The Dragon Slayers

Post » Sat Feb 19, 2011 10:01 am

EDIT: Coz I'm a [censored] who didn't read Wooly's post properly.

Jarn Imgarth, The King's Hall, Whiterun


Jarn watched the proceedings with quiet bemusemant. It was unfathomable to him why men took such a long time to get anything done. But knew he was mad, maybe that was his problem. He noticed A small group forming around the Dunmer who Jarn had beed assigned to. He was slender and Jarn found himself wondering whether this Dunmer was much of a warrior. Jarn moved to introduce himself as a part of him thought that, for whatever reason, it was the right thing to do. Whatever Jarn's own feelings on the Dunmer, the king had assigned him as Jarn's captain. He would follow the king's wishes.

He walked over to the Dunmer. Kill him "Greetings," he said in a low voice, "My name is Jarn. You are my leader."
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Miranda Taylor
 
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Post » Sat Feb 19, 2011 11:05 am

Davian Hawkstar - Whiterun - Team Badass

"Yes, but you wouldn't believe how many times I've tried setting out with companions, and someone not realizing they forgot to repair their gear since the last adventure. I have to admit, sometimes that person was me," he explained, leaving out the high frequency he engaged in such forays that would explain such oversights. As Jarn approached, however, he got a good view of the Nord's blade. The sound of mailed gauntlet on steel helm resounded throughout the hall.

"Okay, Jarl, right?" he started, trying to control his anger at the poor maintenance of the weapon. "Before we leave, you need to get that sword traded out for another one at the blacksmith. Or, if you're too lazy to properly care for your blade, maybe you should invest in a club, instead." His voice barely repressed the seething contempt and fury toward the wielder of the ill-maintained blade.
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George PUluse
 
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Post » Sat Feb 19, 2011 8:43 am

Tariq - Whiterun Palace hall

The Khajiit was about to throw a response at Davian when the large nord approached effectively cutting the Witchhunter off. Stepping back slightly to give the burly man some room the ohmes-raht scanned the large man from top to bottom. Of all assembled here he looked like he had some actual battle experience beyond the Bosmer of course, even if his armor and weapon as seen better days. Tariq had never been an actual soldier apart from serving in a guard unit as a mercenary a very long time ago. But it was more to fighting than quality gear, heck a skilled person could defeat a foe with a butter knife if they knew what they were doing. Tariq attention then snapped to Davian which started to berate the Nord’s equipment, his ears folded backwards in slight concern gaze darting between the Nord and the Breton halfway expecting Davian to sail across the room on the courtesy of the Nord’s punch, any second. “Calm down, before you piss someone off!” the Witchhunter hissed a half-growl trying to bluntly make the Breton shut up.
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butterfly
 
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Post » Sat Feb 19, 2011 6:35 am

Davian Hawkstar - Whiterun - Team Badass

"Okay, Jarn, right?" he started, trying to control his anger at the poor maintenance of the weapon. "Before we leave, you need to get that sword traded out for another one at the blacksmith. Or, if you're too lazy to properly care for your blade, maybe you should invest in a club, instead." His voice barely repressed the seething contempt and fury toward the wielder of the ill-maintained blade.


KILL HIM Jarn frowned at the Breton in front of him. He pulled the claymore from his back, holding it easily in one hand. He looked at the blade, then looked back at the Breton, then back to his blade again. KILL HIM "My blade is fine, Breton." He said, putting his claymore away. He took a step towards towards the Breton, looking down on him. He considered punching the Breton. Jarn didn't know how or why, but the Breton had insulted him. Jarn didn't normally take kindly to insults. Hitting people was the normal way for Jarl to react to such people. They didn't do it again. But Jarn didn't hit the Breton.



Jarn must be changing...
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Lucky Boy
 
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Post » Fri Feb 18, 2011 11:59 pm

Davian Hawkstar - Whiterun - Team Badass

At Jarn's dismisssl of Davian Hawkstar's request/command, the breton's anger turned to mere exhasperation... How much help could they expect from someone who doesn't even know the weapon he's handling?

"No, it's not fine. It may be functional, but the blade is dull and inefficient," he said, trying to keep his tone reasonable... and failing with his next words. "I don't want my life to be at risk because you're ignorant of basic weapon care." He noted the aggressive posture of the Nord, and adjusted his footing accordingly to set up a parry if the brute tried anything. Judging by Jarn's ignorance of the importance of weapon maintenance, he assumed it also indicated a lack of skill in either hand to hand combat or swordfighting. The number of notches in Jarn's blade partially confirmed his theory. Of course, that didn't mean he intended to underestimate Jarn's effectiveness in combat: he was too keenly aware of how some Nords did get by using brute strength and unbreakable endurance to bother learning proper technique. On the other hand... Jarn couldn't scare the Breton even if he were twice as big and ugly. Giants fell to the Breton's combat expertise regularly.

"My sword has slain Giants, Dremora, and Billies, yet is as sharp and strong as ever. I don't know how heavily my father used it. There's no excuse for the condition of your weapon. You'll find a sharper blade will be a lot more effective for you, no matter how strong you already are," he re-asserted, meeting Jarn's gaze in a stare-down.
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Jade Payton
 
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Post » Sat Feb 19, 2011 9:15 am

Xerca - Whiterun Palace

"I agree Jarn." Xerca interupted, deciding to get inbetween both of the men. "It is dull, and it's notched too, a blade like that wont last long against a dragon." He added - "This is a large town, there must be places to buy new weapons, and if you trade in this one, you could get a decent discount." Xerca assumed the man would see reason and hoped Davian would dimiss the argument as well. The last thing he needed was for the kings royal guards to come down and stop the violance, probably maces and all.

Hoping to cause a distraction and a break from the argument, Xerca turned to the bar and managed to grab the barkeeps attention, "5 house ales!" he called out, turning back to the group, "If you guys don't like the house ale, I'll buy you something else, now - Let's sit down, does anyone know of the locals around here? The trip to Laintar Dale wont be long, but there's no settlement inbetween and it looks like a nice route for bandits. You guys heard anything around here about that?" He asked, slowly making his way towards a circular table with 6 empty chairs.
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naana
 
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Post » Sat Feb 19, 2011 1:00 pm

I don't want my life to be at risk because you're ignorant of basic weapon care

The words stung Jarn. He had known captains in the legion who, whether through arrogance or inexperience, had wasted the lives of the men under their command. He did not want to be the reason one of his fellow soldiers died. Jarn stepped away from the Breton as Xerca interrupted the conversation.

"This is a large town, there must be places to buy new weapons, and if you trade in this one, you could get a decent discount."

Jarn nodded his head, "Yes, sir."

Xerca made his way towards some chairs and Jarn followed him.

"If you guys don't like the house ale, I'll buy you something else, now - Let's sit down, does anyone know of the locals around here? The trip to Laintar Dale wont be long, but there's no settlement inbetween and it looks like a nice route for bandits. You guys heard anything around here about that?"

"Yes" Jarn replied. "There were bandits there a few years back. I'm not sure if they are still there now though."
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Stefanny Cardona
 
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Post » Fri Feb 18, 2011 10:14 pm

(Scow, your character is racking up some annoying points. Just remember that you aren't the one in charge here.)

Revis Cervin-Whiterun, Skyrim

Revis watched the exchange, hoping that Jarn wouldn't just decide to send the aggravating Breton through the wall. Oh how the Hawkstar's love their pride. He thought, glad when the combined efforts of Tariq and Xerca calmed the two down without an altercation. Fighting each other was entirely pointless, especially since they would all have to fight together later. Both the Breton and the Nord were correct. Sharper Blades we efficient for aimed slices, but slimmer edges make them less durable. If a heavy weapon like a claymore was left dull, the blade would not break regardless of the conflicting forces of the wielder and object being impacted. It was common practical among Nordic Warriors to leave their greatswords and claymore dull and kill through sheer impact strength.

Xerca finally got them all together and orginized, and ordered a round of house ale for the five of them. The second his bottle was placed before him, Revis took a single sip before passing it to Jarn. The giving of alcohol was a common trust practice among Nords who still practiced the old traditions. Jarn was a man of few words, so reason stood that he would recognize the custom. If not, he had never seen a Nord to pass up Ale, and Revis rarely drank.

