[RELz] The Drunken Dragon-Player Owned Store by Puff

Post » Sat Dec 27, 2014 10:10 am

Last updated at 11:13, 24 Dec 2014 Uploaded at 11:13, 24 Dec 2014
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* The Drunken Dragon Player-owned Store by Puff The Magic Dragon *
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Been adventuring for a while? Got too much loot and nowhere to sell it? Maybe you should open a shop!
Introducing the Drunken Dragon!

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Description
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This mod allows you to buy the burnt down farmhouse west of Whiterun and rebuild it into a store for selling your wares. The purchase will cost about
7500 septims, and can only be done after you've visited the location. Once purchased, the shop is completely remodeled into a store, complete with empty
display cases, mannequins, and shelves! You'll have to provide your own inventory and hire a shopkeeper to tend the store while you're out adventuring.
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More Details
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This mod was created after I published my Breezehome Store mod and several people requested a stand-alone version that did not mess with Breezehome.

In order to purchase the property, you'll first need to visit it and open the chest buried under the house. This activates the dialog option to buy the
land from Proventus Avenicci in Dragonsreach. Once you purchase the land, the next time you go by that way you'll see a brand new farmhouse where the
ruin once stood. You can hire Brenuin as your shopkeeper and he'll stay at the farmhouse and tend the store while you're out adventuring.

There is a "Storeroom" in the basemant of the farmhouse which acts as a container for all your loot. Any items left in this chest are available to your
shopkeeper to sell (yes, you can speak to your shopkeeper and view his wares and buy your own equipment from him). Several times throughout the day,
even when you're gone, the shopkeeper will make a sale and deposit your share of the profit into a safe in the back room. You'll need to return to the
shop in order to collect your earnings.
You'll make about 60% of each item's full value when it sells (to cover Brenuin's wages and taxes). Works with all kinds of items except player-enchanted items.
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Requirements
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Skyrim v1.9.32
SKSE 1.7.1 - http://skse.silverlock.org/
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Installation
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Recommended NMM:
Click and run!
Manual:
Extract the files directly into your \Data folder.
Activate the mod in your Skyrim Launcher

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Removal
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Say goodbye to Brenuin.
Make sure you exit the shop!
Save your game.
Exit Skyrim and disable the mod.
Open Skyrim and load your game.
Resave your game.
Brenuin should automatically teleport to his editor location, however he won't be re-added to the beggar faction, so none of his beggar dialogue will
work. See to-do list.

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Compatibility
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This mod does absolutely nothing* to Vanilla Skyrim. However, if you have a mod that messes with the cell where the destroyed farmhouse is located, you
might see some really weird behavior; I recommend you do not run this mod with any mod that edits that farmhouse. The "sale" script should work with any items from any mods, as long as they are not enchanted during run time (i.e. by the player in game or by a script in game). Any mod that messes with
Brenuin's AI will also probably cause problems.
You can run this mod and the Breezehome Store at the same time, but one of the stores will be left without a shopkeeper. Items stored in either shop's
chest will still "sell".
*It seems the CK wants to set the destroyed farmhouse as persistent so that my quest alias can reference it and disable it. But that's the only change.
I didn't even mess with exterior navmeshing.
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Known Issues
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Mannequins may wander. You'll need to provide your own fix for this built-in bug (the Skyrim Unofficial Patch fixes this).
In testing, NPC navigating seemed to work fine and NPCs could move between cells just fine. But I did not edit the exterior navmesh at all, so it is
theoretically possible that NPCs might get stuck, unable to "reach" the door to enter the shop.

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Version History
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Version 1.0 - Rebuild the rubble into a player-owned store!
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To-Do List*
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Add a proper uninstall script. Right now some changes will be permanent.
Add automatic decoration script.
Do I still want Brenuin to adopt Lucia, now that he has a job and a home? Hmmm yeah, I do.
Add Hearthfires compatible construction quest.
Add option to rebuild the farmhouse as a cozy player home.
Convert the shop into an inn for weary travelers.
*Due to other priorities, mostly real life taking up my time, I may never get to any of these. I will try to support bugfixes as much as possible, but
new features will take a back seat to earning a paycheck.
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Credits goes to:
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All the users on the TES forums who helped me figure out some of this junk, the CS Wiki for all the tutorials and reference, the users who update and
contribute to the wiki, for Blender and all the users who've written wonderful tutorials for it, and for NifTools and the NifTools team and all the hard
work they put into making such wonderful tools available. I know I didn't use half these tools for this mod, but they still get credit cause they're
awesome.
And many thanks to Bethesda for making such an awesome game and for making the construction set that lets people like me with way too much free time
modify the game.
And user indycurt, whose request and persistence motivated this mod.
Thanks to God for creating us all!



Ok heres the Nexus link:
http://www.nexusmods.com/skyrim/mods/61028/?
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat Dec 27, 2014 12:41 am

+2 points to qwert for starting this thread for me :)

User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat Dec 27, 2014 7:48 am

Damn, I killed my Brenuin. Would love to try this out though!

Is this the same farmhouse where the http://www.uesp.net/wiki/Skyrim:Fall_of_the_Space_Core,_Vol_1?

User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sat Dec 27, 2014 11:28 am

Yes, that's the house :)

You're not the only one who's got a dead Brenuin. I'll try to get an update up sometime that will work around that. But given that the holiday is almost over and I have to go back to work on Monday, I might not get it done very soon.

User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm


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