The Dragon Slayers Discussion Thread

Post » Sat Feb 19, 2011 6:31 am

Dude, Bretons do not have buffed up body styles. They are mostly more favorable to magick. A nord is a big ass leviathan that will plow through your Breton like a hot knife through butter, even if he tries to mount a defense.

Davian Hawkstar is hardly the standard Breton. He may be smaller than a Nord, but he can certainly hold his own against them in combat. The individuals in any race are far more diverse than you give them credit for. A Nord can't plow through anyone if he can't get his momentum up.

Remember. Davian Hawkstar has a history of defeating creatures larger, stronger, nastier, and uglier than Nords. (Check out the Oblivion and Daggerfall Beastiaries. I intended to link to individual pages, but the UESP didn't have them. Notably: Giants, Minotaurs , Centaurs, Ogres, Orcs, Trolls, and Land Dreugh/Billies.)

He does come from a line of notably stronger-than-average Bretons, and has built and honed his body for combat and power throughout his entire life.
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Adriana Lenzo
 
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Post » Sat Feb 19, 2011 7:25 am

Remember. Davian Hawkstar has a history of defeating creatures larger, stronger, nastier, and uglier than Nords. (Check out the Oblivion and Daggerfall Beastiaries. I intended to link to individual pages, but the UESP didn't have them. Notably: Giants, Minotaurs , Centaurs, Ogres, Orcs, Trolls, and Land Dreugh/Billies.)


Because a 16 year old kid can certainly plow through Minotaurs, Giants, Ogres, and land Dreughs.......and after 3 years of destroying monsters that would certainly crush a 16 year old boy he has gained an amount of skill so large that he himself is on the level of the Nerevarine and Champion of Cyrodiil right?
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Jessie
 
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Post » Sat Feb 19, 2011 10:37 am

Bigger people don't always win fist-fights, but when Davian is carrying all of his crap, Jarn will win every day of the week.

As for me, I'm fairly lean. I've wrestled a kid who was twice as big as me and had a draw. My best friend wasn't that big either, and he kicked this dude's butt once (who was bigger than him). I've seen some smaller people slam some bigger people myself (including me slamming some bigger people). However, I fight very dirty (in a manner that I don't use my hands. I just grab whatever is there and use it to hit the other guy).

^Dirty fighting is not a martial art. Blackbelt? Nothing against blackbelts, but my best friend from elementary school has a blackbelt in karate. I spared him a year ago and kicked his butt. Martial Arts is more of an arena thing. Certain hits aren't legal in the UFC. I know a martial art myself -BJJ, and a little bit of Aikido. But as far as dirty fighting goes, when you're on the street, there are no rules. And when you're carrying all that crap Davian's carrying, which weighs a decent bit and takes up surface space, if that Nord got the first punch, Davian would weigh so much that he would likely fall to the floor.

In dirty fighting, there are 3 main points:

The balls, the eyes, or the throat - you get hit in one of these 3 places, and you are on the floor. That's it. Done.

This argument will cease now. Both of you be quiet.
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Kevin Jay
 
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Post » Sat Feb 19, 2011 11:27 am

More like the Hero of Daggerfall (Who he would have been descended from had Davian Hawkstar the First remembered his date with Lady Brisienna), but yes. Now quit whining.

Is there any indication that The Hero of All Time, Hero of Daggerfall, Nerevarine, or Champion of Cyrodiil were atypical characters other than the circumstances that lead to their fame? I remember quite a few characters from the games matching them in power.

EDIT: Ninja'd by Wooly.

And on his comments... Davian Hawkstar's Martial Arts training is for functionality, not show. He knows more valuable points than those targetted by "Dirty fighting", and can shut down anyone trying to use them.
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Princess Johnson
 
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Post » Fri Feb 18, 2011 8:53 pm

nevermind, ill settle this IC.
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Siobhan Wallis-McRobert
 
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Post » Sat Feb 19, 2011 12:14 pm

I would recommend you guys all understand something: Your characters are not normal people, in most cases, they are already heroes or people of unique skill. Do not start saying, "The average doo dar is this and this therefore.." Even a guy who had no legs could kick anyones [censored] given the right training and motivation. Also, understand that Davians character has a very unique personality and to roleplay beside it and enjoy the experience, (Which you will greatly) you need to step back and understand there is a difference between him talking to your character, and him talking to you. In RP's, people will always talk to your characters, so don't get so riled up, take things with a pinch of salt. If you don't like what they're doing, start an MSN conversation with them and discuss. Arguing in this thread will only get the RP locked or people will start seeing you all as sensitive little girls who can't get along. =/
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Soph
 
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Post » Sat Feb 19, 2011 11:08 am

EDIT: Never mind
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WTW
 
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Post » Sat Feb 19, 2011 5:35 am

I am getting tired of changing everyone's asses with these arguments. Let's just RP.
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Jaki Birch
 
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Post » Fri Feb 18, 2011 11:13 pm

I am getting tired of changing everyone's asses with these arguments. Let's just RP.

