Sorry, but Skyrim's system is most definitely dumbed down.
- No real character creation beyond deciding what my character looks like.
What more did we really do in terms of character creation with Morrowind and Oblivion? So we don't get to select a class and then spend bonus points to balance out the stats so that they are no longer distributed uniquely in a way that differentiates one class from another? Classes and Stats are so Pen and Paper RPG with dice and crap. I like the new setup. It makes it more about experiencing the story and less about min-maxing numbers on a spreadsheet.
- Choice between Magicka, Health and Stamina when levelling up, which doesn't say much about my character at all compared to strength, intelligence, willpower, agility, endurance, speed, etc.
Well, the truth is that Stamina, Health and Magica are really the only attributes we pay attention to while actually playing the game. So instead of these increasing slowly based on how we combined our stat increases in the previous games, we are able to immediately choose one each level up and immediately benefit from it.
- Skill progression seems almost entirely reliant on perks, which should be there to compliment attributes and skills... addinga bit of flavour to your character - not to define them entirely. They're much too lacking for that.
It is more accurate to say that perk acquisition is entirely reliant on skill progression. You can earn perks every level you make, but unless you have advanced the skill through gameplay or training, you can't spend the perk. You either hold onto the perk until you have trained up, or you spend it on a different skill.
I like the fact that when I level my character up I don't have to sit there and strategize over where I'm going to spend my advancement points in order to manipulate my Health, Stamina and Magica to my liking. I like being able to simply choose which one I want to be better in, and then get to choose "what new thing do I want my character to be able to do through this or that skill?"
It's still a complex system. It's just not complicated.
Maybe we just play these games for different reasons. I like getting into the plot and exploring. Neither of which require stat micromanagement. Individual motivations will always differ.
The whole thing just seems so short, simple and unsatisfactory. Instead of making a unique character who progresses gradually over time it feels like i'm just making a very generic character and waiting for the next big perk boost as I inevitably complete all the perk trees for the skills i'm interested in.
Why have a long and complicated approach when short and simple will do? You cannot max all the perks in a preferred tree unless you have mastered that skill. So you have to either play with heavy use of that skill or train in it.
I'm playing a heavy armored Imperial Legion soldier. To fit within that role, my main skills are single-hand with emphasis on swords, Blocking, and Heavy Armor with emphasis on full armor sets. Stamina and Health are key to an Imperial soldier, so when I level, it's either of those two. He has no interest in the Arcane Arts so Magica is left lone, used only in dire need. This new system does not detract from my ability to roleplay. In fact, it makes it a lot easier.
And it is ROLEplay that interests me, not ROLLplay. If I wanted complicated stat management, I'll go play classic Pen and Paper Dungeons & Dragons, thank you very much. But this is the 21st century and this game is played on a computer, and it is designed around delivery of a story that is open-ended enough that we decide how we go about experiencing it.
Essentially the new system lets us do the same thing the previous systems let us do. It just does it in less steps. If you want to call that dumbing it down, then so be it. As I said, I call it making it convenient. My available time for gaming is limited. So the more time I have to actually PLAY, the better. That's why the OPTION to fast travel appeals to me. Those who feel like it dumbs the game down can simply choose not to fast travel. Having the marker on the compass appeals to me because I get to spend less time wandering around lost. Those who feel that it domes the game down can simply go into the journal and turn off that quest's tracking.
I'm not a dumb or lazy player. I just don't have the luxury of sitting for hours on end in front of the game. I have a pinched nerve and if I sit too long, my back starts hurting and I have to lay down to get relief. I only medicate if pain becomes unbearable and unmanagable, which is not often if I pay attention to the warning signs my body gives me. I enjoy a good fun game that I can walk away from and come back to at my convenience. I like progressing through the story. So the less time I spend trying to find the right way to go, walking and walking and walking to get here and micromanaging a bunch of numbers, the more I get out of that game.
That's my story. You have your own. Others have theirs.
I think I'll go play Skyrim for a few minutes now...