[WIP] The Eagle Has Landed - Enclave MQ Overhaul

Post » Sat Feb 13, 2010 5:55 am

hey do you need yet another scripter? scripting is my hobby.
although i have never tried the type of scripting it seems invloved( ive made spells for Oblivion) im sure i can learn from the wiki, hopefully.
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Ella Loapaga
 
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Post » Fri Feb 12, 2010 9:37 pm

Thank you for the offer, but myself and FoxtrotZulu have the scripting covered :).
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Philip Rua
 
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Post » Sat Feb 13, 2010 8:24 am

Thank you for the offer, but myself and FoxtrotZulu have the scripting covered :).


ok :foodndrink:
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Trista Jim
 
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Post » Sat Feb 13, 2010 2:22 am

Any updates??
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JESSE
 
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Post » Sat Feb 13, 2010 1:55 am

Definitely be keeping a close eye on the progress of this mod. Looks great! :)
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Bambi
 
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Post » Sat Feb 13, 2010 4:25 am

Any updates??

Foxtrot just PMd me and reported vast improvements to the first quest and a bit to the second one.
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Honey Suckle
 
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Post » Fri Feb 12, 2010 10:56 pm

Indeed, Hopefully I still get something to fix :shrug:.
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Rik Douglas
 
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Post » Fri Feb 12, 2010 11:32 pm

I'm more concerned about the whole MQ. I hope we can get the BETA working before my Marticulation exams in Feb-Mar.
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Scared humanity
 
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Post » Sat Feb 13, 2010 11:57 am

We need to move past our current stage. So far all the updates I remember have been "Lts on first quest, a little on second." We need to knuckle down and get this
Spoiler
purifier scene
done.
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CArla HOlbert
 
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Post » Sat Feb 13, 2010 12:14 am

Well, I did make the third quest pretty much from A to Z and fourth quest has a start.

Second quest is a problem for me. It requires the Ghoul sidequest and lotsa scripting.
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Reanan-Marie Olsen
 
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Post » Sat Feb 13, 2010 3:29 am

Scripting? :lol: ^_^
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Mélida Brunet
 
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Post » Sat Feb 13, 2010 2:23 am

Well, I don't know about that but I know the quest beat me in imagination.

It's funny though.
How the third quest requires you to follow in Daddy's footprints, even though we saw him dying in quest 2.
We need a reliable path for quest 2 so it won't be just going to A, B and X.
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Neil
 
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Post » Sat Feb 13, 2010 2:42 am

Will it be possible to choose between which MQ you want to do?
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jason worrell
 
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Post » Sat Feb 13, 2010 1:49 am

Not yet, just disable the mod before playing.
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saharen beauty
 
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Post » Sat Feb 13, 2010 5:27 am

Hmm. Well, on my next file i want to try this once it's finished.
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Emily Shackleton
 
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Post » Sat Feb 13, 2010 10:59 am

So do I.
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Emily Jones
 
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Post » Sat Feb 13, 2010 7:32 am

Yes, you will have to disable the mod and reload a vanilla MQ save if you don't feel like playing as the Enclave any more.

It does make sense. Same for the idea of betraying the Enclave in some point. If you don't like it, then disable the mod for now and load another save.
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Austin Suggs
 
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Post » Sat Feb 13, 2010 9:08 am

Update: For all you loyal and patient followers (:P) I am working on it, pulling out some scripting tricks to get this second quest done :)
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Victor Oropeza
 
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Post » Sat Feb 13, 2010 4:49 am

Images dont work. Just to let you know.
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Shae Munro
 
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Post » Sat Feb 13, 2010 8:41 am

They all work fine for me, bar one which says lord_finnish's account has been innactive for over 90 days :P
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ZzZz
 
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Post » Sat Feb 13, 2010 9:47 am

They all work fine for me, bar one which says lord_finnish's account has been innactive for over 90 days :P


The only one that works for me is the "Dad and Mom" one http://img512.imageshack.us/img512/8453/navmesh.jpg

and the "Made a start" http://i182.photobucket.com/albums/x26/frostyham/Enclavesymbol1.jpg?t=1262318939

All the others like you said comes up with the lord finish's account has been inactive.
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Heather Stewart
 
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Post » Sat Feb 13, 2010 5:31 am

Started encountering problems with the copy I was handed and did some searching for scripts, commands are in places were they are hard to locate, and missing from where they should be - we aren't very organised :P
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Robert
 
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Post » Sat Feb 13, 2010 1:36 am

I'll clean the gallery today. It's obsolete anyway.
EDIT: Destroyed the Gallery except the logo thingy.
I will upload new pictures today.


I apologize for the scripting mess. I thought they were all clear with scripts having the prefix for quests they belong to. Besides the LW's bomb trap, there shouldn't be any scripts though except the ones in dialogue and stages.
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City Swagga
 
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Post » Sat Feb 13, 2010 12:07 pm

No, the quest scripts are clearly labeled and easy to find, but it's minute things like FoxtrotZulu's tweak with a door in the first quest, the script was on the door and I spent ages looking for it :lol:
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Code Affinity
 
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Post » Sat Feb 13, 2010 9:27 am

I see :D
And, I'd like to know, is EMQ03 still in the shape it was left by me? If yes, feel free to improve it and finish the Citadel phase.
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Stephy Beck
 
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