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Alexandra Louise Taylor
 
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Post » Sat Feb 19, 2011 4:01 am

...Scow. Quit godmodding.
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Peetay
 
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Post » Sat Feb 19, 2011 6:58 am

I would recommend you guys all understand something: Your characters are not normal people, in most cases, they are already heroes or people of unique skill. Do not start saying, "The average doo dar is this and this therefore.." Even a guy who had no legs could kick anyones [censored] given the right training and motivation. Also, understand that Davians character has a very unique personality and to roleplay beside it and enjoy the experience, (Which you will greatly) you need to step back and understand there is a difference between him talking to your character, and him talking to you. In RP's, people will always talk to your characters, so don't get so riled up, take things with a pinch of salt. If you don't like what they're doing, start an MSN conversation with them and discuss. Arguing in this thread will only get the RP locked or people will start seeing you all as sensitive little girls who can't get along. =/


Of course, you are absolutely right my friend, particularly becuase Scow never did anything. All he's done is hint that he could try and best the Nord in a fight IC, and here he's simply defended his pre-made, already approved character. What is said in IC should always, always be taken with a very large pinch of salt. His character is cocky, and according to his sheet (which was once again, approved), he would obviously think he could defeat the Nord. If it actually came to blows, then we might have something to debate. But it didn't; therefore, I see no reason for this nonsense.

Honestly, did we not just establish in another thread that arguments are ultimately pointless, and a certain level of character strength is permissable? Settle these types of things IC. If Jarn really wants to fight him, then they fight, and will most likely be broken up by the dozen other heroes within two paces of them. IC arguments are some of the most interesting parts of roleplays, don't take them away just because you're afraid someone will uber. Ubering, within limits, is a natural part of RPing, especially when we're hunting dragons :shrug: Remember the goal is to have fun, and if someone has more fun with a walking arsenal than a cobbler, let them. Unless it is directly interfering with your roleplaying, let the host worry about whether or not it is hurting the RP as a whole. If we do this every time a character is a jerk, there's no way we'll survive my guys :P

Anyway, I do intend to join the RP as soon as possible. My character sheet is in the final stages, already approved, and I should be able to post early tomorrow. Hopefully my character will be as fun for everyone else as he is for me :P Wooly, would you like me to just walk into the room, saying I was late, and have that be that? I wouldn't mind interacting with a few people not in my group anyways :) I'd rather post soon, as I won't have time during the week, and I know the time skip is still a little ways away.

Oh, and Sannes, does Ravis not follow the Green Pact? I would think burning any plant, even that plant, would be against Bosmer code :P
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sam westover
 
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Post » Sat Feb 19, 2011 3:22 am

Anyway, I do intend to join the RP as soon as possible. My character sheet is in the final stages, already approved, and I should be able to post early tomorrow. Hopefully my character will be as fun for everyone else as he is for me :P


Awesome! Glad that you decided to join in Darkom :)
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Kelvin
 
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Post » Fri Feb 18, 2011 8:52 pm

The green pact actually, even to the strictest believers, only applies to plants within the borders of Y'ffre's Domain(The Forests of Valenwood) Y'ffre didn't want his/her/its forests damaged ,and so it provided the tree-cities and patronage to the Bosmer in exchange for accordance with the pact. Y'ffre doesn't care about anything outside of its domain. Its less of a nature garden, more of "that guy who makes you take of your shoes whenever your in his house." Plant matter is also utilized, but only as deadwood. For instance, Revis's armor was meticulously bound together and treated from bits of fallen ebonwood. The plant was never harmed, only utilized.

And yes, Revis is a believer. He plans on eating Dragon after our kills.
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Josh Lozier
 
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Post » Fri Feb 18, 2011 11:27 pm

And yes, Revis is a believer. He plans on eating Dragon after our kills.


I'm guessing we're going to need one HUGE fire haha :P
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Charlie Ramsden
 
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Post » Fri Feb 18, 2011 10:06 pm

Darkom, come in when they get to the village. I'm making this post to move everyone along now.

Nova and Darkom can come in when the group gets to Laintar Dale. I will immediately fast forward you guys to Laintar Dale. The rest will meet PFA in Riverwood.

