[RELz/WIPz] The Eagle Has Landed - Enclave MQ Overhaul

Post » Sat May 28, 2011 3:23 pm

Yes it would be nice to try your save. And of course, if I still can't replicate the bug I can be assured that I've fixed it after I released ALPHA. Yesterday I gave a shot myself, but he was fully operational again. But then again, after ALPHA I made that Alexander follows you until he opens dialogue about the radio message.

It's nice that you enjoy this mod. It's always a pleasure to mod when there's someone who likes the outcome :)
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Sat May 28, 2011 8:48 am

http://www.megaupload.com/?d=J14A1NUI
I played from it again just now and Alexander again ran off into the pack of dogs. He won the fight this time and limped off down the road never to return.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat May 28, 2011 7:18 pm

All right I check it out.


And in case even one of you is interested, here are some screenshots from quest 4:
http://img532.imageshack.us/img532/2636/emq04granite.jpg
http://img34.imageshack.us/img34/839/emq04outside.jpg
http://img227.imageshack.us/img227/6073/emq04complete.jpg


I will probably post pictures from the last scene at the Purifier, featuring the Lone Wanderer and Colonel Johnson.

EDIT: Ghouls, using your save with the latest TEHL edition with latest fixes and stuff (an unreleased version) Alexander worked just as intented. Thus I can say that by BETA he will be fully fixed.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Sat May 28, 2011 8:07 am

Feels good to succeed <3

Anywho, after many broken hours of scripting I'm off to play the mod rather then test. I've never actually played from start to finish. Sounds fun though :P.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sat May 28, 2011 2:49 pm

Feels good to succeed <3

Anywho, after many broken hours of scripting I'm off to play the mod rather then test. I've never actually played from start to finish. Sounds fun though :P.


?
Do you mean it will soon be ready for final testings? That's great news :D
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sat May 28, 2011 10:50 am

What we lack now:

- Add Brotherhood resistance at the Purifier and make Liberty Prime ambush player (should work already but he just spawns and starts killing people. We need something spectacular).
- Make sure the confrontations with the Lone Wanderer and Col. Johnson work. They should.
- Tweak vanilla scripts so that activating the purifier won't knock the player down and kill him/her.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat May 28, 2011 7:10 pm

What about Vault 101 and 112? Will be good if there will be quests related to them. And as i know Enclave interest in find vaults
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat May 28, 2011 6:22 am

A side quest for V101 is planned and in the making, but at this stage won't be released as an ALPHA. We have no plans for V112 though.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat May 28, 2011 11:36 am

well in vault 112 you could say enclave want to have the virtual interface technologie ( that they will only know that it in there if the player either reported it after looking at vault tech headquarter or looking at the brotherhood of steel vault tech computer ) for different buisniss such as:

-making interogation dommage free while torturing the mind of the individual
-running battle drill for spesific scenario as training
-so that they brotherhood of steel dont get it
-so that nobody els get it
-to study the criogenetic phase that the body seem to be experimenting while being in those pods
-apply that technologie to all the prisonier and unesential enclave personel so they lose resource slower
-research the possibility to turn human into battery!!!!!!!
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Sat May 28, 2011 6:58 pm

V112 we will think about, but I am extremely busy with 4 assignments and much other work that needs completing. Pistolero and I still try to find time but it is scarce and the end of EMQ05 is quite a confronting task.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sat May 28, 2011 8:49 pm

V112 we will think about, but I am extremely busy with 4 assignments and much other work that needs completing. Pistolero and I still try to find time but it is scarce and the end of EMQ05 is quite a confronting task.


if you do use one of my idea, mind putting a headless corpse on a toillet wearing a mercenairy armor? that my trade mark :D
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat May 28, 2011 12:00 pm

could you make it brighter in raven rock? I can barely see a thing
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat May 28, 2011 12:31 pm

Possibly, RR has been changed since the ALPHA and I haven't taken a look at the new version yet.

P.S. Have you tried increasing your computer's brightness?
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Sat May 28, 2011 8:42 am

Possibly, RR has been changed since the ALPHA and I haven't taken a look at the new version yet.