As the discussion picked up, Revis leaned back and took in the information, removing a dried roll of herbs his people called Hashish and placing it between his teeth, lighting the end with a candle and breathing the smoke. The calming effect of the plant making concentration easy. He would contribute to the conversation later, if what he knew was required. He would wait until he could speak to Xerca without the others to voice his opinions on tactics.
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Czar Kahchi
 
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Post » Sat Feb 19, 2011 10:16 am

Narrative Post

Those called arrived in White Run more than expected... After introductions to each other, ale, and even a few arguments, those called were sent off in two groups by the King. One group, lead by Kordin the Furious, a Dunmeri-Nordic Dragon Hunter, made their way to Riverwood. The other group, lead by Xerca Valeci, made its way to Laintar Dale.

Following Kordin was a Dunmer ranger by the name of Drathyn Verethi, a former ordinator by the name of Senes Varvun, a strange old Altmeri lady named Auelenne, who apparently enjoyed making cookies, and an Argonian mage by the name of Gih-Me.

Following Xerca was the young and arrogant warrior Davian Hawkstar, who claimed to be an arsenal of war. A large Nordic giant, named Jarn Imgarth, traveled with the group as well. It had appeared his first impression of Davian Hawkstar had not gone well after their argument over the condition of Jarn's sword. The ever so quiet Bosmeri endblade, Revis Cervin, seemed to carry himself with a deadly but respectful look. The young Tariq, a Khajiit witch hunter, would also be on his way to Laintar Dale.

Soon, the first group, led by Kordin, arrived in the small village of Riverwood. After further questioning of the town's residence and anolysis of the King's instructions, they found the greybeard they had been sent to find. This powerful user of Thu'um sat in the Governor's Hall of Riverwood, the residence of the governor appointed by the King of Whiterun to govern the small village. Another Nord, unusually short in stature, stood beside the greybeard, apparently some sort of agent sent by the King of Whiterun (NPC) to move the group along.


Group 1 (Tanvar, A_sapp, Broken Scale, Dagoth Jeff, Dertt33) may post their location at the Governor's Hall in Riverwood. Person From Anticlere now may enter the RP.

The second group, after a round of ale and preparations, made their way up to the northern village of Laintar Dale, where they found Lord Bjordi Bear-Tooth in the Lord's Hall of Laintar Dale. Beside him stood a large Orc warrior, as well as a strange Dunmer, and another Imperial.

Group 2 (Uglius, Scow, Sannes, Tamira, and Foxy) may post their location at the Lord's Hall in Laintar Dale. DarkNova and Darkom95 now may enter the RP.
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 2:44 am

Drathyn, Riverwood

The cold bit at Drathyn's face as he walked through the small village, light snow falling upon the roofs of the Nordic buildings. His hands stuck deep into the pockets of his fur and leather greaves. Activity in the town was quite slow, it was nearing the late afternoon and most of the towns people had returned to their homes for the evening. Drathyn new this area well, he often came down this way on a few of his longer hunting trips. He turned towards the tall nord Kordin who was to his right,

"I will be back shortly, continue on with our assignment. I will meet you back in the Governer's Hall."


Without waiting for a reply Drathyn began to walk towards the east border of the village. After a brief walk he found himself in a familiar place, in a heavy pine forrest. This time of year the herds moved down from the north towards Cyrodiil in small packs. Drathyn unfastened his cloak and placed it in his sack, then pulled the fur hood his wife had sewn on to the leather cuirass over his head and wrapped his scarf around his face.

The snow crunched under his feet as he walked. Just up ahead. He climbed a small rocky hill, at the top he found what he was looking for, a veiw of a game trail that was heavily used this time of year. Drathyn pulled bow from his back and removed a slender arrow from the quiver that was fastened to his waist. Now I wait...... Three minutes passed....then five....finally a small group of deer approached from the north east. Drathyn quietly strung the arrow; a lone deer wandering closer away from the herd. He steadily drew back the arrow, slowing his breathing down until it stopped completely. Thump..thump......thump..thump..........thump......thump. Drathyn timed his release to his heartbeat, and suddenly a sharp twang rang in the air as the air left the bow flying with tremendous speed towards the lone deer. The steel tip piercing the deers flesh just below the shoulder. The frightened animal jolted with fear and began to run off into the woods while the rest of the herd fled in terror, however it stumbled and fell just a mere 50 yards away. The pure white snow now tainted with crimson streaks, Drathyn's arrow hit exactly where it was meant. Piercing both of the deer's lungs and severing its main arteries. Drathyn placed his bow upon his back, climbing down the rocky hill. He walked over to the deer as it lay there upon the crimson snow. He reached down and pulled the arrow from the side of the deer and then pulled out a small rope from his pack and tied it around the deer's feet, throwing the rope over his shoulder he began to drag the animal.

He stopped at a large tree, taking a good sized rock from the ground and tying the end of the rope to it, then throwing the rock over a limb of the tree. When the rope came to the ground he removed the rock and hoisted the deer a few feet off of the ground, tying the rope to another nearby tree to secure it. He unfastened his hunting knife and pulled it from it's sheath, the blade gleaming in the orange light of the sunset. Drathyn slit the deers throat and let it bleed out, then he carefully cut through the skin and layer of fat from the sternum to the rear of the deer. He then proceeded in skinning it and removing the innards. When it was cleaned he began to cut and portion the meat laying it on a large piece of wax cloth. Now we have fresh meat for a meal tonight. He wrapped the meat up tying the cloth with another rope. Drathyn then cleaned the hide of blood and left over fat. He draqed the hide over his left shoulder and the bundle of meat over his right and began walking back to the village to join up with the others.
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FLYBOYLEAK
 
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Post » Sat Feb 19, 2011 4:16 am

Name: Undrad Tall-Brow

Age: 64

Gender: Male

Race: Nord

Birthsign: The Serpent

Physical Description: When not hunched over, Undrad stands at 6’3, however he usually appears shorter than that. Hunching and the fact he rarely journeys anywhere without the support of his staff means he can give off the appearance of an ordinary old man, however if one looks at his aged face, it’s possible to spot a certain something that betrays he’s not exactly what he might appear to be. Though it is completely obscured below Undrad’s large, crooked nose by the scarf, his brown eyes can tell an observant person enough – though they look a bit dim, as though the light behind them was fading, their gaze is still deep and piercing. His brow, as suggested by the way he is referred to, is tall and by now wrinkled, like the rest of him. The Greybeard’s shoulder-length hair, once blonde, is now almost completely white. Numerous strands often drop on his face, obscuring some of his features.

Mental Description: A Greybeard, Undrad is obviously a very silent person, though that has a lot to do with reasons aside from the obvious. He prefers quiet contemplation over noise of almost any kind and can be easily annoyed by louder people. Decades spent atop High Hrothgar tuning himself to nature left him with a respect for it, though it didn’t help his social skills a lot – even if he rarely means ill, Undrad can nevertheless break a taboo of some sort while speaking with others without knowing it.

Class: Greybeard

Class Description: Undrad is one of the Greybeards, powerful Tongues who have sworn an oath not to use their Thu’um in combat as they seek to attune themselves to the voice of the sky. Before the reappearing of the Dragons he spent his days on top of High Hrothgar in silent contemplation.

Skills: His primary skill is, of course, the fearsome power of Thu’um, which he has developed over the years to the point where he, like all Greybeards, can no longer talk without causing destruction. He has sworn an oath not to use it in war, however. Asides from that, Undrad can boast fairly sound knowledge of Skyrim, having once travelled through it extensively, as well as being capable of defending himself against more mundane threats with his staff.

Weapons: An oak staff, nearly as tall as him, which looks ordinary at first glance. On closer inspection one would find that the whole staff is covered with Nordic runes, some apparently newly carved, others barely legible.

Armor: Undrad wears no armour, only a brown horsehair robe with a hood, similar enough to a monk’s habit for him to be constantly confused for one. What separates him from one in appearance is the fur scarf he wears over his mouth at all times.

Misc. Items: He carries a pouch that contains some modest supplies of food and water and a map of Skyrim. Around his neck Undrad wears an amulet of sorts – a rather ordinary looking small rock, taken from the top of Hrothgar as he was leaving.

History: Undrad was born in Solitude into minor nobility. At an early age it became apparent the boy was born able to use Thu’um; his father had him enter the Imperial College of the Voice in Markarth Side to further develop his abilities and learn how to use them for warfare. However, the College, well known in higher circles to be little else than an expensive parody of the art of Thu’um, proved dissatisfactory for Undrad; at the age of 19 he left, angering his father greatly, and took to travelling Skyrim as an adventurer. It wouldn’t be long until he couldn’t ignore his increasingly potent Thu’um, however, as it began becoming a hindrance in everyday life. Remembering tales of the ancient Greybeards, Undrad climbed the seven thousand steps of High Hrothgar. This would be the beginning of his life in seclusion from the rest of Tamriel, seeking to attune himself to the voice of the sky.

