The Dovahkiin - The Protagonist.

Post » Fri May 27, 2011 8:57 pm

I really don't like the idea of being Dovahkiin himself.
I know what you guys are saying in this thread but it would still bother me, because fact is, In the prophecy he is still a big man with a huge moustache.
I don't want to be a reincarnation either, because that has been done before and would feel stupid.
I think I'll be fine with helping the Dovahkiin.

Although it would be pretty cool if the Dovahkiin you were helping all the time dies, and he asks you to take over, thus making you the new Dovahkiin.


In the stone carving, the figure that we assume is the Dovahkiin is probably larger than the others simply because he is an important figure in the carving, and not because he will be of super-human size. Also, I don't think it's a mustache. At first I thought it was, but then somebody posted a picture after coloring in portions of it and it looked exactly like a mouth wide open with a visualized depiction of the "thu'um" or "Way of the Voice" coming out of his mouth.

I don't particularly have strong feelings any way on whether The Hero should be the Dovahkiin or not. If the story is good, stays within the pre-existing lore boundaries, and maybe even deepens the lore, I'll be happy.
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Samantha hulme
 
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Post » Sat May 28, 2011 7:09 am

i have no idea... after seeing the shivering isles' story, i really dont know what to expect. :shrug:

also, this is bothering me...
Like the player was the Nerevarine incarnation in Morrowind


i dont think i've ever heard those words used together before... its either "nerevarine", or "nerevar incarnate".

the way you said it... defines a person being a reincarnation of the reincarnation of nerevar, im pretty sure. :confused:
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Love iz not
 
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Post » Sat May 28, 2011 1:57 am

Look, there's a big assumption here that, by being Dovahkiin, you HAVE to do certain things. Well, in every RPG there's a certain amount of stuff needed to get through the story. Regardless, consider the way the trailer is written: the dragons come, and the only one who CAN stop him is Dovahkiin...that doesn't mean he will stop them, and it also doesn't mean he'll get rid of them in any certain way.

The stone carving doesn't make my point any less invalid. In fact, it helps it. Notice how Dovahkiin is designed. Rather than being in the very center of the sculpture, he is off to the side fighting off a dragon. And rather than being detailed in any way, he is imagined by the typical Nordic view of the hero: he has a sword, he has a beard, etc. This is how they see him, but is it how he really is? This ambiguity is what really validates the theory that we play as Dovahkiin, because of what we see in that sculpture. For example, I'm actually playing as a dark elf, I can say, "Well, looks like the sculpture was wrong"

In the end, the Nord's image of Dovahkiin, if our whole "you play as Dovahkiin" theory is correct, makes the idea of playing as the hero even more satisfying. The idea of "breaking the stereotype" while still "fulfilling the prophecy" suggests that, like Jesus in a lot of ways, the heroes of this world can look like anyone and originate from anywhere. Besides, there's a big difference between the actual prophecy and the sculpture. Whoever told the Nords this "tale of Dovahkiin" probably described the Dragon Born very vaguely...probably saying that he was really powerful or something. The Nords, naturally, said, "Well if he's a great warrior he must have this great armor and sword...and he's GOT to be a Nord."

Now, even if everything I said above isn't convincing you, consider this: Why not?

Due to playing Oblivion excessively, we find that by being the hero we HAVE to save the world and fulfill an extremely strict prophecy. And that's a normal assumption, because it's common in both games and movies. Not here though. Learning from Oblivion, and getting some valuable new tech and members, I think Bethesda is finding ways of making the player the forefront of the story while still making him flexible. A "prophecy" game without the constrains it usually brings.

Of course, this is really a bunch of opinions. Still, I hope that I'm right only because of one wish I've had for this game all along: I want something brand new in terms of both design and story.
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Roberta Obrien
 
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Post » Sat May 28, 2011 10:01 am

Actually come to think of it, the trailer refers to Dovakiin as a "He". And since we get to choose whether to play as a male or female, that kinda rules out us being the Dragonborn. Unless of course the game forces a gender change halfway through the storyline :P
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Cody Banks
 
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Post » Sat May 28, 2011 1:38 am

Actually come to think of it, the trailer refers to Dovakiin as a "He". And since we get to choose whether to play as a male or female, that kinda rules out us being the Dragonborn. Unless of course the game forces a gender change halfway through the storyline :P


Well, if you want to pull off the sentence nicely in an arresting teaser, you have to keep everything flow. When considering the sentence "In their tongue---is called Dovahkiin", it would be a bit awkward to say, "In their tongue, this person being referred to is called Dovahkiin". This, of course, is just me trying to fit my theory in.