P.S. Have you tried increasing your computer's brightness?

Everything else in Fallout 3 is fine, its just raven rock that's dark.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sat May 28, 2011 10:12 am

Just a little update. Busy term; I'm swamped and the last I heard of Pistolero (you out there buddy?) he was as well.

We haven't given up.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Sat May 28, 2011 1:02 pm

Yah, I'm just out of fuel for the last stages of BETA. I'm too inadequate to complete the scripts.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sat May 28, 2011 4:01 pm

Yah, I'm just out of fuel for the last stages of BETA. I'm too inadequate to complete the scripts.


"out of fuel" :rofl:
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sat May 28, 2011 1:53 pm

Stupid question sorry.

But in the screen shots you have percentage bars denoting hunger thirst and sleepyness at the top right of your screen. I presume that isnt a part of this mod and is instead some other mod.

But ive never seen a Realism mod that implements hunger/thirst/sleep in that manner before. May i ask what it is?
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat May 28, 2011 2:55 pm

Stupid question sorry.

But in the screen shots you have percentage bars denoting hunger thirst and sleepyness at the top right of your screen. I presume that isnt a part of this mod and is instead some other mod.

But ive never seen a Realism mod that implements hunger/thirst/sleep in that manner before. May i ask what it is?

Either FWE or Arwens Realism tweaks, they're both good
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Sat May 28, 2011 5:51 am

Stupid question sorry.

But in the screen shots you have percentage bars denoting hunger thirst and sleepyness at the top right of your screen. I presume that isnt a part of this mod and is instead some other mod.

But ive never seen a Realism mod that implements hunger/thirst/sleep in that manner before. May i ask what it is?

FWE has hunger, thirst and sleep integrated and the HUD integration is from the FWE-DarNUI patch
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sat May 28, 2011 12:11 pm

"out of fuel" :rofl:

That is, exhausted. Tired. Busy. Pick your excuse.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Sat May 28, 2011 10:04 am

It's about damn time someone decided to make such an ambitious project like this. Don't give up, guys, I'm sure many anonymous people who haven't replied to this post yet are eagerly waiting to see how development of this mod goes.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Sat May 28, 2011 8:54 pm

It's about damn time someone decided to make such an ambitious project like this. Don't give up, guys, I'm sure many anonymous people who haven't replied to this post yet are eagerly waiting to see how development of this mod goes.


Like me :) I plan on trying this mod out for my second character, whenever I decide to create that one. Everything I've seen so far looks great, keep it up!
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Sat May 28, 2011 11:46 am

After a long break I've finally started working full speed on this again, and I come with good news.

The mod now works from alpha to omega. There are a few bugs but fixing them is not an issue.
Some pictures:
http://www.fallout3nexus.com/imageshare/images/1079527-1274093011.jpg
http://www.fallout3nexus.com/imageshare/images/1079527-1274093124.jpg (Laser Rifle, 72 Ammo, 10 stimpaks, 5 Rad-X, 5 Rad-Away)
http://www.fallout3nexus.com/imageshare/images/1079527-1274093150.jpg
http://www.fallout3nexus.com/imageshare/images/1079527-1274093237.jpg
http://www.fallout3nexus.com/imageshare/images/1079527-1274093226.jpg

The final assault on the Purifier is hardly equal to Take it Back! Not even remotely. It's a short walk and shooting a few BoS goons. However a big priority is making it work as intended in following version(s).
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat May 28, 2011 4:08 pm

Few questions:

1) I know, yea this is the Enclave, but does this kind of force you to be an energy weapons based character? Right off the bat it seems you're given laser weapons. As I use FWE I only pick one class of guns to use as a tag skill and add points mostly to that tag skill and ignore the rest. I myself am not much of an energy weapon kind of person, so I'm just curious.

2) How does this work with Broken Steel? Or rather should I say, continued gameplay? Is the end of the final assault on the Purifier "The End" of the game, or can you continue?
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

PreviousNext

Return to Fallout 3