The Dragon Slayers Discussion Thread #2

Post » Sat Feb 19, 2011 11:49 am

lets get some posts up on the RP!!
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Danger Mouse
 
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Post » Fri Feb 18, 2011 11:40 pm

Too be honest, right now I am not so sure if I want to continue this, at least in this manner.

The original idea was to have a fewer number of people, and then we got a giant Tsunami wave of you all. I kind of have to spoon feed interaction to three groups at one time, which is very difficult for me to maintain. Therefore, I haven't been focusing on anything in particular, which has led me into a state of dis-focus for the RP. Right now may or may not be the best time to do this. Perhaps if we want we could even restart it. Some people aren't as active as others. If you all wanted, we could screw this group stuff completely and restart the RP with the same characters and all that, working as one team. In this manner, everyone gets interaction, the one team can receive direction at moving itself along, and I can do 3 times less work that I would have to do in the RP's current state.

This is of course, if you want to continue the RP at all. Just let me know what you guys think. While this thing isn't dead, I'm feeling really iffy about the way I have been running it so far, and perhaps it would be better to find a solution to this problem, or what is a problem to me.

Just give me your opinion. Discuss it and tell me and each other what you'd like to do.
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Pixie
 
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Post » Sat Feb 19, 2011 4:01 am

I think we should hold off for a few months and let some of the larger RP's run there courses like the up-coming IBT RP. That way some of us (like you, me, and Darkom) will have more time to work with the RP and make it successful.
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matt
 
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Post » Sat Feb 19, 2011 1:56 pm

i am into this RP! we just are having a slow point is all any one else still active? i want to stay! *sits down* i aint moven


but what about every one that wants to stay Asa?
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Haley Cooper
 
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Post » Sat Feb 19, 2011 10:09 am

i am into this RP! we just are having a slow point is all any one else still active? i want to stay! *sits down* i aint moven


but what about every one that wants to stay Asa?


Wooly is having and extremely hard time managing and hosting this, we aren't saying its done with. We're just going to cut out the people who dont post and remake it at a latter time, probably during the summer, when me and Wooly have some time and I can Co-host it with Darkom.
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Emerald Dreams
 
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Post » Fri Feb 18, 2011 10:23 pm

Whatever works best for you, Wooly. If you do decide to stop for now and start back up later, though, make sure to save a spot for Senes.
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Kira! :)))
 
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Post » Sat Feb 19, 2011 9:23 am

well it would be a better way to start again, to make things a bit easier.. i know how hard it is to manage an rp with many different groups, it does tend to put quite a bit of pressure on the Rp master.

If you did want to reset it a bit later and you need help with some of the work, i would put my hand up to help keep the idea alive because this was the rp that brought my attention back to the forums in the first place after all :P
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saharen beauty
 
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Post » Fri Feb 18, 2011 10:51 pm

Shadow your more than welcome to come to Golden Dawn as are all of you guys!

as for the rp when it starts i expect Krom to be one of the first inline for the RP he will wait till summer for you guys.
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W E I R D
 
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Post » Fri Feb 18, 2011 9:33 pm

mm it just didnt spark as much interest to me for some reason O.o. i might end up working on my ideas, unless uglius gets his up and running.

but i really hope we can get this oene back on track even if its a little while down the track
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Heather Stewart
 
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Post » Sat Feb 19, 2011 11:10 am

im a lil bummed ni wont lie.

But i expect to see you ladies!! around june on this very forum!
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Lance Vannortwick
 
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Post » Sat Feb 19, 2011 3:48 am

But.... but... We were just getting to the point Davian Hawkstar gets to kick ass!

...And now I don't even get any bubblegum?
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Pawel Platek
 
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Post » Fri Feb 18, 2011 9:50 pm

aye i am very sad about this too Scow2 but we will hopefully get to restart again from a later date! ugh i want Krom to see some action any one know a RP i could toss him into?
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Amysaurusrex
 
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Post » Sat Feb 19, 2011 7:20 am

Alright. Here is the plan.

POST YOUR SHEET IN THIS THREAD IF YOU WANT TO CONTINUE IN THE REMAKE OF THE RP.


If you want to change characters, do that, or just post your old one with any modifications you want in them. Everyone will start in one group.

Do you think that we should start at the King's Hall, or just start out on the way to the first mission?

