[WIP] The Eagle Has Landed

Post » Fri May 27, 2011 9:29 pm

Besides these followers, I'm now shaping up the last quest's model since I don't got a clue what I would do to middle-game quests. I had pretty good start an hour ago but GECK once again crashed and I had to start over. I should save more often.


Grrr...

Still, i find that when it crashes, i start it back up and end up making something better than before it crashed anyway.
She'll be wearing the outfit from the first picture. I agree, Enclave suit would fit better, but it covers her face and it's easier to tell her from other scientists by her outlook if she's the only one with the "generic" suit.


True, i think all followers are better with a dash of uniquity.
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Markie Mark
 
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Post » Sat May 28, 2011 12:39 am

I have an idea after looking for your dad you find someone who tells you that your dad was seen in GNR so you have to assault it with one or two other enclave. But leave the Bethemoth in so there would be a
Three way fight between mutant enclave and BOS. When you get into three dogs room you interrogate him for your dad and he trys to make a deal with you, get his radio part on the Washington monument working for info of your dad. You could either shoot him, or get the dish. Bad or good karma. But the best part is if you kill him. ( maybe after the dish he dies anyway) an enclave scientist takes over and spreads the music of three dog plus the enclave propaganda music on one station.

Whada think huh
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Yama Pi
 
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Post » Fri May 27, 2011 6:32 pm

I'm not sure if the whole "interrogating Three-Dog" thing is a good idea,
mainly because it will require voice acting for three-dog in case an interrogation is part of the quest.

But, that aside, i find the enclave tolerance to three-dog's propaganda against them astonising.
especially considering the resources standing to the enclave's command.

it shouldnt require more than a vertibird or two to bombard GNR to the ground.
and in case this wasnt possible for some reason - AA weapons threat for example,
a surprise attack from a couple of shock-troops units should have done the work.
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Suzy Santana
 
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Post » Sat May 28, 2011 5:43 am

I think could compromise it so that for example after the Main Quest you could invade GNR, kill 3-Dog and effectively end the radio station.

I have been thinking to include these post-game quests to deal with Ghoul, BoS etc. resistance movements. GNR could be one step in purging the remaining enemy forces after Pentagon was reconquered by The Enclave.
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Angel Torres
 
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Post » Sat May 28, 2011 2:24 am

Will you make it possible for the xbox 360 please!!! :):) I really wanted to know cause it seems sweet :) cause after I finished MZ ill have nothing to do I literally did everything in fallout 3.
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Genocidal Cry
 
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Post » Fri May 27, 2011 6:30 pm

Will you make it possible for the xbox 360 please!!! :) :) I really wanted to know cause it seems sweet :) cause after I finished MZ ill have nothing to do I literally did everything in fallout 3.


Mods are not available for the Xbox 360, period. Please take a look at the http://www.gamesas.com/bgsforums/index.php?showtopic=972878. Taken from said FAQ:

Can I get these mods on my Xbox-360?

The Official mods from Bethesda are available for the Xbox-360 via Xbox Live Marketplace.

Fan-made mods are NOT available for the Xbox-360.

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Naomi Lastname
 
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Post » Sat May 28, 2011 12:14 am

Even though I have fallou 3 on 360 only I still want this to be completed

It's interesting to read about
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Quick draw II
 
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Post » Fri May 27, 2011 8:10 pm

just asking, do you think this mod will be done by 2010? or after
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Bambi
 
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Post » Sat May 28, 2011 12:32 am

just asking, do you think this mod will be done by 2010? or after

I don't know. Definately 100% complete before 2011, that's for sure though. I'm joining the army next summer and gotta finish this mod before it.
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jess hughes
 
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Post » Sat May 28, 2011 6:34 am

I don't know. Definately 100% complete before 2011, that's for sure though. I'm joining the army next summer and gotta finish this mod before it.


Remember that it's the pre-war army not the enclave :biglaugh:

just making sure you know

i would like to see that you could enter raven rock and that it would be a good place to restock your armor and ammunition
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Penny Wills
 
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Post » Fri May 27, 2011 11:09 pm

Remember that it's the pre-war army not the enclave :biglaugh:

just making sure you know

Preposterous!
i would like to see that you could enter raven rock and that it would be a good place to restock your armor and ammunition

Yeah, that will be a possibility. Raven Rock will also be expanded to include Civilian wing and a less linear overview.
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Rich O'Brien
 
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Post » Sat May 28, 2011 4:51 am

Preposterous!

Yeah, that will be a possibility. Raven Rock will also be expanded to include Civilian wing and a less linear overview.



maybe you could add intell reports to terminals

like when they try to go and infiltrate vault 101 or when they notice that the work on project purity is continued

And reports after PP is taken over about serten facts about the state of the instalation or that they need a G.E.C.K. to make it work
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Cat
 
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Post » Sat May 28, 2011 8:34 am

So... as I have been recently working out my own plot-line and development of a Main Quest for an Enclave character, hating the uniform sort of 'blanket evilness' that has been placed upon them. As the remnant faction of the United States federal government, it strikes me as odd that they have twice been given this generic and shallow 'sinister' cause, which twice again the player could not embark upon.

