[RELz/WIPz] The Eagle Has Landed - Enclave MQ Overhaul

Post » Sat May 28, 2011 3:51 pm

Johnson does actually talk to you, but it isn't a box pop up thing, he just says it. The plasma pistol glitch I have not heard of and the vertibirds is likely triggered from the end of MQ09.
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Sammykins
 
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Post » Sat May 28, 2011 5:05 pm

Johnson does actually talk to you, but it isn't a box pop up thing, he just says it.


Oh, I must not have heard him then. :shrug:
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Samantha Wood
 
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Post » Sat May 28, 2011 6:36 am

Oh, I must not have heard him then. :shrug:

Don't worry, it took me a few moments first time I tested that one. I'm making it a Message dialogue.


EDIT: To those who want more clutter and life in the mod, I agree. However, we have priorities and we will not clutter places before we get everything working.
Most of all, we are running two files:
1) The actual mod file with all the latest progress
2) Released ALPHA file with anything extra cut off.

Which means every fix and tweak we do to ALPHA, we need to do to the actual file. Which means, everything takes twice the time to make. That's why we won't do anything to ALPHA besides most urgent fixes to make sure it's playable.

That said, BETA will include "the whole file" and I keep in mind to remember to decorate TEHL locations for BETA.
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christelle047
 
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Post » Sat May 28, 2011 7:52 pm

I got it ;)
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Alkira rose Nankivell
 
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Post » Sat May 28, 2011 7:18 pm

So... dialogue... what kind of helping did you need?


Also: Talking to Dr. Li in
Spoiler
PP
gives you that dialogue you get when you first talk to her in RC. Maybe change her to dialogue to be "Get away from me" or something?
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Isabel Ruiz
 
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Post » Sat May 28, 2011 6:35 am

Working great so far! Can't wait until a final release :D

And what are you going to do about Broken Steel?
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Stryke Force
 
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Post » Sat May 28, 2011 11:36 am

Working great so far! Can't wait until a final release :D

And what are you going to do about Broken Steel?


A good question, I was about to ask about it too.

There could be a "content patch" added if BS content will be optional for this mod, OR this "content patch" could also be later released as addon for TEHL that adds content and expands the mod (Post-MQ) but of course then it requires Broken Steel. That way BS won't be required to play the main mod which is good for some people who don't have it.
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Catherine N
 
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Post » Sat May 28, 2011 5:54 am

BS will be dealt with after the mod is finished. The MQ storyline can be started by triggering from other means, so that needs to be edited.
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Katy Hogben
 
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Post » Sat May 28, 2011 1:29 pm

In my opinion we should just use resources from BS. Hellfire armor, AAFB and Aqua Pura :shrug: Nothing mysterious there.

EDIT: I started working on an update for ALPHA. Fixing most serious bugs found.
After that I call ALPHA good as it is and start working on BETA.

EDIT2: All right I fixed the bugs found. Except one: Vault 87 dialogue. I just couldn't get it right. I decided to give up and open up the door that leads to the vault by default.

EDIT3: I added some 350 Enclave crates in the Armory section. That should be enough cluttering for today. They are statics and thus can't be looted by player.
I also added some Enclave civilians and guards in the Home section. The civilians are wearing numberless vault suits, like they did in Fallout 2. I also added such suit to be worn by the player when s/he wakes up, as the Enclave doesn't use pre-war clothing any more.
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Jeffrey Lawson
 
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Post » Sat May 28, 2011 4:52 pm

Remember to upload the files, cause I got nothing to work with. And a changelog, very important.

EDIT: oh, you started working on it again, fair enough.
EDIT2:
So... dialogue... what kind of helping did you need?

Anything you think needs to be improved, add suggestions.
Also: Talking to Dr. Li in
Spoiler
PP
gives you that dialogue you get when you first talk to her in RC. Maybe change her to dialogue to be "Get away from me" or something?

She's in there? I though we removed her because she was annoying the crap out of me :P.

I added some 350 Enclave crates in the Armory section.

Seriously? I agree that something needed to be added, but 350? Oh well, I guess I'll see it when I do my thing to the file.
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Kim Bradley
 
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Post » Sat May 28, 2011 2:52 pm

I'm releasing ALPHA 1.1 soon.

Some changes were made and bugs removed.
Yay.
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Amanda Furtado
 
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Post » Sat May 28, 2011 1:00 pm

If it's alright with you, I wanted to help you with some word usage and construction in your description. The beginning starts off so well, there isn't any reason the rest can't be so too.

You live the first ten years of your life being grown up by your parents and by the Enclave like any other child in Raven Rock.

being reared by your parents


The next nine years will pass as well, until happens something what will change everything in your life.

until something happens that will change everything in your life.

OR you could go with the more cliche
until something happens that [changes\will change] your life forever

Rotors have recieved red damage, I repeat rotors of vertibird carrying Captain Kaine are at red damage level.

Rotors have received red damage, I repeat rotors of the vertibird carrying Captain Kaine are at red damage level.