This RP will be more "host-controlled" more than most RP's, not because I am a control freak, but because I do not want this to fail. Anyway, post is coming before the sun rises.
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josh evans
 
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Post » Sat Feb 19, 2011 4:47 am

Yeah, once Revis starts talking.....Ehehe....I hope your characters aren't too sqeamish. Cannibalism is one of the least disturbing of the topics he discusses nonchalantly.
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 6:29 am

Alright, I am going to try to implement a "scene" element in the RP. I'll make the RP sort of like a movie, in a sense. There will be different scenes, and when it is time to move on to the next scene, I will move us on as we just did. Of course, I don't want to take away from the interaction, but I will have to move us on to a certain degree. I'll likely have my character in tomorrow.

Dark Nova, PFA, Darkom, you guys can post. I'll control Bjordi, and the random agent guy who is with the greybeard (PFA).
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Nomee
 
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Post » Fri Feb 18, 2011 10:32 pm

The green pact actually, even to the strictest believers, only applies to plants within the borders of Y'ffre's Domain(The Forests of Valenwood) Y'ffre didn't want his/her/its forests damaged ,and so it provided the tree-cities and patronage to the Bosmer in exchange for accordance with the pact. Y'ffre doesn't care about anything outside of its domain. Its less of a nature garden, more of "that guy who makes you take of your shoes whenever your in his house." Plant matter is also utilized, but only as deadwood. For instance, Revis's armor was meticulously bound together and treated from bits of fallen ebonwood. The plant was never harmed, only utilized.

And yes, Revis is a believer. He plans on eating Dragon after our kills.


Ah, thank you for the clarification :) I am not all that big on Bosmer, myself; I prefer Dunmer, or the occasional Khajiit. Good to see we have someone who knows their stuff :P

Alright, I am going to try to implement a "scene" element in the RP. I'll make the RP sort of like a movie, in a sense. There will be different scenes, and when it is time to move on to the next scene, I will move us on as we just did. Of course, I don't want to take away from the interaction, but I will have to move us on to a certain degree. I'll likely have my character in tomorrow.

Dark Nova, PFA, Darkom, you guys can post. I'll control Bjordi, and the random agent guy who is with the greybeard (PFA).


Hmm... Interesting method; well done, I must say. While I'm not big on cutting people's conversations off, I agree that it was necessary in this case. I commend you for the simple efficiency at which you executed the timeskip ;)

I shall be posting quite soon; I assume the Dunmer and Imperial in the Lord's Hall are Baal and Surius, then? And the Orc would be Nova, which would mean we had already met, if only briefly. I'll just say that I arrived the day before, and the Lord of the Dale refused to go into details until the whole party was assembled. I look forward to introducing Baal to everyone :laugh:
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Nikki Lawrence
 
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Post » Sat Feb 19, 2011 1:13 am

Yeah, once Revis starts talking.....Ehehe....I hope your characters aren't too sqeamish. Cannibalism is one of the least disturbing of the topics he discusses nonchalantly.


I really look forward to this. : D
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 9:51 am

I have made a few things up, since theres only a small amount of Lore to draw upon, but I make sure that its all backed up by established lore and/or common sense. Either way, can't wait for us to get to dragon-killin' begin posthaste!
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 11:26 am

(Note that I'm making some things up based inference rather than knowledge, as there is painfully little about Valenwood in the Lore)*And Davian, don't even think of NOT being tired. Your carrying more weight than everyone else combined.*

Okay, I am sick of people assuming Davian Hawkstar is overburdened. Yes, it could have been argued that he was back when he was carrying a Halberd, two crossbows and forty bolts on top of his current loadout, but now, I'm going to list the math I used here:

If Hawkstar is Overburdened, so is Revis Cervin, who, from his description, is wearing 30-40 lbs of armor (Leather+Thick Wood isn't lighter than Mithral and Thin Steel) and carrying 26 lbs of weapons (3x2 for his axes, 12x1/2 for his poinards, 8 lbs for his polearm, 3 lbs for his bow, and 4 lbs for his quiver.) For a total of 56-66 lbs. Keep in mind, Davian Hawkstar's physically stronger than Revis Cervin on top of this.

If Hawkstar is Overburdened, so is Jarn, who's wearing 60-75 lbs of Full Steel Armor, and carrying a 2-handed sword that weighs between 5-10 lbs. =65-85 lbs.

Davian Hawkstar is wearing 35 lbs of armor (40 lbs of Chainmail, x 1/2 for it being Mithral, and 15 lbs of thin steel plating), 12 lbs of Shield, and 16-18 lbs of Weapon (5-6.5 lb Claymore, 3 lb axe, 2 lbs shortsword, 3 lbs bow, and 3 lbs quiver) = 63-65 lbs. Keep in mind, he wears his armor as comfortably as a modern farmer wears insulated coveralls and a winter coat, and the weapons+armor on his back (24 lbs) is less than a modern 6th grader carries to and from school every day on his back.