I will make a character this time. He will LEAD the group. I will pick a right hand man, and a left hand man for him, which will be two of your characters. Good luck. We will now be restarting this if enough interest is given.

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cassy
 
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Post » Sat Feb 19, 2011 4:41 am

Name: Krom Grimblade

Age: 23

Gender: Male

Race: Nord

Birthsign: Warrior

Physical Description: Krom is short for a Nord standing at exactly 6 ft tall, but dont count him out as massive for he is like a boulder weighing 270 pounds of solid muscle. His body is covered in blue Nordic ruin and symbol tattoos. Krom's face has three long scars across it from a long distant fight with a snow bear which runs across his face from the left side of his hairline to the right side of his jaw just missing his eyes. Krom wears his hair shaved so that there is barely stuble. As for facial hair he has a short black braided beard.(in a chinstrap fashion with the growing longer into the chin area were there can be found the braids)). Krom's eyes are hazel and often change color between green and brown. His eyes are piercing like they can look right through you. These are the eyes of a man who has seen terrible things. His skin is a bit darker than most Nords from having spent most of his time outside.

Mental Description: Krom is calm and quite which is strange for a nord . He speaks only when he feels he must and only then if it is worth saying. Though not overly complex Krom is a good man. Though in battle he becomes consumed by a uncontrollable rage and any that stand in his way will be slaughtered. Krom is a heavy drinker, a warrior with noble intentions but also he is a survivor. He is loyal to his few friends and will die to protect those that can not protect themselves. If you are his enemy you will die. He will not stop and he does not show mercy to those of have wrong him or innocent people.

Class: Berserker Warrior

Class Description: Like the Warrior he is a melee fighter skilled with almost any weapon but having almost no talent with magic. Berserkers live off the land so are skilled hunters. Unlike the warrior they are consumed with a inner rage so they will not back down from a fight and will fight till they or their opponent are dead.


Skills: Blade,Blunt, Tracking, Heavy Armor, Athletics, Acrobatics, Smithing, Block

Weapons: the ancient nordic claymore Dragon's Fang, a one handed silver nordic battle axe, 5 nordic daggers

Armor: Krom wears full plate ebony armor in a nordic style. it has none of that gold gilding in it just some silver to make the nordic symbols more clear. His armor is truly unique having been made by a smith as a gift for saving him from raiders 6 years ago. Krom wears no helm though perfering to have his head out in the open so he can see and smell better.

Misc. Items: Across his shoulder like a cape Krom wears the pelt of the snow bear that he had slain when he was younger and who had also given him the scars he has to this day. He prefers to carry little aside from his weapons and armor he carries his pack which holds a simple tent some food and of course his Rotgut ((its a very strong nordic drink)) He also has a few small traps so he can find game when he is out in the wilds.

History: Krom Grimblade is from the village of Dragon Wood. It is a very old town settled with the first of the Nords came to Skyrim. Krom could trace his bloodline to the 500 hundred warriors who had come to skyrim to battle the elves in times long past. Krom's Grandfather was the village leader and was a bear of a man standing almost seven feet tall His name was Roran Grimblade also known as the Bear. The village though small was of heart people each villager was a warrior in their own right. One day when Krom was out hunting with a few of the Village elders Raiders attacked. Though caught by surprise The people rallied and made a stand at the ancient mead hall. For Krom's family it would be there last for every one of his kin that fell they took at least three. Krom ran back to the village when he heard the sound of battle but he would never forgive himself for not being there to fight beside his family. The village had been saved but his family had fallen defending it, saving the young and elderly. Walking over to the corpses of his family Krom fell to his knees at the side of his grandfather and there he made a vow to avenge his people and his kin to defend the weak and the innocent. Krom took the ancient family blade Dragon's Fang and in doing so sealed his fate. For the sword was no mere weapon but an ancient blade that had defended the people in times long past from the creatures it was so named after and carried within itself almost life it did not speak to it but he felt its rage its hatred the hatred of his ancestors in taking the blade he no longer had a choice he was the last of his bloodline and he was going to set things right. After the battle after all the wounded and dead were taken care of Krom left. To find the raiders and to aid his people in any way he could. He has tracked down each and every raider slaying each one without mercy, but he never felt the peace he thought he would find with each kill his inner fury only grew his rage starting to consume him. He has helped countless people and saved many lives and now wanders skyrim in hopes of finding a worthy opponent. A messenger has finally found him and gave hims a missive from the king. Maybe now he finally has a worthy quest perhaps in performing the deeds of his ancestors he can finally forgive himself.


