The don't want it don't use it argument. #2

Post » Mon Apr 25, 2011 2:12 pm

just want to make a point about this argument that people use about whatever thing they suggest be it a perk that they find cool but would unbalance the game or anything else.

In RPG games trying to be an effective killing machine is supposed to be a challenge that is not achieved easily. When you break the game by adding something that makes it easy to become overpowered you break that experience. players want to become strong but they dont want to become strong the easy way they want to deserve it. I have to admit that the precious 5/5/5 in oblivion were a bit too much and it should be easier but all those things people suggest that would make you a god just don't make sense to build an enjoyable experience.

Thanks if you read. comment and hate if you want :thumbsup:



I think there is potential to this thread about the discussion that were going on and i still want to hear oppinions about it so i made a second thread.
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sw1ss
 
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Post » Mon Apr 25, 2011 3:21 am

It seems to me that if you have self control then you don't have to regulate EVERYONES game experience.
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Chelsea Head
 
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Post » Mon Apr 25, 2011 4:02 pm

And when you're walking to this place, you're able to completely avoid all possible encounters, regardless of your condition? How do you handle spell effects that should have worn off mid-trip?


@Kcat Spell effects do wear off mid-trip. As the time passes when you fast travel, it takes in account the spell effect length and it will run out as if you had walked there. I'm surprised that people that are so adamant against fast travel didn't know that fast travel made spell effects wear off. Also, when your taking a caravan/boat or whatever you ignore all possible encounters, why did the caravan get attacked by the group of bandits near the road or why didn't the boat get hit by a storm? Also, the static fast travel options don't make sense. How is a caravan/boat always there when you need it? It makes more sense gameplay wise and also it makes sense that it says your walking somewhere. Now if it makes you feel better to have a "tick down bar" like those in waiting/sleeping or the options from Daggerfall then you can have them too, but frankly fast travel is superior to siltstrider in gameplay and immersion imo.

When I really want to take in the world I don't use fast travel and just run around. Then when I don't feel like running from one side of the map to the other, that's when I used fast travel in Oblivion.
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katie TWAVA
 
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Post » Mon Apr 25, 2011 3:48 am

Wouldn't want to ruin people's experience by introducing some kind of game balance or a world that makes sense.
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Trey Johnson
 
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Post » Mon Apr 25, 2011 9:53 am

@Kcat Spell effects do wear off mid-trip. As the time passes when you fast travel, it takes in account the spell effect length and it will run out as if you had walked there. I'm surprised that people that are so adamant against fast travel didn't know that fast travel made spell effects wear off. Also, when your taking a caravan/boat or whatever you ignore all possible encounters, why did the caravan get attacked by the group of bandits near the road or why didn't the boat get hit by a storm? Also, the static fast travel options don't make sense. How is a caravan/boat always there when you need it? It makes more sense gameplay wise and also it makes sense that it says your walking somewhere. Now if it makes you feel better to have a "tick down bar" like those in waiting/sleeping or the options from Daggerfall then you can have them too, but frankly fast travel is superior to siltstrider in gameplay and immersion imo.

When I really want to take in the world I don't use fast travel and just run around. Then when I don't feel like running from one side of the map to the other, that's when I used fast travel in Oblivion.

as i said in the previous thread, damaged fatigue isnt really a bad disadvantage for instant fast traveling, its better than finding a silt strider in a city then pay gold
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Greg Cavaliere
 
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Post » Mon Apr 25, 2011 7:13 pm

Wouldn't want to ruin people's experience by introducing some kind of game balance or a world that makes sense.

because walking from one location to another doesn't make sense
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djimi
 
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Post » Mon Apr 25, 2011 8:20 am

Now I can see both sides of the argument, there are some who think the nagging temptations of certain features will ruin the game and those who think that it is unfair to take away something that some might enjoy just because someone lacks the control to not use something they don't even want. However I do believe that a game is only truly good when it is balanced, and on another note TES is the epic series it is because of the inclusion of construction sets. It has always been my experience that anything I wanted in the past two games that wasn't there could be found online: having been made by someone. All the devs have to do is make it so the construction set is capable of adding some of the things that others don't desire such as levitation spells and fast travel (maybe including fast travel to the big cities and then in the construction set making more spots with that function).

