The Draw distance gets far too little credit

Post » Thu Jun 16, 2011 10:32 pm

http://www.youtube.com/watch?v=K9hJMxw126A#t=3m14s

Watch the grass range as he moves the view down. Not much of a challenge. Running around the world with a small magic ring of grass following you looks awful in my opinion.

Ok, I'll give you the grass but i was referring to the distant LOD. There are no pop in's for trees, structures or landscape.

I agree with you, i mean people still compare this game to Oblivion wich is 5 years old O.o, why don't you guys compare it with, Red Dead Redemption or The witcher 2 i mean i know you like this game but stop playing ignorant fools and accept what is shown, so pls stop comparing this to 5 + years old games and compare it with new ones like you should, and yes you probably will be disappointed but you need to accept it that the they could have done a better work with not just draw distance but with everything, i mean we waited 5 years and we get mediocre graphics .


Oh yes, lets completely ignore the fact that NO other game has EVER matched Bethesda's level of detail and interactivity in a world of this size. You show me a game to which Bethesda'a graphics fall short and I'll show you a game with a lot less content than Bethesda's games.
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Juan Cerda
 
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Post » Thu Jun 16, 2011 7:52 pm

The grass, bush and plant plant view distance is really low and we can see that throughout the whole demo. We can see it at the very start of the demo, as several bushes pop-up like 30 meter in front of the player.

Most notable is the short view distance of grass in the tundra scene, where it just... looks plain awful. It's just as bad as it was in Oblivion. I think is what most people, including myself, are disappointed about.

What you mentioned was the view distance of dragons. In most games (including Oblivion), there are seperate view distances for different kinds of objects. Characters/creatures is often seperated as one view distance itself.
It's great that we can see dragons from so far away, and in my opinion I'd say it's also essential unless we want dragons to svck in the game.

In addition, we can also see a few big landscape pop-ups in the demo, kind of like in Oblivion.

We also have to consider that the real purpose and "special thing" of the "new" Creation engine is to "draw everything". It was because of this Bethesda didn't choose the id Tech 5 engine that Rage uses. We should therefore expect the draw distance to be huge for everything, yet we see pretty big flaws as I mentioned.

Other games have done this before on the console, and those games have even had an open world like Skyrim. A good example is Red Dead Redemption, which got much, much bigger view distance for everything (especially grass & bushes) in comparison to Skyrim.

Therefore, I'd say the "draw distance" is pretty disappointing in Skyrim, seeing that the real purpose and "special thing" of the Creation engine is to "draw everything".

Not disappointing in Skyrim AT ALL. Skyrim has about 450% the details RDR had. The Creation Engine IS pushing the consoles to the very limit, and it's noticable. I didn't think things like that we've seen could be implemented in the current generation of consoles.

Besides that, the grass's draw distance is obvious, the grass is now fully 3D, it's not 2D anymore, as stated by Todd Howard himself, it takes lots of resources from the hardware and couldn't be pushed further than that on the consoles. I'm sure that the PCs will have the option to draw the grass's view distance further, maybe even a lot further, don't know.

But once again, with the immense amount of details Skyrim has, they really were able to push the hardware to its limit.
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BEl J
 
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Post » Thu Jun 16, 2011 8:54 pm

Not disappointing in Skyrim AT ALL. Skyrim has about 450% the details RDR had. The Creation Engine IS pushing the consoles to the very limit, and it's noticable. I didn't think things like that we've seen could be implemented in the current generation of consoles.

Besides that, the grass's draw distance is obvious, the grass is now fully 3D, it's not 2D anymore, as stated by Todd Howard himself, it takes lots of resources from the hardware and couldn't be pushed further than that on the consoles. I'm sure that the PCs will have the option to draw the grass's view distance further, maybe even a lot further, don't know.

But once again, with the immense amount of details Skyrim has, they really were able to push the hardware to its limit.

Immense detail, yup... Skyrim absolutely render most things in the history of all video games.

I refer to post #18 :)
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Ian White
 
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Post » Fri Jun 17, 2011 2:35 am

In good weather, you could see the imperial city in its entirety as well as the bridge to get to it from the mountains around bruma/the wizard tower. Oblivions draw distance was amazing too, as long as you didnt look at the grass/bushes, which are the exact same in all demos of Skyrim.

