Is the Dragon-Born the reincarnation of Tiber Septim?

Post » Thu Dec 08, 2011 4:28 am

A Deus Ex Machina is a cop-out, My idea however is no Deus Ex Machina.

You, sir, need to pick an opinion and stick to it. Unless your problem is not lack of meaningful choice for the player or decisiveness on Bethesda's part, but the fact that supraphysical forces were involved?

I quote:
I was very disappointed when Bethesda said "instead of picking one lets go with them all"

How is this any different from what you are proposing? Bethesda would once again be picking them all. And then forgetting that they picked anything at all, and expecting us to believe it.

Had only one of the endings happened it would have caused much more turmoil. turmoil leads to more story options.

Skipping forward XXX years would also be robing us of "turmoil" and interactive story options, since Bethesda could never discuss anything within the years of the Emperor's rule or the years following it (since his/her identity would still be public memory). We're talking 100 years of history lost, if not more (given that the Emperor could be an elf that lives for 500 years).


Also you became the lord of the shivering isles and still ran around in caves in Oblivion.

Which was also out of place and generally boring. Even becoming head of a faction carries no meaning. At least with Sheo you have the excuse of being the crazy, spontaneous, unpredictable Daedra who's been known to wader the world messing with mortals.
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Rudy Paint fingers
 
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Post » Thu Dec 08, 2011 3:40 am

Except Bethesda wouldn't be picking them all they would really be picking none, nor would it require a Deus Ex Machina to combine multiple endings since there would only be one.


Secondly you might as well argue every war or skirmish should be made into a game because "not doing so robs us of possible interactivity". It's a game, most of the backstory and many important events have to be done outside the scope of more games.

Ohh man I didn't get to play Lorkhan's tricking of the spirits into making Mundus BETHESDA HAS BETRAYED US ALL!!!!


I don't see how becoming the Lord of the Isles made walking into caves "out of place". It's a game with magic, and spirits from other worlds, and now dragons. Who cares if you walk into caves? It doesn't mean you seat of power has no meaning.

Lots of IRL kings and rulers went on hunts to kill things.
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Unstoppable Judge
 
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Post » Thu Dec 08, 2011 3:08 am

Except Bethesda wouldn't be picking them all they would really be picking none, nor would it require a Deus Ex Machina to combine multiple endings since there would only be one.

The specifics are different, the end effect is the same. Both invalidate and do not acknowledge the actions of the player. Picking all is the same as picking none in this case - they're not making a choice. The endings are infinite, for each possible character type - the singularity comes only with eliminating any sort of ending at all and just skipping forward a thousand years until everyone has forgotten that the game ever happened. That in my mind is infinitely lamer than the combination of all storylines into one.

I don't see how becoming the Lord of the Isles made walking into caves "out of place". It's a game with magic, and spirits from other worlds, and now dragons. Who cares if you walk into caves? It doesn't mean you seat of power has no meaning.

Lots of IRL kings and rulers went on hunts to kill things.

You wouldn't be in the least surprised if Obama broke into your house, punched you in the face, and stole all your apples?

I can see this is going nowhere (as usual), so I'm out.




Dragon-Born the reincarnation of Tiber Septim? -> No, but the same sort of person.
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christelle047
 
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Post » Wed Dec 07, 2011 7:32 pm

Except Bethesda wouldn't be picking them all they would really be picking none, nor would it require a Deus Ex Machina to combine multiple endings since there would only be one.

The ending is still "we couldn't pick one." Yours just doesn't involve any contribution to making TES a unique work of fantasy.

Secondly you might as well argue every war or skirmish should be made into a game because "not doing so robs us of possible interactivity". It's a game, most of the backstory and many important events have to be done outside the scope of more games.

You seem to be deliberately exaggerating to make the whole thing sound ridiculous, when it really is a valid point. If the turmoil is big enough to cause the loss of records for the progenator of an entire dynasty, it's big enough that people ought to be there to see it.

Ohh man I didn't get to play Lorkhan's tricking of the spirits into making Mundus BETHESDA HAS BETRAYED US ALL!!!!

Now that's just non-sequitorial. Another point for my assumtion that I'm really just feeding another troll who is desperately grubbing for attention he doesn't deserve or get in the real world by flailing about like a child in tantrum on the internet where nobody can just [censored]slap some semblance of sense into him.

I don't see how becoming the Lord of the Isles made walking into caves "out of place". It's a game with magic, and spirits from other worlds, and now dragons. Who cares if you walk into caves? It doesn't mean you seat of power has no meaning.