I would also like to point out that part of the fun of a sandbox game is eventually becoming and feeling godlike in the game, but I like to feel like a god among gods (for the challenge). I want to be able to crush large groups of enemy with seemingly little effort while also including some enemies that can fight me on equal footing and maybe even a little above me when paired with another such enemy (or certain creatures that are just more powerful by itself). Part of the fun for me was leveling my character up and gathering those items that forged that character in to a titan of the world, crawling from the mud to the pinnacle of Olympus. Once again I would like to state not being the only one to reach that pinnacle in game.

There are many other things to discuss but this is a thread about arguments about not wanting it and not using it.
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Dalley hussain
 
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Post » Mon Apr 25, 2011 12:07 pm

Wouldn't want to ruin people's experience by introducing some kind of game balance or a world that makes sense.

The real world is TOTALLY balanced.
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Jessie Rae Brouillette
 
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Post » Mon Apr 25, 2011 7:09 am

because walking from one location to another doesn't make sense

walking from a location to another in a world where giant spiders are ready to eat you bandits are on every road and giants are looking for something to crush and be un-harmed, having lost no potions no health nothing does in fact make no sense. it un-believable. just try to walk from a destination to another in oblivion once you might realize it
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Nana Samboy
 
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Post » Mon Apr 25, 2011 11:40 am

as i said in the previous thread, damaged fatigue isnt really a bad disadvantage for instant fast traveling, its better than finding a silt strider in a city then pay gold


I guess I could live with stamina damage. But for all we know stamina plays a big a role as it did in Morrowind, that would make it a much bigger disadvantage which I guess I could still live with.
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Jerry Cox
 
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Post » Mon Apr 25, 2011 6:52 pm

walking from a location to another in a world where giant spiders are ready to eat you bandits are on every road and giants are looking for something to crush and be un-harmed, having lost no potions no health nothing does in fact make no sense. it un-believable. just try to walk from a destination to another in oblivion once you might realize it

U can out run everythin in oblivion...
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Soku Nyorah
 
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Post » Mon Apr 25, 2011 1:40 pm

there should be more disadvantage than something you can just wait 1 hour to restore it. they should make many disadvantages to favor the paying or magical means of transportation over the walk travel. but if substancial dis advantages and random encounter are included in oblivion-style fast travel and they add morrowind style fast travel i will be satisfied

@riddike wich is just more unlogical this argument shouldnt even come up the speed in oblivion is flawed you run faster than a horse. the speeds in skyrim probably wont be flawed.
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Jason Wolf
 
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Post » Mon Apr 25, 2011 5:58 am

U can out run everythin in oblivion...

if your in shape, and not wearing a tin suit :o
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Jordan Fletcher
 
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Post » Mon Apr 25, 2011 1:59 pm

U can out run everythin in oblivion...


Good point in my argument. If your mounted and fast travel, of course your going to not get hurt attacked, your faster than everyone else.

But here, I'll compromise, how about when you fast travel you have a chance of taking damage to your health? The farther you travel the bigger chance that you will take damage. If that will make the Siltstrider people happy, then that's a sacrifice I'm willing to take.

@Kitzler I'd rather not have magical means of travel. I was glad they removed magical travel from the game in Oblivion, I like the TES mythos to not have teleportation unless you have a portal system set up, such as between different mages guild places. But just teleporting willy nilly, I'd rather not have it in the TES mythos.
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NIloufar Emporio
 
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Post » Mon Apr 25, 2011 2:17 pm

Good point in my argument. If your mounted and fast travel, of course your going to not get hurt attacked, your faster than everyone else.