The recent rumours of sightings of dragons reached not only the court of Whiterun; the Greybeards learned of this soon enough. Realizing the significance of this, they elected to send one of their order to the aid of the King, to find out whether these were truly the dragons whose appearance would signify the coming of Alduin the World-Eater. Undrad was the one they elected to send, and so, the aged Nord now waits in Riverwood for these dragon-hunters that have assembled in Whiterun.

Motivation For Aiding the King: He intends to seek out the dragons the rumours spoke of and bring a firsthand account back to Hrothgar so it can be decided whether the time of the prophecy is truly at hand.


Riverwood, Governor's Hall

Undrad

In a dark, barely lit corner of the governor's hall - a large, fairly lavish wooden building - sat a man who seemed rather out of place there. He didn't look at all like a noble; nor could he be mistaken for an official of some sort, or a servant. The figure looked more like a monk, or a wandering beggar, dressed in humble clothes and carrying only a wooden staff. However, the servants never approached him, asking to leave. In fact, his presence seemed to unnerve not only the lowly servants - everyone seemed to avoid coming near the aged man.

Undrad didn't mind this himself - he hadn't come to the hall seeking company. He was only here because the Greybeards had told him to serve the king of Whiterun for the duration of this expedition of his, and the king wished him to meet a party of adventurers who were supposed to hunt the dragons. When will they come and what will they be like? These questions didn't much bother the Nord, but nevertheless he felt a bit curious. Will they prove enough to hunt the dragons? That was the more important question, by far, and one he was afraid to answer negatively. But if this was what the Greybeards thought it was... No amount of mortal warriors might be able to stop it. He prayed to Kyne these weren't the dragons whose coming he and others of his order dreaded so.

Perhaps this will prove nothing. The Greybeard leaned forward on his bench. Perhaps the rumours are only that - rumours. Or maybe these aren't truly dragons, merely similar creatures...

But deep inside, Undrad was almost certain what he feared was true. These dragons would prove to be Alduin's heralds and slaying several of them wouldn't prove enough. If they would be able to slay any at all, for the dragons were a cunning, powerful race; none knew much about them since they'd been banished so long ago, but the Greybeards were aware that there were bits of dragon civilization scattered about Skyrim. They themselves were heirs of the fearsome creatures, for their Thu'um and the dragons' might stemmed from the same source, and that was worrisome, for everyone knew the power of Greybeards' voices. If the dragons were even mightier, mundane and arcane means as wielded by men, mer and beasts of Tamriel might fail to stop them.

Undrad's brow furrowed. Such thoughts will prove my undoing. I will judge these warriors when they come to me; perhaps they will prove more than I expect. I pray to Kyne they do. He cast a weary glance around the hall. No sign of anything unusual yet, but they were supposed to arrive soon if nothing befell them on the way. If not, we might not live to see if the World-Eater is truly on his way.

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Ana
 
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Post » Sat Feb 19, 2011 1:53 am

Tariq - Lord's Hall - Laintar Dale

A creaking echo surged down the halls as the massive oak doors were pushed open and only to close with a low bang as he had crossed the threshold and entered the spacious though surprisingly well lit hallway. Shaking off the remnants of snow that accumulated on his shoulders, the Ohmes-raht pulled back the hood of his cloak that bumped against his back. This place was warmer than the world outside even if the building itself didn’t take on the appearance of something very insulating. Tariq stayed in the back of his group serving as a rear guard if you will, gaze trailing his surroundings as his nose twitched to the scents some of them familiar from his stay in Whiterun, others were practically alien yet the strong scent of mead hung heavy in the air; but then this was Nord country and honestly the Khajiit would’ve been surprised if this hadn’t been the case. The tip of his tail was swaying back and forth in idle abandon, almost at a rhythm with the pace of its owner’s steps, making his way towards the Lord’s throne spotting it up ahead of him.
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Dark Mogul
 
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Post » Sat Feb 19, 2011 7:31 am

Xerca - Lords Hall - Laintar Dale

Xerca had found the walk to Laintar Dale to be a silent one, he had wanted to start conversation but it was far too cold, he was still very unused to the temperature here and had promised himself he'd buy a thick fur scarf to protect his face. As they entered the small town, he found it to look like any of the other villages he had passed through; with the same high wooden buildings with snow covered roofs. Tavern boards swinged in the breeze which made him tighten his hood, he eyed the Khajiit with envious eyes, I bet he's warm right now. he thought to himself, wondering how much of this he could take before going barmy.

With a final shiver he greeted the warmth of the great hall, he scanned it and felt quite impressed. "It feels good to be out of the cold at last." He stated quietly as he unstrapped his fur gloves. "Hello!" He called out into the great hall, "Anyone here?" He added softly as he peered around, "You may as well put your weapons on the table there lads, I know the snow makes walking difficult." He saw a fireplace that was unlit, the large hearth had fresh fire wood laid inside and with a quickl flick of his hand he sparked it to ignite a warm red flame.
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Sarah Edmunds
 
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Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Feb 19, 2011 8:11 am

(Note that I'm making some things up based inference rather than knowledge, as there is painfully little about Valenwood in the Lore)

Revis Cervin-Lord's Hall , Laintar Dale

Revis followed with the others into the lords hall, his great serrated spear serving as a walking arm. Revis was glad for the warmth that seemed to permeate the building, as even after over almost a hundred and fifty years spent in Morrowind and Solstheim, the Bosmeri Endblade had never become used to the cold temperatures of the great north, much preferring the lush tropical climate of Valenwood and the Summerset Isles. They had been traveling for almost a week now, and even Revis's lean, strong body was in need of rest. Endblades, traditionally, carried flasks of the Sanctified Sap of the Graht-Oaks, the moving tree-cities of Valenwood, that could banish any need for rest from the body, but the elixir would be more necessary during actual fighting.

Revis waited at the door, opposite Tariq. The Khajiit had fared the best in the harsh terrain, carrying little weight and having a natural insulation of fur. Tiredly, Revis let his serrated spear lay against the wall and massaged his aching tendons as the others began to file into the Lords Hall.

Revis hoped that, once introductions and orders were finalized, he would be able to find himself some rest, and something fresh to eat. During their trek, they had run out of salted meat, and Revis had been forced to eat hard-baked bread and dried vegetables. His strict accordance with the green pact had less to do with the derision than that his body was accustomed to fresh meat as its sole source of sustainment, he could barely choke the food down without wretching it back up. Thankfully, he and Tariq had found time to take down a few deer and Hares to supplement their supplies before Revis had been in complete agony. Davians complaints about "Situational Weapons" be damned, the Khajiiti Witchhunter was as good with the bow as some of Valenwood's finest archers.
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Lilit Ager
 
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Post » Fri Feb 18, 2011 11:11 pm

OOC: Aight friends, let's do this [censored]!

Rexroth's Character Sheet:
Spoiler
Name: Rexroth (Rex)
Race: Orc
Gender: Male
Age: 43
Birthsign: The Warrior

Physical Appearance: To be burdened by one’s own body is a grievous weakness. It is with this philosophy that Rex has purposefully shaped his body: a collection of large, well toned muscles, though not so bulky as to restrict his flexibility. His dark green skin is a mosaic of battle scars, each one displayed proudly as though it were a trophy all its own. His face, like the rest of his body, is lean, sporting a well sculpted, rectangular jaw, and dominated by a pair of ocean blue eyes. Perhaps the most terrifying thing about this Orc is not the mindless battlelust in his expression, but the lack thereof.
Height: 6’3”
Hair: A full head of coarse, jet black hair (lower hairline than most Orcs), worn in long braids down to his waist. He is clean shaven.
Eyes: Dark, sapphire blue.

Class: Battle Master
Description: Wherever they may sleep and eat, the only true home of a battle master is upon the battlefield. Their lives are dedicated to their craft, perfecting their technique. To these warriors, there are no obstacles: only training grounds.
Skills: Long blades, short blades, heavy armour, armourer, cooking

Mental Description: Rex is something of a stoic individual. Though he will gladly engage in conversation with others, he rarely speaks of himself. If he believes his opinion relevant to the situation, however, he will voice it readily, and usually without fear of the repercussions. He is unusually well disciplined for an Orc, and looks down upon those who call themselves ‘warriors,’ yet present themselves as little more than beasts.