The idea of being born Enclave actually interests me more than my own initial idea of making an opportunity for the character to -enlist-... though I did entertain the idea of using your being the SON/DAUGHTER of James as a means to convince him that the Enclave could properly maintain and defend the purifier, whilst also handling the issue of distribution. It would have been a rather brilliant idea... but I see an even more interesting opportunity here, which I will share.

Envision the first scene at the purifier... just after the Lone Wanderer has rescued James from Vault 112 and returned to Rivet City with him. Now, the Enclave have been waiting a while for reports of activity at the purifier, and spies within the populace (Anna Holt, perhaps, could be one such? She's on the damned TEAM even... how easily she could have called the Enclave if she worked for them) notify your commanding officer that the purifier is about to be activated.

Rather than having the mission start obscurely, though... have it begin by being called back to Raven Rock. You get your report that the purifier is highly likely to be activated... and you get dispatched on VIP duty, escorting Colonel Autumn to do his thing.

Now, remember the scene in the tubes as the Lone Wanderer, watching the Enclave land? Your character being ON one of those landing vertibirds would be amazing enough. But just imagine BEING the enclave soldier sent down to the underworks section to find the Lone Wanderer, whom (Anna Holt, I suppose) has informed was still down there.

As the wanderer, you get shot on sight.

As the soldier, you could be presented with a unique opportunity. You could talk, reach an understanding with the Lone Wanderer. Explain the Enclave's plans for the purifier (barring Eden's, of course, which would be bad to share) and form a rapport. You could tell him you 'didn't find anyone down here' and to 'get lost'. Or, you could be a mindless patriot, and shoot on sight.

If you kill him on sight, say... it wins favor with Autumn. Leaning toward Autumn's side of the quest eventually, say, leads him to assuming command of the Enclave forces in DC and 'impeaching' the President.

If you convince him to help you assume control of the purifier, he could talk daddy into helping as well... streamlining the activation of the purifier into the task of obtaining a G.E.C.K. At this point, you could even make the Lone Wanderer a follower, accompanying you on the task.

If you let him go, you would lose favor with Autumn, who already doesn't entirely trust your motives. This path would end as previously anticipated... with James sacrificing himself and the scientists running. It could even be you and your unit whom open the door, pull out Autumn, and ensure his survival for later on in the storyline. (Not that he appreciates it, what with being a bastard and all)

The idea of having actual options such as this would be absolutely astounding... and I think this mod entirely presents those opportunities for exploiting. As you have described the opportunities within this mod as exploring a less obviously-evil Enclave... and a more human one... complete with moral decisions and the like, this example is particularly fitting.

As I said... I have actually taken more interest in your mod here... than I ever originally had in my own idea. I will be keeping a close eye on the development here. If at any point you feel the need to inquire about logical progression for your main quest, I am happy to supply all sorts of ideas. As I have said, I love the idea of the Enclave... they were a perfect generic bad guy, but obviously thats only one skewed side of it. I pray to see the sons and daughters of a ruined United States of America portrayed fairly.

Other possible Enclave plots I have entertained ideas of would be:

1: The player convincing Enclave High Command to authorize a diplomatic mission to the Brotherhood of Steel Citadel. A character whom previously interacted with the Brotherhood (Perhaps at GNR or Washington Monument) peacefully could use this experience and a good charisma check to convince some Senator (insert politician name and title here) that it would be better to have the Brotherhood as an ally in the fight against the Super Mutants rather than an enemy dwindling already limited supplies. An alliance would see both sides with markedly improved morale. The Lyon's Brotherhood, knowing that the army has their back, could feasibly focus on either defending the Inner City from Super Mutants, or on locating and destroying the source... while leaving the Enclave to handle the opposite respective task (another quest, even?)

2: As mentioned before, the player helping go about the impeachment of President Eden for his plan to exterminate almost all life in the Capitol Wasteland. Sure, some think it was a great idea. Some would, even in real life. But the vast majority would be more interested in their continued survival... and the last 'extremist' President went and got the whole Poseidon Oil Rig blowed up! After all... the President still has to answer to the people whom he governs. There are plenty of puppet-leaders throughout the history of our nation... if not the 'people'... than at least his political party.

3: Players whom remain loyal to the Enclave, whomever the current head of state might be, could have the opportunity to seek out and establish reasonable locations to use as United States Army Recruitment Centers. Some such recruitment centers, for example, still stand... and might be a thought, despite their remote locales. Others could be converted storefronts... hell... even just setting up camps outside cities.

