The don't want it don't use it argument. #2

Post » Mon Apr 25, 2011 10:56 am

I dont understand why advocates of instant fast travel get so defensive in these threads, no one who doesnt like oblivions fast travel system is asking for its removal, all people want is an alternative method of fast travel, one that fits in with the world (carriages, boats, guild guides), not only does this add to the immersion for alot of people it also adds the feeling of life to the world, as you see carriages and boats and it makes sense they're there, people use them to get around the country side.

All in all i dont understand all the arguing, all that people who dont like oblivions fast travel want are alternatives, its not a case of who's right and who's wrong its all about preferences.


:clap: :clap:

You tell it...I'm about up to my eyebrows with the people who, when offered alternatives with in-game explanations, behave as if I'm demanding removal of any and all possible methods of fast travel. And then act like I'm the one trying to limit people when at best, they're doing the exact same thing by demanding the same functionality, only with their preferred explanations. :shrug: I don't see how being able to accomplish the same thing- getting somewhere without walking the entire distance after you've been there the first time- is somehow different to, or more offensive than, getting somewhere without walking the entire distance after you've been there the first time.

It's why I pretty much give up on it, had enough of this: :wallbash:
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Mon Apr 25, 2011 7:32 am

But if you think about it, getting attacked every time when you fast travel doesn't make sense either. I mean, villagers take the roads all the time and don't get attacked and slaughtered, the world, real or fantasy, doesn't have a danger behind every rock and bush and have these vicious blood thirsty animals just ready to pounce on you and tear you apart.


I think that made sense in the context. Cyrodiil is the home of the empire, and what is an empire without roads? I would expect the roads in such a place to be very well guarded. I think Vvardenfell was the contextual opposite of that. It was a dangerous province with no effective central ruling system. The roads offered little protection from the wildlife, and that's just the places that actually had roads (mostly just around the western, southwestern, and southern areas, and a little in the eastern grazelands. Otherwise there were no roads in much of the area.

As for Skyrim, especially considering the state of the empire I don't think that the general safety of the roads should be up to par of Cyrodiil during the Oblivion crisis. Its environment is hostile by nature, and I can't imagine the home of the nords as being anything but dangerous. Surely no soft land would raise a culture or people like the nords.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Mon Apr 25, 2011 2:10 pm

:clap: :clap:

You tell it...I'm about up to my eyebrows with the people who, when offered alternatives with in-game explanations, behave as if I'm demanding removal of any and all possible methods of fast travel. And then act like I'm the one trying to limit people when at best, they're doing the exact same thing by demanding the same functionality, only with their preferred explanations. :shrug: I don't see how being able to accomplish the same thing- getting somewhere without walking the entire distance after you've been there the first time- is somehow different to, or more offensive than, getting somewhere without walking the entire distance after you've been there the first time.

It's why I pretty much give up on it, had enough of this: :wallbash:


I know exactly what you mean, i just think if i explain it enough times people might just get it... Or maybe im a bit of a masochist... Either way, i have trouble leaving it alone. :shrug:
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Mon Apr 25, 2011 3:41 pm

What it will all boil down to is, the developers will put in whatever system they want to, and we will have to deal with it. Either the player will use it or they won't, it will be their choice. And if someone does not like the option, I am certain someone will make a mod that will do what they want for fast travel. That is what the "construction set" is for, making the game to suit each player wants for their playing style and enjoyment.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Mon Apr 25, 2011 9:59 pm

I don't see how having fast travel ruins immersion. Maybe Oblivion's no complications system does. But a fast travel system, similar to Oblivions, that gives options for staying in inns, camping out, traveling by foot or by horse, cautiously or recklessly, creating variables for encounters to me in no way breaks immersion. To me, it adds to it. Especially if you are limited to places you've either explored or have been marked on your map by an npc if they know where said location is. To me it is kind of like reading a good book.

Hell if I had fast travel in real life, damn sure I'd be using it. :P

That's my 2.5 cents (inflation).
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Mon Apr 25, 2011 5:58 pm

Fast travel will be balanced toward the needs and desires of those who use it. So right off all your ideas are void.

Fast travel in skyrim will most likely be different from fast travel systems they used before.. how so we dont know and very likely they dont either.. yet. But again it will be geared to those who use it so it still does what fast travel was made to do.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Mon Apr 25, 2011 1:30 pm

very likely they dont either.. yet.

Rest assured, core mechanics such as these are long since set in stone.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Mon Apr 25, 2011 10:12 am

That's exactly what some of them are advocating. I'm iffy about them putting in multiple ways to fast travel instead of just having the perfect one way of fast traveling but I wouldn't care if they put two ways into the game. But all you have to do is make it where fast travel can only go to cities and villages with a possibility of your fast travel being interrupted with an encounter. I think that is a good system that is better than both siltstriders and Oblivion's fast travel.



The only problem I have with a travel network is that it cannot be accessible at all times. It has to be only available at certain times of the day because it isn't realistic if the travel hub is always available at all times. Do you really think that this caravan will always be waiting for you? I mean, there are other customers to take around Skyrim.


Wait, wait wait. You want realism with the fast travel, but are advocating an instant-teleport-to-city-from-anywhere system? That just doesn't add up.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Mon Apr 25, 2011 5:56 pm

im hoping that skyrim is moddable cause i might learn how to make a simple menu that charges me money when i use fast travel to simulate daggerfalls style. ill just pretend that im paying the mages guild to teleport me somewhere. maybe ill even make some weird looking stone into an activator. i hope its not hard to do.

oblivions fast travel is just lazy. it makes the game world smaller and is no different than entering coc into the console. even other game developers out there recognize the sheer laziness of the system. the witcher makes you go to portals, two worlds 2 makes you walk between teleports, so does dragon knight saga (good game by the way i wish i had gotten it earlier) dragon age origins makes you go across a map and you have random encounters. in fact besides bethesdas oblivion and the fallout games most other games dont have the instant anywhere travel system. you usually have to use some sort of ingame device. hell WoW which is supposedly the bastion of noob players now makes you use real time travelling to get from point to point. although that method would svck for a single player game unless you could have the option of skipping it.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Mon Apr 25, 2011 9:35 pm

im hoping that skyrim is moddable



Yes it does. We've always been impressed with what the community has done with our tools. Like the Elder Scrolls Construction Set for Morrowind and Oblivion, we plan to release Creation Kit so you guys can mod Skyrim :celebration:

User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Mon Apr 25, 2011 2:25 pm

Maybe fast travel would work if you could only travel to the last location you visited, a bit like mark/recall, and then have a travel service for everywhere else.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Previous

Return to V - Skyrim