Rex’s driving purpose is always to improve himself and his skills. Whenever he comes upon another warrior he deems as ‘worthy,’ he challenges them to combat. When they die, he takes either a piece of their armour, or their weapon, believing it adds their strength to his. If he kills a beast, he eats its heart.

With any luck, a worthy warrior will one day slay him as well.

Weapon: An ancient, finely crafted ebony claymore, bearing a number of Redguard symbols along its blade. It is clear the blade is centuries old, and has seen more battles than one could hope to imagine.

Armour: Rex is adorned in a hopeless hodgepodge of different armour pieces. His pauldrons are battered and cracked bonemold, while the cuirass is Orcish. The greaves and boots are black steel, once polished to a mirror shine, while his gauntlets are of a bizarre design not typically seen in Tamriel, a dull matte crimson. Beneath it all, he wears only a tattered pair of cotton trousers.

Other Items: A small purse of gold, an armourers hammer, a sack of herbal teas, and a long, jagged fang from some unnatural beast.

History: Rex’s father was an accomplished battle master, though he neither knew of his mother, nor met her. His father instructed him in the martial disciplines, and to the old Orc’s approval, his son proved a worthy pupil. His father was slain by a powerful warrior, a female Nord, who left Rex his father’s blade, and the bulk of his armour. Since that time he has wandered the world, seeking out the most worthy of challengers as his father before him. He claims to have travelled to Akavir and back, to have battled creatures that have no names in Tamriel. Whether these claims are true, or the result of a faltering memory, is nigh impossible to determine.

Motivation: To feast upon the heart of a fallen dragon, and challenge those warriors worthy enough to survive the experience.



IC: Rexroth, Laintar Dale

In truth, Rexroth would have preferred to wait for his companions outside, in the blistering cold of the northern wastes. After all, if the journey ahead of them was as perilous, as dangerous as the Orc hoped it would be, each of them would need to be prepared, both physically and mentally. Rex was full aware that his body would prove itself in the challenges ahead, but whenever possible, he wished to temper his mind, as well. Meditating, keeping focus while the body was in discomfort, was a fine exercise.

But, he had been assured that the others would wish to rest inside after their long journey. Rex had agreed, albeit somewhat reluctantly.

It was sometime later when the others began to arrive. They filtered in through the grand doors of the Lord’s Hall, snow still clinging to their clothing and armour. Rex was forced to admit, for a team of so-called dragon hunters, the group did not appear particularly formidable: save the large Nordic warrior amongst their ranks, and a young Human boy clad in a mountain of arms and armour, the others seemed somewhat unimpressive.

However, if experience and a great deal of pain had taught Rex anything, it was not to underestimate an opponent, or an ally, by their appearance. The day may yet come when he himself was bested in honourable combat by such a ‘dainty’ looking opponent.

Calmly, Rex marched towards the group as they began to settle in. “I am called Rexroth,” he explained to nobody in particular. “May we slay many dragon beasts, and feast on their hearts together.”

The Orc bowed his head respectfully to his newfound comrades.
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Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Feb 19, 2011 12:50 am

Tariq - Lord's Hall - Laintar Dale

Tariq despite forming the rear guard of the party had noticed the almost envious glances coming from Xerca, deep down he knew what the envy was about. Despite his fur, which was in all honesty thin compared to that of his brethren with the exception of perhaps the Ohmes, Tariq was in no ways impervious to the cold, and he could still feel its bite just like everyone else in the party. After all he was not a fat-furred Senche even if at times wished he were. He was just adequately dressed for the cold, with fur armor and insulated clothing, the extra natural fur evolved to keep him warm during the cold desert nights of his homeland was just an extra bonus in this permanently frozen environment. The weeks travel had been not been easy for the Khajiit in any fashion it had been especially bad when they had ran out of meat something which had plagued the Khajiit just as much as he knew it had plagued Revis, which had seemed to really struggle when forced on a vegetarian diet. Tariq was not under any sort of green pact vow he just preferred meat as it was easier to digest and if not chew something which should be plainly obvious given his physiology.

Thankfully though Revis and he had managed to down a few deer and hares to avoid utter starvation for both of them, and in Tariq’s case quite embarrassing bowel troubles. The Ohmes-rath had found a nice spot next to a pillar leaning his back against it eyes closing briefly until Xerca ignited the fireplace, arms crossed over his chest it wasn't until an unfamiliar voice sounded, followed by a smell that the Khajiit moved. Gaze landing on a massive orc which bowed at them respectfully; Tariq admired the orcs, they were fierce fighters but their society too was steeped in pride and honor. The ohmes-raht had visited the Wrothgarian Mountains once, to find the source of a mysterious plague of a magical nature. “Dragon heart you say.” The Witchhunter smiled at the Orc, “I bet that’ll make a good stew ingredient.” He added, even if the Orc was being metaphorical or not the Khajiit wasn’t shy when it came exploiting possibly food sources, after all you couldn’t be picky when you were born in the middle of a vast desert, you simply not afford to waste anything of your prey. In the silence that followed the khajiit noted that this place seemed utterly empty and it was quiet too at least beyond the sound made by his companions; wasn't this supposed to be a Lord's keep?
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Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sat Feb 19, 2011 8:26 am

Jarn Imgarth, Lords Hall, Laintar Dale

Jarn breathed into his hands to warm them up as they entered the king's hall at Lainter Dale. Even as a Nord, this was quite cold. He trek to Lainter Dale had been pretty tough and the group had stayed pretty quiet throughout, preserving their energy. He hefted his old claymore and his great bow onto the table Xerca had pointed to before unclasping his helmet and cuirass and placing them next to his weapons. He stretched out his large frame relieved to be finally rid of the uncomfortable armour after such a trek. His stomach rumbled loudly as an Orc approached the group. Kill him

“I am called Rexroth, may we slay many dragon beasts, and feast on their hearts together.”

Jarn extended his hand in greeting. "Jarn." He said before turning away and went to stand close to the fire that Xerca had sparked to life. His stomach growled again.
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Alexandra walker
 
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Joined: Wed Sep 13, 2006 2:50 am

Post » Sat Feb 19, 2011 8:58 am

Revis Cervin-Lords Hall, Laintar Dale

Revis chuckled at the banter between Tariq and the Orc, Rex, all the while wondering what dragon tasted like. He had eaten many beasts, as the Pact explicitly held its followers to a strict creed to devour the flesh of their slain foes as a tribute of respect. Revis himself had tasted Orc and Khajiit before, during the border wars with Elswyr, when the Khajiit hired Orsimer mercenaries to aid in their conflict with Valenwood, but he kept those facts to himself. It was one of the reasons for the tension between the Bosmer and the other races, who often considered those us his people who stuck by the old traditions as barbarian cannibals. Of course, how could they know their purposes, when Y'ffre only spoke to the Bosmer and the Imga, those people who Valenwood was granted to.

"I suppose we'll have to find a way to divvy up the....spoils, once we actually kill the creature, won't we? May Y'ffre and Ysmir..." The Bosmer didn't know what gods, if any, the Khajiit followed... "...See that none of us fall before we may feast on such a long-lost delicacy." The Endblade spoke in his odd rasp, bearing the sharpened points of his incisors. Some Bosmer who wanted to be more...Imperial, had their teeth ground flat, but the Bosmeri peoples of Valenwood left them sharpened for eating the strange, tough meats of Valenwood's odd breeds. One of the reasons Revis rarely spoke was because of his voice. A deep ghash across his throat left by a Deadroth during the Oblivion crisis in Morrowind had left it distorted, a cross between a rasp and a whisper, but louder than such a sound should ever be.

Revis then kneeled and returned to soothing the aching, cold-burned muscles on his thighs and ankles. Not continuing into the conversation and waiting for Xerca to call them to business.
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HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Fri Feb 18, 2011 9:45 pm

Davian Hawkstar - Laintar Dale

Contrary to all expectations, Davian Hawkstar was quite fit after the journey. If anything, he was a bit too energetic and agitated... the uneventful trip keeping him on edge. He wasn't used to travelling for any amount of time without scrapping with trolls, centaur, bandits, or the like. The slow pace of his companions did annoy him, though. Of course... when the Breton wasn't sliding down the mountainous slopes on his shield, he was safe of the back of his steed... a large Clydsedale Gelding bred for travel, not combat. And not everyone in the party was from a tropical forest.

