The dont want it dont use it argument.

Post » Tue Apr 12, 2011 6:15 pm

The "don't like it? Don't use it," argument is fundamentally flawed. If that feature is being implemented in the game, then, clearly, the game will be built around using that feature.

Take a look at Oblivion's fast travel: a lot of people hated it, and a lot of people who loved it said "Then don't use it!" This causes problems because Oblivion is built around using fast travel. It's difficult to get anywhere in the world without fast travel. In Morrowind, there were in-game, lore-friendly ways to traverse the map such as boats 'n such.
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Betsy Humpledink
 
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Post » Tue Apr 12, 2011 3:10 pm

The "don't like it? Don't use it," argument is fundamentally flawed. If that feature is being implemented in the game, then, clearly, the game will be built around using that feature.

Take a look at Oblivion's fast travel: a lot of people hated it, and a lot of people who loved it said "Then don't use it!" This causes problems because Oblivion is built around using fast travel. It's difficult to get anywhere in the world without fast travel. In Morrowind, there were in-game, lore-friendly ways to traverse the map such as boats 'n such.

This. when lookin at oblivion, fast travel was a must-use (or use a horse which svcked imo). BUT i think most ppl are forgettin about FO3 with its fast travel, which wasnt a must-use system.
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yessenia hermosillo
 
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Post » Tue Apr 12, 2011 2:31 pm

If I know that feature is there, yet I CHOOSE not to use it, it defeats the whole purpose of the game being an interesting challenge. It's not a "make your own custom adventure" what the heck is the point in that?........Fallout 3 with swords and magic.

By choosing not to use an easy feature you are making the more of an interesting challenge arnt you?! It's a very open expansive RPG it is by it very nature a "make your custom adventure" and I was waiting for this fallout was oblivion with guns now skyrims fallout with swords...gmab have some self control it's a game and one you no little about at that...
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sas
 
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Post » Tue Apr 12, 2011 1:43 pm

Meh, let's be honest, if we really wanted intelligent discussion about features, we wouldn't be doing it on the tubes.
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Terry
 
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Post » Tue Apr 12, 2011 6:28 pm

By choosing not to use an easy feature you are making the more of an interesting challenge arnt you?! It's a very open expansive RPG it is by it very nature a "make your custom adventure" and I was waiting for this fallout was oblivion with guns now skyrims fallout with swords...gmab have some self control it's a game and one you no little about at that...

No what you have to understand is that the game has to be a challenge as you try to be strong without having to ignore stuff. you never have this sense if you have the easy always nearby waiting for you to take it. its just boring to try to be strong when you know you could be stronger if you just used that flawed element of gameplay

@Ratwar wut?
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Georgine Lee
 
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Post » Wed Apr 13, 2011 2:12 am

The other issue with Oblivion is that there was simply nothing to see. Everything was detail groups and height-maps, every stretch of forest was the same as the last. Walking to your destination can be fun as long as there's stuff to do and see along the way.
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jeremey wisor
 
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Post » Wed Apr 13, 2011 1:56 am

people request that fast travel is taken for various reasons. first, it is not immersive and is not realistic 9because you never encounter enemies) second it has been implemented because of the poor desing of the game world making it hard to travel from cities to cities to be near everything. if they would have placed cities and villages wisely then the need for that fast travel system would not be needed. the fact that we could travel with caravan in all those cities and village would put us near every quest destinations.

I like this with a good design with cities along routes and the like we could have a caravan travel between settlements.

Intervention scrolls as well as mark and recall could warp us to safety and mark and recall alone is like fast travel you choose where they are, you should also be able to place three to fives mark spells then recall yourself to the markled location.

Then you should have a boat to take you accross the ocean to the north between the settlements along the coast.

