The dont want it dont use it argument.

Post » Tue Apr 12, 2011 2:40 pm

The only thing I think that argument is good for was the fast travel in oblivion. Some people don't like it being there because they are tempted to use it when they don't want to. But fast travel can make something that would be super tedious not so tedious.

Having said that I think the Oblivion system for fast travel is far too forgiving. If I had my way I'd do a throw back to Daggerfall and implement options like traveling cautiously, or recklessly, camping out, staying in inns, riding horse, on foot, etc. These things would affect kinds of encounters, how many encounters, etc. Not just simply, poof, you are in a new place, a very uneventful journey. That and I would restrict fast travel to places that are on your map that are either marked or have been found by exploration. And I mean marked on your map by someone saying "Here, I'll mark it on your map," If they gave you the quest and knew where you needed to go.

A can of wyrms for many, as those that are much more hard core don't want the option of fast travel. But like I said, in this case it is a matter of "if you don't like it, don't use it." If you want to travel on foot, go nuts, no one is stopping you. I've spent many long hours running on foot from one end of Cyrodil to the other. And at other times I've made good use of fast travel.

That's my 1.0069 cent to the US dollar on that topic.
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lillian luna
 
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Post » Wed Apr 13, 2011 2:55 am

But that's what I don't get. How can the people that like the Morrowind fast travel think it makes more sense than the Oblivion fast travel? They do the same thing. I really think they misunderstand fast travel. They probably think that you just teleport. When in reality, your walking along the roads to your destination and it calculates the time it will take for you to walk to that destination and jumps the time forward. For those that ask how your not attack while following the roads? Because the roads are supposed to be safe but the problem is that several mobs accidentally pat on the roads when they aren't supposed to. Not to mention the legion is patrolling the roads so they protect you as well. It would be less realistic to use some kind of caravan. I mean, why would a caravan always be in the same place, going to the same city that you need to go to and how would they always be there for when you need to travel? Static travel ports are less realistic than being able to walk somewhere and the time is calculated while doing it.

P.S. I'm not questioning you, I'm questioning those that think Morrowind's siltstriders make more sense than fast travel in Oblivion.

i see what you mean, i have the same question too. it would be better for example, their should be disadvantages depending which way you fast travel, maybe instant fast travel should have a chance of being interrupted by enemies and your fatique is damaged when you have arrived at your destination, and fast traveling on ships should have no problems at all when traveling, all you have to do is pay. something like this
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Leah
 
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Post » Tue Apr 12, 2011 7:42 pm

I just hope they didn't design the game world with fast travel in mind.

Agreed :) I would like fast travel as a spell, a walk and a bus of some kind would cover all play styles, I would also like to be able to toggle travel encounters for all of these on and off. So when I need to stop playing I can just fast travel and be done but other times I get abused or aproached or even unmaterialise in the wrong place or another plain maybe disrupted by a rival Mage?! If they do have an advanced mode (don't like hardcoe) it should quite heavily eat up your thirst tiredness hunger just as if you traveled I game which would help balence it out against paying your fair or learning your spells.
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Roberto Gaeta
 
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Post » Tue Apr 12, 2011 11:48 pm

Where are you getting this "same play time" crap from?
The issue people have with oblivions fast travel is that it feels like teleporting, yeah sure time goes by, but why dont you get attacked by bandits fast traveling from bravil to the jerral mountains? Why does a 1 second feather spell last the whole days travel time? How can your character get back to town with only an inch left of his life after dungeon diving just because he looked at his map and 'poofed' into town?

When you take a boat/carriage/silt strider you have to interact with a character, find out where he's going, give him gold and follow whatever route he happens to be taking, it feels much more organic then opening your map, pointing to dungeon and bam, "i walked here".
Honestly i dont know why the devs dont just have travel services implemented in game then add instant fast travel as well, there are many who want in game travel options and it wouldnt take much to add it to the game.

Thanks for pointing it out that well, its hard for me to express it in English.
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Johanna Van Drunick
 
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Post » Wed Apr 13, 2011 4:15 am

So it's not okay to have a "teleport that makes time speed up" (even though it makes sense because your walking to the place) but it's okay to have countless teleports that take you to a place without a skip in time at all.

