Which basically is.. Fallout 3's Main Questline told from the Enclave's perspective.
You were born in 2258, the very same year when the Lone Wanderer was born in Jefferson Memorial. Your father is Captain Lucas Kaine, and your mother is Captain Chloe Kaine. You, like every child born to the Enclave have one sole purpose: to serve your country, to serve your president and his goals. No questions asked. To restore America to what it once was, to what it is meant to become again for the time to come.
You live the first ten years of your life being grown up by your parents and by the Enclave like any other child in Raven Rock. The next nine years will pass as well, until happens something what will change everything in your life. When patrolling outside Raven Rock with your good friend Alexander Johnson, you'll hear a tragic radio message: "Raven Rock, this is Sgt. Moore reporting, we're detecting severe damage to the vertibird carrying Captain Kaine. We cannot establish communication. Rotors have recieved red damage, I repeat rotors of vertibird carrying Captain Kaine are at red damage level. Crash intimment, over!" A few seconds pass. "Raven Rock, Sgt. Moore reporting in, vertibird carrying Captain Kaine has disappeared over Paradise Falls. Possible hostiles in that area. Cannot contact Captain Kaine or the rest of his crew, over." You will leave your post to search your father.
[Spoilers start from here!]
Search for your father starts without any remarkable success. You will visit Paradise Falls, and recieve only minor information, telling you that your father is heading south, towards D.C. Where from there? Your only option is to rely on the local ghoul population for information. And they are not going to just give it out. Helping ghouls? Hmm.. I'm pretty sure Uncle Eden wouldn't like that, now, would he? As ultimately you find out where your father went, things are getting hot. The Enclave has assaulted Jefferson Memorial, where this so-called "Purity Project" is being led from. Tragic death of your father and having to escape incoming Brotherhood assault, you will head into the wasteland. What now?
Narrowly rescued by your childhood friend, your last choice is to continue where your now-dead father stopped. You recieve a clue and with that head to Rivet City, where your father worked on infiltrating Project Purity. A note reveals that the Project lacks a G.E.C.K., and the Enclave knows the location of one. However, due to complications related to your father's disappearance, James' sudden emergence and failures in communication, the Enclave had to rush it. Therefore you must search for the G.E.C.K. The note also reveals that the Brotherhood of Steel also might be in possession of one, so you have to infiltrate it. Your path leads to Vault 87, where you have to co-operate with your nemesis, the Lone Wanderer, to recover the G.E.C.K.
Getting the G.E.C.K. would prove easy as it is, but getting away with it will not...
You will fall into a trap set by the Lone Wanderer who takes the G.E.C.K. However, you will be rescued by the Enclave (too late to stop LW though) and you are shipped to Raven Rock for interrogations. They aren't exactly happy about your whereabouts: Deserted, not contacting superiors, fleeing from battle.. However, you have done remarkable job in the search for the G.E.C.K. so you are given one last shot.. By President Eden himself..
[Spoilers end here]
The "big idea" of this mod is simply to allow you to join the Enclave without having to rely on pretending and imagination. You will also have plenty of time to explore the Wasteland, allowing a similar game to what you have seen in for example AS-R. You will start as an NCO, be promoted to a full officer late in the main quest, and ultimately to a Colonel and President. The path to presidency will be set after the main questline, and will deal with removing opposition by different means. You will also get to decide the fate of the Wasteland: A pro-FEV way of Pure-Strain supremacy, or Autumnist, a more humane approach. Taking models from Tranquality Lane, the best scenario would include a more or less total reconstruction project for some parts of the Wasteland.
The mod will include post-MQ activities as well. Simple deeds, such as BoS respawns and miniquests.
What this mod actually does?
+ Whole new Main Quest from the Enclave's point of view.
+ New NPCs
+ New armor and weapons
+ New locations
+ New, interesting sidequests
+ Will be completely compatible with your favourite mods, like FOOK, MMM and Enclave Commander.
+ Mod will be also a modders' resource when finished, so everyone can make their own plug-ins to run with the actual masterfile.
MOD PROGRESS:
Main Quest: 50% (Total 5 quests, 1 fully working, one lacks an ending and one is 65% done)
Post-MQ: 0% (To keep player busy. Only primitive models as of now)
Side Quests: 42% (Only two planned at the moment - moving by that)
Misc: 25% (Perks, new locations, new armor, loadscreens etc.)
The progress percentages are calulated by estimations. Zero was when I made the first post of thread 1, and 100% is when I can finally release a working BETA. After that, more percentages such as Voicing appears and Side Quests, Misc and Post-MQ are expanded.
http://www.gamesas.com/bgsforums/index.php?showtopic=1033352
http://www.gamesas.com/bgsforums/index.php?showtopic=994671
http://www.gamesas.com/bgsforums/index.php?showtopic=977325&hl=
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As of today, 5th of December these things have been done:
- First MQ quest works fine (made by me, perfected by FoxtrotZulu, debugged by Kyntak)
- Second MQ Starts as intended
- Second MQ's ending has "base" but so far unfinished
- Third MQ works as itnended, sans the "locate Vault 87" part and bugs.
- Two sidequests started, of which both around 40% ready.
Post ideas. As usual. As I have stated before, I will continue with this mod in my personal use so long as I can. When I simply stop at achieving things, I will release what I've done so far and let pros take care of the rest - Those that want that is.
GALLERY:
Characters:
http://img682.imageshack.us/img682/1734/emq02dad.jpg
Main Quest 3: A Little Piece of Heaven:
http://img682.imageshack.us/img682/2230/emq03infiltrate.jpg
http://img85.imageshack.us/img85/7987/emq03deserted.jpg
http://img268.imageshack.us/img268/4523/emq03clues.jpg
No official logo exists yet, but Enricht has http://i182.photobucket.com/albums/x26/frostyham/Enclavesymbol1.jpg?t=1262318939.
Oh yeah and it would be grand if someone could make us a logo. Add mod name, theme faction's symbol and a few Enclave dudes (or just one officer). Vertibirds and dark environment a plus.