that, albeit awkwardly, Roger seems to swerve to the side and enter into what seems to be some kind of flanking maneuver. I'm assuming Roger does this because he doesn't feel like having an arrow shot into his face. Fair enough.

Now this to me already seems to be a lot smarter than Oblivion enemies, if you consider not charging blindly at an enemy who has the obvious intention of shooting you in the face smart. So it seems some AI has finally joined us in Tamriel.

Thoughts?

I noticed. I http://www.gamesas.com/index.php?/topic/1169144-small-things-in-the-trailer/page__view__findpost__p__17226040 about this too in "small things you noticed in trailer" topic. Here is a gif:
http://h-5.abload.de/img/theelderscrollsv_skyriymsq.gif

Couple of missing frames in the beginning, the trigger is beginning of drawing or it looks like it.

Also there is a screenshot from GI magazine showing 3 wolfs or wild dogs(I am not a canid expert.), showing different body gestures and even expressions. A dork looking one in background while a ferocious looking one closer. And none of them appear charging at us, more like examining us.

So, yes. I believe this time we will have some brilliant AI. :celebration:
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Natalie Harvey
 
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Post » Wed Aug 18, 2010 7:13 pm

To tell you the truth that the wolves in real life won't care if you have gun and will charge you but once you get a shot off and kill one them......that is when they think about the situation.

ofcourse were assuming they havent seen or hear a gun before
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Claudia Cook
 
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Post » Thu Aug 19, 2010 1:26 am

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.

I disagree that everyting was...
IMO there were many partys in the TRAILER that looked exacly like gameplay
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Hayley O'Gara
 
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Post » Thu Aug 19, 2010 1:13 am

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.

'Yes, in-game. Only things not in-game are the shots of the wall from the previous trailer. Dragon fights are pretty epic' http://twitter.com/DCDeacon/status/40799803394756608

'Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.'http://twitter.com/nickbreckon/status/40798586128039936#

Just saying! :wink_smile:
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Aman Bhattal
 
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Post » Thu Aug 19, 2010 12:20 am

Roger is actually a wolf... :biggrin:

It was impressive how he began to transition into that movement, away from the players arrow...I really don't think there was anything awkward about it, the transition animations looked very smooth and realistic, it's clear their animation technology has progressed leaps and bounds since Oblivion.
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Rachyroo
 
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Post » Wed Aug 18, 2010 8:09 pm

'Yes, in-game. Only things not in-game are the shots of the wall from the previous trailer. Dragon fights are pretty epic' http://twitter.com/DCDeacon/status/40799803394756608

'Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.'http://twitter.com/nickbreckon/status/40798586128039936#

Just saying! :wink_smile:


These quotes make me happy :D
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KU Fint
 
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Post » Wed Aug 18, 2010 6:25 pm

I mean Everything in the trailor was animated for the trailor. What we see isnt game play. Its just rendered with the game engine.

Yeah, a LOT of people don't understand this at all. The Devs use a very deceptive way of telling the truth to mislead people. They said it was all ingame, and it is. But a lot of it was scripted and animated FOR the trailer. Pretty much ALL of the dragon fight was done in this way. The montage of things after the dragon shout is probably almost entirely gameplay, but that dragon fight bit certainly was not.
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Sweets Sweets
 
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Post » Wed Aug 18, 2010 4:31 pm

These quotes make me happy :D

Yeah changes how you look at the trailer completely! The game looks fantastic.
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Katharine Newton
 
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Post » Wed Aug 18, 2010 8:11 pm

'Yes, in-game. Only things not in-game are the shots of the wall from the previous trailer. Dragon fights are pretty epic' http://twitter.com/DCDeacon/status/40799803394756608

'Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.'http://twitter.com/nickbreckon/status/40798586128039936#

Just saying! :wink_smile:


Something tells me these quotes will turn out just as misleading as the Oblivion quotes.
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Love iz not
 
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Post » Thu Aug 19, 2010 2:49 am

To tell you the truth that the wolves in real life won't care if you have gun and will charge you but once you get a shot off and kill one them......that is when they think about the situation.

