Today I started make detailed notes for the excavation of the dwemer ruin. To give a preview, of how the excavation will be, here are my notes so far.
1. The archeologist presents himself in Ald Dwermia.
2. The secretary asks the PC to go to Maar Gan and se, if the archeologist has found anything interesting.
3. In Maar Gan: "Caspar Milel" "Yes, I saw a Redguard matching that description very recently, a fiercely looking man, who said, he was archeologist. I heard him saying, that he would head straight north to search for dwemer stuff"
4. North of Maar Gan the PC finds Caspar Mirel, who is stsnding in front of a partly buried dwemer door, along with three Aragonians, who are miners. "It's good to see PCName, have you come to check my progress" New topic(My progress): I'm glad to see you right now, since I've just found this excing found along with my helpers. You should return to Marcus with the good news" New Topic(my helpers):"These are my helpers: Animis, Ranidir and Look-for-stuff. They are not scholar-material, but they are honest, hardworking creatures, who has helped me before. Martiz the dunmer keep control of the more formal stuff. He's a scholar."
5. The secretary asks the PC to check on Caspar Mirel's progress. "Master would like an update on Caspar Mirels progress, so I would like you to speak with him again. I believe, that you should talk to Zarnatheron before you leave"
6. Zarnatheron: When you wisit the excavation site, I would like you to bring this stone to Caspars assistent, Martiz, It's a teleport-stone, which will allow me to set up a teleport to the site and spare you a lot of travelling in the future. Martiz is skilled in mysticism, so it shouldn't be a problem for him to set it up."
7. On the excavation-site, there is now placed an ashlandertent surrounding the entrance. Caspar (My progress): As you can see, we have set a tent up surrounding the excavation. With imperials, redorans and ruin robbers running around we would like to attract unwanted attention. We have opened cleared the entrance, and I would to show you, what we have found so far. But first, I believe, that you have something for Martiz"
8. Martiz: "Yes, I have heard, that Zarnatheron has managed to create a teleportstone, and with that, I should be apple to create a connection to Ald Dwermia" You give him the rock.
9. The PC enter the ruin, which starts as a long rather dark corridor filled with many kegs etc, a few sections inside, the hallway is blocked by rocks. Caspar "As you can see, we have encountered a problem, and the rocks are too hard for my diggers, so if you could help us remove it, it would be a big help. I know you are an ressourceful PCRace, so maybe you can even find something here to help you"
10. The PC fins a satchel in a keg and blow up the rock. Caspar "I knew I could count on you, there are still rocks blocking the way, but you have cleared the hard rock, so my helpers should have no trouble clearing the rest. You should go back to Ald Dwermia and inform on my progress. By the way, in the future, when you go here, I would like you have some skills in lockpicking. I have a feeling, that it will be needed sometimes here"
11. Outside the tunnel, the teleport is now set up. Martiz: "I have set the teleport up now, so I can teleport you back to Ald Dwermia" .
12. You are teleported back to Zarnatheron. "Martiz has set the teleport up now. Good work for both you and Martiz, I hope Caspar is progressing nicely as well.
13. Report to the secretary.
14. The secretary asks you to check on Caspars progress. You are teleported to the tent from Zarnatheron.
15. In the tent, only Martiz is present. Martiz: "Just enter the ruin, I'm sure Caspar will be glad to see you.
16. Inside the ruin the rocks has been cleared, and you walk for a little while until you find Caspar and the diggers standing next to a door (lvl 40). Caspar "I have some trouble with this quite difficult lock, maybe you can help". The PC unlocks the door, and they enter a rectangular room, with a door, which has a note hanging next to it, with the text "Welcome to Nilfingh. He who will enter must put together the dwemer king". On the floor is the dwemer puzzle.
This is only a fraction of the excavation, which also will feature the art of creating new armor, finding a flooded dwemer mine, severel dwemers and hopefully more puzzles. I have a thread about the puzzle mentioned above by the way.