[WIP] The Eagle Has Landed - Enclave MQ Overhaul

Post » Sat Feb 13, 2010 6:27 am

Of course.
When you start a new game, there is a blackness during which you select your race, name and looks.




This just gets better and better! That's it, I have to amp up my desktop so I can get this for the computer too! Whooo! Fallout on the 360 AND desktop!
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Mario Alcantar
 
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Post » Sat Feb 13, 2010 4:21 am

Heh.
Be assured that this mod will be released fully before July 11th when I'm joining the army :P

ALPHA will likely be available in a few weeks, though.
I'm thinking to reelease ALPHA for public use since players can create characters and just add updates as more come, adding more quests and other content to the game.
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Danel
 
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Post » Sat Feb 13, 2010 12:30 pm

There's a general rule withing the fallout modding community - Never set a release date, [censored] happens, especially with the G.E.C.K., that being said - the goal is July 11th.
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Rachel Hall
 
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Post » Sat Feb 13, 2010 3:20 am

Update time - YAY! :D

I haven't really done anything major, but I've been doing A LOT of tweaking, mostly to the first and second quests, but a little to the second side quest. Making things work, giving more depth, making scripts more efficient and adding some details to the MQ, like killing all the mutants in the Memorial and gift shop, but not the sub base (so the PC has something to do), adding a small Easter egg to the character creation (during Young Patriot, not pre-game), making the enclave soldiers complete the task in MQ01 if the PC fails, then making Johnson come talk to you and be all like "you failed us, wow........" and more, all good fun :D.
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Krista Belle Davis
 
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Post » Sat Feb 13, 2010 7:32 am

All right :thumbsup:

Have you got the purifier scene working?
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April
 
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Post » Sat Feb 13, 2010 2:11 pm

How hard/easy will it be to install this? I for one wouldn't want all my characters to be Enclave.
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Sarah Unwin
 
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Post » Sat Feb 13, 2010 3:59 am

We try to keep it easy.
The mod will include some non-replacing textures, and the .esp file. When you want to use this mod, enable the .esp. When you want to play your other characters, disable the .esp again. Simple.
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Felix Walde
 
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Post » Sat Feb 13, 2010 4:01 pm

Good to hear.

But lets say that I will use this mod on one character, and disable it, will I need to enable it again before playing?

Any plans on adding a menu on start of a new game where you could choose if you're the LW or the Enclave Kiddie? (EK)
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lolly13
 
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Post » Sat Feb 13, 2010 2:21 pm

Yes you have to have this mod enabled when you are playing as a TEHL character.
We might add a choice between LW and EK later, but so far you gotta go with the enable/disable way.
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Jason Wolf
 
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Post » Sat Feb 13, 2010 4:41 am

Indunno if the purifier sene is working, the code is looks all correct, but I haven't had a chance to test it.
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Russell Davies
 
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Post » Sat Feb 13, 2010 1:07 am

Just noting that the purifier scene does not work.

I've been trying to fix bugs in EMQ02 and this is what I've done so far:
Bug fixes

- Fixed Adam's forcetrigger
- Fixed Humbert's dialogue
- Fixed EMQ02 Stage 11 triggering before it should
- Fixed Enclave radio not appearing
- Set SPECIAL menu on CG00.
- Moved Dad to Rotunda in stage 65

**CHANGES**

- Altered PP Rotunda doors. Locked by default, unlocked in stage 65.
- Disable Lone Wanderer by default. Enable in stage 65.


The rotunda doors still don't work.

I will change Dr. Li and James by removing their Rivet City sandbox dialogues, so they stay in Purifier. I will also close and lock the airlock door.
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Beast Attire
 
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Post » Sat Feb 13, 2010 9:23 am

Eh, nevermind. Hope to see this soon :)
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Heather Stewart
 
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Post » Sat Feb 13, 2010 10:11 am

Kyntak, I've been rather successful in getting Purifier scene working.

I'm sorry to say that none of your scripts appear to work in Purifier.
I got them all to stand where they are, but Autumn is still silent.
Also, killing all mutants now triggers The Waters of Life quest, but that ought to be an easy fix.

I have isolated the current issues here. I'm rather positive that I get them all standing in the control room.
I do not, however, have any idea on how to trigger conversation from another quest. That's a problem here, and in EMQ04.
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Andrew Lang
 
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Post » Sat Feb 13, 2010 9:15 am

Yeah, my scripts are failing in there, but I have it working up until after he kills Janice. Then everything stops.