Also, we have a term for this sort of behavior:
Revis waited at the door, opposite Tariq. The Khajiit had fared the best in the harsh terrain, carrying little weight and having a natural insulation of fur. Tiredly, Revis let his serrated spear lay against the wall and massaged his aching tendons as the others began to file into the Lords Hall. He couldn't wait to see how Davian reacted to their first semblance of comfort. No matter who you are or how well versed you are in your arms and armor, one cannot travel on foot through rugged Whiterun terrain carrying such heavy armor and weaponry without becoming thoroughly exhausted.

It's called Character Controlling, a particularly nasty form of Godmodding, and is expressly against the rules of every RP. Especially with the logic that the guy native to either a hot desert or tropical rainforest gets along better out here than a Nord (Many of whom find themselves quite comfortable in Skyrim even in their birthday suits), and a Breton used to High-Rock winters and Alpine climates from the number of mountains in the Illiac Bay area.
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Eire Charlotta
 
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Post » Sat Feb 19, 2011 1:15 am

(LONG, LONG, LONG Pseudo-Flame Deleted)

(I edited that post like eight times, but I couldn't get my point across without being a bit of a you-know-what no matter how hard I try. Can we just get on with the RP?)
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Shelby Huffman
 
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Post » Fri Feb 18, 2011 11:39 pm

Godmodding? I said Revis was tired, because his [censored] heavy too. Quite tired indeed. And thats taking into account that the wood is much lighter than metal, and it isn't particularly thick, but its treated with hardening salves that would form on similar to Varnish that reinforce the surface. And I must admit, I was quite annoyed with anticipation for some annoying show of strength and boistrous fervor from Davian, who should realistically be exhausted.

I get it. Your Eager and think your right about everything. Post count be damned, you aren't paying attention to common sense, and I know that its not so much "Just Playing the Character" rather than you just wanting to be the "Weapons' 'N 'Armor" guy. Your CS and descriptions (Card-Carrying Badass, Wheathered from attempts a being Awesome, Ect.) Make it obvious that your just trying to show up everyone else here, and I'm shuddering every time I say you over-gratify how special and unique your character is. Spend more time RP'ing, and less time trying to reinforce how cool you are. It just makes you seem needy, which is sad, because your already a decent writer, you just need to be less annoying about it all.

I think you're completely missing the point about how I'm playing Hawkstar.

Also... I'm on a horse :smile: :oldspice:
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Marguerite Dabrin
 
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Post » Sat Feb 19, 2011 1:54 am

Okay, I am sick of people assuming Davian Hawkstar is overburdened. Yes, it could have been argued that he was back when he was carrying a Halberd, two crossbows and forty bolts on top of his current loadout, but now, I'm going to list the math I used here:

Also, we have a term for this sort of behavior:

It's called Character Controlling, a particularly nasty form of Godmodding, and is expressly against the rules of every RP.


Once again, I must point out that he simply said you must be exhausted, not that he saw visible signs of it. There is a difference between a character's opinion of you and the player's opinion of you, just as there is a difference between what others expect and what you decide to make reality. So, really, it's not controlling, as the ultimate decision of fatigue is still up to you.

However, I am impressed by your knowledge of weights and the like. You said you were formerly a DnD roleplayer- does that type of math come from that? It could certainly come in handy for just this type of situation :)

Anyway, I just found out that I have to attend a ceremony for one of my friends today, so unfortunately no post until later this afternoon. Probably around six-ish :confused: My apologies; though I suppose it is better to wait so I can react to the group :shrug: Of course, this doesn't really affect anyone, I just wanted to let everyone know.

However, if anyone wished to describe my characters waiting at the end of the hall, here is the (still not quite done) character sheets for the pair. My apologies for the length. I figured if it was worth making a character, it was worth making them right :P


Spoiler
Name: Hanniel Baal (Preferred name Baal, pronounced Han-yel Ball)
Race: Dunmer
Gender: Male
Age: 268 (Equivalent of late sixties)
Sign: The Atronarch

Class: Killer
Skills: Baal is a cold blooded serial killer, the worst kind of criminal, only made worse by his near madness. However, he is very persuasive, with a witty intellectual charm that has fooled many victims in the past. He is abnormally skilled with all kinds of weaponry, especially short blades and daggers, and is especially vicious unarmed. He is very quick and nimble despite his age, though is not particularly stealthy or adroit in the other skills commonly associated with murderers. Before his vicious killings became public knowledge, he was renowned across many scholarly institutions for his vast intelligence, notably in the fields of mathematics, anatomy, and psychology. He was also known for being somewhat of an epicurean, lavishing his home with the most expensive of Akaviri and Dwemer artifacts, as well as many fine works of literature and art. He is also an adept chef.

