I keep reading your explanations of how it's not realistic yet I'm not seeing how not getting attacked by things makes it unrealistic. For all you know, you get in fights on the way back and you just own them. Here is a rebuttal, how are siltstriders realistic? They are always in the same place. You don't see yourself board it and it doesn't walk across the land where you can see it, so it's a "teleport". Also, why don't you get attacked by creatures? Maybe a pack of Cliff racers want a meal? They could just fly in and eat you all, why aren't you dead when you take a siltstrider by natches or cliff racers? They are the same.
Once again....
If your on 10hp with broken weapons and armour i doubt your going to 'own' anything on your way back to town.
Its
more realistic because you interact with the ferryman (strider rider, whatever), you decide where your going based on his designated routes, you pay him. You dont see yourself board it likely because bethesda couldnt get the animations right or they deemed it unnecessary because, after you paid, its pretty obvious you boarded it. Maybe cliff racers wont tackle something so big i dont know, the point is it makes alot more sense then opening the map and 'poof' your there.
And yes they are always in a set place but thats to stop people complaining about having to wait, after all people complained about walking from one side of the town to the other to get to the strider/boat imagine if they had to
wait once they got there. (I would actually like a set timetable, it would be great).
Anyway this quote is
that good im going to use it again:
There is a word for the "Morrowind-style" fast travel:
intradiegetic
Meaning "inside the narrative". Extradiegetic is its opposite; Oblivion's fast travel would be qualified as such.
I want intradiegetic fast travel for better immersion.