The Synod and the College of Whispers should have a mages guild teleportation system that we could use, all of these things would be good and would not force you to walk great distances.
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Jodie Bardgett
 
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Post » Tue Apr 12, 2011 3:07 pm

I like your point about enemies I would like to fight some I dont wish to never fight in the game, it does seem like alot of people dont wish to fight at all I've talked alot on threads about that. I would like to fight but not evrything should attack you but there needs to be fighting. It would also be a massive task to put everything on here in the forums in an Elder Scrolls title. Alot of people I've pvssyd with want balance in this entry I would like that too.


If you read the GI article, it says that creatures react differently to your presence, not all monsters spring to attack you. I think this feature is exactly what people were looking for.
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~Amy~
 
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Post » Tue Apr 12, 2011 4:05 pm

The "don't like it? Don't use it," argument is fundamentally flawed. If that feature is being implemented in the game, then, clearly, the game will be built around using that feature.

Take a look at Oblivion's fast travel: a lot of people hated it, and a lot of people who loved it said "Then don't use it!" This causes problems because Oblivion is built around using fast travel. It's difficult to get anywhere in the world without fast travel. In Morrowind, there were in-game, lore-friendly ways to traverse the map such as boats 'n such.


Lore friendly? What isn't lore friendly about when you fast travel the game puts you where you wanted to fast travel and calculates how long it would have taken you to walk/ride there. It is no less immersive than a siltstrider. Siltstriders were annoying, they do the exact same thing as fast traveling except not only do I have to hunt one down but I have to pay to use it. Half the time in Morrowind, I would rather just travel on foot to a place because it would be closer to walk half way across vvardenfell to the city I need to go to then go to the nearest city with a Siltstrider. It was annoying. Oblivion went a little too far with fast travel but at least it was still less annoying than Siltstriders. If they make it where you only can fast travel to cities and villages, the fast travel system will be perfect.

Intervention scrolls as well as mark and recall could warp us to safety and mark and recall alone is like fast travel you choose where they are, you should also be able to place three to fives mark spells then recall yourself to the markled location.


That's what I found unimmersive and lore unfriendly. Intervention scrolls and recall. People that champion the fight against fast travel love these things. The scrolls are fast travel that you can use in combat.... Frankly, I found teleporting is an unrealistic thing in TES, portals are fine but teleporting not so much.
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Solène We
 
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Post » Wed Apr 13, 2011 2:18 am

No what you have to understand is that the game has to be a challenge as you try to be strong without having to ignore stuff. you never have this sense if you have the easy always nearby waiting for you to take it. its just boring to try to be strong when you know you could be stronger if you just used that flawed element of gameplay

@Ratwar wut?

And fast travel effects this how? I like to save at my house before I turn off I don't have 15 mins spare to get back it's nice to be able to do both, if U read all my posts I'd said skills should be balanced.
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Farrah Barry
 
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Post » Tue Apr 12, 2011 6:06 pm

Yes and not to mention alot of people don't realize that the relative gameplay time of a character that finishes all the content in Morrowind (without expansions) and Oblivion (without expansions) are about the same, if not a little bit more with Oblivion and Oblivion has fast travel. What does that say about Oblivion? If you had a siltstrider network, then Oblivion would be like 3-4 times longer than Morrowind. Fast travel was needed in Oblivion though it could use a tone down in Skyrim like only being able to fast travel to Cities or Villages. But people just can't say, well fast travel made the game too easy and blah blah blah. NO, it made the game not have to have 40 hours of needless walking back and forth across all of Cyrodiil and more of actually playing the game. I didn't have any trouble exploring with fast travel, I mean I still had to run to X cave in the woods and run by Daedric shrines and camps. But fast travel toned down will allow for the ease of travel to reduce needless backtracking like in Morrowind and allow for a more exploring aspect. So yes, I totally agree with your assessment.