Appearance: Baal is, for all appearances, simply a withered old Dunmer, sustained only by his race’s natural longevity. His back has begun to bend, his thin face has deepened with wrinkles, and his sleek, dexterous hands have begun to curl with arthritis. His thin frame barely seems enough to hold himself up. Yet his eyes maintain a dangerous light undiminished by age, and his small, perfectly straight teeth send a shiver down the strongest man’s spine.
Hair: Gray as tarnished silver, Baal’s thinning hair is slicked back from his face with a pronounced widow’s peak, curling at the back in a gentle wave.
Eyes: Baal’s eyes carry a softer, maroon hue of the normal Dunmer red, and reflect light in pinpoints of dark fire.
Skin: Even Baal cannot escape the ravages of time. His previously dark Dunmeri skin has faded to a charcoal gray, loosening on his bones as his face, neck, and hands succumb to wrinkles. Liver spots have started to develop on his face and hands, dark black freckles spotted amongst his wrinkled features.
Height: 5’ 5’’
Weight: 125 lbs

Personality: Hanniel Baal is a pure sociopath. He lacks any sort of remorse or morals; all he seeks in life is entertainment, a release from the boredom that tortured him in his imprisonment. The Dunmer portrays a superficial, polished charm, but this thin veneer of decorum covers a sinister evil. His greatest strength has always lain in his quick wit and silver tongue- the majority of his victims were tricked into their own demise.
Even when not stalking his prey, Baal is a pathological liar. He has dozens of personas, hundreds of names, and he has only been caught at his game once. Because of this he has become incredibly narcissistic- considering himself above other mortals, in both his abilities and his ethics, and considers himself incapable of error.
Old age, however, has started to curb Baal’s murderous tendencies- though he still feels no remorse for his victims. He still engages in the torture of animals- and even the occasional sentient- but does not get as much pleasure out of it as he used to. He has grown rather cynical as well, and takes great pleasure from his own dark brand of sarcasm, frequently involving threats of murder.

Hobbies: Baal’s infamy comes not from his murders, numerous as they may be, but from the sadistic way that he treats his victims. After luring them into his clutches, Baal takes pleasure from breaking his victims. Torture is a constant favorite of his, as well as simply driving them mad with the terror of their impending death. The precious few that survived their horrific encounter with “The Monster of Weye” are reduced to blubbering insanity, their minds and spirits broken from the cold pleasure the elf takes in his work.
When not engaged in his ruthless killings, Baal enjoys reading, cooking, and puzzles, as well as being a master of several logic-based board games.

Fears: Baal is terrified of one thing, above all else: boredom. All of his efforts go towards reducing that bane of the educated man; which is why he then, in turn, fears the unending tedium of incarceration.
Goals: The Dunmer rarely has any long term goals- other than alleviating his boredom- preferring instead immediate gratification. His main purpose, at the moment, is to escape his current captor, and take his bloody revenge on Surius Roscius.
Religion: Baal pays homage to no gods- he never has- though he does respect several Daedra, including Boethiah, Mephala, and Dagon.

Weapons: Baal will use whatever he can get his deft hands on, or, if no weapon is available, his own body. He has great martial prowess, though not in any particular style, relying on his speed and precision to overcome his targets. His knowledge of anatomy allows him to kill with the greatest precision, striking arteries and nerve groups not known to even the most skilled assassin. His greatest weapon, however, is his blinding reflexes. Combined with his anatomical knowledge and frightening precision, Baal can bring even the greatest warrior to his knees with little more than a touch. Killing has become a second nature to him; he no longer even has to think to dispose of his victims. Death has imprinted itself on his muscle memory.

Clothing: Baal usually dresses himself in ordinary, if well cut, black or scarlet clothing. If he feels the urge, he also has an impressive collection of more formal attire, though usually only wears them when disguising himself as a noble or scholar.
Miscellaneous: Baal always carries with him a picture of his murdered sister in a silver locket around his neck. He does not let anyone touch it, and has killed people simply for asking about it.

Spoiler
History: Baal was born to a noble Dunmer family in Tear (362 3E), and during his childhood he was declared a child prodigy. He grew up around the best tutors money could buy, though none seemed to be able to keep up with his outstanding intellect, and all quickly ran out of material to teach him. He absorbed all information he could get his hands on, storing it away in his vast memory; he was particularly interested in the fields of mathematics, anatomy, and psychology, and surpassed many of the great scholars of Tamriel in the subjects.

