The Draw distance gets far too little credit

Post » Thu Jun 16, 2011 8:46 pm

You gotta remmeber though that RDR lacks many aspects and has probobly less than half the content in it that Skyrim will. So they can spend more time and power on graphics than Beth.


Precisely, it's mentioned that RDR has further draw distances and open cells.

But take a look at those towns, how many people can you talk to? What do the people look like? Can you pickpocket them?

Can you pick thousands of objects up?



It's only natural that RDR would be able to render more. I give skyrim a tough time on many subjects, but this most certainly isn't one of them. For the xbox and this level of interactivity it is incredible we're getting this draw distance.
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James Rhead
 
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Post » Thu Jun 16, 2011 4:58 pm

I agree with you, i mean people still compare this game to Oblivion wich is 5 years old O.o, why don't you guys compare it with, Red Dead Redemption or The witcher 2 i mean i know you like this game but stop playing ignorant fools and accept what is shown, so pls stop comparing this to 5 + years old games and compare it with new ones like you should, and yes you probably will be disappointed but you need to accept it that the they could have done a better work with not just draw distance but with everything, i mean we waited 5 years and we get mediocre graphics .

Theres over 300+ hours of gameplay....how bout u wait for the game to come out and discover how much is in this game...compared to red dead redemptions desolate map with tiny tiny towns...and when u went into the biggest town...blackwater (the size of chorral) the
pop in was horrendous...skyrim has 150+ dungeons and 9 cities with 5 of them being bigger than imperial city.... :facepalm: plz think man
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Nicholas C
 
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Post » Thu Jun 16, 2011 10:17 pm

Theres over 300+ hours of gameplay....how bout u wait for the game to come out and discover how much is in this game...compared to red dead redemptions desolate map with tiny tiny towns...and when u went into the biggest town...blackwater (the size of chorral) the
pop in was horrendous...skyrim has 150+ dungeons and 9 cities with 5 of them being bigger than imperial city.... :facepalm: plz think man


Well, it did take place on the Western Frontier...
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Lavender Brown
 
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Post » Thu Jun 16, 2011 9:33 pm

You gotta remmeber though that RDR lacks many aspects and has probobly less than half the content in it that Skyrim will. So they can spend more time and power on graphics than Beth.

What you said...

or Bethesda isn't that great on engines and technology and stuff. Oblivion was horribly optimized... and Bethesda can't even make ladders (lol) :rolleyes:

That's the most likely possibilites I'd say.

My problem though is that Bethesda says that they "draw everything", which they obviously far, far, far from do.
It's like if a developer says that his/her game got the best lighting ever, yet it doesn't even have dynamic shadows.
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ashleigh bryden
 
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Post » Fri Jun 17, 2011 12:25 am

I have to agree. The graphics for this game, while not the best in the industry at present, stand on their own as realistic, well-styled and nothing short of astonishing for a world of this size and a world that is as open as Skyrim's will be. I have nothing but praise for Bethesda for finding a really, really nice balance between what works for most people technically and what is fun and immersive to play in.

In short, the game looks better than I could have hoped and I'm very thankful for the work they've put into it.
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Janine Rose
 
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Post » Fri Jun 17, 2011 1:37 am

Well, it did take place on the Western Frontier...

Exactly...thats why they didnt make it in the dense woodlands of 1813 california...They would of had the same situation oblivion had
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Sweet Blighty
 
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Post » Thu Jun 16, 2011 6:51 pm

I'm lazy, so I don't like doing unnecessary things (:P), but would anyone like a report on the PS3 version of Just Cause 2's draw distance? I can provide that information for another open-world game comparison.
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Micah Judaeah
 
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Post » Thu Jun 16, 2011 8:34 pm

What you said...

or Bethesda isn't that great on engines and technology and stuff. Oblivion was horribly optimized... and Bethesda can't even make ladders (lol) :rolleyes:

That's the most likely possibilites I'd say.

