The Arena now is used by many to test their mettle in a way that the traditional Arenas of the Imperium rarely do. That is, anyone can enter, provided they accept they may never leave. The rewards for surviving the Arena are numerous depending on the fights and who is fighting, from Slaves of the Dunmeri fighting for their freedom to Adventurers seeking to prove they are worthy of exploring the untouched and highly guarded Dwemer Buildings and claim a prize from inside. As more people have arrived, so to have guilds and other factions that naturally follow, Mages Guild, Imperial Cult, Fighters Guild, even a small group of assassins and thieves have popped into the area. With their addition the Redguard natives have enforced their biggest rule much harsher, no violence outside the Arena a crime punishable by death inside the very Arena.
The most famous and well known fighters of this Arena are entombed within what appears to be an Aylied burial ground an empty one... the tribesmen first discovered the ancient burial ground under the arena by accident and found strange writings along its walls, doors sealed shut inside it as if keeping something in. This burial ground is the most guarded place in the entire settlement. Every year however people go missing, mainly arena combatants which many thought had lost their nerve to fight, occasionally a priest or mage would disappear as well but these have been largely ignored. But now the disappearances have become more common and more frequent rumors have started to spread about ancient ghosts kidnapping people, or the Redguard taking them. And it all started when two curious adolescents sneaked into that burial chamber and never returned.
Some people have begun to report strange whispers on the wind, in their dreams forcing them to wake in a cold sweat as if waking from a nightmare as if something was reaching out to them.
Now, the Redguard's Shaman has gone missing, spurring them to act on these disappearances finally and so rather than cause panic within their ranks they have taken to hiring a group of outsiders to go down into what the redguard say is Hallowed ground and find what happened to their shaman.
Alright this is my first RP I have started for awhile and is the interest/OOC thread for it. It may be a bit everywhere but the idea is sound!
Rules:
Enchantments are allowed; Just don't go overboard with them.
Vampires/Werewolves Allowed but if played properly (And fit )
Simple common sense otherwise.
I'll be allowing six people at most to begin with, then maybe allow others in later.
Either post your sheets here or PM them to me!