Energised from his last descent down from the mountains into the Vale, Davian Hawkstar brushed off the ice and snow that had accumulated on his shield and entered the hall. The hardships trip didn't show on the veteran adventurer. Having not stopped talking since leaving Whiterun, aside from his incoherent shouts of excitement from his slope-sliding, he had no intention to stop now. "Ah-ha, finally here!" he boasted cheerfully, stepping into the Lord's hall. "Alright, we're here! That mean's its time for food and beer! Ha-ha!" the Hot-blooded Breton shouted, securing his shield across his back again.

He sized up the orc as he approached, not sure what to think of him... In accordance to the legacy he sought to emulate, the proper response would be "Kill it and take its stuff"... but those passages in the Hawkstar Codex were revised even before Hawkstar the First's death. The Orc's greeting clarified any confusion he may have had. "Glad to make your acquaintance! I'm Sir Davian Hawkstar of Daggerfall!" He introduced himself enthusiastically, extending his hand in formal greeting, despite his coarse voice making it sound like he'd rather beat his chest with the mailed fist instead. He was, however, concerned with the state of the Orc's armor... only the Cuirass stood up to his expectations. "Hopefully we'll be kicking enough ass across this land that the Dragons will run to wherever they came from than stand against us!"
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Austin Suggs
 
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Joined: Sun Oct 07, 2007 5:35 pm

Post » Sat Feb 19, 2011 11:45 am

Xerca Valeci - Laintar Dale

This can't be the scholar. Xerca thought to himself as he walked towards the Orc, he heard Revis greet the man and he almost winced, the idea of conversing with him seemed a little daunting now. And then ofcourse, Davian made his very own greeting which he smiled at, "It's good to see you still have energy Davian, your butt must be as tough as guar hide" He teased, his muscles were aching themselves and while he was sure they could all wear their armour comfortably enough, sitting on a metal plate that would bump with the horses movements wasn't something he imagined people looked forward to.

He turned his attention to the orc now, his eyes scanning the newcomer. He recalled the kings words and he couldn't remember anything about an orc. I doubt the king would care who joined or who didn't join the party, as long as we kill his dragons. he assumed, noticing the way the orc held himself and the odd assortment of armour. "We weren't told to expect an Orismer, but it's a pleasure to meet you." Greeted Xerca, he outstretched his hand in a polite gesture and hoped the orc would take it. "My name is Xerca Valeci and I've been asked to lead this group."
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The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat Feb 19, 2011 12:59 pm

Rexroth, Lord's Keep, Laintar Dale

In spite of the somewhat hodgepodge manner in which the group presented itself, Rex was pleased with the responses of his new clan. The Khajiit and Bosmer, whom he'd most worried would prove to be cowards, took to the idea of feasting on a dragon's heart, though oddly enough, they seemed more interested in how it would taste, something that had never actually occurred to Rex. The Nord was blunt, and spoke little, it seemed: these were qualities Rex could respect. Only time would tell how the son of Skyrim fared in battle, however.

When the Breton approached Rex, however, the Orc cocked his head in confusion. The Human extended his hand towards Rex, a formal greeting that he'd often seen performed by the likes of merchants and mages. But for one warrior to greet another in such a way? Normally, Rex would have taken this as an insult: a questioning of his abilities as a warrior, his dedication. But the Breton was still 'new;' young, filled with fire, and untempered.

Rex smiled slightly as he regarded the Breton. "This," he began, mock-emulating the gesture made by the Human, "is the greeting of tailors, and flower maidens. But fear not, young son of Hawkstar: I shall teach you the proper way to greet a fellow warrior!" Rex stepped foward, and rather than gripping Hawkstar's hand, vigorously grabbed his forearm, back near the elbow, his own arm positioned so that his comrade may do the same. In this warrior's embrace, Rex smiled a wide, sharp toothed grin. "Together, we will spill dragon blood, and drive them back to whatever hells spawned them!"

"We weren't told to expect an Orismer, but it's a pleasure to meet you." Rex's attention was abruply drawn to the deep, rasping voice of a Dunmer. "My name is Xerca Valeci and I've been asked to lead this group." Like Hawkstar before him, this Xerca...this Dunmer who was to be his Clan Master, stretched out his hand.

Now Rex was really confused. From the Elf's appearance, it wasn't hard to guess that he was a more scholarly type, probably some sort of mage. Now, Rex had no delusions about magic being weak; on the contrary, he knew how useful, how deadly, it could be. Just because he didn't understand it, didn't mean he couldn't respect it. But to place a mage in charge of a group such as this? It seemed...peculiar. And how did Rex address him? Not as he would another warrior, certainly...but he was still the Clan Master, and owed his due respect.

Rex released Hawkstar, and turned to face Xerca. "Greetings, Clan Master," he said plainly, bowing his head with respect. "You must forgive me...I am unaccustomed to dealing with those such as you. My experiences with the magi have normally been in battle, and never following one. But I assure you, my body is strong, my blade sharp. I will prove myself worthy." Rex turned his attention to the Dunmer's outstretched hand. Grimacing uncomfortably, the Orc awkwardly took the Elf's hand, trying not to squeeze too tightly: however smart the magi were, they were notoriously easy to break.
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Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat Feb 19, 2011 5:03 am

Name: Elynniel Arthedaine

Age (apparent age): 21

Gender: Female

Race: Nord/Imperial

Birthsign: The Shadow

Physical Description: Standing at 5 ft 5 with a slender frame, Elynneil doesn't cut a particularly imposing individual Though slim, she sports an athletic build, certainly providing evidence of an active life, though no hint of any strength is readily apparent. Her features are pleasant, though they wouldn't especially stand out in a crowd. She sports auburn hair, kept in a practical ponytail, reaching just past the shoulders when unbound while her eyes are a vibrant emerald colour. Her skin is pale, no doubt coming from her Nordic blood.

Mental Description: Driven by her insatiable curiousity, she nevertheless tempers it with (questionable) sense and intellect. She has a disposition towards relics of past ages and eras, often enjoying stories and myths about fantastical creatures and the like. Some would say she also has a tendency to 'borrow' things, though what that means is anyone's guess.

Class: Burglar

Class Description: Skilled at getting in and out of places where people just aren't meant to go, often without even being noticed, the burglar is an expert at dealing with traps, locks and the occasional creature that guards the treasure that a burglar is so often seeking. The occasional scuffle from being caught, or with customers that just aren't willing to pay, has given the burglar some skill in the art's of combat, no matter how underhanded the tactics a burglar employs may seem.

Skills: Blades (Small Blades being her main area of expertise), Marksman (Throwing Weapons are her forte), Stealth, Security (She has worked with a wide range of traps, though particularly ancient or arcane locks may elude her), Athletics, Acrobatics, Light Armor (She prefers not to wear armor, though when heading into dangerous situations, she wisely dons a suit of armor)

Weapons:
- 4 Silver Throwing Daggers - Heavy (Relatively) weapons balanced for throwing, though in a pinch they can be used for melee, though ill made for it.
- 1 Elven Shortsword - A rather exquisite looking blade, it's a graceful and sharp weapon, though whether it brought or pilfered is unknown.
- 1 Elven Dagger - An elegant weapon, it's edges are wickedly sharp and are well suited for poking holes.
- 1 Smoke Bomb - Made out of two pieces of wood containing some foul mixture, when thrown with enough force it does what it says on the tin.

Armor:
- Mithril Shirt - A beautiful shirt made of Mithril, it appears to be have been made for a person of some social status, with intricate designs woven into the shirt. Despite being a shirt of chainmail (Well, mithril chainmail anyway) It hardly makes a noise even with movement, perhaps being enchanted so to provide the wearer with better protection without a cost to her stealth abilities.
- Long Sleeved Tunic (Worn over Mithril Shirt) - A relatively form fitting garment, woven in such a way to limit the amount of rustling and other noise it makes. It's colored in earthen tones and appears to be largely practical.
- Tights - Simple Medieval Tights, colored black.
- Knee High Riding Boots - Soft and Supple leather boots that reach up to the knee, designed for traveling and horse riding.

Misc. Items:
-250 Septims (Or just Gold, whatever it may be nowadays)
-A small pouch (Enchanted with a slight-medium feather spell, just enough to keep the things inside feeling weightless)
-Rope And Grapple Hook

History: Being raised by Professional Treasure Hunters certainly leads to an exciting life. Elynniel never had much of a normal childhood, she was raised by two parents who both imparted bits of their quirks onto her. Her father, a charming imperial, was an avid collector of artifacts, be they Akaviri, Ayleid, Dwemer, all of these things were of interest to him. Her mother on the other hand complemented her father perfectly, her skills of thievery were more than a match for many of the traps thrown their way. So it was that when Elynniel was born, she was born a nomad, never staying in one place for long, except for her family's mansion, located in a quiet corner of Skyrim, miles away from the cities or the law. Her father would often give Elynniel books and spin tales of the wonders and myths of the world, while her mother taught her the skills she needed to look out for herself in the world.