This is completely right. I know that what ruined Oblivion for alot of people is they spent all their time looking for things to compare Oblivion to Morrowind and when they found things that were missing from Morrowind in the game it made them angry for no reason and so their only memories of the game were trying to compare them and they tie their gameplay experience in Oblivion to the disappointment/anger they had thus spoiling a good game for them. When I play a game, I play them for the game they are and then when I'm finished I compare them, that way I don't break immersion into the game by wasting my time and concentration on comparisons.

the elder scrolls always had fast travel, some people who complained about instant fast travel in oblivion didnt like it because you just click and your there, it didnt really make sense, most people preferred the morrowind fast travel system more than oblivions because it made more sense. for me? as i said before, dont really mind if it will have instant fast travel again or other features people really complained about, i just want to focus on what skyrim is going to offer because i know it will be a great improvement
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Jynx Anthropic
 
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Post » Tue Apr 12, 2011 10:14 pm

The problem is much of the time it really does fall into the title of "lack of self control."

When people ask for options it doesn't bother me. When people want to exclude an option entirely all because they personally don't want it, such as fast travel, then just have to shake my head.

YES! If you don't like it, don't take it away from me! I agree there should be other ingame options for travel but don't take away something others might use(I like fast travel, I did in MW too, it was called using the console). This is why mods are so great you can pick the mods you want to use, make the game how you want it. Great stuff.
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Elisabete Gaspar
 
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Post » Tue Apr 12, 2011 11:09 am

I'd be fine with this line of thought if the devs used it consistently.

People don't like walking everywhere? Let's give them instantaneous fast travel! Don't like it? Don't use it.

I like spears, but not not all the players used them because we only made 3 instead of the 100's of swords, and we nerfed the damage and don't let them be combined with shields or be thrown. Let's get rid of 'em!
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Brandon Wilson
 
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Post » Tue Apr 12, 2011 3:32 pm

If you read the GI article, it says that creatures react differently to your presence, not all monsters spring to attack you. I think this feature is exactly what people were looking for.

I have yet to recieve my Gameinformer as of right now but thanks for the news! :smile:
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tegan fiamengo
 
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Post » Wed Apr 13, 2011 12:34 am

The other issue with Oblivion is that there was simply nothing to see. Everything was detail groups and height-maps, every stretch of forest was the same as the last. Walking to your destination can be fun as long as there's stuff to do and see along the way.

Wow if it was truly that hatfull you just shouldn't have bothered...
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Misty lt
 
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Post » Tue Apr 12, 2011 6:41 pm

And fast travel effects this how? I like to save at my house before I turn off I don't have 15 mins spare to get back it's nice to be able to do both, if U read all my posts I'd said skills should be balanced.


Mark and Recall?

@Sleing Fast travel is not irealist because of time its irrealist because you get to walk somewhere and nothing seem to have happend if you did it on foot for real you would encounter like a thousand bandits. slitstrider made it realistic because no one would attack a damn slit strider.
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Epul Kedah
 
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Post » Tue Apr 12, 2011 8:35 pm

No what you have to understand is that the game has to be a challenge as you try to be strong without having to ignore stuff. you never have this sense if you have the easy always nearby waiting for you to take it. its just boring to try to be strong when you know you could be stronger if you just used that flawed element of gameplay

@Ratwar wut?


Exactly *invisible high five*

Mark and Recall?


Mark and Recall, Almsivi Intervention, Divine intervention, MG teleport, and Silt Striders were all like fast travel, The difference being that you don't simply hit the start button and click on a section of the map, you actually need to use those spells/transportation modes to get anywhere.

Fast travel is just yet ANOTHER way or replacing gameplay and player effort with boring menus.
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Amanda Leis
 
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Post » Wed Apr 13, 2011 3:34 am

@Ratwar wut?


I'm agreeing with you that in many cases the 'The dont want it dont use it argument.' is a bad one, but expressing the idea that removing only that false argument from the equation would just result in another false argument taking it's place.
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Claire Mclaughlin
 
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Post » Wed Apr 13, 2011 4:37 am

I don't see any problem with fast travel, i did prefer MW way of handling things but I still use fast travel in OB mainly when tired and can't be bothered. it can come in handy sometimes.
Maybe you should change the thread name to the don't want it mod it argument :P
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michael flanigan
 
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Post » Tue Apr 12, 2011 9:09 pm

Mark and Recall?

