» Thu May 03, 2012 6:55 am
May I shoot a suggestion at Olney?
The Republic of Dave/Bob represents an excellent opportunity for the Enclave not only for its Pre-War ideals, but also for its decency as a staging point to harvest Deathclaws for use in Enclave experiments/brainwashing. Perhaps the Enclave will turn Olney into a sort of 'Deathclaw Colony'; all Deathclaws are kept in a restricted, controlled area (Electrified fences, tons of highly-placed sharpshooters and such), and bred to provide a larger Deathclaw force? Alternatively, there could be a deathclaw pen at the RoD, where the deathclaws are transported and such. It'd be an interesting quest to subdjugate Old Olney to make way for the deathclaw housing.
Also, I love that you're thinking about the Capitol building; perhaps the PC leads a strike force of Enclave Forces through the mall's trenches, eventually marching through the Talon and SM lines and regaining control of the Mall? I can only assume that the place'd become very, very well fortified after that.
I really cant wait for this mod, and I'd be happy to beta test in a week or so.
EDIT: Also, once this mod is fully released, do you foresee any major conflicts with FOOK or MMM? Such as spawns ending up in the middle of an Enclave settlement you'd originally intended to be open air, or otherwise wonkily equipped Enclave troopers? Also, will you be incorporating any new armors/weapons/equipment to the Enclave, such as the Classic APA, or different energy weapons?