But here, I'll compromise, how about when you fast travel you have a chance of taking damage to your health? The farther you travel the bigger chance that you will take damage. If that will make the Siltstrider people happy, then that's a sacrifice I'm willing to take.

the best in between i would see is you: walk? chances of random encounter. mounted? low chances but still a caravan (slit strider or what ever) that are seen at the entrance of most cities and settlement no chances of encounter and same for teleport. and for the teleport it. some people want and its part of the lore so it should be an option.
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Joe Alvarado
 
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Post » Mon Apr 25, 2011 8:26 am

Good point in my argument. If your mounted and fast travel, of course your going to not get hurt attacked, your faster than everyone else.

But here, I'll compromise, how about when you fast travel you have a chance of taking damage to your health? The farther you travel the bigger chance that you will take damage. If that will make the Siltstrider people happy, then that's a sacrifice I'm willing to take.

@Kitzler I'd rather not have magical means of travel. I was glad they removed magical travel from the game in Oblivion, I like the TES mythos to not have teleportation unless you have a portal system set up, such as between different mages guild places. But just teleporting willy nilly, I'd rather not have it in the TES mythos.

sure, this could work too :thumbsup:
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Justin Bywater
 
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Post » Mon Apr 25, 2011 6:20 am

Well for me, the way I used fast travel in Oblivion was if I had not been to the city or place, then I would not use fast travel to get there, I would walk. But once I had been to the city or place then I used fast travel. But I also did a lot of regular exploring too, without fast travel. So to me fast travel is not a bad thing, but if it was not in the game I would be okay with it too. Either way is fine by me, as it does not affect the way I play very much either way. But my Oblivion game had a problem anyway, by the time I got to level 10 bandits and marauders would not attack me anyway, they completely ignored me. Well from the start wolves and bears would not attack me, they completely ignored me, it was like I had the boots of Kynareth from the start.
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Dawn Farrell
 
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Post » Mon Apr 25, 2011 9:32 am

the best in between i would see is you: walk? chances of random encounter. mounted? low chances but still a caravan (slit strider or what ever) that are seen at the entrance of most cities and settlement no chances of encounter and same for teleport.


Well the problem I have with caravans is that they break the realism of the world. Why would a caravan/boat or whatever always be ready and willing to take you? If there is going to be caravans in the game, they need to have set schedules of when they will be where they are supposed to be. Such as the caravan will only be there at 8 am, 2 pm and 8 pm. Or something of the sorts.
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gary lee
 
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Post » Mon Apr 25, 2011 11:17 am

@riddike wich is just more unlogical this argument shouldnt even come up the speed in oblivion is flawed you run faster than a horse. the speeds in skyrim probably wont be flawed.

im jus explainin it so u ppl that says it breaks 'immersion' can jus shut up about already. its a game period, theres no since to tak somethin out that was used to save time to add a tedious mechanic that adds a little bit more immersion. if u want to 'role play' come up with ur on idea for immersion, as for the rest of us we jus want to play the game.
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Devin Sluis
 
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Post » Mon Apr 25, 2011 1:07 pm

Well for me, the way I used fast travel in Oblivion was if I had not been to the city or place, then I would not use fast travel to get there, I would walk. But once I had been to the city or place then I used fast travel. But I also did a lot of regular exploring too, without fast travel. So to me fast travel is not a bad thing, but if it was not in the game I would be okay with it too. Either way is fine by me, as it does not affect the way I play very much either way. But my Oblivion game had a problem anyway, by the time I got to level 10 bandits and marauders would not attack me anyway, they completely ignored me. Well from the start wolves and bears would not attack me, they completely ignored me, it was like I had the boots of Kynareth from the start.


Hmm odd, never had that issue before. Might have been a corrupted save.
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Dewayne Quattlebaum
 
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Post » Mon Apr 25, 2011 8:17 am

Damage health/fatigue is a cop-out, IMO.
You already know you aren't going to die, so it's not like you're in any kind of danger. And it's also not like healing Health/Stamina isn't one of the most simple tasks available.