Motivation For Aiding the King: Honor and aiding his people in time of need and if all else fails something he can direct his berserker rage on.
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Pixie
 
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Post » Sat Feb 19, 2011 3:58 am

Name: Drathyn Verethi

Race: Dunmer

Age: 56 (looks late 20’s early 30’s)

Gender: Male

Birthsign: The Steed

Class: Ranger/ Light soldier

Class Description: Drathyn has no rigid “class” he is well rounded in combat and prefers light to medium armor with a blade or bow.

Appearance/Physique: Drathyn stands about 5’11”, he is very lean and muscular but not overly muscled up. His shoulder length hair is a deep black and tied in a pony tail behind his head with a few loose strands falling around the sides of his face. His eyes like all Dunmer are a piercing red. His face has a slightly rough look to it showing a few miniscule scars and a 5 o’clock shadow.

Skills: Extremely talented with bows and blades, favors light to medium armor, is good at "survival" alchemy, repairing, crafting, trap making, and a few small bits of magick of varying schools.

Mental characteristics: Drathyn for the most part is light hearted; however he can be quite serious at times. He is also very bright and intelligent.

History: Drathyn was born southwest of the city of Windhelm just west of the village of Dragonwood. His parents lived away from the towns because of the animosity between the Dunmer and Nodic people. Drathyn was raised in a small log hut in the wilderness; his father was a hunter by the name of Theldyn Verethi. Drathyn grew up learning his father’s trade, hunting tracking and killing big game in wilderness of Skyrim. Sometimes they would be away for over a month killing and selling game to local villages. Drathyn because extremely talented with a bow during his youth while hunting with his father. He learned to live off the land since him and his father would often run out of supplies while on hunting trips. During his time in Dragonwood Drathyn received a basic education from a monk that lived in-town. When Drathyn was about 28 he became bored with his life in Dragonwood, he packed up what belongings he had and hitched a ride on a caravan up to the city of Windhelm. While in Windhelm he joined in with a mercenary group that was passing through town hoping that he would have a more adventurous life. During his time as a mercenary he was taught how to fight with a blade and wear light weight leather and scale armor. He spent roughly 18 years as a mercenary, at the peak of his career he had become the leader of the group however a few years later he relinquished his post and left the group. He had acquired a good deal of money from his work as a mercenary and decided to return home to Dragonwood. When he arrived he found that his father had fallen quite ill, he paid for transport of him and his father back up to Windhelm where he paid a mage to help in the healing of his father. During the time his father was being healed he also learned a few bits of magick from the mage at a small price. After a few weeks his father had began to regain his strength so they returned to Dragonwood, however a good chunk of Drathyn’s money was now gone. So he hid the rest, about 12,000 septims in a cave a short way from his house. He then took up his old trade and began hunting game again. A few years later while on a hunting trip he passed through the village of Pargran to sell some of the furs he had collected on his way down. While in town he ran into a young Dunmer lady, instantly captivated by her beauty Drathyn abandoned his current trip and stayed in Pargran for another week. During this week he succeeded in impressing the young lady and she agreed to return to Dragonwood with him, after staying in Dragonwood for almost a month the two decided to marry. At this time Drathyn was 47 and his wife, Avela was 38. Since then Drathyn has built a small log hut next to his parents and he and Avela have tended to them now that they are aging. When Drathyn was 48 he and Avela bore a son by the name of Thaden who is now 8 years old.

Recent events: Drathyn was wandering through the wilderness on a hunting expedition and came across a lesser dragon, able to slay the beast after a short battle he severed its head and returned to town with the evidence of this weird occurrence. Ultimately deciding that he should report his findings to the king since Dragons had long been banished from Tamriel he said farewell to his wife, child and parents and began his journey to Whiterun.

Armor/Clothing: Depending on the occasion Drathyn will either wear his hunting armor (leather and fur to keep him warm but stay light) or his armor from when he was a mercenary (similar to splint-mail from Dragon Age.) under that he wears normal common clothes.

Weapons: Drathyn carries a silver long-sword and a hunting knife on his belt. He also carries a bow with him and a good amount of arrows.