Crash intimment, over!"

"Crash imminent, over!"

You will leave your post to search your father.

You will leave your post to search for your father

There are some other issues with punctuation, specifically comma usage, but my brain was able to read it without noticing error on the first pass.

You could also do some things to be less of a reporter and more of a story teller. For instance:

You will leave your post to search your father.


This could be changed to something like, "Fearing for the well being of your father and going against your glorious duty as a citizen of the Enclave, you leave your post heading towards Paradise Falls... in search of your father."
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Nymph
 
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Post » Sat May 28, 2011 7:44 pm

Actually I think I should remove the whole storytelling part out of the OP. It's not necessary since users can see themselves what's happening.
EDIT: Fixed. Thank you for poiting those out. As a non-native English speaker I'm not always so aware of mistakes I make with grammar. It would be great if people pointed out all my errors soon enough.

EDIT2:

Alpha 1.1 released. I hope you enjoy.
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Ysabelle
 
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Post » Sat May 28, 2011 1:05 pm

Alright, looking forward to the beta.
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Avril Churchill
 
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Post » Sat May 28, 2011 4:56 pm

BETA is a while away. I'm not sure weather we're releasing the MQ of the whole thing, 'cause there's a big production difference between the two

P.S. This new layout is kinda confusing me :S
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BrEezy Baby
 
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Post » Sat May 28, 2011 6:45 pm

Man this new layout blows :(


Anyway, Kyntak I'm giving you the files today.
Included:

- The Eagle Has Landed.esp
- Textures for Enclave Civilian Jumpsuit

Many things have been added to EMQ01, namely guards, civilians and the enclave crates I've mentioned.
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Svenja Hedrich
 
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Post » Sat May 28, 2011 5:45 pm

Man this new layout blows :(


Anyway, Kyntak I'm giving you the files today.
Included:

- The Eagle Has Landed.esp
- Textures for Enclave Civilian Jumpsuit

Many things have been added to EMQ01, namely guards, civilians and the enclave crates I've mentioned.

Ahh sweet. Do I get a changelog and to do list?
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Dylan Markese
 
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Post » Sat May 28, 2011 6:37 pm

This new layout.... bah, the colors and overall placement could've been done much better.

Anyways, gg pistolera and kyntak, can't wait ^^
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Lexy Dick
 
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Post » Sat May 28, 2011 9:59 am

Sorry Kyntak but no changelog.
Forgot :(

Anyway for non-Kyntak users here are some pics:
http://img651.imageshack.us/img651/3620/emqhome.jpg
http://img535.imageshack.us/img535/8348/emq01civ2.jpg
http://img714.imageshack.us/img714/4535/emq01civ1.jpg
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cassy
 
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Post » Sat May 28, 2011 9:06 am

Sorry Kyntak but no changelog.
Forgot :(

Anyway for non-Kyntak users here are some pics:
http://img651.imageshack.us/img651/3620/emqhome.jpg
http://img535.imageshack.us/img535/8348/emq01civ2.jpg
http://img714.imageshack.us/img714/4535/emq01civ1.jpg



Interesting. Since they have no numbers...you could add the Enclave symbol on their backs and maybe recolor them. Not that it's really needed, but it could be a minor "improvement", to make them look a bit different and not like vault dwellers.
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Natalie J Webster
 
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Post » Sat May 28, 2011 12:13 pm

Sorry, but the current suits shall remain as that's how they are the most lore-friendly. As Enclave civs wore numberless V Suits in FO2, so shall they do in this mod :)
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Ian White
 
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Post » Sat May 28, 2011 3:17 pm

Sorry, but the current suits shall remain as that's how they are the most lore-friendly. As Enclave civs wore numberless V Suits in FO2, so shall they do in this mod :)


Alright then, I didn't even know that...I only played FO3.
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GabiiE Liiziiouz
 
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Post » Sat May 28, 2011 11:13 am

Hey Pistolero , could you post some pictures of the Inside or Raven Rock?? For some reason, when I try to play this mod, dad keeps getting stuck, so I am always left at the 1st level...

I would like to explore and see Raven Rock though :)

Thanks
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Teghan Harris
 
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Post » Sat May 28, 2011 11:40 am

my friend i may allways be with Lyons Brotherhood but, hell i tried this out earlier today and well im going to vote you for mod of the month! keep it up!!
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Del Arte
 
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Post » Sat May 28, 2011 4:10 pm

Anyway for non-Kyntak users here are some pics:

For some reason I laughed so hard at that :P. Anyway, just woke up and I'm opening up the GECK now.

Hey Pistolero , could you post some pictures of the Inside or Raven Rock?? For some reason, when I try to play this mod, dad keeps getting stuck, so I am always left at the 1st level...

I would like to explore and see Raven Rock though :)

Thanks

Could you give us a screenshot of what is happening to dad? He has worked fine on all out test. Have you tried starting a new game?
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Amy Cooper
 
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