And each of those teleports had their own conditions. Almsivi Intervention sent you only to the nearest Tribunal Temple, Divine Intervention sent you only to the nearest Imperial Cult shrine, Recall sent ony only to where you last casted Mark, etc. You also had to keep an eye on your scrolls and magic, in case you run out. Compare that with Oblivion, where you just click where you want to go and *poof*, you're there.

Just imagine traveling to (and throughout) Solstheim if the game only had Oblivion's fast travel method. From Mournhold, you could just look at your map and teleport yourself to Fort Frostmoth or any other place on the island you've been to. So interesting. Compare that with Morrowind's way, where you actually have to explore and find a specific boatman in a backwater shack town to take you there.. which worked very well to set the mood for Solstheim. It conveyed that nobody wanted to go there, travel to/from the island was limited, and the place was rather desolate. Oblivion's insta-travel would not have had the same feeling.
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zoe
 
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Post » Wed Apr 13, 2011 6:27 am

Fast travel does not bother me, what bothers me is poor quest design where you have to go across the ENTIRE map several times per quest for a large portion of the total quests available. That gets really monotonous and boring.


yeah agreed. if the quests were made for short trips, or just ONE long trip, it would be ok
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Latino HeaT
 
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Post » Tue Apr 12, 2011 7:28 pm

Having said that I think the Oblivion system for fast travel is far too forgiving. If I had my way I'd do a throw back to Daggerfall and implement options like traveling cautiously, or recklessly, camping out, staying in inns, riding horse, on foot, etc. These things would affect kinds of encounters, how many encounters, etc. Not just simply, poof, you are in a new place, a very uneventful journey. That and I would restrict fast travel to places that are on your map that are either marked or have been found by exploration. And I mean marked on your map by someone saying "Here, I'll mark it on your map," If they gave you the quest and knew where you needed to go..



I never played Daggerfell myself but that seems like a really sound way of approaching the problem as it where on fast travel.
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Dalia
 
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Post » Wed Apr 13, 2011 2:01 am

I just want to make a point about this argument that people use about whatever thing they suggest be it a perk that they find cool but would unbalance the game or anything else.

In RPG games trying to be an effective killing machine is supposed to be a challenge that is not achieved easily. When you break the game by adding something that makes it easy to become overpowered you break that experience. players want to become strong but they dont want to become strong the easy way they want to deserve it. I have to admit that the precious 5/5/5 in oblivion were a bit too much and it should be easier but all those things people suggest that would make you a god just don't make sense to build an enjoyable experience.

Thanks if you read. comment and hate if you want :thumbsup:



Hopefully, there with be an "Options Menu" so that whin.....ehh, players like yourself can set different levels and features to your liking. ;)
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Adam Porter
 
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Post » Tue Apr 12, 2011 10:32 pm

You only see the pratical aspect of fast travel for your arguments. but if people want to teleport since according to the lore its feasible they shouldnt be forced to use the actual fast travel system and pretend to teleport they should have the spells to do it. or the slit strider or the boat or the caravan or whatever. like the system i suggested a little earlier, with better map desing people who dont want to walk would be satisfied but people who are not satisfied with the actual system where you magically dont encounter any enemies on your path but if you sleep one hour you might encounter one.


There is no lore that says it is feasible for people to teleport. There are portals, but not teleportation. The only thing that had teleportation in it was Morrowind and there is a good reason they took it out. I don't see how anyone can see fast travel is teleporting when it has a perfectly reasonable explanation and impact on the time and yet you don't see payed travel services as "teleporting" even though they do the same thing. As the guy said up above, it's just basically a "I don't like Oblivion" argument instead of anything against fast travel.

I don't know if you are dense or just arrogant.

With silt strider you need to go into town, go up to the operator and pay him, and he only offers you a limited selection of places to go, when you hit "the end of the line" you walk to your next destination.