Misc items: in various pouches and a small bag that he has he carries these items: flint and tinder, string, spare fletching and arrow heads, some small tools such as a small hatchet, 2 empty flasks, and a drawstring pouch with gold in it.

Motivation: To seek out his former life of adventure that he led as a mercenary and also to protect his homeland.


And I think we should start out on the fist mission instead of the King's hall, so that we don't have to go through all of the meeting and greeting crap. We'll just pretend like everyone still have the same relations with everyone however just act like we all went in one group from Riverwood or Laintar Dale instead of splitting up.
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KiiSsez jdgaf Benzler
 
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Post » Sat Feb 19, 2011 10:53 am

I guess I'll have to post who I'm stuck with so far. Don't have any other ideas yet.

Name: Sir Davian Hawkstar the Welostcounteenth.

Age: 19

Gender: Male

Race: Old-school Breton

Birthsign: The Lady

Physical Description: Davian Hawkstar's build is heroic, if not outright Herculenean. Broad shouldered, and practically muscular, he carries himself with a pride that borders on arrogance. His face is surprisingly light, weathered through past attempts at being awesome.

Mental Description: The eagerness to engage in combat, combined with his lack of an indoor voice lead some to believe he's at least somewhat axe-crazy. Whether that's true or not is up to debate, but he's consistantly honorable and loyal. It's the thrill of combat and desire for the fame that comes from being awesome that drives him, not the act of killing. He holds himself to a strict standard of behavior, though it does not exclude all annoying activities. (Classic Alignment: Lawful Good)

Class: Knight

Class Description: He's a Brother of Daggerfall's Knightly Order of the Dragon

Skills: Davian Hawkstar is trained and highly skilled with all weapons and armors including his own body and the environment, having learned the martial arts from his father and grandfater, and from studying the codex of the entire Hawkstar line. His broad range of proficiencies also means he can pick up unfamiliar weapons and figure out ways to use them effectively (If not always optimally) quickly. He is also skilled in fighting with sword-and-board, two weapons, and two-handed weaponry, in addition to Classic Longbow training and Crossbows Akimbo. However, his focus on such a broad range of weapons means he can't claim mastery of any one weapon or style, save for mastery of combining the various weapons and styles to devestating effect. He's also lacking in social skills, and mathematical and language arts.

Somewhere along the line, he's developed an uncanny ability to emulate snow/skate/sail/surf-boarding.

Weapons: He carries a modest arsenal: a Longbow+Quiver of 20 arrows on his back, an Aldmeri waraxe at his side, a Nordic Steel Claymore crossing the bow, a silver shortsword opposite the Waraxe,. Just to the left of the claymore and bow, he wears a steel kite shield. The weapons are ingenuisly mounted in a manner that none interfere with the retrieval of another under normal circumstances, though the shield sometimes slows the readying of his Halberd.

Armor: All his armor is a combination of steel and mithral, with some Ebony worked in: over his chest, he wears asteel briastplate with a skirt of scale-like plates protecting his waist and thighs, while greaves over a chausses protects the rest of his legs, leading to simple sabatons over his feet. A classic barbute protects his head, while a full set of Pauldrons, vambraces, rebraces, and plate-reinforced chain gauntlets protect his arms and hands. Of course, no suit of men's armor is complete without a steel codpiece. Over his armor, he wears a bright crimson tabard (it may not be good for his health) prominently displaying his heraldic icon: A white gryphon over a red-and-gold Shield.

The tabard, being the Hawkstar Emblem, is made of flame-resistant material, with highy flammable inks forming his heraldic crest. It's enchanted so that while the crest is burning, he will fight with renewed vigor.

Misc. Items: A few changes of clothes, and an armor/weapon maintenance kit in a pack.

History: Davian Hawkstar can trace his house back to before the Warp in the West, and his name is a relic of those times before Bretons adopted silly names. Davian Hawkstar the First, a friend of the Empire and alleged agent of the Blades started the family line by joining Daggerfall's Order of the Dragon, and established himself as a noble by reclaiming the ruins of an ancient estate that bore his surname by killing, destroying, and driving out the assorted Giants, Harpies, Centaur, Undead, brigands, Orcs, Spriggans, Gryphons, Slaughterfish, and Daedra infesting the labyrinthine halls and catacombs. He forgot the reason he was sent to High Rock in the first place, and missed an important meeting. Since then, the house has had a legacy of Glory-seeking, martial aptitute, bravado, and armed poltitiking.