Interesting note: Dovahkiin doesn't sound either masculine or feminine...similar to Dragon Age 2's Hawke, it's open enough to fit for both genders.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 5:27 am

Well, if you want to pull off the sentence nicely in an arresting teaser, you have to keep everything flow. When considering the sentence "In their tongue---is called Dovahkiin", it would be a bit awkward to say, "In their tongue, this person being referred to is called Dovahkiin". This, of course, is just me trying to fit my theory in.

Interesting note: Dovahkiin doesn't sound either masculine or feminine...similar to Dragon Age 2's Hawke, it's open enough to fit for both genders.

By the way, is Dovahkiin in Nordic or Dragonish??? because at least acording to Daggerfall Dragons speak a language.
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Emma
 
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Post » Sat May 28, 2011 8:27 am

By the way, is Dovahkiin in Nordic or Dragonish??? because at least acording to Daggerfall Dragons speak a language.

Its not Nordic. Its whatever tongue the "dragons" speak.
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Jennifer Munroe
 
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Post » Sat May 28, 2011 5:58 am

maybe the dovahkiin would be the antagonist
unless I'm missing something, there's nothing to indicate otherwise in the trailer
maybe you have to help the unlawfully persecuted dragons by defeating the proud glory seeking Dovahkiin


I suppose it could be possible, but the way the trailer is set up, it seems to heavily imply that the undefined group whose return is predicted by the Elder Scrolls will be our enemies, and the person they fear, the Dragonborn, Dovahkiin, or the Dovahkiin, or whatever, is supposed to save Skyrim from them. I would be rather surprised if it turned out that "they" were on the player's side and Dovahkiin was the antagonist, but I guess Bethesda could be trying to mess with our heads in this regard.

Actually come to think of it, the trailer refers to Dovakiin as a "He". And since we get to choose whether to play as a male or female, that kinda rules out us being the Dragonborn. Unless of course the game forces a gender change halfway through the storyline


The Nerevarine was also referred to as "he" in the prophecies, even though the Nerevarine could be either male or female. In English, if you don't know the six of the person in question, it is not incorrect to use "he". Only now, people often incorrectly use the plural pronoun "they", probably because they're worried about coming off as sixist, but that's beside the point. We're not here to talk about the use of the English language, I just typed all that to show that the choice of pronouns does not necessarily indicate the identity of Dovahkiin. If we assume that the people speaking in the trailer don't actually know who Dovahkiin is and are just going by the prophecy, it could really be anyone, really, neither the choice of pronouns nor the image in the carving really prove anything. After all, I doubt the Nords would imagine their prophesized hero as a female Khajiit.

I'd rather not be Dovahkiin, but I really don't want to be his servant either. Can't we make the relationship between the PC and Dovahkiin original?


And how exactly would you do that? When you establish that there's some kind of mythic figure in your story who the undefined group who are returning fear, there's only so many ways you can fit that person into the story. When you go out of your way to talk about him in the trailer, you kind of need to have him as a central figure to the story, which probably leaves only the options of being the protagonist, being someone with a similar role to Martin, i.e. the "hero" of the story, but not the player character, or be the antagonist.

As far as whether the player should be Dovahkiin or not, I don't know, really. I rather liked being the hero in Oblivion, more than being the hero's sidekick in Oblivion. If I have to do all the important work, and I know I will, since it would be pretty boring if the player just stood aside and watched while NPCs did everything that matters in the story, I should get the recognition for it too. In Oblivion, the Champion of Cyrodiil was the one saving Martin, and the one risking his life to sneak into the Mythic Dawn shrine to fail to retrieve the Amulet of Kings, and th one who tracked down all the items Martin needed to open a portal to Paradise, and the one who went there, killed Mankar Camoran, and got the Amulet back, without the player character, Martin would never have left Kvatch alive, and the only thing Martin really did was die to provide a convenient deus ex machina, yet in the end the one everyone is calling the hero is Martin, and what do I get for my troubles? A lame suit of armor that's already weaker than anything I can find on a common bandit by that time. In Morrowind, at least, I got the recognition I deserved for saving Morrowind. But we don't know who Dovahkiin is or what he is supposed to do yet, is Dovahkiin a title that could be anyone, or the name of an already defined character? If it's the latter, I would definately NOT want to be this character, being able to create any character I wish has always been an important part of the Elder Scrolls. I would hate it if Bethesda suddenly decided to force us to play a character of a specific race, six and class now.