With fast traveling you can magically do it from anywhere, and somehow arrive at your destination completely unscathed, with all your inventory items intact. it is not realistic in the slightest


I don't know how many times I have to reiterate the same thing in a different way before you understand what I'm saying. Fast travel allows for you to not have to waste your time walking back. I mean, I don't want to have to spend 10 min walking the same route I did before. I don't see what you would have against fast traveling to only cities and villages. You have to realize that these games are bigger than Morrowind and thus need to have a faster system than Siltstriders where you have to find the siltstrider that is magically static and takes away from the realism of the game. Half the time, it's just faster to not use a siltstrider in Morrowind, which begs to ask, why even have the Siltstrider system if by the time you get enough speed and athletics, you don't even need to use it anymore because it is faster just to run there then to go to the nearest siltstrider.

Also, I usually don't say anything about Daggerfall's fast travel because people will most likely denounce it as bad because it's not Morrowind and if it's not Morrowind, it's a bad system. Mainly I don't bring it up because people get angry with the current fast travel system but if we put in Daggerfall's fast travel that has the ability to heal you back to full. Frankly, all you have to do is make fast travel to cities and villages and then it is a blend of Morrowind and Oblivion. Everyone should be happy...
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koumba
 
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Post » Tue Apr 12, 2011 11:00 pm

Hopefully, there with be an "Options Menu" so that whin.....ehh, players like yourself can set different levels and features to your liking. ;)

Again someone who just don't understand :facepalm:

@you realy got to read what people say because tons of people in this thread have already told you why the fast travel in oblivion is stupid.
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Taylor Tifany
 
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Post » Tue Apr 12, 2011 4:36 pm

Totally agree with the OP - part of the fun of playing an RPG is developing from level 1 nobody to the most powerful character you can within the parameters of the game. Although some times I have to do it, it svcks to have to gimp yourself in order to have a more challenging and fun game.

...except for http://atlasnetwork.org/networknews/files/2010/03/rickshaw.jpg. It's very easy not to use in Oblivion. I prefer riding horses or walking everywhere.
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adame
 
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Post » Tue Apr 12, 2011 5:18 pm

yeah agreed. if the quests were made for short trips, or just ONE long trip, it would be ok

Or if the quest was designed to be completed over a longer period of time, where it can be reasonably assumed the player will travel back and forth over the course of playing, and not right when given the quest.
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Jack
 
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Post » Wed Apr 13, 2011 6:51 am

Thanks for pointing it out that well, its hard for me to express it in English.

Dont worry about it im sure most people know what you're saying :)
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Quick Draw
 
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Post » Tue Apr 12, 2011 9:23 pm

it svcks to have to gimp yourself in order to have a more challenging and fun game.



This. Wheres the fun at trying to be a hero when you are just given the opportunity to be one easily? even if you do it the hard way ignoring elements of the game wich the game is built around just ruins the experience.

For my part i loved how in oblivion it was hard to get those precious 5/5/5 (even if it was a bit much grinding for most people)
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JAY
 
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Post » Wed Apr 13, 2011 3:58 am

Again someone who just don't understand :facepalm:

@you realy got to read what people say because tons of people in this thread have already told you why the fast travel in oblivion is stupid.

That 'tons of people' say something doesn't make it any more true than if 'tons of people' don't say it.

I've deleted some posts from this thread that were crossing the rules. Please don't make me get my nunchakus out again. :toughninja:
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Baylea Isaacs
 
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Post » Wed Apr 13, 2011 7:15 am

agreed.

I'm very happy that BSG are trying to fix the easily exploitable Oblivion leveling system.


Now I hope they put caps on spells/enchants like chameleon, absorb, reflect, etc.
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Dezzeh
 
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Post » Tue Apr 12, 2011 8:18 pm

That 'tons of people' say something doesn't make it any more true than if 'tons of people' don't say it.

I've deleted some posts from this thread that were crossing the rules. Please don't make me get my nunchakus out again. :toughninja:


no but that tons of people im pointing out are people that I agree with their opinions and I have a hard time trying to express it if he does not understand he should just check out what Sicklecell, KCat and Windhelm said about the problems in the Oblivion system that just annoys me and that I am forced to use to have an enjoyable experience.