I think oblivion gets too little credit.
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flora
 
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Post » Thu Jun 16, 2011 11:00 pm

On Red dead redemption you can bushes,grass on the screen like 500 metars away from the char while in skyrim you can see bushes,grass who are max 30 m from the char after that the ground looks flat, so i am sorry that i don't look impress by that consideration read dead is older than skyrim, i mean go to the demo part when he is walking with the giants the only place you can see bushes,grass is where the player is and 30 metars from him, around the castle flat land, around the river flat land, lets hope there will be and option on the pc to toggle that.
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Hayley Bristow
 
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Post » Thu Jun 16, 2011 2:20 pm

On Red dead redemption you can bushes,grass on the screen like 500 metars away from the char while in skyrim you can see bushes,grass who are max 30 m from the char after that the ground looks flat, so i am sorry that i don't look impress by that consideration read dead is older than skyrim, i mean go to the demo part when he is walking with the giants the only place you can see bushes,grass is where the player is and 30 metars from him, around the castle flat land, around the river flat land, lets hope there will be and option on the pc to toggle that.


Did you never notice that the bushes are the exact same as each other, just rotated slightly? That's why it's easy to render.
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Jason White
 
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Post » Thu Jun 16, 2011 4:36 pm

Argh, again.... have you no mercy?


Seriously, the draw distances look amazing. Only Just Cause 2 has more amazing ones.

JC2 is not nearly as detailed as any ES game in terms of clutter that does not fade and has all it's own physics and quality models.
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kiss my weasel
 
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Post » Thu Jun 16, 2011 11:56 pm

Immense detail, yup... Skyrim absolutely render most things in the history of all video games.

I refer to post #18 :)

I've seen the comparison, and I disagree. RDR's grass is not as detailed and fully 3D, it is a 2D mesh. All those plants are not as detailed as the trees in Skyrim, plus the giants and mammoths, plus the huge city in the background, plus the draw-detailed-distance of the landscape, which I think they did an amazing job with.

I think you're wrong, because Skyrim has a more detailed environment than RDR.
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sarah simon-rogaume
 
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Post » Thu Jun 16, 2011 3:13 pm

JC2 is not nearly as detailed as any ES game in terms of clutter that does not fade and has all it's own physics and quality models.


Here we go... only taking about landscape draw distances.

In case you didn't notice, I was praising Skyrim.

Also, what does " it's own physics and quality models" mean? JC2 has both physics and high quality models...
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Kahli St Dennis
 
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Post » Thu Jun 16, 2011 6:26 pm

Therefore, I'd say the "draw distance" is pretty disappointing in Skyrim, seeing that the real purpose and "special thing" of the Creation engine is to "draw everything".


Why would the XBox draw distance be the same as the PC version maximum draw distance?

Just because it's a console port doesn't mean these things are going to fixed at XBox levels in the graphics settings menu, right?
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Star Dunkels Macmillan
 
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Post » Thu Jun 16, 2011 9:23 pm

Skyrim absolutely render most things in the history of all video games.


Crysis probably still holds that title.
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Justin Hankins
 
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Post » Thu Jun 16, 2011 7:57 pm

Indeed, now it is a "world".
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CRuzIta LUVz grlz
 
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Post » Thu Jun 16, 2011 7:07 pm

Here we go... only taking about landscape draw distances.

In case you didn't notice, I was praising Skyrim.

Also, what does " it's own physics and quality models" mean? JC2 has both physics and high quality models...

I'm talking about the random clutter. And I'm giving a reason for why Skryim doesn't have as great as a draw distance as JC 2.
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Rachel Cafferty
 
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Post » Thu Jun 16, 2011 6:10 pm

Did you never notice that the bushes are the exact same as each other, just rotated slightly? That's why it's easy to render.


Honestly i don't care how the meaningless bushes look or if they are all different , it just looks more pretty and lively when they are there, on RDR and just cause 2 might every 3rd bush looks the same but at least its still better than flat land , i mean anything is better than a flat brown texture with nothing on it
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Ricky Rayner
 
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Post » Thu Jun 16, 2011 3:53 pm

Honestly i don't care how the meaningless bushes look or if they are all different , it just looks more pretty and lively when they are there, on RDR and just cause 2 might every 3rd bush looks the same but at least its still better than flat land , i mean anything is better than a flat brown texture with nothing on it


Every bush looks the same. And when you are playing in 1080P, having the exact same model rendered hundreds of times is so obvious, it is painful. The lack of grass 100 meters off is a lot less distracting, mainly because of the fact that you focus on the foreground more.
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Janeth Valenzuela Castelo
 
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Post » Fri Jun 17, 2011 1:33 am

I'm talking about the random clutter. And I'm giving a reason for why Skryim doesn't have as great as a draw distance as JC 2.