Its not Nordic. Its whatever tongue the "dragons" speak.


I assume you put "dragons" in quoation marks because we have absolutely no indication that "them" refers to dragons? I hope so, because we really don't, in fact, it seems quite impossible that it could refer to dragons, considering that the existence of dragons has never been disputed nor do I recall anything about them ever being defeated, unless you refer to the cliffracers forcing dragons out of Morrowind by eating all their food or something. Oh, wait! It all makes sense now! When Saint Jiub drove the cliffracers from Morrowind, they moved to Skyrim, and now the dragons are coming back to get revenge on the cliffracers!

No, to be honest, that doesn't make any sense at all.

But yes, I'd assume that Dovahkiin is the language of whatever the enemies are, since it certainly doesn't sound very Nordic.
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Marlo Stanfield
 
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Post » Sat May 28, 2011 1:37 am

I personally don't want to be the heroes sidekick; I rather enjoyed being the Prophesied One in Morrowind, but as long as I'm not second-fiddle that's all I care about. ;)
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Anthony Rand
 
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Post » Sat May 28, 2011 7:24 am

I would not mind having no specific "hero" in the game.... instead have a bunch of important people doing their part and me giving a hand if and when I feel like it.

I agree. Some people more heroic than others but no big universe saver. Kind've like Daggerfall now that I think about it
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Robert Jackson
 
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Post » Sat May 28, 2011 10:16 am

I assume you put "dragons" in quoation marks because we have absolutely no indication that "them" refers to dragons? I hope so, because we really don't, in fact, it seems quite impossible that it could refer to dragons, considering that the existence of dragons has never been disputed nor do I recall anything about them ever being defeated, unless you refer to the cliffracers forcing dragons out of Morrowind by eating all their food or something. Oh, wait! It all makes sense now! When Saint Jiub drove the cliffracers from Morrowind, they moved to Skyrim, and now the dragons are coming back to get revenge on the cliffracers!

I did. However, I would by no means say its impossible that they could be actual dragons. The teaser does seem to imply that they are real dragons. I think everything remains to be seen. After the February issue of GI comes out we will know alot more.

As for the PC being the Dragonborn I was opposed to that at first, but the more I think about it the more I feel the PC could be the Dragonborn.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 5:34 am

I did. However, I would by no means say its impossible that they could be actual dragons. The teaser does seem to imply that they are real dragons. I think everything remains to be seen. After the February issue of GI comes out we will know alot more.

As for the PC being the Dragonborn I was opposed to that at first, but the more I think about it the more I feel the PC could be the Dragonborn.


Devs have already said there will be dragons in the game. What form they take nobody knows but them.
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adame
 
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Post » Fri May 27, 2011 8:55 pm

And how exactly would you do that? When you establish that there's some kind of mythic figure in your story who the undefined group who are returning fear, there's only so many ways you can fit that person into the story. When you go out of your way to talk about him in the trailer, you kind of need to have him as a central figure to the story, which probably leaves only the options of being the protagonist, being someone with a similar role to Martin, i.e. the "hero" of the story, but not the player character, or be the antagonist.


Well it's quite possible that you may not be in contact with the Dovahkiin during all of the main quest. You could be doing your own work and you cross paths with the Dovahkiin halfway through the main quest, or you could meet up at various times. Honestly, the PC doesn't have to be directly associated with the "hero" of the plot to still have an active role in the events.

To expand on that, look at Morrowind. Yes, you were the hero in Morrowind, but you didn't just stick in one place. You're never one person's errand boy for long. Caius leaves 1/3 of the way through the main quest, you meet Vivec once, Mehra Milo flits in and out of the story, and you travel all around the world appealing to different characters. You're out there doing stuff, not just taking quests from the same person over and over and over again.

Now imagine that story, except you're not the main hero. Maybe you're Vivec, and you meet the hero once to give him info, or Mehra Milo, and you meet the hero a couple times in different circumstances to help each other out. It's perfectly plausible.
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JR Cash
 
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Post » Fri May 27, 2011 8:19 pm

The player and the Dovahkiin could be twins...... and we will use our Wonder Twin powers on the dragons?
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Phoenix Draven
 
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Post » Sat May 28, 2011 7:24 am

If I can't be the Dovahkiin, I damn well better be able to kill him.

If I can't kill the Dovahkiin, he damn well better give me some high roller loot.