Every other noble who's ever had to deal with him, his father, or has a direct ancestor who's ever dealt with one of his direct ancestors, are glad he's out trying to get himself spectacularly killed instead of performing his duties as a lord such as attending councils and other courtly matters. However, their plots to prevent him from attending every single feast and tournament held in High Rock have all been foiled so far.

This generation's Davian Hawkstar is not fundamentally different than any of his predecessors, and has spent his life amassing a personal fortune and armory through crawling dungeons, fighting in tournaments, and surviving the craziest circumstances against tremendous odds (Betting on himself every time). Now that there's a dragon to kill, he's jumping on the opportunity to get his name in history books.
[The reason for the Xerox naming the house uses: At some point in the future, people will lose the distinctions between generations, and it will look like one person achieved all the deeds throughout the ages]

His father has gone missing in the Dragontail Mountains, so the title of Lord Hawkstar has passed to him. More background is TBA.

Motivation For Aiding the King: He seeks fame, glory, and the thrill of defeating such an awesome foe.

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Quick draw II
 
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Post » Sat Feb 19, 2011 6:11 am

Here's my slightly edited version of Senes:

Name: Senes Varvun

Age (apparent age): Senes is 228 years old, but has aged extremely well, even for a Dunmer, and appears to be only in his mid-30s

Gender: Male

Race: Dunmer

Birthsign: The Warrior

Physical Description: Senes stands at about five feet, eleven inches, filling out the frame a body of almost entirely muscle, a side-effect of his former life as an Ordinator. He has loose black hair that, while once well-maintained and oiled, is now carelessly styled. Senes could have once been considered attractive, with a handsome, angular face, but that face is now constantly tired and sad and marred by three long, ugly scars on his right cheek. Senes has the typical red eyes of Dunmer. His arms are covered with the ritualistic tattoos of Ordinators, causing people to think he wears sleeves constantly.

Mental Description: Senes is weary of the world, and has become suicidal because of his homeland’s destruction and the loss of his family. He is depressed and moody, prone to stretches of quiet contemplation and senseless anger. All he wants out of life is to die in honorable combat, fighting for a worthy cause. He can be a bit of a jerk if you don’t really know him, and tends to be gruff and to the point when speaking.

Class: Senes was an Ordinator, once upon a time.

Class Description: Senes was once an Ordinator, prior to the destruction of Morrowind. He served as the personal guard of Tribunal Temple, and often helped out temples around Vvardenfell with problems from major to minor.

Skills: Senes is skilled with long bladed weaponry, as well as blunt weaponry, and is skilled in heavy and medium armor. He is also skilled with Destruction magic, and has some experience with spears. His time as an Ordinator has hardened both his body and his mind, allowing him impressive strength and endurance when the time calls for it. However, his greatest skill is his sheer toughness, as he has proven able to survive where most other men would die extremely quickly.
Weapons: Senes wields an ebony sword strapped to his back, under his shield. He also carries his ebony mace, which has been modified so that a short chain is attached between the head and hilt of the mace. He also wields an ebony spear that he usually carries in his hands. His magic can also be considered a weapon, as he has a particular talent for Fire magic.

Armor: Senes wears his armor from his days as an Ordinator, complete with shield and helm. The armor is similar to the man who wears it: Dirty, scarred, worn and battle-weary, emanating a sense of sadness to those who look at it. While it still is sturdy and protective, it is a relic of the past, a reminder of the former glory of the proud Dunmer, and showing just how far the race has fallen

Misc. Items: Senes carries a small pack, which contains:
-A bedroll and small tent
-The last letter he received from his wife, which he still reads every day
-A locket containing a portrait of his wife and child
-A jug of water and spare, non-perishable food

History: Senes was a prodigy of House Indoril. He was strong, both in body and spirit, and was sent to Vivec to help out the demigod. However, upon arriving, the demigod sensed greatness in the young man and sent him away from Morrowind on an unknown task to avoid being killed by the Nerevarine. He later returned, but left a year before Morrowind’s destruction. He heard the news while in Cyrodiil and went into a rage due from the knowledge that his family was dead. Mourning from the loss of everything he cared for, he took to travelling the world searching for meaning and happiness. His work as a mercenary and bounty hunter has earned him a reputation as one of the most feared men in Tamriel, but it has even further pushed him to the brink of depression. Nearly every contract he’s taken that involves group has left him the only survivor, cementing his opinion that the world is conspiring to keep him alone at all costs. All Senes wants is to find meaning, but he still hasn’t found it, but neither has he found someone who could put his out of his misery. However, the arrival of the Dragons has given him an opponent who could finally give him the things he wants: either meaning, or a honorable death.