@Sleing Fast travel is not irealist because of time its irrealist because you get to walk somewhere and nothing seem to have happend if you did it on foot for real you would encounter like a thousand bandits. slitstrider made it realistic because no one would attack a damn slit strider.

Mark and Recall are spells from Morrowind you could cast a mark spell in that spot and it was marked with an X on your map you could leave the area then use recall you would then teleport back to that spot it was useful indeed.
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katie TWAVA
 
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Post » Wed Apr 13, 2011 3:34 am

the elder scrolls always had fast travel, some people who complained about instant fast travel in oblivion didnt like it because you just click and your there, it didnt really make sense, most people preferred the morrowind fast travel system more then oblivions because it made more sense. for me? as i said before, dont really mind if it will be instant fast travel again or other features people really complained about, i just want to focus on what skyrim is going to offer because i know it will be a great improvement


But that's what I don't get. How can the people that like the Morrowind fast travel think it makes more sense than the Oblivion fast travel? They do the same thing. I really think they misunderstand fast travel. They probably think that you just teleport. When in reality, your walking along the roads to your destination and it calculates the time it will take for you to walk to that destination and jumps the time forward. For those that ask how your not attack while following the roads? Because the roads are supposed to be safe but the problem is that several mobs accidentally pat on the roads when they aren't supposed to. Not to mention the legion is patrolling the roads so they protect you as well. It would be less realistic to use some kind of caravan. I mean, why would a caravan always be in the same place, going to the same city that you need to go to and how would they always be there for when you need to travel? Static travel ports are less realistic than being able to walk somewhere and the time is calculated while doing it.

P.S. I'm not questioning you, I'm questioning those that think Morrowind's siltstriders make more sense than fast travel in Oblivion.
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Janette Segura
 
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Post » Wed Apr 13, 2011 4:31 am

I will clarify my point on fast travel but we should get back on subject about something else than fast travel.

-Morrowind Fast travel methods : Thumbs up most people agree its good
-Oblivion Fast Travel most people agree its not good:

Oblivion pro: you dont have to walk alot
Morrowind con: you have to walk alot

Solution Take morrowind methods and make a well designed game instead of throwing in an unimmersive system because of the poor capacities of the designers. they should have made a map that using slit strider you can then get anyway within 2-10 minutes of run
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Monika
 
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Post » Tue Apr 12, 2011 1:11 pm

I have yet to recieve my Gameinformer as of right now but thanks for the news! :smile:


No problem!

I finally got mine today, and quickly read every last detail, and the whole "Monsters don't always attack you" thing was one of the best surprises I found!
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Jessie Butterfield
 
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Post » Wed Apr 13, 2011 4:55 am

I don't see any problem with fast travel, i did prefer MW way of handling things but I still use fast travel in OB mainly when tired and can't be bothered. it can come in handy sometimes.
Maybe you should change the thread name to the don't want it mod it argument :P


I personally don't like modding the game if it's absolutely necessary. If I wanted to play my own game, I'd just make a mod and play that, but having control over the game mechanics is not fun, it makes the game predictable and mundane.

The reason I use fast travel and Olbivion is because there was no point in walking anywhere, if you've seen once expanse of land you've seen everything. I think Skyrim is looking pretty good so far in the art department, though, so maybe that won't be a problem. If they put interesting things by roads then players will walk on them.
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oliver klosoff
 
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Post » Tue Apr 12, 2011 2:49 pm

-Oblivion Fast Travel most people agree its not good:


Just because most people on this forum that complain about fast travel don't like it doesn't mean their opinion is shared by the majority.
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Reven Lord
 
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