However, his happy childhood came to an end during the chaos of the Arnesian War (396). Baal and his family were on vacation in their summer home in south-east Morrowind when a band of rebel Argonians found them. The manor’s guards were quickly overwhelmed; only Baal and his beloved younger sister were spared, taken back to the Marsh by the Argonians for use as captives. Baal spent two horrid months with these refugees, barely fed and always on the brink of death himself. Baal distinctly remembers being forced to watch as the lizards abused and molested his nineteen year old sister, striking him if he ever spoke out (By human reckoning, his sister would be a child still; Baal would be a young teen). His salvation eventually came when a Dunmer patrol moving through the swamp chances upon the Argonians. However, before the elves could save Baal and his sister, the Argonians attempted to murder their hostages, more out of spite and anger than any cohesive plan. The young Baal was stabbed in the stomach and left for dead; his sister was not so lucky.

Baal was soon saved by Dunmer healers, leaving only a large scar across his midsection, but for his sister there was no hope. Baal wept over the makeshift grave the soldiers had made while he was unconscious, and took a vow of revenge against his captors. The Dunmer soldiers killed most of the band, but several escaped, a fact that drove the teenage elf mad with hate. He was brought back to the main army and, after his status and genius was revealed, taken under the wing of one of the commanding officers. The elf was amazed by Baal’s zealous hate for the Argonians, as well as his military strategy, and allowed him to stay with them on the campaign. Baal persuaded the commander to help him hunt down the Argonians who murdered his sister, and for the next few years stalked through the Black Marsh with the soldiers, killing every Argonian he saw. (400)

The war soon ended, and with the troops being pulled back to Morrowind, Baal was forced to give up his search. Over the years he had hunted down and killed nearly every one of his captors, only a few left unaccounted for, and those presumed dead already. The officer convinced Baal to go with him to Mournhold, where he became a well recognized scholar. Though every school in the city sought after his genius, Baal began working to become a healer, a physician who did not utilize magic, being he was incapable of doing so. After many years he became a successful healer and scholar, publishing many groundbreaking works in his chosen fields. He eventually moved to the Imperial City to take a position as the Emperor’s personal physician, along with a side business treating many Imperial nobles’ personal doubts and depressions, pioneering the field of psychoanolysis. Even during the infamous Oblivion Crisis, after the Emperor was murdered, Baal remained in the city; his services were still paid for generously by the surviving Elder Councilors, and for a while lived in relative peace.

However, he never lost that spark of madness, and throughout the years continued his murders, though no authority ever suspected him of the crimes. Until, that is, he was caught within his own home, by a complete accident. An Imperial investigator, bent on catching the infamous Monster of Weye (as Baal was known to the public), sought Baal’s advice in creating a psychological profile of the killer. Baal agreed to help the man, and left him in his study to brew some tea for the investigator. The Imperial, waiting in the Dunmer’s home, noticed a book on Baal’s desk- “The Axe Man”, an interview with a Morag Tong assassin- and immediately recognized the volume. He also knew that one of the Monster’s victims was killed in a similar way to that of the uncle in the book. Piecing the two facts together, he immediately tried to leave for backup. However, Baal was waiting for him, and thrust a kitchen knife into the man’s belly. The investigator managed to escape, though his wounds were severe, and returned to the house minutes later with a swarm of guards. Baal was sitting in an easy chair, his perfect smile wide, and the bloody knife still in his small hand.

After the publicity surrounding his arrest died down, Baal began publishing a steady stream of intellectual treatises from his high security cell within the Imperial Prison. While Baal’s captor argued against his rights to publish books and papers from his cell, the scholars and nobles of the city, amazed by Baal’s genius, urged the Council to allow him to continue. Baal himself claimed that it was the only way to alleviate his boredom; between the occasional scholar that tried to interview him- whom almost always left crying- and the few men that would brave his dark corner of the dungeon long enough to play board games with him, his writing was all that Baal had left.

Baal spent nearly one hundred and fifty years in the prison, listening to news of the Empire’s continuous downfall, but the Dunmer felt little of the changes in the outside world while confined to his cell. He attempted to escape only twice, both times succeeding to break past the fortifications of the prison only to be hunted down in the Cyrodiilic countryside. His most recent attempt gave him almost three years of freedom before he was caught again, three of the happiest years of his recent life. Since then he has not been able to scratch his nose without a half dozen Imperial guards glaring at him through full plate, swords at the ready.

