The Drunken Dragon Inn is gone. News at 11.

Post » Thu Sep 02, 2010 2:23 am

I just went to the Drunken Dragon Inn. It shows up as an icon, and a character named Syphis is hanging around the area, but there's no inn. Instead, there's a well, and a fence. I've no idea where the inn's gone, but clearly some other mod had designs on the space. I'm just not sure which.

Here's my loading order:

Spoiler
00 Oblivion.esm

? 01 underdark.esm

? 02 Cybiades.esm [Version 2.0]

? 03 Windfall.esm

? 04 TR_OoT_Main.esm

? 05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

? 06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

? 07 Cobl Main.esm [Version 1.72]

? 08 Mart's Monster Mod.esm [Version 3.7b3p3]

? 09 CyrodiilUpgradeResourcePack.esm

? 0A TamrielTravellers.esm [Version 1.39c]

? 0B Armamentarium.esm [Version 1.35]

? 0C Artifacts.esm [Version 1.1]

? 0D DremoraCompanion.esm

? 0E Fort Akatosh.esm

? 0F StaticAlchemyMod.esm

? 10 CustomSpellIcons.esm

? 11 The Other Spheres Base.esm

? 12 CM Partners.esm

? 13 Toaster Says Share v3.esm

? 14 Oblivion Achievements CORE Version.esm

? 15 TRoN.esp

? 16 Unofficial Oblivion Patch.esp [Version 3.2.10]

? 17 Unofficial Shivering Isles Patch.esp [Version 1.4.0]

? 18 DLCShiveringIsles.esp

? 19 Natural_Habitat_by_Max_Tael.esp

? 1A Advanced_Water_Modification-2734.esp

? 1B Better Bell Sounds.esp

? 1C Echo_ChapelChant.esp

? 1D Storms & Sound.esp

? 1E AmbientTownSounds.esp

? 1F WindowLightingSystem.esp

? 20 300_Lore_Dialogue_Updated.esp

? 21 AliveWaters.esp

? 22 Book Jackets Oblivion.esp

? 23 CLS-Object Renamer-OBSE.esp

? 24 GuildOwnership1.2.esp

? 25 kalikuts_raretradegoods2_0.esp

? 26 Maigrets House Cats.esp

? 27 Oblivion Collectible Cards.esp

? 28 RAEVWD Cities.esp [Version 1.4]

? 29 Doomstones Expanded.esp

? 2A moDem's City Life.esp

? 2B Map Marker Overhaul.esp [Version 3.7.1]

? 2C Map Marker Overhaul - SI additions.esp [Version 3.5]

? 2D sr_super_hotkeys.esp [Version 0.53]

? 2E DLCOrrery.esp

? 2F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

? 30 DLCMehrunesRazor.esp

? 31 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

? 32 DLCSpellTomes.esp

? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

? ++ GrimbotsSpellTomes.esp

? 33 ExnemEyeCandy.esp

? ++ MaleBodyReplacerV4.esp

? ++ EVE_StockEquipmentReplacer.esp

? 34 Acolyte_Of_Kynareth_HGEC.esp

? 35 Adonnays Classical Weaponry.esp

? ++ FineWeapons.esp

? 36 Banes Guilds United.esp

? 37 Growlfs Hot Clothes.esp

? 38 HiddenSkulls.esp

? 39 PTArtifacts.esp

? 3A SentientWeapon.esp [Version 3]

? ++ Shivering Armor Variety.esp

? 3B Sin's Expanded Light Armor Kit [Chest].esp

? 3C Slof and Tanya's Fleshbeast Armour.esp

? 3D Town_Ceremonial_Armor.esp

? 3E ArynnsDrowQueen2.0.esp

? 3F StockClothingArmor-forExnems.esp

? 40 Morrowind Robes and Dresses for HGEC.esp

? 41 Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp [Version 1.0]

? 42 DLCThievesDen.esp

? 43 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

? 44 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

? ++ Francesco's Optional Vendor Tweaks.esp

? 45 Francesco's Optional Leveled Quests.esp

? 46 Francesco's Optional Leveled Arena.esp

? 47 Francesco's Optional Files 2.esp

? 48 Cobl Glue.esp [Version 1.72]

? 49 Cobl Si.esp [Version 1.63]

? ++ Cobl Tweaks.esp [Version 1.44]