@booheads good point about the spells. earlier i was playing this dark brotherhood quest where you have to murder everyone in a house. and i had a strong chameleon spell on and i could just murder them in front of each other and i still got my bonus.
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Kate Schofield
 
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Post » Wed Apr 13, 2011 1:48 am

The "Don't want it, don't use it." argument is invalid when these condition are met:

  • There is no alternative that could be used to achieve similar effects, like Fast travel in Oblivion, which was either it or walk all the way around the world.
  • It is too flashing in our eyes, convenient or tempting to be ignored, like the Map markers in the Oblivion quests, although this example fits with previous condition as well.
  • One who does not have enough self control not to use an option that is available, like me.

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butterfly
 
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Post » Tue Apr 12, 2011 8:11 pm

no but that tons of people im pointing out are people that I agree with their opinions and I have a hard time trying to express it if he does not understand he should just check out what Sicklecell, KCat and Windhelm said about the problems in the Oblivion system that just annoys me and that I am forced to use to have an enjoyable experience.

hmmm... and what of the 'ton of people' that are arguin with u? i understand u dont lik oblivion (since uve made it obivous), but go tak a look at FO3 (if u havnt) it shows bethesda has learned from their mistakes. . . unless ur goin to keep on with ur 'immersion' argument, then i dont kno what to tell u since its a game, enjo it for what it is
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Kelly Tomlinson
 
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Post » Tue Apr 12, 2011 5:33 pm

There is no lore that says it is feasible for people to teleport. There are portals, but not teleportation. The only thing that had teleportation in it was Morrowind and there is a good reason they took it out. I don't see how anyone can see fast travel is teleporting when it has a perfectly reasonable explanation and impact on the time and yet you don't see payed travel services as "teleporting" even though they do the same thing. As the guy said up above, it's just basically a "I don't like Oblivion" argument instead of anything against fast travel.

Also, I usually don't say anything about Daggerfall's fast travel because people will most likely denounce it as bad because it's not Morrowind and if it's not Morrowind, it's a bad system. Mainly I don't bring it up because people get angry with the current fast travel system but if we put in Daggerfall's fast travel that has the ability to heal you back to full. Frankly, all you have to do is make fast travel to cities and villages and then it is a blend of Morrowind and Oblivion. Everyone should be happy...


Actually there was teleportation in daggerfall, it was called 'recall', i would have thought someone who claimed daggerfall to be their favourite Elder scrolls game would remember such a thing, maybe you havnt played it as much as you make out eh? :wink:

And people's dislike of instant fast travel has nothing to do with with their love of morrowind or dislike of oblivion, i explained some of the things people like/dislike about the systems on the previous page, b ut i think this forum dweller has said it the best:

There is a word for the "Morrowind-style" fast travel:

intradiegetic

Meaning "inside the narrative". Extradiegetic is its opposite; Oblivion's fast travel would be qualified as such.

I want intradiegetic fast travel for better immersion.

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remi lasisi
 
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Post » Tue Apr 12, 2011 11:43 pm

no but that tons of people im pointing out are people that I agree with their opinions and I have a hard time trying to express it if he does not understand he should just check out what Sicklecell, KCat and Windhelm said about the problems in the Oblivion system that just annoys me and that I am forced to use to have an enjoyable experience.

@booheads good point about the spells. earlier i was playing this dark brotherhood quest where you have to murder everyone in a house. and i had a strong chameleon spell on and i could just murder them in front of each other and i still got my bonus.


Cool, fast travel annoys you. I am not denouncing you because of your opinion that you don't like it, I don't like the ability to travel to any POI but it doesn't really hurt my view on fast travel that much. But the fact that you think it makes no sense and ruins immersion compared to siltstriders is flawed. Siltstriders are EXACTLY what fast travel is. It's "teleporting". The only difference is that instead of me having to take 10 min walking to a place then dungeon diving and then coming back out and having to waste time walking another 10 min back, I can walk the 10 min to get there, do the quest and come out and fast travel back to town where now it is night time so I can't sell the items that are putting me over encumbrance cap and I have to keep casting feather and go to an inn, buy a room, sleep until day time, recast my feather and go sell the gear. Fast travel in Oblivion is your character takes the roads which are decently patrolled by imperial legion horseman and it takes several hours to walk back to the town. Your just wrong about it having no immersion and it makes no sense because it is just "teleporting" when it's not, it allows you to not waste time doing a needless task like walking the same path I did trying to get to the quest. I could literally lose days worth of play time just to walk back and that's annoying. I have given you my fix for fast travel that would make it perfect and that's make it where you can only fast travel to cities and villages.
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DeeD
 