Motivation For Aiding the King: Senes is depressed and borderline suicidal, but he wants to die to a worthy opponent, and while making a difference. This quest is dangerous, and pits him against strong foes, helping out a worthy goal.
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jessica Villacis
 
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Post » Sat Feb 19, 2011 12:16 pm

Well, I do need to edit my characters a little, but if we must restart, I am certainly not done with Baal yet :P I am very much interested in continuing, but I don't have the time to edit/finish my two characters, so I won't be posting them back up until this weekend. I think heading straight off for missions is a good idea, to get to the point more quickly, but let's try to have an idea of what we're going to do once we get there. I don't know what all you had in mind Wooly, but I haven't heard about the master plot, so for all I know we're stumbling into the dark looking for dragons. Perhaps over the weekend you, me, and whoever else can do a bit of MSN brainstorming to make sure we have concrete plans in mind. That would most likely help get us moving towards interesting action sooner as well. Just my two cents, and- as always- take them as you will. Thanks :)
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Carlos Rojas
 
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Post » Sat Feb 19, 2011 9:51 am

Well, I do need to edit my characters a little, but if we must restart, I am certainly not done with Baal yet :P I am very much interested in continuing, but I don't have the time to edit/finish my two characters, so I won't be posting them back up until this weekend. I think heading straight off for missions is a good idea, to get to the point more quickly, but let's try to have an idea of what we're going to do once we get there. I don't know what all you had in mind Wooly, but I haven't heard about the master plot, so for all I know we're stumbling into the dark looking for dragons. Perhaps over the weekend you, me, and whoever else can do a bit of MSN brainstorming to make sure we have concrete plans in mind. That would most likely help get us moving towards interesting action sooner as well. Just my two cents, and- as always- take them as you will. Thanks :)


Me and Wooly had a few things planned out (more him than me) but those are likely to change a bit now. Could you PM me your MSN id so I can add you?
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My blood
 
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Post » Sat Feb 19, 2011 4:40 am

Well I'm still interested, revised a couple of the features of my character, so it might be worth giving it a quick look just to note the changes (Mental Descript, Slightly edited class and weapons/armor and motivation.)

Name: Elynniel Arthedaine

Age (apparent age): 21

Gender: Female

Race: Imperial (Mainly) / Nord

Birthsign: The Shadow

Physical Description: Standing at 5 ft 5 with a slender frame and having an athletic build, Elynniel doesn't cut a particularly imposing figure. Her features are pleasant, though they wouldn't especially stand out in a crowd. She sports auburn hair, kept in a practical ponytail, reaching just past the shoulders when unbound, complimented by her vibrant emerald eyes. Her skin is pale, no doubt coming from her Nordic blood.

Mental Description: Driven by curiosity and some fool's notion of adventure, Elynniel eagerly seeks out the hidden riches of tombs and far-off places that no-one's dared venture before. Young, she still has the optimism and energy of youth. Perhaps thanks to her dubious upbringing, she has a passive greed, and finds shiny things, gems and gold, to be particularly inviting things.

Class: Rogue

Class Description: Skilled at getting in and out of places where people just aren't meant to go, often without even being noticed, the rogue is an expert at dealing with traps, locks and the occasional creature that guards the treasure that a rogue is so often seeking. The occasional scuffle from being caught, or with customers that just aren't willing to pay, has given the rogue some skill in the arts of combat, no matter how underhanded the tactics are.

