In RPG games trying to be an effective killing machine is supposed to be a challenge that is not achieved easily. When you break the game by adding something that makes it easy to become overpowered you break that experience. players want to become strong but they dont want to become strong the easy way they want to deserve it. I have to admit that the precious 5/5/5 in oblivion were a bit too much and it should be easier but all those things people suggest that would make you a god just don't make sense to build an enjoyable experience.
Thanks if you read. comment and hate if you want :thumbsup:
I think there is potential to this thread about the discussion that were going on and i still want to hear oppinions about it so i made a second thread.