So... anyhow... I've ranted on enough. Totally threw out some of my best ideas there, though... so... if any of them pique your interest feel free to snatch them up and use them as you see fit. Otherwise, just keep up the good work. I'm going to definitely keep my eyes open and see how this evolves. In the worst-case scenario, I might just have to make my own mod... but... hopefully this one will erase any need for such! Hopefully my massive wall of ideas and thoughts are seen as my massive enthusiasm for this mod (and a bit of insanity because I have been awake for more than 28 hours straight now) rather than some sort of ego-maniacal attempt to stage a coup and steal your thunder.

>.>
<.<

Make sure Raven Rock has a brig... too. That is all.
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Khamaji Taylor
 
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Post » Sat May 28, 2011 3:32 am

Wow... sounds really good, Colonel! To be honest though, what about the players that actually WANT to follow through with eden's plans?
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Chris Guerin
 
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Post » Sat May 28, 2011 7:58 am

Well... logically I would presume that if one were to follow along with Eden's plans, the player would earn favor with him and lose favor with Autumn and the less-extreme segments of the Enclave further, likely to the point that he'll attack you rather than allow you to insert the FEV. Whichever Lieutenant it was the creator had mentioned... Johnson? I would say likely he would help you take down Autumn, as well... and then demand that you either give him the FEV vial or insert it yourself.

For carrying out Eden's mission... I would expect you to probably be the one to replace Colonel Autumn in rank and authority.
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Dalia
 
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Post » Fri May 27, 2011 10:26 pm

Well... logically I would presume that if one were to follow along with Eden's plans, the player would earn favor with him and lose favor with Autumn and the less-extreme segments of the Enclave further, likely to the point that he'll attack you rather than allow you to insert the FEV. Whichever Lieutenant it was the creator had mentioned... Johnson? I would say likely he would help you take down Autumn, as well... and then demand that you either give him the FEV vial or insert it yourself.

For carrying out Eden's mission... I would expect you to probably be the one to replace Colonel Autumn in rank and authority.

:chaos:
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John Moore
 
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Post » Sat May 28, 2011 9:50 am

That's quite a post there, Colonel Tannanbaum! I will surely take notice on it, and have saved your post in a text file in my desktop for further use.
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Latisha Fry
 
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Post » Sat May 28, 2011 2:03 am

Is it safe, Colonel Noble, to presume that you would approve of my logic process there?

Oh... and because I missed it just while I was writing this post the first time... I am glad you found my massive wall of words worthy of saving. I don't usually make such massive or grand suggestions save for the fact that when I stumbled across this I was particularly excited to see someone with such a similar vein of thought to my own.

And again, you ever feel inclined to see more enormous walls of potential stuff... feel free to make note. I've got loads of 'em.
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Kelly Upshall
 
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Post » Sat May 28, 2011 10:00 am

Is it safe, Colonel Noble, to presume that you would approve of my logic process there?

Why, yes... yes it is! My typical in-game RP involves my character as an enclave office from outside of DC sent to investigate a lack of communication from the local colonel.

My discovery is that he's gone rogue and has been defying the presidents orders, concocting his own mad schemes.

My mission? To eliminate the traitor Colonel Augustus Autumn, and any troops that remain loyal to him, and fulfill the president's wishes (and thus cleansing the filthy mutants, so humanity can finally start their lives again)
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Tom
 
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Post » Sat May 28, 2011 10:14 am

Feel free to post ideas. I really don't have any good ones besides the things mentioned in OP.
The course is this, though:
1) You leave Raven Rock to search for Daddy whose Vertibird crashed near P-Falls
2) You got to PFalls to get info
3) You are directed to downtown D.C., most likely Mall since I got a ghoul-related quest there waiting.
4) You find dad
???
?) You go to Purifier and we all may think how that goes.
?) From this on, there are no real plans made.

You must be driven from the Purifer in a way or another, since if the Enclave just popped out of its cave, won and woohoo, this mod would have a short and dull questline.
Also, it would save me a lot of time if I tried to follow vanilla's example as much as possible.
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Samantha Wood
 
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Post » Sat May 28, 2011 4:19 am

Feel free to post ideas. I really don't have any good ones besides the things mentioned in OP.
The course is this, though:
1) You leave Raven Rock to search for Daddy whose Vertibird crashed near P-Falls
2) You got to PFalls to get info
3) You are directed to downtown D.C., most likely Mall since I got a ghoul-related quest there waiting.
4) You find dad
???
?) You go to Purifier and we all may think how that goes.
?) From this on, there are no real plans made.

You must be driven from the Purifer in a way or another, since if the Enclave just popped out of its cave, won and woohoo, this mod would have a short and dull questline.
Also, it would save me a lot of time if I tried to follow vanilla's example as much as possible.


EDITED: Reread!

