In what way are the Redguard people African, culturally speaking? Yes, I know, they're black. That's not a culture, that's an aesthetic. Explain their cultural similarities.
Please explain how the "noble warrior" culture of the Osimer correlates with the brutish culture of Tolkein's orcs.
Do you believe there is no Celtic influence upon the Nords whatsoever? Not even with their racial power referencing "woad"?
Were the Feudal European inspirations behind the Bretons limited only to France? Really?
If you want to simplify things in such a reductive manner, I expect you to explain yourself. Until then, I will simply consider you Wrong.
Redguard: Came from a foreign continent, religious deities that sound similar to certain tribal African beliefs.
No, I don't think there was very much Celtic influence on the Nords. Every time Bethesda talks about coming up with Nord concepts, it's always Vikings or Conan the Barbarian.
I never claimed the Bretons were entirely French. Oblivion started that implication, most notably with many Bretons possessing French names and male Bretons speaking with a slight French accent. It is also important to note the real http://en.wikipedia.org/wiki/Breton_people, a population in France.
I take back my sentiments about the Orcs. That was just a lingering thought in my head when someone suggested that Orcs should have a Japanese accent and I decided that the gruff voices you see of traditional orcs fits them much better, using Tolkein as an example.
If you want any further evidence to suggest such an idea, consider the old interview with Douglas Godall about Ken Rolston, lead designer during Morrowind and Oblivion.
There were quite a few of them (Ken's rules - VD), but since I didn't understand most of them, this is something you ought to ask Ken if you get the chance. The only ones I'm sure I understood were "no betrayal" and "everything must be a metaphor/everything must be based on something."
"Everything must be a metaphor" is how the quirky Cyrodiil of Daggerfall and the alien Cyrodiil of the Pocket Guide became the Roman Empire, how the Bretons got French names, etc. I felt Tamriel had been moving away from generic fantasy and medieval history with every game until Morrowind. I wanted this trend to continue and resented having to squeeze a Hermaeus Mora-shaped Vvardenfell into a Roman Province-shaped space. I think Ken uses historical examples to make the world more believable.