My problem though is that Bethesda says that they "draw everything", which they obviously far, far, far from do.
It's like if a developer says that his/her game got the best lighting ever, yet it doesn't even have dynamic shadows.

Well i do agree that that was a bad choice of words but what there putting into skyrim makes it incredible that it doesnt look "exactly" like oblivion..they've made everyrhing bigger and more of it and only had to cut out things that they actually wanted to cut out in the first place..im sure thier very happy with the game so far..however im sure some things will get cut that they wanted in like always..at least this time it wont be shadows...(that svcked in oblivion)
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Devin Sluis
 
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Post » Thu Jun 16, 2011 12:46 pm

Bethesda says that they "draw everything", which they obviously far, far, far from do.


So besides grass, what aren't they drawing?
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CHangohh BOyy
 
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Post » Fri Jun 17, 2011 3:04 am

You show me a game to which Bethesda'a graphics fall short and I'll show you a game with a lot less content than Bethesda's games.


This.
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Sherry Speakman
 
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Post » Thu Jun 16, 2011 8:44 pm

Sweet.
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Elisabete Gaspar
 
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Post » Thu Jun 16, 2011 8:06 pm

A better idea of the draw distance.
http://i.imgur.com/DWju7.jpg

If it was a real dragon that would be awesome, but just a statue is not so impressive(though still cool).
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Alisia Lisha
 
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Post » Thu Jun 16, 2011 11:50 pm

If the draw distance for things like grass, bushes, etc was considerably higher I would be 100% happy with Skyrims visuals.

This.

And I'm not sure your locations were correct (OP), because the distance in the picture looks way less than the map. :confused:
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Charlotte Lloyd-Jones
 
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Post » Fri Jun 17, 2011 3:24 am

If it was a real dragon that would be awesome, but just a statue is not so impressive(though still cool).

That is a real dragon. It stays in the same place until the player approaches it. Then it attacks him. You missed that part?
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Dezzeh
 
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Post » Thu Jun 16, 2011 9:04 pm

So besides grass, what aren't they drawing?

This.
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Daniel Holgate
 
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Post » Thu Jun 16, 2011 1:58 pm

If it was a real dragon that would be awesome, but just a statue is not so impressive(though still cool).


That is a real dragon.
http://www.youtube.com/watch?v=ic6dKnv3WdU&feature=player_detailpage#t=397s
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OJY
 
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Post » Thu Jun 16, 2011 12:13 pm

That is a real dragon.
http://www.youtube.com/watch?v=ic6dKnv3WdU&feature=player_detailpage#t=397s

Timestamps don't work too well on videos with crappy advertisemants.
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Marilú
 
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Post » Thu Jun 16, 2011 11:52 am

What you said...

or Bethesda isn't that great on engines and technology and stuff. Oblivion was horribly optimized... and Bethesda can't even make ladders (lol) :rolleyes:

That's the most likely possibilites I'd say.

My problem though is that Bethesda says that they "draw everything", which they obviously far, far, far from do.
It's like if a developer says that his/her game got the best lighting ever, yet it doesn't even have dynamic shadows.

Ladders is a control issue, you have to take constrain the player so he can only move up and down the ladder, not turn around halfway up, Some moders manage things like this in advlt mods :). This is the simple part.

The hard part is to match character height against step height to get the animation right. Simplest way is probably to make animations for the .9, .95, 1.0, 1.05 and 1.1 scales, perhaps add a .85 and a child animation. Easier in Oblivion as you knew height out of race and gender.

Draw length, if you cannot see undrawn elements while playing, they draw everything in a practical sense. Photo anolyze of screenshots don’t count.
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Roddy
 
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Post » Thu Jun 16, 2011 3:03 pm

So wait.. you are comparing Xbox360 hardware... to Xbox 360 hardware... by posting a screenshot of two different games? Herp derp much?
U trolling dude ? he's comparing what a 2005 (dated) console can play two different games with different levels of graphics without lag... GAWD ! HERPA DERP
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Andrew
 
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Post » Fri Jun 17, 2011 1:58 am

Timestamps don't work too well on videos with crappy advertisemants.