And so it was for many years, until Elynniel came of age (16). With the blessing of her aging father, her mother having died only a year before, she set out alone into the open world, hoping to better the lot of her family, and forge her own reputation for herself.

Motivation For Aiding the King: Dragons! Creatures of Myth and Legend! How could she refuse to heed such a call. Besides, with any luck she might happen upon the Dragon's horde!

Elynniel - Lords Hall, Laintar Dale

Elynniel had been examining one of the rather intricate wooden statues in one of the shadowed recesses of the room when the group had entered. Instinctively hiding herself in the shadows to conceal herself, she watched the group enter, warily noting their demeanor and equipment. This must be them, no doubt about it. she thought, it was a curious menagerie of races across Tamriel, a group unlikely to have been formed in less extraordinary circumstances. She noted the large orc move to greet the group first, she had known of his residence in Laintar Dale, but had never bothered herself to introduce herself to him. She took a quick glance down at her equipment, noting that her armor and weaponry were hidden from sight, to all but the most keen eyes she would appear to be but a civilian... At least, that's what she hoped others would be thinking.

"We weren't told to expect an Orsimer, but it's a pleasure to meet you" Said the Dunmer, "My name is Xerca Valeci and I've been asked to lead this group." Deciding this would be as good a time as any to make her appearance, she approached the group, her soft leather boots making hardly a noise on the oiled planks of the Hall.

"Perhaps you weren't told to expect an Orsimer, but surely you were told of an Imperial that would be joining you, no?" She said, hoping that the King of Whiterun hadn't forgotten to inform them about her, it would be awfully inconvenient, at least for her reputation. "Elynniel Arthedaine at your service, I am well versed in the lore of the world, no doubt it'll come in handy with what we're going to do."
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MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Fri Feb 18, 2011 11:57 pm

OOC: Finally I can post :D Surius' sheet is still not all the way done, but the visible things are there, and Baal is as fleshed out as he's going to get :P


Spoiler
Name: Hanniel Baal (Preferred name Baal, pronounced Han-yel Ball)
Race: Dunmer
Gender: Male
Age: 268 (Equivalent of late sixties)
Sign: The Atronarch

Class: Killer
Skills: Baal is a cold blooded serial killer, the worst kind of criminal, only made worse by his near madness. However, he is very persuasive, with a witty intellectual charm that has fooled many victims in the past. He is abnormally skilled with all kinds of weaponry, especially short blades and daggers, and is especially vicious unarmed. He is very quick and nimble despite his age, though is not particularly stealthy or adroit in the other skills commonly associated with murderers. Before his vicious killings became public knowledge, he was renowned across many scholarly institutions for his vast intelligence, notably in the fields of mathematics, anatomy, and psychology. He was also known for being somewhat of an epicurean, lavishing his home with the most expensive of Akaviri and Dwemer artifacts, as well as many fine works of literature and art. He is also an adept chef.

Appearance: Baal is, for all appearances, simply a withered old Dunmer, sustained only by his race’s natural longevity. His back has begun to bend, his thin face has deepened with wrinkles, and his sleek, dexterous hands have begun to curl with arthritis. His thin frame barely seems enough to hold himself up. Yet his eyes maintain a dangerous light undiminished by age, and his small, perfectly straight teeth send a shiver down the strongest man’s spine.
Hair: Gray as tarnished silver, Baal’s thinning hair is slicked back from his face with a pronounced widow’s peak, curling at the back in a gentle wave.
Eyes: Baal’s eyes carry a softer, maroon hue of the normal Dunmer red, and reflect light in pinpoints of dark fire.
Skin: Even Baal cannot escape the ravages of time. His previously dark Dunmeri skin has faded to a charcoal gray, loosening on his bones as his face, neck, and hands succumb to wrinkles. Liver spots have started to develop on his face and hands, dark black freckles spotted amongst his wrinkled features.
Height: 5’ 5’’
Weight: 125 lbs

Personality: Hanniel Baal is a pure sociopath. He lacks any sort of remorse or morals; all he seeks in life is entertainment, a release from the boredom that tortured him in his imprisonment. The Dunmer portrays a superficial, polished charm, but this thin veneer of decorum covers a sinister evil. His greatest strength has always lain in his quick wit and silver tongue- the majority of his victims were tricked into their own demise.
Even when not stalking his prey, Baal is a pathological liar. He has dozens of personas, hundreds of names, and he has only been caught at his game once. Because of this he has become incredibly narcissistic- considering himself above other mortals, in both his abilities and his ethics, and considers himself incapable of error.
Old age, however, has started to curb Baal’s murderous tendencies- though he still feels no remorse for his victims. He still engages in the torture of animals- and even the occasional sentient- but does not get as much pleasure out of it as he used to. He has grown rather cynical as well, and takes great pleasure from his own dark brand of sarcasm, frequently involving threats of murder.

Hobbies: Baal’s infamy comes not from his murders, numerous as they may be, but from the sadistic way that he treats his victims. After luring them into his clutches, Baal takes pleasure from breaking his victims. Torture is a constant favorite of his, as well as simply driving them mad with the terror of their impending death. The precious few that survived their horrific encounter with “The Monster of Weye” are reduced to blubbering insanity, their minds and spirits broken from the cold pleasure the elf takes in his work.
When not engaged in his ruthless killings, Baal enjoys reading, cooking, and puzzles, as well as being a master of several logic-based board games.

Fears: Baal is terrified of one thing, above all else: boredom. All of his efforts go towards reducing that bane of the educated man; which is why he then, in turn, fears the unending tedium of incarceration.
Goals: The Dunmer rarely has any long term goals- other than alleviating his boredom- preferring instead immediate gratification. His main purpose, at the moment, is to escape his current captor, and take his bloody revenge on Surius Roscius.
Religion: Baal pays homage to no gods- he never has- though he does respect several Daedra, including Boethiah, Mephala, and Dagon.

Weapons: Baal will use whatever he can get his deft hands on, or, if no weapon is available, his own body. He has great martial prowess, though not in any particular style, relying on his speed and precision to overcome his targets. His knowledge of anatomy allows him to kill with the greatest precision, striking arteries and nerve groups not known to even the most skilled assassin. His greatest weapon, however, is his blinding reflexes. Combined with his anatomical knowledge and frightening precision, Baal can bring even the greatest warrior to his knees with little more than a touch. Killing has become a second nature to him; he no longer even has to think to dispose of his victims. Death has imprinted itself on his muscle memory.

Clothing: Baal usually dresses himself in ordinary, if well cut, black or scarlet clothing. If he feels the urge, he also has an impressive collection of more formal attire, though usually only wears them when disguising himself as a noble or scholar.
Miscellaneous: Baal always carries with him a picture of his murdered sister in a silver locket around his neck. He does not let anyone touch it, and has killed people simply for asking about it.

Spoiler
History: Baal was born to a noble Dunmer family in Tear (362 3E), and during his childhood he was declared a child prodigy. He grew up around the best tutors money could buy, though none seemed to be able to keep up with his outstanding intellect, and all quickly ran out of material to teach him. He absorbed all information he could get his hands on, storing it away in his vast memory; he was particularly interested in the fields of mathematics, anatomy, and psychology, and surpassed many of the great scholars of Tamriel in the subjects.

However, his happy childhood came to an end during the chaos of the Arnesian War (396). Baal and his family were on vacation in their summer home in south-east Morrowind when a band of rebel Argonians found them. The manor’s guards were quickly overwhelmed; only Baal and his beloved younger sister were spared, taken back to the Marsh by the Argonians for use as captives. Baal spent two horrid months with these refugees, barely fed and always on the brink of death himself. Baal distinctly remembers being forced to watch as the lizards abused and molested his nineteen year old sister, striking him if he ever spoke out (By human reckoning, his sister would be a child still; Baal would be a young teen). His salvation eventually came when a Dunmer patrol moving through the swamp chances upon the Argonians. However, before the elves could save Baal and his sister, the Argonians attempted to murder their hostages, more out of spite and anger than any cohesive plan. The young Baal was stabbed in the stomach and left for dead; his sister was not so lucky.