Wolves dont generally attack people especially alone unless they are rabid.
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Sarah Knight
 
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Post » Thu Aug 19, 2010 1:29 am

People who claim it was all fake need to understand that the trailer has been comprised of three different parts:
1. A completely pre-rendered scene of Alduin's Wall
2. A fight with a dragon in ingame graphics
3. A montage of scenes of people doing all kinds of stuff, for example shooting a wolf

This discussion isn't about one of the first two parts, it's about the last one. And what we saw there wasn't anything we wouldn't expect from the actual gameplay. We saw finishing moves that had already been confirmed, we saw casting, bow-shooting and staff animations, we saw a guy being sneaky... that is to say, it was all pretty basic stuff, nothing special at all. These scenes are with a probability of... 93% directly from the game. Because it doesn't make sense to script this kind of stuff.

About the wolf: He's definitely not dodging the arrow. Might just be the pathgrid that made him do this.
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Dan Wright
 
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Post » Wed Aug 18, 2010 1:33 pm

Wolf + Arrow to Head + Dodge = Better AI
Wolf + Arrow to Head + Path-grid malfunction = nothing to see here

A special gameplay snippet would definitely not be the second one.
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JD FROM HELL
 
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Post » Wed Aug 18, 2010 1:27 pm

http://www.youtube.com/watch?v=aaH53U1_5hM is an example of Oblivion wolf AI.

Before the start of the video, the wolf would have just run at him in a straight line. No wolf in Oblivion moved like the one we saw in the Skyrim trailer. Especially considering the wolf didn't start moving until the arrow was being pulled back and aimed at him. In oblivion the wolf would have keep running right at you regardless of what you were doing with your weapons.

I'm not saying it's going to be a vast improvement and I won't be expecting some amazing AI or anything but it's obviously going to be better than Oblivion.
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Kanaoka
 
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Post » Wed Aug 18, 2010 10:33 pm

People who claim it was all fake need to understand that the trailer has been comprised of three different parts:

Who's claimed it was all fake? The only thing being claimed as mostly fake is the dragon fight... because it is. A lot of people see quotes about the trailer being in-game and they take that to mean that everything they see is stuff that they can do in the game and stuff that will happen while they play. We're only pointing out the truth so people don't freak out when none of that ends up being a part of the final game.
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Chloe Yarnall
 
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Post » Wed Aug 18, 2010 1:16 pm

Something tells me these quotes will turn out just as misleading as the Oblivion quotes.

Yeah, this women who invites you upstairs, performs 6 different activities in 2 minutes, while talking to her dog in between, then paralyzing it, then setting it on fire, is part of our remarkable Radiant AI system that sets general goals for NPCs that they want to achieve, and is not scripted at all!
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Trevi
 
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Post » Wed Aug 18, 2010 4:19 pm

No they didn't. They just ran at you.

Or did the opposite if they were archers or mages.

I remember one time when one fell off a high cliff trying to get distance from me, saved me alot of trouble. Had to walk all the way down to loot her though, Huuumpph! Curses to her for making me inconvenience myself to walkng down hill for a few scrolls.
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Kahli St Dennis
 
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Post » Wed Aug 18, 2010 8:46 pm

well i played about 500 hours of OB and im yet to see a wolf that didnt charge straight at me. cuz they kinda did that. they went dead on like every other enemy on that game except for the archer and any one who used ranged attacks. so yeah i agree with the poster. that is new behavior and he meant awkward by ho w it was prancing and looking a little like it was floating. it looked really good tho.
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Jodie Bardgett
 
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Post » Thu Aug 19, 2010 12:00 am

Who's claimed it was all fake? The only thing being claimed as mostly fake is the dragon fight... because it is. A lot of people see quotes about the trailer being in-game and they take that to mean that everything they see is stuff that they can do in the game and stuff that will happen while they play. We're only pointing out the truth so people don't freak out when none of that ends up being a part of the final game.

Bethesda disagrees. :shrug:

That's not to say they they're always entirely truthful though.
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no_excuse
 
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