EDIT: I'm also rather proud of what I've achieved :D
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Mark Hepworth
 
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Post » Sat Feb 13, 2010 4:00 am

Jackpot!!!!!!!!

I got the purifier scene working!!!!!

Woo! :drool: :tops: :woot: :coolvaultboy:

http://img197.imageshack.us/img197/7154/purifer.jpg


What has to be done:

BUGS:
- Fix Dad trying to leave the control room (see pic)
- Fix Dad not dying
- Fix James being essential (and thus not die, just fall unconcious)
- Fix Autumn going postal with Dad when they start shooting Janice. (Autumn started running around the room, shooting, and ultimately disappearing. I could still hear him though)

MISC:
- Make LW and Li mourn over the dead while you escape
- Make necessary setstage commands


The "kill muties" needs to be fixed too. I'm really close to fixing it, though.
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^_^
 
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Post » Sat Feb 13, 2010 4:48 pm

Well DONE!!!!!!!!!!

What did you do? I got half working......

EDIT: Oh, my version doesn't have the issues yours does......it just doesn't work after Autumn shoots Janice.
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Dalia
 
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Post » Sat Feb 13, 2010 11:44 am

I really can't remember what I did actually. I mostly just copypasted scripts around, changed commands, and iced ones not needed.
Oh, and I got Autumn's dialogues working by setting correct conditions for packages.
Autumn's dialogue packages had condition GetStage MQ05 75. Obviously, since this mod doesn't use MQ05, I changed it to GetStage EMQ02AmericanHero 65.
And tah-da

Yeah, my version is pretty buggy as of now, but they are all package-related. Besides James being essential, but that's hardly a hard fix.
I'm doing another test run soon.
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Mark Churchman
 
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Post » Sat Feb 13, 2010 11:13 am

Stay online, in case I need to tell you if I have success.

EDIT: I changed EVERYTHING that said MQ05 75 to EMQ02AmericanHero 65 changed some packages, fiddled with Autumn's script and tada an almost bug free version.
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john page
 
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Post » Sat Feb 13, 2010 12:35 pm

Indeed.

Does Dad work correctly in your version? Does he die like supposed to?

Also, have you got the Rotunda doors working?


EDIT: Thanks harmy52 :thumbsup:

EDIT2: I've been keeping a changelog on my progress, and here's what I've done to EMQ02:

New things:

- Autumn-James interrogation scene mostly works.


Bug fixes

- Fixed Adam's forcetrigger
- Fixed Humbert's dialogue
- Fixed EMQ02 Stage 11 triggering before it should
- Fixed Enclave radio not appearing
- Moved Dad to Rotunda in stage 65
- Fixed James and Li wandering into RC

**CHANGES**

- Set SPECIAL menu in CG00.
- Altered PP Rotunda doors. Locked by default, unlocked in stage 65. (Didn't do the trick)
- Disable Lone Wanderer by default. Enable in stage 65.
- Script changes to Stages 60 and 62
- Kill giftshop mutants before stage 60

Bugs found but not fixed

- Stage 65 does not appear properly
- Waters of Life stage triggering when PP mutants dead



EDIT 3: Giving a third shot. Last time Janice didn't appear in control room. I noticed that she was never even going to be moved there in my scripts, so I did that in EMQ02PurifierTrigger
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jennie xhx
 
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Post » Sat Feb 13, 2010 4:57 am

Glad to hear that you got it all working :) Sounds awesome.
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Leonie Connor
 
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Post » Sat Feb 13, 2010 2:22 am

Which I don't know, after I get the second Interrogation scene working I'll tell you, but everyone is still - wait for pic.

Print screen isn't working :( so I got no proof...
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Lyd
 
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Post » Sat Feb 13, 2010 10:33 am

Question. Will Eden comment on the EKs actions like three dog comments on the LWs actions?
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Prohibited
 
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Post » Sat Feb 13, 2010 10:14 am

Okay I fixed Dad going postal on Janice and not dying. Same for James, I assume.

Bugs:
- The two Enclave goons start ducking after Janice is shot. This is probably a package matter, since I haven't touched theirs.
- Lone Wanderer starts wandering after Janice is shot. Basically, he just needs a package to hold him still.

@harmy52: I'm afraid not, since I don't think there's enough voice files to do that.
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Tania Bunic
 
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Post » Sat Feb 13, 2010 7:10 am

Damn, post limit is creeping up which means another thread.........and another unchangeable title.
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George PUluse
 
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Post » Sat Feb 13, 2010 3:23 pm

Bummer. But I'm sure that this mod will be epic no matter what :)
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Alexandra walker
 
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