Well, obviously, you could go with the BOS raid that drive us out. Perhaps we can retreat with the GECK leaving them with a purifier that still doesn't work. The result starts into BS territory. The BOS attack Raven Rock with Liberty Prime to claim the GECK, and we drive them off, damaging Liberty Prime. Constantly assaulted by the BOS, we head to adams airforce base and get the crawler up and running. Just as we get it functioning, the BOS assault and liberty prime is defeated. As the battle reaches it's climix, we activate the satellite, and destroy the citadel. Following that, you can proceed to kill off the mutants in the wasteland, and conquer settlements until the Enclave owns the wasteland.
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Lou
 
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Post » Sat May 28, 2011 2:09 am

Feel free to post ideas. I really don't have any good ones besides the things mentioned in OP.
The course is this, though:
1) You leave Raven Rock to search for Daddy whose Vertibird crashed near P-Falls
2) You got to PFalls to get info
3) You are directed to downtown D.C., most likely Mall since I got a ghoul-related quest there waiting.
4) You find dad
???
?) You go to Purifier and we all may think how that goes.
?) From this on, there are no real plans made.

You must be driven from the Purifer in a way or another, since if the Enclave just popped out of its cave, won and woohoo, this mod would have a short and dull questline.
Also, it would save me a lot of time if I tried to follow vanilla's example as much as possible.


well i have an mod idea i have been working on which could be interesting to combine with your mod

I could try and make 2 versions 1 for the vannilla game and 1 for your mod

It's about a few different enclave bases in the capital wastland and a few just outside the capital wastland like adams airfield

If i get far enough with it because at this state it's an early WIP with the basic idea ready a few concepts and some basic layouts and some items
not much i'll get back at you about the idea
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Sammi Jones
 
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Post » Sat May 28, 2011 5:16 am

You must be driven from the Purifer in a way or another, since if the Enclave just popped out of its cave, won and woohoo, this mod would have a short and dull questline.
Also, it would save me a lot of time if I tried to follow vanilla's example as much as possible.


Well... the Vanilla example has a couple of issues which you could easily address.

The biggest, in my opinion, is that once you get there and watch James/dad die... the objective would have to shift. By then, the Enclave has Holt in custody... and likely your mission would be to take her and the downed Colonel Autumn back to Raven Rock, leaving the security details to handle the rest. From there Holt informs you that the purifier needs a G.E.C.K to function properly. Thus, either heading for Vault 87 to race against the lone wanderer... or seeking a second G.E.C.K. from somewhere else. Racing the Lone Wanderer ought to line the course of events up perfectly with TAKE IT BACK! in the vanilla Main Quest, which you say is helpful... because that way you could have the player arrive with Colonel Autumn and the G.E.C.K. just as Liberty Prime is approaching the purifier. Go inside with Autumn, he gets everything set up as per Holt's instructions, and depending on whether or not you go to put the FEV in, he either takes it from you and feels much more assured he can rely on you... or he will outrightly attack you for siding with Eden.

This strikes me, at least, as being the best course of unfolding the MAIN points of the event... as it puts you right in line with the story of the vanilla experience, while affording you as much room as possible to maneuver.


For your missing areas, I could also begin putting together a list of decent suggestions. Right now, I need to be off to the store, but once I get back I'll go ahead and post as many reasonable military assignments as I think you could encounter between finding your father and arriving at the purifier.


EDIT:

I realized, rereading my post, that I didn't address the issue of what happens after the issue with Autumn and the FEV, where obviously the purifier is activated. Therefore, once the Lone Wanderer and Lyon's Pride storm the facility, I would suggest having the usual dialogue between Autumn and the LW take place between him and the player, instead. Knowing you are outmanned and outgunned, the wisest choice would be to give up and retreat when given the chance. The other options would be to tell the Wanderer yet again that your plan and his are the same... that you just want to give the people of the wastes pure, free water. Charisma/speech check equals a truce... the purifier is activated... enter Broken Steel and its whole NEW slew of issues.

The last, hardest choice of course, killing Sarah and the Wanderer, would bring the full wrath of the Brotherhood of Steel charging into the rotunda. If you were lucky enough to survive, perhaps Liberty Prime would be called back to the Citadel as an emergency?
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Tracy Byworth
 
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Post » Sat May 28, 2011 6:56 am

Alright... so there hasn't been any activity here since my last large posting of ideas... and since I hate to double post as it is... I think I'll keep it short today.

Anyhow, I'm still running over ideas for that gap between locating your father and going to the purifier the first time. If you are still looking for thoughts on that matter, I'll happily share some of the ones I have had. Otherwise, I hope to see some more information and perhaps an update on where the project sits so far soon!

Keep up the good work!
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BlackaneseB
 
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Post » Sat May 28, 2011 8:42 am

Thank you.
When this is done.. Well, this is gonna be the ultimate kickass mod.
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Spencey!
 
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