Auto (solo player) fast travel would make sense if it were interruptible (just like sleep) by some kind of encounter or ambush. I don't mean for you to get stopped by every nix hound that wanders by the road, but there should be a chance for a significant encounter. Perhaps someone else under attack by bandits, and you could get the option to simply leave and continue traveling or to stop and help them.
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Kate Norris
 
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Post » Mon Apr 25, 2011 3:00 pm

Fast travel doesn't bother me anymore because I can completely ignore it now.

Besides, it wouldn't be worth being dumped in the middle of a bunch of enemies even if I wanted to use it.

Skyrim would have to be a pretty big place to make me use any kind of Fast Travel.
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Pat RiMsey
 
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Post » Mon Apr 25, 2011 9:51 am

Well for me, the way I used fast travel in Oblivion was if I had not been to the city or place, then I would not use fast travel to get there, I would walk. But once I had been to the city or place then I used fast travel. But I also did a lot of regular exploring too, without fast travel. So to me fast travel is not a bad thing, but if it was not in the game I would be okay with it too. Either way is fine by me, as it does not affect the way I play very much either way. But my Oblivion game had a problem anyway, by the time I got to level 10 bandits and marauders would not attack me anyway, they completely ignored me. Well from the start wolves and bears would not attack me, they completely ignored me, it was like I had the boots of Kynareth from the start.

these bugs happened to me a couple times in oblivion, you go right in front of the enemy, they still ignore you, then you try to wait in front of them and the screen says "you cant wait when enemies are nearby" :laugh:
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Kirsty Wood
 
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Post » Mon Apr 25, 2011 11:05 am

ok well do u kno how tedious it would get to start the fast travel over and over and over and over jus to keep castin the same spell (im assumin ur talkin about feather).

That's assuming you have the capability to recast it. If it was a potion, and you didn't have enough for the trip, what then? Or if you were under the Atronach sign and you ran out of magicka?

I keep seeing them say that, but I keep saying for all you know, you did get attacked by some wildlife and you killed it and moved on.

That's assuming you can kill it. It entirely depends on your condition, and the creatures you run into. Why wasn't your armor or weapon damaged? Why didn't you use up any supplies?

@Kcat Spell effects do wear off mid-trip. As the time passes when you fast travel, it takes in account the spell effect length and it will run out as if you had walked there.

Have you tried? I have. It takes more than 1 second to get from Leyawiin to Cloud Ruler Temple, yet a 1-second feather potion lasted the whole trip.
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Nomee
 
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Post » Mon Apr 25, 2011 11:54 am

Well they could include a system involving the mages guild that when you achieve a high enough rank they can provide you with a item (such as an amulet) that allows you to teleport at any of their locations (ie. portal room): this item could require you to recharge it with soul gems so that it is a bit more balanced. I would also like it to be able to purchase multiple homes and have the option to include said homes int he teleportation network if I achieve a high enough rank in the mages guild and of course pay for the service of installing it.

Caravans are also a good idea and I would enjoy it if the caravans moved about in real time as well so that on the road you could spot them moving along and possibly join it mid trip as a way for making it more convenient and less so since you could approach a city that has had its caravan already leave and then have to wait for the next one to arrive (though i guess most people would just use the wait option until it appeared in front of them). I would like ships to be included in fast travel and possible side quests to emerge such as eventually having ship travel not possible until you defeat some groups of pirate or some such that keep raiding and sinking all the ships (possibly the same for caravans).

Also think it would be kool if there was a quest to help establish a system of some type of flying vehicle in the world later in the game that would include dragon encounters while using such travel methods. Think of it being on some flying ship type thing and seeing a dragon flying straight at you, not being able to run away and being forced to face it in its own territory.
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Ashley Hill
 
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