[RELz] The Dungeons of Ivellon

Post » Fri May 27, 2011 5:10 am

Errr, I do believe it says you can only dowload from the mirrors, so you have to go to the 'mirrors' tab?....
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Fri May 27, 2011 1:33 am

ah ha! Yah, I got redirected earlier and w/e i downloaded wasn't the mod. Was quite confusing.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Thu May 26, 2011 11:56 pm

This is weird, but when I use either OBMM or TES4FILES to make a BSA out of Ivellon's files, OBMM is not able to open it using the Browse BSA function...
Using the BSA Uncorrupter OBMM can read the BSA, but doesn't report anything wrong with it.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Fri May 27, 2011 5:31 am

Interesting ... possibly related to this: http://www.gamesas.com/bgsforums/index.php?showtopic=951085&view=findpost&p=13957957
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Fri May 27, 2011 1:13 am

I'll repeat a question someone asked abovethread which was never answered:

In the dungeons, in the room with the bells, there is a locked door that says "This door is locked tightly. Maybe I can find a matching key somewhere" or something very similar. Well, I can't find that key. Where is it?
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Fri May 27, 2011 12:38 am

Take a closer look at the armor towards the door.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Fri May 27, 2011 6:46 am

Congrats on making what many consider to be the best dungeon mod of Oblivion

:D
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Fri May 27, 2011 7:47 am

I've finished the Dungeons of Ivellon. Phew, what an experience! I must say this mod deserves its fame as one of the best dungeon mods of Oblivion - and I refrain from saying it's *the* best only because I don't know them all.

Anyway, it's a mod featuring a very well-constructed dungeon with an interesting story and a great sense of location - no uncoordinated sprawling here like in so many caves, sewers etc. It also fits so well into the world lore-wise that it feels like a part of the original game, except that it's so much better than the regular Oblivion dungeon-like places. The Dungeons of Ivellon are hard to find, reasonably hard to survive and most notably hard to get out of again, all of which makes the claim in the storyline that Ivellon is a legend nobody has been able to find for a long time believable.

I found the Dungeons of Ivellon a high-tension experience, from the point where you find the entrance right up to the point where you surface again. Even though most standard fights aren't that hard (at least, they weren't for my high-level mage), the ambience makes it so scary that the tension never ceases - even when you *know* you have killed all enemies in a level, it feels like more may be lurking around the next corner. When you surface again, you actually feel you're glad seeing the sky. Games rarely get that immersive!

@L@zarus:
Thanks for the hint, but it came too late. I bypassed that room, maybe I'll return to the place later. I think I found everything else, though, although I wonder about that book mentioned in the alchemist's notes... Now my character will go home, proudly display her complete set of Ivellon armor and weaponry in her trophy room at Aranmathi, and tell everyone who asks a story that won't be believed ;)

I have experienced one technical difficulty: the boss of the crypts level was disabled when I first entered his place. I only found that something should exist here because his name showed up while exploring. I reloaded, and the second time he was there, but his AI was deactivated. I had to TAI him to continue.

And one more question: I'm wondering about the enchantments on the Ivellon weapons: "no effect on strike", it says. Is that as intended?
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Thu May 26, 2011 11:11 pm

Hey Guys,
Spoiler
I cant find Ivan's Torso, I've looked everywhere in the Crypt, and the picture in the spoiler picture group in the last thread is broken, also, I cant find the key to the locked door that is near the gate, the one that says you can find a matching key to...

User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Thu May 26, 2011 9:20 pm

Hey Guys,
Spoiler
I cant find Ivan's Torso, I've looked everywhere in the Crypt, and the picture in the spoiler picture group in the last thread is broken, also, I cant find the key to the locked door that is near the gate, the one that says you can find a matching key to...

Ivan's Torso: I can't tell you exactly how to get there, but
Spoiler
you'll find it as you walk down some stairs and look for an otherwise empty niche in the wall to your left, or walk up the stairs and keep looking at the wall to your right. There is no coffin in the niche, but Ivan's Torso. Unfortunately, I can't say which of the many stairways it is.

The key: see L@zarus' hint four posts abovethread. I had the same question, and it helped. Getting there might be somewhat tricky...
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Fri May 27, 2011 12:10 am

I wonder about that book mentioned in the alchemist's notes...

Something that never has been done. I was actually planning to link it with the ayleid prisoner on level 2, but discarded that later on.

I have experienced one technical difficulty: the boss of the crypts level was disabled when I first entered his place. I only found that something should exist here because his name showed up while exploring. I reloaded, and the second time he was there, but his AI was deactivated. I had to TAI him to continue.

Never heard about such a problem before. Seems to me like that was one of those oblivionesque errors once again... :shrug:

And one more question: I'm wondering about the enchantments on the Ivellon weapons: "no effect on strike", it says. Is that as intended?