? 4A Bob's Armory Oblivion.esp

? ++ ArmamentariumLL.esp [Version 1.35]

? ++ ArmamentariumLLMagic.esp [Version 1.35]

? ++ ArmamentariumLLArmaVendor.esp [Version 1.35]

? 4B Mart's Monster Mod for Fran.esp [Version 3.7b3p3]

? ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

? 4C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

? ++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]

? 4D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

? ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

? 4E Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3]

? 4F Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3]

? 50 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

? 51 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

? 52 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]

? 53 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

? 54 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

? 55 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

? 56 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

? ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

? ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

? 57 TamrielTravellers4MMM.esp [Version 1.39c]

? ++ TamrielTravellersFactionAll.esp [Version 1.39c]

? ++ TamrielTravellersItemsnpc.esp [Version 1.39c]

? 58 TamrielTravellersItemsCobl.esp [Version 1.39c]

? ++ TamrielTravellersItemsVendor.esp [Version 1.39c]

? 59 ShiveringIsleTravellers.esp [Version 1.39c]

? ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]

? ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]

? ++ Fransfemale.esp

? ++ MMM-Cobl.esp [Version 1.69]

? 5A Amajor7 Imperial Furniture.esp

? 5B Artifacts.esp [Version 1.1]

? ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

? 5C Bottomless Cavern.esp

? 5D DexwoodFamilySaga.esp

? 5E Dungeo Forgotten Tower Reduced Spawns.esp

? 5F Gift of Kynareth.esp

? 60 HeartOftheDead.esp [Version 6.2]

? 61 ImpeREAL City Unique Districts - All the Districts - Let The People Drink Compatible Version - Merged.esp

? 62 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

? 63 Kragenir's Death Quest.esp

? 64 LetThePeopleDrink-Cobl.esp [Version 2.5]

? 65 KragenirsDeathQuest-LetThePeopleDrink patch.esp

? 66 KDQ - Rural Line Additions.esp

? 67 EiAmod.esp [Version 1.1]

? ++ EiAmod Vwalk.esp

? ++ EiAmod_ShiveringIsles.esp

? 68 LostSwordOfTheAylied.esp

? 69 LostSwordOfTheAylied - OBSE Add-On.esp

? 6A Malevolent.esp

? 6B NecromancerHunting.esp

? 6C Quest For The Elements.esp

? 6D QQuix - Divine Elegance Showroom.esp

? 6E Ruins of Tarnesia.esp [Version 1.0]

? 6F Skingrad Market 1.0.esp [Version 1.00]

? 70 Spirit's Edge.esp

? 71 SSS_1.0.esp

? 72 The Ayleid Steps.esp [Version 3.4]

? 73 TheElderCouncil.esp

? 74 TR_Stirk.esp

? 75 Apachii_Goddess_Store.esp

? 76 Apachii_Heroes_Store.esp

? 77 WeaponsOfTheNine.esp [Version 2.2]

? 78 WellspringGrove.esp

? ++ WellspringGroveZahrashaBook.esp

? 79 Windfall.esp

? 7A DLCFrostcrag.esp

? 7B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

? 7C Knights.esp

? 7D Knights - Unofficial Patch.esp [Version 1.0.10]

? ++ EVE_KnightsoftheNine.esp

? ++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]

? 7E The Crazy Scientist.esp

? 7F Consequences.esp

? 80 Consequences_Knights.esp

? 81 Cybiades.esp [Version 2.1]

? 82 CybiadesDungeon.esp [Version 2.1]

? 83 TOTF.esp

? 84 TOTF-EiAE Patch.esp

? 85 RTT.esp

? 86 The Lost Spires.esp

? 87 AFK_Weye.esp [Version 2.2.COBL]

? 88 GuardsofCyrodiil.esp

? 89 RTT-Weye Relocation Patch.esp [Version 2.0.1]

? 8A MannimarcoRevisited.esp

? 8B TOS - Prelude.esp

? 8C Duke Patricks Sickness Alarm.esp [Version 3]

? 8D Natural_Vegetation_by_Max_Tael.esp

? 8E Harvest [Flora].esp [Version 3.0.0]

? ++ NoHFailure_HFlora.esp

? ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

? ++ NoHFailure_HFlora_SE.esp

? 8F Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

? 90 EVE_ShiveringIslesEasterEggs.esp

? 91 Exterior Actors Have Torches 1.3 DT.esp

? 92 2nd to 1st person.esp

? 93 Kyoma's Journal Mod.esp [Version 3.2.0]