Madgod. That's different. The idea is to avoid as much gameplay and story segregation as possible without having the very precautions taken becoming their own problems.

Lots of IRL kings and rulers went on hunts to kill things.

Have you ever seen a royal hunt? It's a big event, not like just walking into the woods with bow and spear like a guy who hunts so as not to starve to death. And if a divine emperor walked into your home and offered to personally work out your relationship issues I think you'd check yourself into an institution. If an emperor walked alone into a cave full of murderous fugitives I think someone might have a coronary, or at least a coup based on the kings mental unfitness to rule. Much like the gameplay and story segregation issue, Bethesda wants to maintain willing suspension of disbelief without turning their safeguards into a patchwork of problem and counter-problem.
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Steve Fallon
 
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Post » Wed Dec 07, 2011 6:35 pm

The specifics are different, the end effect is the same. Both invalidate and do not acknowledge the actions of the player. Picking all is the same as picking none in this case - they're not making a choice. The endings are infinite, for each possible character type - the singularity comes only with eliminating any sort of ending at all and just skipping forward a thousand years until everyone has forgotten that the game ever happened. That in my mind is infinitely lamer than the combination of all storylines into one.

The most important part of a story is not the ending but the journey there.

Having a war caused by the PC's future actions does gives stability. It isnt like Daggerfall where you pick one ending and it gets invalidated, its everyone gets the same ending. It is a very large difference that you seemingly choose to ignore.

You wouldn't be in the least surprised if Obama broke into your house, punched you in the face, and stole all your apples?

I can see this is going nowhere (as usual), so I'm out.

IRL yes I would be, but The ES isn't RL, nor should it be held accountable to RL standards.

Also fudel lords held absolute power back in the day, them doing anything wasn't uncommon. Hell even in the modern world dictators like Fidel Castro could go around randomly killing people at his leisure and did.

You seem to be deliberately exaggerating to make the whole thing sound ridiculous, when it really is a valid point. If the turmoil is big enough to cause the loss of records for the progenator of an entire dynasty, it's big enough that people ought to be there to see it.

you mean like the at least 2 other Dragon breaks we were never there to see? and the many other giant wars and such that changed the shape of the political world forever that we never got to see?

we should have been there to see those by your logic.
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suniti
 
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Post » Thu Dec 08, 2011 9:40 am

In spite of those large tumultuous events unseen in-game, history nonetheless records that Alessia founded the first empire, Reman Cyrodiil the second, and Tiber Septim the third.

Forgetting the identity of the emperor who founds the fourth empire? Not likely.
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NAkeshIa BENNETT
 
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Post » Thu Dec 08, 2011 5:17 am

The most important part of a story is not the ending but the journey there.

Having a war caused by the PC's future actions does gives stability. It isnt like Daggerfall where you pick one ending and it gets invalidated, its everyone gets the same ending.

It is a very large difference that you seemingly choose to ignore.

So basically, since you pick the race and gender and background of a character, the fact that the world was ruled by an Argonian dynasty has no comment? There are very big, obvious and easy-to-avoid holes in your ideas.


IRL yes I would be, but The ES isn't RL, nor should it be held accountable to RL standards.

Also fudel lords held absolute power back in the day, them doing anything wasn't uncommon. Hell even in the modern world dictators like Fidel Castro could go around randomly killing people at his leisure and did.

People are always people, fantasy or no. Otherwise it's just pissing about.

But you are missing the point. The point is, there would have to be either an inconsistency between player choice and future lore, some kind of deus ex machina or an absence of information that would serve only to emphasize the strangeness of said absence if the player were to get that kind of power.

you mean like the at least 2 other Dragon breaks we were never there to see? and the many other giant wars and such that changed the shape of the political world forever that we never got to see?

we should have been there to see those by your logic.

Oh, you mean the exhaustively explained backstory? The thing that is written and placed to provide facts rather than obscure them, as your idea is set up to do? You see, my logic, despite your either inability or unwillingness to follow it to any conclusion that doesn't allow you to write off dissention from your ideas out of hand, is that the Dragon Breaks are all there to provide information, and the wars and politics from bygone eras are either revealed or concealed at the writer's discretion based on what makes the experience more interesting. Meanwhile, your "skip ahead Emperor" idea is there specifically to leave out information rather than add to the tapestry of the fiction.

My logic is that we did get to see those thanks to the lore, but we would not get to see this because the whole point of the idea is not to see it.
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TIhIsmc L Griot
 
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