Just thinking, maybe you could add a quest where you go into Megaton and Rivet city and recruit people or/and take control of it
Sure. That would fit in the post-main quest thing. Taking control over cities. "Assimilate or die."
EDIT: It appears that the whole start of the third quest is completely [censored] up. It worked perfectly when I did and tested it. Now it's buggy and made my game CTD. I'm going to redo the original scripts to it.
EDIT2: I'm trying to clean the mess. I'm not getting CTD again but the stages are changing with very absurd manners. Third quest's stage 10 was set in like 3 spots.
I'll get the third quest working as it was meant to and move to the purifier scene after that.
EDIT3: Today I achieved the following things:
- Fixed glitched hallway in Raven Rock Training Room. The problem was that a door was connected to a normal hall block, instead of an EndExSm block.
- Fixed Adam the slaver kid
- Fixed Dad's packages
- Fixed third quest's start stages.
- Fixed Alexander's double forcegreet
- Removed "Note From Dad" being added to player three times.
Tomorrow I will do the following:
- Have door out of Memorial locked during the whole scene inside it.
- Fix Dad not entering Jefferson, and mumbling random dialogues. (Caused by me)
- Fix EMQ03's stage 15 not triggering after getting Dad's second note
- Fix Weatherly's key box not being owned by anyone (thus looting it isn't a crime now)
We need to decide one thing.
How are we going to do the "clear out Jefferson Memorial" thing.
First when I did it, all you had to do was to enter the sub-level, reach a certain spot and that made the sub-level "checked" and next stage fired.
Now, it appears one of you made killing the mutants a condition of next stage firing.
Sure, but that means the next stage will be triggered by both conditions. You kill muties or go to the certain point. Of course the latter fires first, because there are muties beyond the point.
And amusingly, neither one of the conditions work.
So, cast in votes.
I didn't like the idea of having to clear out the muties because:
1) Lone Wanderer, who is in the purifier too like in vanilla, would have done it already.
2) Colonel Autumn and his gang arrived just like in vanilla. There is a single Enclave soldier dead, but that is just to give the player a set of power armor.
3) There is no number three!
Oh, and I playtested the first quest and it works like a charm. Great job guys!