Baal was soon saved by Dunmer healers, leaving only a large scar across his midsection, but for his sister there was no hope. Baal wept over the makeshift grave the soldiers had made while he was unconscious, and took a vow of revenge against his captors. The Dunmer soldiers killed most of the band, but several escaped, a fact that drove the teenage elf mad with hate. He was brought back to the main army and, after his status and genius was revealed, taken under the wing of one of the commanding officers. The elf was amazed by Baal’s zealous hate for the Argonians, as well as his military strategy, and allowed him to stay with them on the campaign. Baal persuaded the commander to help him hunt down the Argonians who murdered his sister, and for the next few years stalked through the Black Marsh with the soldiers, killing every Argonian he saw. (400)

The war soon ended, and with the troops being pulled back to Morrowind, Baal was forced to give up his search. Over the years he had hunted down and killed nearly every one of his captors, only a few left unaccounted for, and those presumed dead already. The officer convinced Baal to go with him to Mournhold, where he became a well recognized scholar. Though every school in the city sought after his genius, Baal began working to become a healer, a physician who did not utilize magic, being he was incapable of doing so. After many years he became a successful healer and scholar, publishing many groundbreaking works in his chosen fields. He eventually moved to the Imperial City to take a position as the Emperor’s personal physician, along with a side business treating many Imperial nobles’ personal doubts and depressions, pioneering the field of psychoanolysis. Even during the infamous Oblivion Crisis, after the Emperor was murdered, Baal remained in the city; his services were still paid for generously by the surviving Elder Councilors, and for a while lived in relative peace.

However, he never lost that spark of madness, and throughout the years continued his murders, though no authority ever suspected him of the crimes. Until, that is, he was caught within his own home, by a complete accident. An Imperial investigator, bent on catching the infamous Monster of Weye (as Baal was known to the public), sought Baal’s advice in creating a psychological profile of the killer. Baal agreed to help the man, and left him in his study to brew some tea for the investigator. The Imperial, waiting in the Dunmer’s home, noticed a book on Baal’s desk- “The Axe Man”, an interview with a Morag Tong assassin- and immediately recognized the volume. He also knew that one of the Monster’s victims was killed in a similar way to that of the uncle in the book. Piecing the two facts together, he immediately tried to leave for backup. However, Baal was waiting for him, and thrust a kitchen knife into the man’s belly. The investigator managed to escape, though his wounds were severe, and returned to the house minutes later with a swarm of guards. Baal was sitting in an easy chair, his perfect smile wide, and the bloody knife still in his small hand.

After the publicity surrounding his arrest died down, Baal began publishing a steady stream of intellectual treatises from his high security cell within the Imperial Prison. While Baal’s captor argued against his rights to publish books and papers from his cell, the scholars and nobles of the city, amazed by Baal’s genius, urged the Council to allow him to continue. Baal himself claimed that it was the only way to alleviate his boredom; between the occasional scholar that tried to interview him- whom almost always left crying- and the few men that would brave his dark corner of the dungeon long enough to play board games with him, his writing was all that Baal had left.

Baal spent nearly one hundred and fifty years in the prison, listening to news of the Empire’s continuous downfall, but the Dunmer felt little of the changes in the outside world while confined to his cell. He attempted to escape only twice, both times succeeding to break past the fortifications of the prison only to be hunted down in the Cyrodiilic countryside. His most recent attempt gave him almost three years of freedom before he was caught again, three of the happiest years of his recent life. Since then he has not been able to scratch his nose without a half dozen Imperial guards glaring at him through full plate, swords at the ready.

However, salvation came to the elf once more, as a nobleman by the name of Surius Roscius visited his cell. The young, ambitious Imperial made a tempting offer to the aging Baal: serve him as a personal bodyguard, and he will arrange Baal’s permanent escape from the prison. Baal, having spent nearly forty years in prison since his last escape, readily agreed, thinking he could simply kill the man once he was free. The Imperial left smiling, promising Baal a window to escape very soon; all the elf had to do was take it and freedom would be his.

Not long after, Baal’s window of opportunity came. A riot broke out in the prison; the prisoners had somehow escaped their chains and were fighting the guards in the main yard. A messenger came down to Baal’s cell, calling his personal guards to help the fighting, leaving only two to guard the elf. Baal, smiling all the while, began describing in gruesome detail how he had tortured and slain an innocent young girl, remarking how delicious her bright red blood had tasted running down his throat. One of the guards, whom Baal already knew had a young daughter, tried to silence Baal with one gauntleted fist; in short order Baal had the man lying on the floor, his wrist broken, eyes gouged, and Imperial short sword and dagger in Baal’s hand. The other guard backed away in horror as Baal calmly told him that he would die if he did not unlock the Dunmer’s cell. When the guard failed to comply, Baal hurled the short sword at him from behind the bars of his cell, grazing the man’s head by inches. The guard’s hand trembled violently as he turned the key in the heavy steel lock, and outright terror filled his face as Baal ordered him to remove his armor. Baal’s final words to the man were that he had never killed a child, certainly not a young girl. Men, on the other hand, were corrupt and evil creatures.

Baal walked out of his high security cell, tightening the belt on his steel Imperial armor, and merely smiled as he saw his other four guards run past, shouting about a false alarm as they ran back towards his cell. He laughed as he reached the prison yard; Surius was clever indeed, to send a false messenger down to his cell. By the time the guards had returned to find their two companions dead and sounded the alarm, Baal was waltzing through the prison gates, returning salutes to guards as he walked past. A Dunmer guardsman was unusual, but not unheard of, even one as small as Baal.

At the edge of the bridge connecting the prison to the city, Baal found Surius waiting for him. The Dunmer still regrets not plunging his dagger through the Imperial’s throat then and there, staining his white satin shirt scarlet and walking away from the Imperial City a free elf. As it were, Baal thanked the man with a courteous bow- over a century in prison had not lessened his manners, after all- and asked him what payment was required of him for the service Surius had provided. The Imperial noble insisted that before they discuss business that they return to his home, for a cup of tea, to which Baal readily agreed. He had not had tea in all his time in prison- he had neglected to drink any the last time he had escaped- and drained his first cup in three long draughts. The last thing he saw was the Imperial’s thin smile, and his small eyes shining triumphantly as Baal collapsed onto the table.

Baal woke to find himself once again in chains, the Imperial standing over him, rubbing a simple gold ring on his thin, spidery hand. Baal lashed out, but the thick chains held him to the wall; his red eyes were ablaze with fury, all of his previous decorum gone in his hate for the man who had tricked him. The Imperial silenced him with a twist of the golden ring; shockwaves of pain coursed through Baal’s body, silencing him long enough for the nobleman to explain what he had done. The ring, he lectured gleefully, was Baal’s new prison. The only difference between it and the chains holding him to the wall was that if he followed the Imperial’s orders, he could continue killing. Baal regarded him with a silent fury, eyes flickering between the noble’s plump face and the dull gold ring on his finger. Surius chuckled before laying out the final conditions of Baal’s service: if Surius were to die, Baal would die as well; if Baal tried to run, he would slowly fill with pain as he moved further from the ring, until he eventually died; if Surius was knocked unconscious, Baal would become paralyzed until the noble woke; if the ring was forcibly removed from Surius’ finger, Baal would immediately die; and finally, if Baal ever disobeyed him, he would twist the ring once more.

The Dunmer, furious, but seeing no way out of the slimy Imperial’s binding, consented. Surius laughed, telling Baal that he was not really such poor company, and immediately released Baal from his chains. He told him that Baal could do as he wished when Surius had no need of him, so long as he did not venture far. Baal vowed that he would see the enchantment undone someday. And then the Imperial would know what pain really was. Surius merely laughed, leaving the door wide open behind him as he left.


Motivation: Baal is forced by Surius to help the king. If it were up to him, he would rather retire to a villa in the countryside somewhere.




Name: Surius Roscius
Race: Imperial
Gender: Male
Age: 24
Sign: The Serpent

Class: Nobleman
Skills: Raised from birth to be one of the Imperial elite, Surius possesses the skills and education available only to the Empire’s wealthiest politicians. Beyond his basic instruction in the fields of mathematics, history, literature, science, and, of course, politics, Surius was tutored in the darker side of government by his own father. From bribery to assassination, hidden alliances and webs of influence, Surius has been taught of all the ins and outs of the great game known as bureaucracy.