6:36
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ezra
 
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Post » Thu Jun 16, 2011 11:33 am

6:36

;)
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Cash n Class
 
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Post » Fri Jun 17, 2011 12:08 am

SNIP: The grass, bush and plant plant view distance is really low and we can see that throughout the whole demo. We can see it at the very start of the demo, as several bushes pop-up like 30 meter in front of the player.

Most notable is the short view distance of grass in the tundra scene, where it just... looks plain awful. It's just as bad as it was in Oblivion. I think is what most people, including myself, are disappointed about.

Therefore, I'd say the "draw distance" is pretty disappointing in Skyrim,


Unfortunately I must agree. While I was cautiously optimistic this would improve, I honestly don't look for much improvement from what we have with Fallout 3 & New Vegas. (sigh) One of the most distracting things in those games is when a billboard or something that I could clearly see from a LONG way away suddenly pops into my view only 100 yards or so away from it. And with Oblivion watching the grass "unroll" in front of you as you move forward only a few hundred feet was really annoying as well. And I always have my drawing distance maxed out.

For as much as this "new" engine is being touted, at the end of the day it's still only a re-vamp of the same old engine. Better, hopefully yes, but I ain't holding my breath and am preparing myself for the fact that I don't think it's going to be much better than what we have with the current Fallout titles. BUT, I'll STILL play it for 1000 hours nonetheless and it's gonna be a lot of fun, lol.
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Thema
 
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Post » Thu Jun 16, 2011 6:45 pm

Exactly...thats why they didnt make it in the dense woodlands of 1813 california...They would of had the same situation oblivion had

True, and yes I want photorealistic fur on the mammoths and a bushy tail it should be simple :)

Watch Avatar, count the number of animals with fur, 1 the monkey in the beginning, far worse notice Na’vi hairstyle, now this was non real time rendering on the most powerful render farm you can get.
I still want a bushy tail :whistling:
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Amanda Leis
 
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Post » Thu Jun 16, 2011 8:15 pm

True, and yes I want photorealistic fur on the mammoths and a bushy tail it should be simple :)

Watch Avatar, count the number of animals with fur, 1 the monkey in the beginning, far worse notice Na’vi hairstyle, now this was non real time rendering on the most powerful render farm you can get.
I still want a bushy tail :whistling:

Yeah...alot of graphics companies tout realistic hair and fur but they dont tell u that if u implemented this then it would basically be ur whole game...best ive seen was final fantasy 13 and even they cheated a little...also it was extremely linear and basically played itself for u...
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Shae Munro
 
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Post » Thu Jun 16, 2011 5:32 pm

Unfortunately I must agree. While I was cautiously optimistic this would improve, I honestly don't look for much improvement from what we have with Fallout 3 & New Vegas. (sigh) One of the most distracting things in those games is when a billboard or something that I could clearly see from a LONG way away suddenly pops into my view only 100 yards or so away from it. And with Oblivion watching the grass "unroll" in front of you as you move forward only a few hundred feet was really annoying as well. And I always have my drawing distance maxed out.

For as much as this "new" engine is being touted, at the end of the day it's still only a re-vamp of the same old engine. Better, hopefully yes, but I ain't holding my breath and am preparing myself for the fact that I don't think it's going to be much better than what we have with the current Fallout titles. BUT, I'll STILL play it for 1000 hours nonetheless and it's gonna be a lot of fun, lol.

Yes the grass annoyed me to no end, notice they have less meadows filled with long grass in Skyrim, lots of them in Scandinavia. Think it should be posible with a far mode for grass rendering.

However as I stated in my last post , it easy to get render farms to scream, magnitudes easier with quad sli systems.
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Jonathan Windmon
 
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