The "don't like it? Don't use it," argument is fundamentally flawed. If that feature is being implemented in the game, then, clearly, the game will be built around using that feature.
Take a look at Oblivion's fast travel: a lot of people hated it, and a lot of people who loved it said "Then don't use it!" This causes problems because Oblivion is built around using fast travel. It's difficult to get anywhere in the world without fast travel. In Morrowind, there were in-game, lore-friendly ways to traverse the map such as boats 'n such.
Lore friendly? What isn't lore friendly about when you fast travel the game puts you where you wanted to fast travel and calculates how long it would have taken you to walk/ride there. It is no less immersive than a siltstrider. Siltstriders were annoying, they do the exact same thing as fast traveling except not only do I have to hunt one down but I have to pay to use it. Half the time in Morrowind, I would rather just travel on foot to a place because it would be closer to walk half way across vvardenfell to the city I need to go to then go to the nearest city with a Siltstrider. It was annoying. Oblivion went a little too far with fast travel but at least it was still less annoying than Siltstriders. If they make it where you only can fast travel to cities and villages, the fast travel system will be perfect.
Intervention scrolls as well as mark and recall could warp us to safety and mark and recall alone is like fast travel you choose where they are, you should also be able to place three to fives mark spells then recall yourself to the markled location.
That's what I found unimmersive and lore unfriendly. Intervention scrolls and recall. People that champion the fight against fast travel love these things. The scrolls are fast travel that you can use in combat.... Frankly, I found teleporting is an unrealistic thing in TES, portals are fine but teleporting not so much.