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Post » Tue Apr 12, 2011 7:16 pm

The problem with the don't want it don't use it argument is that the game is designed for fast travel, and doesn't give alternatives. If you play it, you'll probably end up using it at some point, especially if it ends up being bigger. Or maybe the world will be fascinating enough that you won't. I don't know, but I am going to base my expectations more off of how I played Fallout than how I played Oblivion.

I don't think the issue in Oblivion was fast travel. It was that as an experience the immersion failed, not really due to fast travel but due to the lack of a sense of progression as you discovered the locations, a lack of a sense of wonder and intimidation about what is out there, a lack of variety to what you'd see, and the absence of any strong ties to the geography or the world. It wasn't worth traveling everywhere manually, so you just fast traveled. Whenever you fast traveled the location could just as easily have been anywhere on the map and it wouldn't feel any different, so basically the towns were just hubs from which you could instantaneously travel to and from repetitions of the same landmarks and dungeons, with occasional interludes of short trips directly from closest visited location to destination. Basically it didn't feel like you were exploring, and you didn't make a strong enough tie with the geography to learn it or feel like you were in the big, exciting province that you actually were in.

FO3 did not have this problem at all, and the exploration always felt fresh and immersing... once you got a travel landmark way out in the middle of nowhere it still felt like a minor clawhold on a huge wasteland, and going back to that point and trying to go out and explore was still intimidating. You always felt like you'd never know what you'd see or run into next. That's how I want Skyrim to feel. I just hope that, like Fallout and morrowind before it, it's designed to be based off a starting location that requires risk and thrill to venture further from as time goes on and you learn the surrounding geography, branch out to new locations, and expand your exploration in a way that feels like a constant, fresh progression. That is something Fallout 3 pulled off even with fast travel, and I hope they do an even better job for Skyrim.
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Lavender Brown
 
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Post » Wed Apr 13, 2011 2:34 am

I agree.

The thing is that we’re pretty hardcoe, but they have to make the game accessible to anyone who wants to play it.

The key is just good game design. Which mean that anyone can make a character that can complete the game, but only elitist snobs like us will learn how to make truly bad-ass characters.

Dig?
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Josh Trembly
 
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Post » Wed Apr 13, 2011 2:27 am

hmmm... and what of the 'ton of people' that are arguin with u? i understand u dont lik oblivion (since uve made it obivous), but go tak a look at FO3 (if u havnt) it shows bethesda has learned from their mistakes. . . unless ur goin to keep on with ur 'immersion' argument, then i dont kno what to tell u since its a game, enjo it for what it is

You make conclusions out of the air its not because i dont like the fast travel in oblivion that i dont like the game itself. in fact i put more than 400 hours in oblivion while i put about 200-300 in morrowind. and the enjoy it for what it is is not a good reason to not try to fix things that made it less good for their upcoming sequels.
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Maria Garcia
 
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Post » Wed Apr 13, 2011 12:36 am

Actually there was teleportation in daggerfall, it was called 'recall', i would have thought someone who claimed daggerfall to be their favourite Elder scrolls game would remember such a thing, maybe you havnt played it as much as you make out eh? :wink:

And people's dislike of instant fast travel has nothing to do with with their love of morrowind or dislike of oblivion, i explained some of the things people like/dislike about the systems on the previous page, b ut i think this forum dweller has said it the best:


Your right, I forgot about recall. Something I almost never used because I didn't need to, I had fast travel...

As for it not having anything to do with your love for Morrowind...Then why are you so against a system that is exactly like those in Morrowind? I mean, you guys have even said that you liked teleporting in Morrowind yet you denounce fast travel as an abomination because it's a teleport? Seems a bit hypocritical.
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StunnaLiike FiiFii
 
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