? 94 Roleplaying Dialogues.esp

? 95 Toggleable Quantity Prompt.esp [Version 3.1.1]

? 96 Quest Award Leveller.esp [Version 2.0.1]

? 97 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]

? ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]

? 98 bgBalancingEVCore.esp [Version 10.52EV-D]

? 99 bgMagicEV.esp [Version 1.7EV]

? ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

? 9A bgMagicBonus.esp [Version 1.7EV]

? 9B bgMagicEVPaperChase.esp [Version 1.68EV]

? 9C AgarMoreVariedSpellEffects.esp

? 9D SupremeMagicka.esp [Version 0.89]

? 9E SM_ShiveringIsles.esp [Version 0.86]

? ++ SM_DLCSpellTome.esp [Version 0.80]

? ++ SM_MMM.esp [Version 0.89]

? ++ SM_COBL.esp

? 9F Phitt's Phighting Phixes.esp

? ++ FingerOfTheMountain.esp

? A0 SSEE.esp

? A1 Syc_AtHomeAlchemy.esp

? ++ Mundane Enchantment Adjustment.esp

? ++ EnchantmentRestore_Wells.esp

? A2 No psychic guards v1.2.esp

? A3 RefScope.esp [Version 2.0.2]

? A4 ROHJ2.esp [Version 2.0]

? A5 Legendary Abilities-Shield MOJ.esp [Version 2.0]

? A6 Grandmaster of Alchemy.esp

? ++ 77_Umpa_sixy_walk.esp

? A7 Toaster Says Share Faction Recruitment.esp

? ++ Better Looking Redguards COBL.esp

? A8 Display Stats.esp [Version 1.2]

? A9 Quest Log Manager.esp [Version 1.3.2]

? AA Kot9 Rings.esp

? AB CWU MM - Demon Weapons.esp

? AC MagicFromTheSky.esp

? AD Riddle_Dungeon 2_v1.1.esp

? AE CM Armor Expansion.esp

? AF PTMudwater.esp

? B0 Oblivion Achievements CORE.esp

? B1 DremoraCompanion.esp

? B2 Azure's Arcanery.esp

? B3 Slof's & Orc's Armours.esp

? B4 Automagic Bags.esp

? B5 PartnerArmor.esp

? ++ Garak's Staff Replacer Fire&Ice.esp [Version 1.5]

? B6 Vampire Hunting - Order Of The Virtuous Blood.esp

? B7 More Merchants.esp

? B8 Banes.esp

? B9 Flexible Leveling II.esp

? BA Atmospheric Loading Screens - Random Quotes.esp

? ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]

? BB Kyoma's Spell Renamer.esp [Version 3.0.1]

? BC Leviathan Soulgems.esp

? BD Bullet Time Custom.esp

? BE Exercitatio Artem Parat - EV.esp

? BF Misc Merged1.esp

? C0 Costume Forge.esp

? C1 Blackscar Citadel.esp

? C2 Merged Dungeons.esp

? C3 CompanionMaster.esp

? ++ YAARM_Iron.esp

? C4 1em_Vilja.esp [Version 2.3.2]

? ++ 1em_Vilja_as_Custom_by_Xtudo.esp

? C5 latexshopstore.esp

? C6 IDKRRR_C_race.esp

? C7 ArmoryLab 5.0 - Cobl.esp

? C8 IDKRRR_C_race_closed_mouth_version.esp

? C9 Adonnays Elven Weaponry for NPCs.esp

? CA Nec-Character_Sonnet_Mature.esp [Version 1.0]

? CB TamrielTransportationNetwork.esp

? CC Sonia.esp

? CD CMPartner_Xenia.esp

? CE Chocolate Elves.esp

? CF CMChocloateelves.esp

? D0 companion_chocolate.esp

? D1 AABTSv1.esp

? D2 Reznod_Mannequin.esp

? D3 Tchos Alchemy Tower.esp

? D4 RshAlchemy.esp

? D5 RshAlchemyRecipes.esp

? D6 Saerileth.esp

? D7 Arren.esp

? ++ replace_glass.esp

? ++ HGEC_special_armor_repl.esp

? D8 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

? ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]

? D9 bgIntegrationEV.esp [Version 0.993]