However, salvation came to the elf once more, as a nobleman by the name of Surius Roscius visited his cell. The young, ambitious Imperial made a tempting offer to the aging Baal: serve him as a personal bodyguard, and he will arrange Baal’s permanent escape from the prison. Baal, having spent nearly forty years in prison since his last escape, readily agreed, thinking he could simply kill the man once he was free. The Imperial left smiling, promising Baal a window to escape very soon; all the elf had to do was take it and freedom would be his.

Not long after, Baal’s window of opportunity came. A riot broke out in the prison; the prisoners had somehow escaped their chains and were fighting the guards in the main yard. A messenger came down to Baal’s cell, calling his personal guards to help the fighting, leaving only two to guard the elf. Baal, smiling all the while, began describing in gruesome detail how he had tortured and slain an innocent young girl, remarking how delicious her bright red blood had tasted running down his throat. One of the guards, whom Baal already knew had a young daughter, tried to silence Baal with one gauntleted fist; in short order Baal had the man lying on the floor, his wrist broken, eyes gouged, and Imperial short sword and dagger in Baal’s hand. The other guard backed away in horror as Baal calmly told him that he would die if he did not unlock the Dunmer’s cell. When the guard failed to comply, Baal hurled the short sword at him from behind the bars of his cell, grazing the man’s head by inches. The guard’s hand trembled violently as he turned the key in the heavy steel lock, and outright terror filled his face as Baal ordered him to remove his armor. Baal’s final words to the man were that he had never killed a child, certainly not a young girl. Men, on the other hand, were corrupt and evil creatures.

Baal walked out of his high security cell, tightening the belt on his steel Imperial armor, and merely smiled as he saw his other four guards run past, shouting about a false alarm as they ran back towards his cell. He laughed as he reached the prison yard; Surius was clever indeed, to send a false messenger down to his cell. By the time the guards had returned to find their two companions dead and sounded the alarm, Baal was waltzing through the prison gates, returning salutes to guards as he walked past. A Dunmer guardsman was unusual, but not unheard of, even one as small as Baal.

At the edge of the bridge connecting the prison to the city, Baal found Surius waiting for him. The Dunmer still regrets not plunging his dagger through the Imperial’s throat then and there, staining his white satin shirt scarlet and walking away from the Imperial City a free elf. As it were, Baal thanked the man with a courteous bow- over a century in prison had not lessened his manners, after all- and asked him what payment was required of him for the service Surius had provided. The Imperial noble insisted that before they discuss business that they return to his home, for a cup of tea, to which Baal readily agreed. He had not had tea in all his time in prison- he had neglected to drink any the last time he had escaped- and drained his first cup in three long draughts. The last thing he saw was the Imperial’s thin smile, and his small eyes shining triumphantly as Baal collapsed onto the table.

Baal woke to find himself once again in chains, the Imperial standing over him, rubbing a simple gold ring on his thin, spidery hand. Baal lashed out, but the thick chains held him to the wall; his red eyes were ablaze with fury, all of his previous decorum gone in his hate for the man who had tricked him. The Imperial silenced him with a twist of the golden ring; shockwaves of pain coursed through Baal’s body, silencing him long enough for the nobleman to explain what he had done. The ring, he lectured gleefully, was Baal’s new prison. The only difference between it and the chains holding him to the wall was that if he followed the Imperial’s orders, he could continue killing. Baal regarded him with a silent fury, eyes flickering between the noble’s plump face and the dull gold ring on his finger. Surius chuckled before laying out the final conditions of Baal’s service: if Surius were to die, Baal would die as well; if Baal tried to run, he would slowly fill with pain as he moved further from the ring, until he eventually died; if Surius was knocked unconscious, Baal would become paralyzed until the noble woke; if the ring was forcibly removed from Surius’ finger, Baal would immediately die; and finally, if Baal ever disobeyed him, he would twist the ring once more.

The Dunmer, furious, but seeing no way out of the slimy Imperial’s binding, consented. Surius laughed, telling Baal that he was not really such poor company, and immediately released Baal from his chains. He told him that Baal could do as he wished when Surius had no need of him, so long as he did not venture far. Baal vowed that he would see the enchantment undone someday. And then the Imperial would know what pain really was. Surius merely laughed, leaving the door wide open behind him as he left.


Motivation: Baal is forced by Surius to help the king. If it were up to him, he would rather retire to a villa in the countryside somewhere.




Name: Surius Roscius
Race: Imperial
Gender: Male
Age: 24
Sign: The Serpent

Class: Nobleman
Skills: Raised from birth to be one of the Imperial elite, Surius possesses the skills and education available only to the Empire’s wealthiest politicians. Beyond his basic instruction in the fields of mathematics, history, literature, science, and, of course, politics, Surius was tutored in the darker side of government by his own father. From bribery to assassination, hidden alliances and webs of influence, Surius has been taught of all the ins and outs of the great game known as bureaucracy.

