[Quest Mod] The Dwarves Of The Mountain

Post » Wed Mar 30, 2011 8:33 am

sounds like a very interesting mod. will definitely try it out =3
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rolanda h
 
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Post » Wed Mar 30, 2011 9:11 am

Alright, just saw your post Equi; a new patch (v1.6) has just been released fixing that problem...

And thank you for playing my mod; I just hope you'll enjoy it...

And perhaps give it some endorsemants... :shifty:

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Sarah Unwin
 
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Post » Wed Mar 30, 2011 9:54 am

Continuing with my quest progress I have just stumbled into another quest-breaking issue... During "Showdown on Blizzard Peak", I made it to Geomancer's Conservatory. Initiated dialogue with him. We talk, everything is fine until he said "So you haven't worked it out yet? Perhaps I'll just show you". Then he stands up, does whatever, now his hood is off and he sits back down. Nothing. If you try to talk to him, it says "I HAVE NO GREETING" and then NO topics at all. I tried to kill him, but he just becomes unconscious, then back to nothing again...

Any ideas?

The sequence of me doing stuff was a bit weird. I didn't use his amulet until I met the Ice Guardian on the bridge. I couldn't kill him so I used the "kill" command in console. But that was the only thing. I don't think that should have broken anything, but... I figured I'd let you know what's up.
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Tamara Dost
 
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Post » Wed Mar 30, 2011 3:57 am

Well, I've looked into it, and there doesn't seem to be any problems; his greeting creates the newest topic, so perhaps your usage of the amulet much too late has caused this hiccup; could you not possibly go back to a previous save and do it again, and then get back to me on how it goes?

Also, to defeat the Ice Guardian, lead him off the bridge, and then hit him until he falls off the mountain...

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Crystal Birch
 
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Post » Wed Mar 30, 2011 9:34 am

Well, I've looked into it, and there doesn't seem to be any problems; his greeting creates the newest topic, so perhaps your usage of the amulet much too late has caused this hiccup; could you not possibly go back to a previous save and do it again, and then get back to me on how it goes?

Also, to defeat the Ice Guardian, lead him off the bridge, and then hit him until he falls off the mountain...




Ran the events in proper sequence with no console commands to kill or anything.... Restored it right after I got out of the tomb. Cast the amulet spell, went up to the mountain, got a box about the weather being bad. Got attacked by the Snow thing, pushed it off the edge, got a box about how it's all fine and dandy, went up to the Geomancer, had a talk about everything. He took off his hood and sat down. Nothing. I tried to talk to him and once again, the response is "I HAVE NO GREETING" after which there are NO topics to talk to him about.
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A Dardzz
 
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Post » Wed Mar 30, 2011 3:17 am

I've looked further into this issue, and yes, I've discovered a problem; he doesn't appear to have anything to say...

But when I try and fix it, all the dialogue says that he CAN say it, but when I look at him as an NPC, it says he doesn't say anything...

Obviously something major has happened during the cleanup, but I'm afraid I don't know what to do about it...

Anyone got any ideas?

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Emma
 
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Post » Wed Mar 30, 2011 3:21 am

Alright, the problem has most definately originated from the patch; regardless of whether or not the original .esp (that comes with the meshes/textures) has some unclean objects, at least it works...

I'm taking down the patch; just take the original .esp (if you threw it away, you'll need to re-download the entire .7z file) and play with it until I find some answers...

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Ellie English
 
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Post » Wed Mar 30, 2011 3:00 am

Thanks for all your help, man!!! :foodndrink:
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Emma-Jane Merrin
 
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Post » Wed Mar 30, 2011 3:47 am

I try my best...

The honest truth is that I'm just not that good of a modder...by which I mean I'm not one of the best...

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Marta Wolko
 
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Post » Wed Mar 30, 2011 3:37 pm

Honesty is a rare virtue nowdays Emerald :)

Jokes apart, the mod is well done, the story is interesting and most of quest stages updates work like a charm.

Minor refinements required always (or most times) appear as people play mods of such scope, using different mod lists and different PC systems...

Another minor glitch I noticed Emerald in the dwarven city:

There is an Inn there -one of the few unlocked doors I found when I first visited the town. Out of curiosity :whistling: I entered the Inn, saved inside and shut down the game.

At the next load I found out I was locked in as the door message was "you need a key to open this door" :laugh:
Perhaps you could take a look.

Once again mate, thanks a lot for your work :foodndrink:

PS

"The END for now" at the walkthrough means we will see more of your work?
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Tha King o Geekz
 
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Post » Wed Mar 30, 2011 6:42 am

I try my best...

The honest truth is that I'm just not that good of a modder...by which I mean I'm not one of the best...




That's a lie. There is A TON of modders out there... Somehow, I can count mostly on one hand the number of truly quality EPIC quest mods.... No one does that anymore. No one has the guts YOU had to approach a project of this scope anymore. You see little trinkets and armors and retextures here and there... or taking gameplay elements and making them a bit better. Stats, leveling, etc etc.... BUT. YOU were able to TELL A GREAT STORY!!! It's not something you see in Oblivion very often, and you succeeded. The technical glitches here and there are fixable. But it was YOU who made this mod something really special. So thank you for that!
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Lucie H
 
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Post » Wed Mar 30, 2011 3:37 am

You are more than welcome...

And yes, I do also believe it's all about the story...every story, regardless of how small or large it may be, deserves to be told...