? ++ EVE_KhajiitFix.esp

? ++ bgMagicEVAddEnVar.esp [Version 1.68EV]

? DA bgMagicLightningbolt.esp

? DB bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]

? ++ bgHighElfSeamReducerFixEV.esp

? ++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]

? DC Dschinni.esp

? ++ Better Looking Wood Elves non Beautiful People.esp

? DD StokerWolff.esp

? DE Fireflys Extended Cities.esp

? ++ Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp

? ++ Item interchange - Extraction.esp [Version 0.78]

? ++ Item interchange - Placement.esp [Version 0.78]

? DF LordKain_Adash_World.esp

? E0 Hemingweys Capes.esp [Version 2.00]

? ++ SWalk.esp

? ++ Duke Patricks - BASIC Script Effect Silencer.esp


I'd appreciate help in finding the missing inn. You just don't misplace something like that.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Wed Sep 01, 2010 12:16 pm

OK, drunken dragon... DB questline, silencer quest 2...
Or, one near Weye? I know there's one near Weye related to Rune Tail's Tale, which, if I remember correctly, burns down and a guy gives you a beer afterwords, but I also know of one that is important to the DB questline.

Depending on which it is, you either have a massive conflict, or a possible conflict.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Wed Sep 01, 2010 6:41 pm

Well, yes, I know there's a conflict, which is why I'm seeking assistance. To find it. ;) Clearly, some other mod is overriding the vanilla game, but I'm unaware of anything in my lineup that would do this.

It's this http://www.uesp.net/wiki/Oblivion:The_Drunken_Dragon_Inn. I'm unaware of any other. (Is the other the Wawnet Inn?) Approaching it shows the icon correctly on the compass. Arriving at the spot, which looks like packed earth--no sign of the building--and the icon vanishes. I'm on the spot, but the inn, isn't. So the question is: what mod could do that? I'm not looking forward to employing the 50% Rule, removing a lot of mods, then putting some of them back, bit by bit, to find the culprit. I'm hoping someone has some good ideas.
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Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Wed Sep 01, 2010 3:58 pm

I'm guessing you've tried using RefScope to see what those fences and wells were from?
In any case, I can suggest a quicker(and less painful) way of finding what mod you're looking for.

First, load up TES4Edit with your full list. Look under Worldspace: Tamriel: Block 0, -1: Sub-block 3, -3: 31, -22
You should see what mods edit that area when you click on it.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Wed Sep 01, 2010 4:05 pm

I'm guessing you've tried using RefScope to see what those fences and wells were from?


And they were from Oblivion. Syphis is from Hemingway's Capes, and she's where she should be--in the Drunken Dragon Inn, which is no longer there.

In any case, I can suggest a quicker(and less painful) way of finding what mod you're looking for.

First, load up TES4Edit with your full list. Look under Worldspace: Tamriel: Block 0, -1: Sub-block 3, -3: 31, -22
You should see what mods edit that area when you click on it.


Good idea. I'll give it a shot.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Wed Sep 01, 2010 10:40 pm

No luck. Oh, I can easily find 31, -22, the Drunken Dragon exterior, in TESedit. But I don't see anything editing it. Unless this means something: "Has water, Hand changed," in the data flags. I don't think so. The cell is listed as 000067B... Nothing under ownership.

There is a subcategory for Temporary, with landscape, path grid, placed object of a farmhouse, etc, and another for Visible when Distant.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Wed Sep 01, 2010 2:23 pm

Could using Wrye Bash's Remove Bloat option have caused this? I wouldn't think so. If a saved game was corrupted, it simply wouldn't load, or would show plenty of other evidence of corruption. It wouldn't simply remove an entire inn from a portion of the world space.
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Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Wed Sep 01, 2010 11:32 am

According to tes4edit, there is no formID in Oblivion.esm ending in 67B at all, let alone the exterior for Drunken Dragon Inn. Looks like what you want is 000067BF. Checking my own load order, nothing but the UOP and TIE edit the exterior, and neither one is removing the building obviously. The fencing and the well belong there so you're in the right spot.

Perhaps a screenshot of what you see is in order?
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Thu Sep 02, 2010 2:06 am

According to tes4edit, there is no formID in Oblivion.esm ending in 67B at all, let alone the exterior for Drunken Dragon Inn. Looks like what you want is 000067BF. Checking my own load order, nothing but the UOP and TIE edit the exterior, and neither one is removing the building obviously. The fencing and the well belong there so you're in the right spot.