Skills:
- Blades (Small Blades being her main area of expertise)
- Marksman (Throwing Weapons are her forte, though she could probably shoot with some accuracy with a bow),
- Stealth (Spending much of her time sneaking through dappled forests, sprawling cityscapes and dank dungeons has made her quite good at this)
- Security (She has worked with a wide range of traps, though particularly ancient or arcane locks may elude her),
- Athletics (She is a very agile person, she could probably outrun all but the most dedicated creatures)
- Acrobatics (She blends this with athletics to really help her get around quickly, think Assassin's Creed or parkour),
- Light Armor (She prefers not to wear armor, though when heading into dangerous situations, she wisely buckles up)

Weapons:
- 4 Silver Throwing Daggers - Heavy (Relatively) weapons balanced for throwing, though in a pinch they can be used for melee, though ill made for it.
- 1 Elven Shortsword - A rather exquisite looking blade, it's a graceful and sharp weapon, though whether it was brought or pilfered is unknown.
- 1 Elven Dagger - An elegant weapon, it's edges are wickedly sharp and are well suited for poking holes.
- 3 Smoke Bomb - Made out of two pieces of wood containing some foul mixture, when thrown with enough force it (surprisingly) explodes and releases smoke.

Armor:
- Mithril Shirt - A beautiful shirt made of Mithril, it appears to be have been made for a person of some social status. Darkened by it's maker, intricate symbols and patterns are woven into it, bearing some passive enchantment to silence the jingle of the chainmail. The Mithril shirt is worn over a simple, fashionable blouse, though some might disagree, with the mithril covering most of it anyway.
- Tights - Simple Medieval Tights, colored black.
- Knee High Riding Boots - Soft and Supple leather boots that reach up to the knee, designed for traveling and horse riding.
- Warm furry cloak that keeps the Skyrim chill away.

Misc. Items:
-250 Septims (Or just Gold, whatever it may be nowadays)
-A small pouch (Enchanted with a weakish-medium feather spell, just enough to keep the things inside feeling weightless)
-Utility Belt (Carries all that thieving equipment)
-5 Lockpicks
-Rope And Grapple Hook

History: Being raised by Professional Treasure Hunters certainly leads to an exciting life. Elynniel never had much of a normal childhood, she was raised by two parents who both imparted bits of their quirks onto her. Her father, a charming imperial, was an avid collector of artifacts, be they Akaviri, Ayleid, Dwemer, all of these things were of interest to him. Her mother on the other hand complemented her father perfectly, her skills of thievery were more than a match for many of the traps thrown their way. So it was that when Elynniel was born, she was born a nomad, never staying in one place for long, except for her family's mansion, located in a quiet corner of Skyrim, miles away from the cities or the law. Her father would often give Elynniel books and spin tales of the wonders and myths of the world, while her mother taught her the skills she needed to look out for herself in the world.

And so it was for many years, until Elynniel came of age. With the blessing of her ageing father, her mother having died only a year before, she set out alone into the open world, hoping to better the lot of her family, and forge her own reputation for herself.

Motivation For Aiding the King: Dragons sure a interesting lot aren't they? Tales of a Dragon's horde and a king's fortune attracts Ely like a moth to a flame. Did I mention gold?
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sat Feb 19, 2011 10:46 am

As of now, I've been thinking about this even more and right now I might wait to do this RP, at least a few months or so. I am just not sure if I want to do it right now, no offense to any of you. But it might be best for myself and maybe 2 or 3 of you to msn this out over the weekend and get some kind of leveled plot sheet in order that will be revealed over time. The timeline RP is about to come out and more of my focus has been towards that in the last few weeks. So, good luck to you all for now. I'll update you hopefully by the end of this weekend whether or not this will be done, and if it will be done in the next few weeks.

I may very well wait for these RPs that have been put up lately to settle in. It just depends. Post up your opinion.
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Lizbeth Ruiz
 
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Joined: Fri Aug 24, 2007 1:35 pm

Post » Sat Feb 19, 2011 12:34 am

do what you feel is best Wooly you lead this RP if you feel you dont have the time or energy to d so man then your right. besides Golden Dawn will keep my busy for awhile.
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Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Sat Feb 19, 2011 4:48 am

No offense guys, I think I'm out if you're hitting the reset button.
This was my first time, I had fun, you're all very entertaining. Good luck in your RP's, and take care. :wave:
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Hazel Sian ogden
 
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Joined: Tue Jul 04, 2006 7:10 am

Post » Sat Feb 19, 2011 12:30 pm

soo what has the judge decided on the rp?
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neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sat Feb 19, 2011 4:25 am

We aren't doing this. Postponed.
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ZzZz
 
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Joined: Sat Jul 08, 2006 9:56 pm

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