Appearance: Surius Roscius is a portly young Imperial, not heavy enough to be called properly overweight, but with a “healthy roundness” born from years of indulgence. His face is soft, with a large, rounded nose and thick, plump lips frozen in a perpetual pout. He has a large, slanting forehead- only made larger by his drawn back hair- and thin, well trimmed brows that curve downwards, giving him a constantly irritated look.
Hair: Surius’ hair is oily black, gathered at the nape of his neck in a short ponytail, and bound by a black silk ribbon. It always carries a greasy sheen, and- as if an attempt to make up for the fact- is combed to an impeccable straightness, with not a single hair out of place.
Eyes: Cold as coal- and just as black- the noble’s eyes always carry a mischievous glint, darting about like a rat looking for an escape.
Skin: Pale as curdled milk, Surius’ unblemished skin is soft as velvet to the touch. An admirable trait amongst nobles, but to the common folk it only exemplifies his obviously sheltered life. A drunken Legionnaire once asked Surius if he had ever done a hard day’s work in his life, if that “perfumed plumpness” had ever even touched a sword.
Height: 5’ 9’’
Weight: 170 lbs.

Personality: (Work in Progress)

Hobbies: Surius never had an interest in the scholarly pursuits of some nobles; he was glad to be done with books once he had finished school, and is only frustrated by his inability to play the logical board games enjoyed by the upper class of Cyrodiil. Surius favors more physically gratifying activities- ranging from wine to pleasures of a darker nature, the Imperial rarely lacks for something to satiate his appetite.

Fears: As a nobleman, Surius fears above all else his own poverty. His second concern is his own safety- he cringes at the thought of violence towards his own person, though he is more than willing to inflict it upon others. Finally, he fears failure, which is why he is so driven to make a name for himself.
Goals: Ordained by his father to seek wealth and power, Surius has thought of little else in the years since the man’s death. All of his careful machinations have equipped him with a sizeable fortune, a murderous bodyguard, and a drive towards fame even writers would envy.
Religion: Surius claims to follow the Nine, though he rarely attends churches, and does not exemplify any of the tenants the Divines have set for their followers.

Weapons: Surius wears only an elaborate dagger on his person- his true weapon is the aged Dunmer commonly found at his side- though he also carries several vials of dangerous poisons in a belt-pouch.
Clothing: The nobleman is always dressed in exquisite silks and satins, dyed to rich reds and purples, and always cut in the latest fashion. He favors wide, billowing coats and dark, loose slacks- impractical, as Baal has told him on many occasions, but useful for concealing his plump physique. Surius frequently wears jeweled amulets and golden watch-chains, but possesses only one, dull golden ring.
Miscellaneous: Aside from the poison at his hip, Surius is never without a large purse of gold, usually inside his coat to discourage thieves. “The most versatile tool on Nirn,” he claims, and if that is true then Surius is prepared for almost any occasion.

History: (Work in Progress)

Motivation: Surius seeks fame and riches, hoping to establish himself within the Nordic nobility and leave the failing Empire behind him.



IC:

Lord's Keep, Laintar Dale
Hanniel Baal and Surius Roscius


The aged Dunmer and portly Imperial remained where they were, at the end of the hall, a respectful distance from the Lord Bjordi Bear-Tooth, when the rest of their party entered. The Orc warrior they had been waiting with left almost as soon as the first few entered, trotting towards the so-called dragon hunters with a confident stride. Baal could not help chuckling at the mismatched assembly of warriors at the other end of the hall, his deep Dunmer voice, still rusty from years in prison, grating against the muffled quiet of the hall.

"Will you try to show some decency?" Surius snapped, standing beside the wizened elf with his arms folded across his chest, his silver and emerald amulet clinking against his golden ring.

Baal replied with a single barking laugh, the wrinkls around his mouth deepened by his small, white smile. "Decency? You would speak to me of decency? You still overstep yourself, Surius, I am not your servant to be ordered around. And besides, how can you not be amused? They already speak of dragon hearts as if they have one over the spit already."

"I overstep myself? I think you are the one forgetting your place, Baal, or need I remind you the conditions of our agreement?" The Imperial ran one thick finger over the gold ring, smiling as Baal stiffened beside him. "And we are here to kill dragons, after all. What they do with the thing after it's dead is no concern of mine, so long as I may take my own trophy. Besides, wouldn't you be interested in just that sort of thing? Eating hearts and all?"

Baal chuckled again, ignoring the Imperial's threat and making a point of keeping his eyes off the ring. "The heart is far too tough of a muscle for easy dining, and tastes terrible besides. Human heart, at least." The Dunmer's smile grew even wider as Surius paled. His eyes flickered back to the group by the door as another warrior entered, an armored young Breton shouting about beer. "Shall we make our acquaintance then?"

Surius replied with a curt nod, making a point of stepping before the Dunmer, as if he thought it gave him any more control. Baal followed with another soft chuckle. 'Oh, we shall see who is truly in control, my dear Surius. We shall see...'

The Imperial stopped just before the group of dragon hunters, bringing his best false smile to bear, as if he were back dealing with the Elder Council. "I am glad you all made it here safely," he began, as if he were the one that called them here, "I am Surius Roscius, nobleman of the Imperial City, and this handsome young fellow is my servant, Hanniel Baal."

Baal nodded as Surius introduced him, forcing a smile at the Imperial's joke, then shooting daggers at him with the word "servant". He had long since stopped using a false name in important matters- if any of the adventurers remembered the infamous "Monster of Weye", there was little they could do about it now. It was not as if he couldn't simply kill one of them if they said anything.

None of them appeared entirely dangerous; not to Baal, at least. To him, an eight foot Nord with a chipped claymore was no more threat than an orphan boy with a knife. Unlike the over-compensating Breton who thought dragons would run from him, Baal had no delusions of his own strength. He simply knew that if it came to killing a man, there were few more capable than he.

'And then again, there may be some that could prove dangerous,' Baal glanced towards the young woman who had just introduced herself, eyeing her for more than her concealed weapons. 'Dangerous indeed...'

OOC: Not as good as I would've liked, but I am rather rushed. Sorry if I interrupted you, Uglius.

EDIT: What can I say, Baal got rather lonely after all that time in prison :laugh: I hope you don't mind old Dunmer, Kyrill :P
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Tiffany Castillo
 
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Post » Sat Feb 19, 2011 1:20 am

Jarn Imgarth, Lords Hall, Laintar Dale


Jarn turned his head as the new members of the team introduced themselves and grunted in acknowledgement of the new arrivals. Kill them, kill them, KILL THEM. Jarn turned back to the fire and shook his head. The voice was becoming more insistent over the last few days. They didn't look like much, the latest to join the crew. Apart from the orc, there was not a warrior amongst them, Jarn thought. Jarn imagined the dragons needed warriors to slay them. Not scholars or nobles. The little nobleman irritated Jarn. He had seen many noblemen in his time in the Legion who were given command of a regiment just because they were of noble birth. To them, war was a game and the men's lives they cost, meaningless. Just numbers in a casualty report. And if, by some miracle, a battle was won, they would claim the glory while sat at a safe distance from the battlefield.

Jarn had no time for such men.
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BrEezy Baby
 
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Post » Sat Feb 19, 2011 4:30 am

Revis Cervin-Lord's Hall, Laintar Dale-Skyrim

Revis was suprised by the number of people that joined them, seemingly out of nowhere, in the great hall. Now that the door was closed and the fire alight, it was truly warming up, and the Bosmeri Endblade removed the leather vest holding his poniards, then the Ebonwood briastplate beneath it, placing them near the others weapons on the table in the center of the room. This revealed his torso, which was fit and toned, but scarred with rough lines of healed-over wounds. Particularly nasty was a ghash along his throat the trailed all the way across his windpipe and across his chest in three jagged lines.

Another injury of note was a indent in the very center of his torso that had healed over, but still remained inset, where a large Summerset land-lizard had removed a chunk of his flesh with its incisors. Revis ignored the others conversation and pleasantries and took a seat on a bench in front of the fire and waited for discussion of the matter at hand, the actual slayingof the dragons, to begin.

He did listen to the meaningless conversation enough to know everyone's names. An Imperial Girl named Elynniel who thought her clothing adequately hid the weapons on her person and had a tendency to stay in the shadows, an Imperial Noble of some sort named Surius who had under his employment a Dunmer named Baal who had a deranged look in his eyes. Revis ran a set of sharp fingernails through his copper hair as he tried to remember where he had heard the name, but soon gave up and boredly warmed his hands in front of the hearth, wondering when they would get something to eat.
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Juan Suarez
 
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