Perhaps a screenshot of what you see is in order?


Pictures are up. Check the first under the Images tab for my http://www.tesnexus.com/downloads/file.php?id=31218, marked DD Inn 1 and 2. If you look closely, you'll see that the compass is lined up with the Inn directly in front of the character. Supposedly.

Checking my own load order, nothing but the UOP and TIE edit the exterior, and neither one is removing the building obviously.


UOP is in the header for the worldspace area. I've tried reapplying the patch for QT3 redemized, but no difference. Any ideas?
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Wed Sep 01, 2010 11:44 am

That looks like you might have a mod that's incorrectly flagged itself as an ESM. Do you have any mods listed in Bash that show up with blue titles that don't have .esm as an extension? Usually the entire cell, or multiple cells, disappear when that happens but it looks like the building and some fence bits vanished in this case.

Also, are you patched fully to the latest official version of the game?
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed Sep 01, 2010 1:44 pm

That looks like you might have a mod that's incorrectly flagged itself as an ESM. Do you have any mods listed in Bash that show up with blue titles that don't have .esm as an extension? Usually the entire cell, or multiple cells, disappear when that happens but it looks like the building and some fence bits vanished in this case.


Regrettably, there appear to be no esmified ESPs. Everything looks correct.

Also, are you patched fully to the latest official version of the game?


I think I'm correct down to UOP 3.23, with no UOMP. My official patches are up to date.

I'd frankly love to see where I missed something, but nothing's showing up. :(
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Wed Sep 01, 2010 7:05 pm

Well, there's a couple of other possibilities at work here:

1. You've exceeded the file limit in the Data folder. Count up your ESM+ESP+BSA files and see how many you have. If it's approaching 400, you may have a problem.

2. You did custom BSA repacks and made one or more of them too large. There's a limit of 2GB on those.
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lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Sep 01, 2010 11:06 pm

Well, there's a couple of other possibilities at work here:

1. You've exceeded the file limit in the Data folder. Count up your ESM+ESP+BSA files and see how many you have. If it's approaching 400, you may have a problem.


Is this the second number on the bottom right of Wrye Bash? You know, where it reads X/Y, and the first number is the number of active ESP and ESM based mods. My second number is 330.

2. You did custom BSA repacks and made one or more of them too large. There's a limit of 2GB on those.


Haven't touched the BSAs. Are there problems you know of with the BSAs in any mods?
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Suzy Santana
 
Posts: 3572
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Post » Wed Sep 01, 2010 12:46 pm

Fable, he meant actual files in Data folder, including all bsa files and all the junk. There is supposed to be some issue where game acts weird if there's too much files in data folder. (data trashing iirc)
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Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Wed Sep 01, 2010 4:43 pm

Fable, he meant actual files in Data folder, including all bsa files and all the junk. There is supposed to be some issue where game acts weird if there's too much files in data folder. (data trashing iirc)


Yes, I know. I probably wasn't clear. I meant that when Wrye Bash is run, it has two numbers listed down on the bottom right, in the form of X/Y, where X is the number of mod ESPs and ESMs that are active. I was asking whether Y refers to the number of files in the data folder. Is this correct? I have quite a few TXT and DOC files there, but I've never seen them counted among the files that could cause difficulties. If they are, I'll move them elsewhere.

As it stands, that second number is at 330. Which seems well short of 400.

I moved my TXT and RTF files to a new folder, in any case, moved to a new cell, saved, exited, reloaded, and moved back to the Inn spot. Still no inn.
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Chelsea Head
 
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Post » Wed Sep 01, 2010 9:56 pm

did you once use this mod?
http://tesnexus.com/downloads/file.php?id=29333
One of the features it has is that the Drunken Dragon Inn has a new exterior. By removing the mod, i think it also removes the Inn. I was just having the exact same problem as you were and by reinstalling the mod the inn was restored
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Sabrina Schwarz
 
Posts: 3538
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Post » Wed Sep 01, 2010 11:44 pm

did you once use this mod?
http://tesnexus.com/downloads/file.php?id=29333
One of the features it has is that the Drunken Dragon Inn has a new exterior. By removing the mod, i think it also removes the Inn. I was just having the exact same problem as you were and by reinstalling the mod the inn was restored


That just may be the answer, Rosswell. I was running an earlier version of Better Inns, but decided to remove it both because I'm trying to consolidate mods a bit, and because the modder was starting to move into affecting houses--which didn't seem to me a good way to go, given the number of potential conflicts. I'll try reloading that earlier release, and report back in a bit.