Of course, some more Endorsemants would be nice, perhaps enough to get it the attention it seems everyone believes it should have...

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El Khatiri
 
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Post » Wed Mar 30, 2011 7:55 am

Equi, the Inn known as the Sleepy Mead Inn locks at 8pm and doesn't open until 8am the next morning; it has to do with the owner's curfew...

And I'm glad you see my honesty as a good thing...

As for the "The End...for now..."...well...let's just say there might be more to this story...I mean, the Geomancer did get away, didn't he?

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Tyler F
 
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Post » Wed Mar 30, 2011 12:50 pm

I am definitely gonna try this baby out!
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Lil Miss
 
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Post » Wed Mar 30, 2011 3:16 am

Equi, the Inn known as the Sleepy Mead Inn locks at 8pm and doesn't open until 8am the next morning; it has to do with the owner's curfew...

And I'm glad you see my honesty as a good thing...

As for the "The End...for now..."...well...let's just say there might be more to this story...I mean, the Geomancer did get away, didn't he?



:facepalm:
how stupid of me :laugh:

looking forward to the possibility of an expansion Emerald of Honesty :celebration:
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i grind hard
 
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Post » Wed Mar 30, 2011 5:47 am

That's a lie. There is A TON of modders out there... Somehow, I can count mostly on one hand the number of truly quality EPIC quest mods.... No one does that anymore. No one has the guts YOU had to approach a project of this scope anymore. You see little trinkets and armors and retextures here and there... or taking gameplay elements and making them a bit better. Stats, leveling, etc etc.... BUT. YOU were able to TELL A GREAT STORY!!! It's not something you see in Oblivion very often, and you succeeded. The technical glitches here and there are fixable. But it was YOU who made this mod something really special. So thank you for that!


Agreed! Kudos to all who dare make quest mods. :tops: :clap:
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Averielle Garcia
 
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Post » Wed Mar 30, 2011 5:16 am

Alright, the problem has most definately originated from the patch; regardless of whether or not the original .esp (that comes with the meshes/textures) has some unclean objects, at least it works...

I'm taking down the patch; just take the original .esp (if you threw it away, you'll need to re-download the entire .7z file) and play with it until I find some answers...



I'll fix whatever the problem is when I get home from work tonight.
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Kirsty Collins
 
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Post » Wed Mar 30, 2011 11:38 am

I think there may be a serious issue with using this mod and I don't know if someone has mentioned it. I played quite a lot of the mod but I discontinued and uninstalled it before the end. On loading a savegame after this I found that my character in third person view was dwarf size but in first person view normal size. I believe this relates to the point in the quest where you put on dwarf armor to disguise yourself but stay the same size in first person view. Checking back through my savegames I found that I became dwarf size in third person as soon as the mod had been installed. I have now loaded a normal savegame from a point before Dwarves of the Mountain was installed. I am 90 percent sure that this mod caused this problem. If it does then I don't know what solution there is.

I don't want to be too negative. I liked the dwarf city. I liked the ice cave section. I really liked the ship wreck quest with the ghost sailors. Some sections were too repetetive for me though especially when you have to collect the ten dwarves and return them home. I stopped playing it at that point.
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Rebecca Dosch
 
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Post » Wed Mar 30, 2011 9:45 am

That's okay Brad, everyone has their own opinions...

Yes, the views when shrunken do distort quite a bit, and it has been known to affect other save files; the only way to get around it is to continue to the point where you are returned to normal size...

As for fixing the problems the v1.5 patch created, don't sweat about it Display; I know for a mod to be at it's best it should be squeaky clean, but I've already made a new patch and it fixes the obvious problems...those other little tiny things, I don't really want to bother with them...

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Ruben Bernal
 
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Post » Wed Mar 30, 2011 9:31 am


Yes, the views when shrunken do distort quite a bit, and it has been known to affect other save files; the only way to get around it is to continue to the point where you are returned to normal size...



I am not sure I understood you Emerald. You mean avoid saving when you are shrunk?

There is no other way around?
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Maddy Paul
 
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Post » Wed Mar 30, 2011 12:31 pm

Heh, is there shrinkage involved in this mod? :D
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marina
 
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Post » Wed Mar 30, 2011 11:59 am

I am not sure I understood you Emerald. You mean avoid saving when you are shrunk?

There is no other way around?


No, he's saying continue through the mod until you reach the point where you get restored to normal size.

Heh, is there shrinkage involved in this mod? :D


Seems so.
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Quick Draw III
 
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Post » Wed Mar 30, 2011 9:27 am

ok, tks display

am a bit slow, docs say nothing can be done about it...


Seriously speaking, if you get back to normal after this stage in the story where is the problem?
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Austin England
 
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Post » Wed Mar 30, 2011 2:49 pm

I don't think there is a problem. I started the quest, got downsized, played through the story, got back to my normal size all without issues.
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Setal Vara
 
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Post » Wed Mar 30, 2011 1:00 pm

Alright, the problem has most definately originated from the patch; regardless of whether or not the original .esp (that comes with the meshes/textures) has some unclean objects, at least it works...

I'm taking down the patch; just take the original .esp (if you threw it away, you'll need to re-download the entire .7z file) and play with it until I find some answers...



Found the problem. The game and CS got upset by the custom Race record I created for the Dwarves. Reverting them back to the Wood Elf Race fixed the missing dialogue.
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Danny Warner
 
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