You know you just negated your previous statement, right?

When you say great, it can be interpreted in two ways.
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Trent Theriot
 
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Post » Thu Jun 16, 2011 5:32 pm

You can see why it's so easy for RDR to render lots of grass.
http://i.imgur.com/YYvJk.jpg
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Kat Stewart
 
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Post » Thu Jun 16, 2011 10:42 pm

You can see why it's so easy for RDR to render lots of grass.
http://i.imgur.com/YYvJk.jpg


Right, first, RDR is running around 5 unique grass meshes at once. Skyrim is using a lot more.

Second. RDR's trees are far less detailed.

Third, RDR's grass doesn't move, for the most part. A few hundred low poly static meshes are easy as anything to render.

Also, RDR's grass is flat as paper. Skyrim's has volume.
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Colton Idonthavealastna
 
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Post » Thu Jun 16, 2011 10:44 pm

What I found more impressive is that the distant land doesn't look like crap http://img294.imageshack.us/img294/2973/oblivion201006120538249.jpg.


Agreed, I think they've done a great job the distant look. I really can't wait to see the new textures in play, it's going to be amazing.
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Dewayne Quattlebaum
 
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Post » Thu Jun 16, 2011 1:09 pm

No but the conversation was this:




It's obvious what he meant, which is that it's completely reasonable to compare Skyrim's shot to Oblivion's shot because they are both running on the same piece of hardware, the Xbox 360, meaning that Bethesda has been able to improve the distant land so much without it ruining performance, because Skyrim can still run on the Xbox 360.


Thank you for clearing that up for him.
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Robert DeLarosa
 
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Post » Thu Jun 16, 2011 10:52 pm

The only way I can see Skyrim increasing the grass render distance for consoles is if they add a better LOD system to the grass mesh, instead of just cutting it off have it go down into lower polygon counts, until it becomes billboard planes like Red Dead's grass.
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Haley Merkley
 
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Post » Thu Jun 16, 2011 6:18 pm

You can see why it's so easy for RDR to render lots of grass.
http://i.imgur.com/YYvJk.jpg

That is true. It's called low-poly. I still think it looks great though in RDR. I'd much more prefer low-poly grass (if done in a good way) in Skyrim if it meant that grass distance could be like 4-5 times bigger as in Red Dead Redemption. I also think that the grass itself in Skyrim looks pretty bad artistically. Bad textures and not very nice models, even though they are "deep" and not low-poly. Looks unnatural.

And the bushes are still very detailed, more detailed than in Skyrim I'd say.
There's also tons of rocks and trees (or cactuses) that is rendered, as well as there being zero cell seperation.

All in all, I think what it comes down to most is how well the developers are at optimizing things. From all the experiences of past BGS games as well as games from other developers, I think that Bethesda isn't that great on technology and stuff and that that is the main reason behind it all.
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Natalie Taylor
 
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Post » Fri Jun 17, 2011 1:50 am

The only way I can see Skyrim increasing the grass render distance for consoles is if they add a better LOD system to the grass mesh, instead of just cutting it off have it go down into lower polygon counts, until it becomes billboard planes like Red Dead's grass.


I could live with a bit of billboarding. LOD grasses like RDR are pretty easy to render. A 5-10 kb static image on a 10-20 poly mesh is not too difficult to render hundreds of.
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Trevor Bostwick
 
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Post » Thu Jun 16, 2011 9:14 pm

Mehhh don't really care I'm on PC.
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DeeD
 
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Post » Fri Jun 17, 2011 2:42 am

Just cause 2 map is around 400 km large without any loading at all, and when you fly a plane you can see as far as your eye can see and you can still see grass, trees enemy strongholds and its friking beautiful, without them magically drawing in front of you like in Skyrim so no offense but Bethesda could have done much much better, and if you don't trust me just go install Just cause 2 and play it for some time and than come back and tell me what do you think about Skyrim draw distance compared to that.
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Manuel rivera
 
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