There's also a BSA for the mod. Does anyone know if keeping the BSA while removing the ESP would leave effects of the mod behind? In other words, should BSAs be removed at the same time as their ESPs, to get rid of mod traces (and allowing for meshes, textures, etc)? I'd really rather get rid of all traces of the mod, than be forced to run it because of the changes its made, but if I can't do that...
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Inol Wakhid
 
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Post » Thu Sep 02, 2010 1:46 am

No, X/Y in Wrye Bash counts activated plugins out of all other plugins (including merged into Bashed Patchs etc).
Trashing includes esp files, bsa files and I think text and screenshots. That's why it's recommended to remove bsa of deactivated mods, placing text files in Data/Docs, screenshots in Data/Screenshots etc. I don't know much about this trashing though.

I think that you know your problem now. That mod either deleted the house exterior or only disabled it. So, you'd need to find reference ID of the house exterior in TES4Edit and try to enable it.
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Gavin boyce
 
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Post » Wed Sep 01, 2010 11:21 pm

I think that you know your problem now. That mod either deleted the house exterior or only disabled it. So, you'd need to find reference ID of the house exterior in TES4Edit and try to enable it.


How would I go about bringing back the exterior of the Inn using the FormID? Because enable as a command doesn't seem to recognize this.
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emma sweeney
 
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Post » Wed Sep 01, 2010 8:06 pm

I think by going into TES4Edit, find exterior cell, then you have that Persistent and Temporary, then find where house exterior is and write down it's reference ID.
I'm writing this from head, so it might be different.
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Donatus Uwasomba
 
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Joined: Sun May 27, 2007 7:22 pm

Post » Wed Sep 01, 2010 11:22 am

I think by going into TES4Edit, find exterior cell, then you have that Persistent and Temporary, then find where house exterior is and write down it's reference ID.
I'm writing this from head, so it might be different.


That gives me the formID, but I already had that. I was trying to figure out how to bring it back into the game via the console. The reference ID I is 000067BF, but neither prid nor enable works on it. The latter specifically calls again for the formID.
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Juan Suarez
 
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Post » Wed Sep 01, 2010 5:26 pm

I don't know then. My only other idea is to load another game, go there and use FormID Finder on everything that's missing and write down form IDs. Then, use them in console.

But maybe the exterior wasn't disabled at all but deleted. In that case, I don't know what to do except of using the mod that deleted them.
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Breanna Van Dijk
 
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Post » Wed Sep 01, 2010 4:58 pm

I don't know then. My only other idea is to load another game, go there and use FormID Finder on everything that's missing and write down form IDs. Then, use them in console.

But maybe the exterior wasn't disabled at all but deleted. In that case, I don't know what to do except of using the mod that deleted them.


It does seem odd to me that ownership at the top of the view tab for that space is listed at the UOP patch, but you may be right. It may have been deleted.
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Batricia Alele
 
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Post » Wed Sep 01, 2010 1:35 pm

The reference ID for the building is 00031388. It's door is 00031387. The sign is 00054422.

To get them back, you need to do this in console:

prid
enable

That will get you the building and door back and should allow you to enter the interior.

I guess I should be glad I never used that inns mod, I was considering it, but deleting things the way it did is not the proper way to handle building swaps.
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Alexandra Ryan
 
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Post » Wed Sep 01, 2010 7:18 pm

The reference ID for the building is 00031388. It's door is 00031387. The sign is 00054422.

To get them back, you need to do this in console:

prid
enable

That will get you the building and door back and should allow you to enter the interior.


That did it. Good thing, too, because the version of the Inn from his modwas completely revised. By my account, it was interfering with NPCs from two other mods from appearing. When I uninstalled it and put the original back, the NPCs showed up.

Where did you get the refIDs? Because I have a feeling that if he messed up on this inn, he may have messed up on others, and I don't want to go bothering you for more numbers in order to get back the original inns.

I guess I should be glad I never used that inns mod, I was considering it, but deleting things the way it did is not the proper way to handle building swaps.


No, it isn't. It's a clever idea that was well-implemented, but without much regard to conflicts and (judging from this) making sure everything was done properly after his mod was uninstalled.
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His Bella
 
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