If I don't get high roller loot from the Dovahkiin, he damn well better have a really cool voice to tell me what quests to do in.
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Shianne Donato
 
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Post » Sat May 28, 2011 8:49 am

It is implied that the PC will not be Dovahkiin. He is clearly a man. How would that work if someone wanted to play the game as an Argonian?

The player will assist the dragonborn.
Then again, the Nerevarine was geared towards a male player. The opening theme says "...unaware of the role he was to play." Just because a culture has a prophecy about a certain hero, doesn't mean that it has to follow it down to the exact gender/six.
I'd like the PC to be the DragonBorn because it was fun to be the actual prophecy incarnate in Morrowind, rather than Martin's patsy.
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Catherine N
 
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Post » Sat May 28, 2011 4:12 am

I think it's funny just how many people don't want to play a Nord character! I embrace the Nord Way! Give me a giant 'stache and a battle-axe! I'll march through endless waves of snow and sing a drinking song! And then when I see something I don't understand, I'll heft my giant axe and lop its head off! I'll sing while looting the corpse, and then I'll drink some more mead! If I come across a village, I'll head to the local tavern and drink some more! I'll find me a lovely lass and woo her; if her husband is with her, I'll punch him in the face! If I get tossed out of the tavern, I'll heft my mighty axe and head to the next bar! And if by chance, between one bar and the next, I happen to save the world from some nasties, then so be it. Just don't get in the way of my drinking and plundering!

I met you, on a Morrowind road somewhere? I think you needed to get your clothes back?
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Sammykins
 
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Post » Sat May 28, 2011 5:33 am

I think an interesting approach would be that if you do things a certain way, and fufil certain requirements that you would discover you are the Dragon Born, where as if you don't do certain things, someone else could be revealed as the Dragon Born??

Or even, someone else is going around saying they are the Dovahkiin, but it turns out they are a fraud? >=D
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gary lee
 
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Post » Fri May 27, 2011 11:50 pm

It would be awesome if all signs point toward you, but in the end its some badass captain that you did some quests with. It would have to be a badass who pulls his own weight during quests and doesn't ask for your help, but is tasked to help you!

Edit: Could be male or female, as long as the person is a....B A D A S S!!!!
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Dan Scott
 
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Post » Fri May 27, 2011 11:02 pm

Are you kidding ? What if i was a Khajiit or Argonian that wouldn't fit at all. Dovahkiin should be a Imperial or a Nord. Not some funny Lizard or cat
I vote ''I want the player to assist the Dovahkiin''

NO
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Vivien
 
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Post » Sat May 28, 2011 6:48 am

Don't care/be an NPC. I usually play as Dunmer, and only another instance of mantling/mythological becoming would justify the kind of Dunmer I would rp as being known as "Dragon Born", and since Morrowind and the Nerevarine has already done that, I'd rather have another story telling device explored.
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Lucy
 
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Post » Sat May 28, 2011 1:46 am

While we won't know one way or another until more information is released about the plot, I don't think there's any evidence, or even implication that the player isn't the Dovahkiin - especially considering Morrowind's plot, where the character the PC is a "rebirth" of is none other than Nerevar, a very male, very Dunmer war hero; if we were given as little information about Morrowind as we now have about Skyrim, it would be even easier to make an argument for the PC not being the Nerevarine based on that alone.

But I agree that "something different" seems as likely (and as appealing) as anything. Perhaps the Dovahkiin is a character in a failed or false prophecy, and the real danger to the antagonist(s) is a hero without a destiny. Or perhaps "Dovahkiin" is a dubious honour bestowed upon someone as a result of their actions, rather than something which shapes them; a title granted after the fact.
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Jeff Turner
 
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Post » Sat May 28, 2011 4:15 am

dammit
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Jose ordaz
 
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Post » Sat May 28, 2011 9:35 am

I would like the player to be him. That was a big problem for me in oblivion. I don't want to help somebody fight mehrunes dagon, I want to fight him. At least in morrowind you where someone important.
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Spooky Angel
 
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Post » Sat May 28, 2011 4:43 am

But I agree that "something different" seems as likely (and as appealing) as anything. Perhaps the Dovahkiin is a character in a failed or false prophecy, and the real danger to the antagonist(s) is a hero without a destiny. Or perhaps "Dovahkiin" is a dubious honour bestowed upon someone as a result of their actions, rather than something which shapes them; a title granted after the fact.


This.
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candice keenan
 
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