I've fixed the following:
Edited the original "dripper01" object...
Edited the original "Undgrddoorfull01 "Wooden Door"" object...
Edited the original "BravilLoadDoorLowerINT02 "Door"" object...
As for Olav, I couldn't find what was different about him, the same with the Imperial Forester...
As for Cell 38,2, that's the cell with the Deceitful Bandit, and I named it for a reason...I just can't remember what...
I also deleted all enemies even remotely close to Morgal's Camp, so the attacks should stop now...
I just wanted to see if that's everything I should do before I post the new .esp on TESNexus...