» Sat May 28, 2011 4:23 am
There are lots of things Bethesda could do with the main quest that'd make either option more or less appealing, but generally speaking I'd much rather the player character was Dovahkiin. I love hidden powers that turn out to be double-edged swords, fated heroes, ambiguous prophecies, etc. that can surround a protagonist, particularly ones that give the protagonist opportunity to confront it (and the similar beings that may be involved), and/or rebel against it.
Needless to say, I loved Morrowind and Tribunal's main questlines and wouldn't mind at all if Bethesda re-use the concept in Skyrim.
As to it being cliché, I really don't see that as a negative point; some of the most tiresome and uninspired fantasy I've encountered has been very new and original... mostly because it wasn't a good enough idea for someone to have done already. In any case, how Bethesda integrate it is more important than what it is, specifically.