Appearance: Surius Roscius is a portly young Imperial, not heavy enough to be called properly overweight, but with a “healthy roundness” born from years of indulgence. His face is soft, with a large, rounded nose and thick, plump lips frozen in a perpetual pout. He has a large, slanting forehead- only made larger by his drawn back hair- and thin, well trimmed brows that curve downwards, giving him a constantly irritated look.
Hair: Surius’ hair is oily black, gathered at the nape of his neck in a short ponytail, and bound by a black silk ribbon. It always carries a greasy sheen, and- as if an attempt to make up for the fact- is combed to an impeccable straightness, with not a single hair out of place.
Eyes: Cold as coal- and just as black- the noble’s eyes always carry a mischievous glint, darting about like a rat looking for an escape.
Skin: Pale as curdled milk, Surius’ unblemished skin is soft as velvet to the touch. An admirable trait amongst nobles, but to the common folk it only exemplifies his obviously sheltered life. A drunken Legionnaire once asked Surius if he had ever done a hard day’s work in his life, if that “perfumed plumpness” had ever even touched a sword.
Height: 5’ 9’’
Weight: 170 lbs.

Personality: (Work in Progress)

Hobbies: Surius never had an interest in the scholarly pursuits of some nobles; he was glad to be done with books once he had finished school, and is only frustrated by his inability to play the logical board games enjoyed by the upper class of Cyrodiil. Surius favors more physically gratifying activities- ranging from wine to pleasures of a darker nature, the Imperial rarely lacks for something to satiate his appetite.

Fears: As a nobleman, Surius fears above all else his own poverty. His second concern is his own safety- he cringes at the thought of violence towards his own person, though he is more than willing to inflict it upon others. Finally, he fears failure, which is why he is so driven to make a name for himself.
Goals: Ordained by his father to seek wealth and power, Surius has thought of little else in the years since the man’s death. All of his careful machinations have equipped him with a sizeable fortune, a murderous bodyguard, and a drive towards fame even writers would envy.
Religion: Surius claims to follow the Nine, though he rarely attends churches, and does not exemplify any of the tenants the Divines have set for their followers.

Weapons: Surius wears only an elaborate dagger on his person- his true weapon is the aged Dunmer commonly found at his side- though he also carries several vials of dangerous poisons in a belt-pouch.
Clothing: The nobleman is always dressed in exquisite silks and satins, dyed to rich reds and purples, and always cut in the latest fashion. He favors wide, billowing coats and dark, loose slacks- impractical, as Baal has told him on many occasions, but useful for concealing his plump physique. Surius frequently wears jeweled amulets and golden watch-chains, but possesses only one, dull golden ring.
Miscellaneous: Aside from the poison at his hip, Surius is never without a large purse of gold, usually inside his coat to discourage thieves. “The most versatile tool on Nirn,” he claims, and if that is true then Surius is prepared for almost any occasion.

History: (Work in Progress)

Motivation: Surius seeks fame and riches, hoping to establish himself within the Nordic nobility and leave the failing Empire behind him.


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Chavala
 
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Joined: Sun Jun 25, 2006 5:28 am

Post » Sat Feb 19, 2011 11:41 am

Once again, I must point out that he simply said you must be exhausted, not that he saw visible signs of it. There is a difference between a character's opinion of you and the player's opinion of you, just as there is a difference between what others expect and what you decide to make reality. So, really, it's not controlling, as the ultimate decision of fatigue is still up to you.

However, I am impressed by your knowledge of weights and the like. You said you were formerly a DnD roleplayer- does that type of math come from that? It could certainly come in handy for just this type of situation :)

Anyway, I just found out that I have to attend a ceremony for one of my friends today, so unfortunately no post until later this afternoon. Probably around six-ish :confused: My apologies; though I suppose it is better to wait so I can react to the group :shrug: Of course, this doesn't really affect anyone, I just wanted to let everyone know.

However, if anyone wished to describe my characters waiting at the end of the hall, here is the (still not quite done) character sheets for the pair. My apologies for the length. I figured if it was worth making a character, it was worth making them right :P


Yes, I am. I'm an avid player over on the GiantitP forums as well. D&D's where I get my knowledge of what's possible by a sufficiently powerful fantasy warrior.

The rest of my knowledge (Weapon weights and combat style/training/technique) comes from reading about the findings of the Association of Renaissance Martial Arts.

And no, Hawkstar's not really exhausted. He's used to traveling long distances at a time (Again, he's a Daggerfall-style adventurer)... And he's on a horse :oldspice:
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Lucky Boy
 
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