Yes. They can be blessed at Stendarr's altar in the barracks (small workaround needed to be able to do so), except the unique ones. The main purpose of that effect is to prevent the player from enchanting them manually - that would break the scripts attatched to some of the weapons.

Getting there might be somewhat tricky...

There's a 'potion of jumping toad'(?) in the near.^^

As for Ivan, I'll reupload the pictures once I've found them all on my PC again. Thanks for the hint.
http://img4.imageshack.us/img4/3614/torso.jpg
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri May 27, 2011 10:00 am

Hey, I looked on and around the suit of armor opposite the door, I cant find the key, please post a picture of where it is, maybe I'm blind lol
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Fri May 27, 2011 7:56 am

Hey, I looked on and around the suit of armor opposite the door, I cant find the key, please post a picture of where it is, maybe I'm blind lol

Sorry, no picture, but
Spoiler
you'll find a switch on the floor behind the suit of armor. Just in case there's more than one suit of armor (I don't recall), it's the one over the stairway down. After you've flipped the switch, look around.


There's a 'potion of jumping toad'(?) in the near.

Yes, I noticed, but I've never been so good with jumping. Fortunately, my character can fly :biglaugh:
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri May 27, 2011 10:56 am

Wow i was blind! It was staring me in the face! Thanks for your help guys, this is certainly one of the best dungeon mods I've ever played!!
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Fri May 27, 2011 1:28 am

Indeed. All hail the mighty L@zarus! Now if only the initial quest script hadn't broken on mine... ah well. I'll just have to reinstall when the semester ends and I have some time :).
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Fri May 27, 2011 10:38 am

This is an amazing piece of work...BMRK!

btw,Is it possible to aquire the original book texts ( in TXT format, of course ) from you, My eyesight isn't what it used to be! ;)
That way, you won't have to config your already inspiring mod for one near-far-crappy-sighted fans! :D thanks alot for your excellent mod!
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri May 27, 2011 11:18 am

No problem... http://upload.worldofplayers.de/files3/Books.rtf
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Fri May 27, 2011 2:22 am

No problem... http://upload.worldofplayers.de/files3/Books.rtf


Well then it's official...You Kick AZZtec!! ;)
Thanks a LOT! I owe ya one!
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri May 27, 2011 7:02 am

Completed this amazing dungeon

but.

Everytime I summon Ivan, he attacks me instead of the enemy.

Is this supposed to happen.

thanks
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu May 26, 2011 11:46 pm

Many of the Hint Links are dead. I was only able to view the Abdomen and Torso pics....
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Fri May 27, 2011 1:29 am

And I couldn't see the torso. Sorry I searched for the tread but made separate post because couldn't find it... so Ivan will remain incomplete I am afraid...
What is the console command to end the Ivan's quest?
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Fri May 27, 2011 7:34 am

Spoiler
I found a scroll that details the scepter's powers, and who to invoke them. To get to the scroll, you need to have made the Dwemer explosive thingamajiggy back on the first level. On the same level as Ivan's bones, there is a hole in the wall. Use the explosives here, and beyond is the scroll
... Beyond this, I don't know, as I didn't want to give what was requested.

I decided to redo this cool dungeon and do it properly
Spoiler
blasted the wall, took the scroll, put in altar :
1. Deadric boots 00036359
2. Deadric cuirass 0003635b
3. Deadric gauntlets 00036358
4. Deadric greaves 0003635a
5 Deadric helmet 000733f4
6. Deadric shield 000733f0

7. Bloodgrass (20) 00033664
8 Nirnroot (10) 0004e940
9. Varla Stones (15) 00000194
10. Scepter of Ancestors I got from Saranaz

Then activated mara's shrine... but got electrocuted and got message my sacrifice was improper....


What did I miss
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Fri May 27, 2011 4:53 am

What did I miss

Spoiler
You probably used the wrong Daedric armor pieces. Yes, I know it's odd. The helmet and shield you used are probably the perpetrators (notice the form IDs for the ones you had didn't match those of the others), try using 00036357 for the helmet and 0003635C for the shield.

User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Fri May 27, 2011 9:11 am

What is the Crown of Catharsis supposed to do? I didn't destroy it, I keep wearing it, but nothing happens.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Fri May 27, 2011 12:21 pm

well I finally made it inside the tower, and so far it is great! Those sounds effects are very creepy, along with just about everything else. Can't wait to make it into the Dungeon part next.

I made it quite a ways into the dungeon, and let me just say; I have never been more afraid while playing a video game.
As if the creepy in-game sounds weren't bad enough, I was listening to some ambient Halo music, (stuff played during the Flood levels). I was legitimately about to piss my pants the entire time.

Thanks for the scares!
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

PreviousNext

Return to IV - Oblivion