Nice Job the only problem I have is with
I most definantly dose not follow the Fallout 3 lore
XC
Nick
They asked permission to enter. Simple as that. In Vanilla Fallout 3 the Overseer did not let the Enclave in, but in TEHL he did. Simple.
I agree with zaqxswcd95 about 'You broke the rules'. How the Enclave would open the Vault anyway. And you have a Pip-boy, so you can hear Emergency call from 'Trouble on the Homefront', although you can't open the Vault if you dont know Amata's name.
So Autumn wont be seen anymore?
That kinda bothers me, cause I can still see that idle where he is injecting something to his arm.
Again, there is solid proof that the Enclave asked permission to enter Vault 101.
Also, if we rule that the events of Trouble on the Homefront have happened, and Amata is the Overseer, she would definately let the Enclave in.
Just finished the quests, and I have some notes:
-I think the start is too harsh. You're supposed to travel to Paradise Falls and then to the Mall (which is infested with super muties) with only a Plasma Pistol and a bit of ammo. I think you should also give the player 3 Plasma nades and 3 Stimpacks.
-Why are you wearing Enclave Officer Suits? Shouldn't guards at Raven Rock wear Power Armor?
-I think the quests are a bit too linear. One thing that annoys me is that you have to find a way into Paradise Falls, and getting 500 caps or having Evil karma is not really doable at level one, so your only option is to do Strictly Business, which is a quest I really don't like doing early. How about threatening Grouse about an Enclave invasion on PF? same goes for Dead Man Walking, there should be other options than having a high Speech skill...
-Why are you kicked out from the Enclave faction? One of the reasons I love this mod is that the Enclave patrols help you instead of attack you... If it's because you went after your father and left your post, how about adding the option to talk Johnson about going after your father? It will require some persuasion, but it will be worth it.
- We gave the player some extra equipment which will appear in BETA. The new stuff includes 10 stimpaks, 5 rad-x and 5 rad-away.
- You are not using power armor since it would be overpowered. Level 2 with power armor, and especially with mods that make PA more powerful the game would be just too easy to start with.
- You don't have a time limit. No one is forcing you to go to Paradise Falls at level 1. You can always carefully head to Megaton and start doing quests like you normally do :shrug:
If you don't find the quests satisfying, we are always open to better ideas.
- You deserted from the Enclave and it took a few weeks (days) for the Enclave to figure that out. But mostly the kicking out is to prevent the player from entering Raven Rock.
EDIT: I'd also like to note that the whole Vault 101 scheme was not originally meant to be in the mod.. I included it anyway since I know people would start whining if the vault was ignored in this mod.