» Sat May 28, 2011 8:34 am
So... as I have been recently working out my own plot-line and development of a Main Quest for an Enclave character, hating the uniform sort of 'blanket evilness' that has been placed upon them. As the remnant faction of the United States federal government, it strikes me as odd that they have twice been given this generic and shallow 'sinister' cause, which twice again the player could not embark upon.
The idea of being born Enclave actually interests me more than my own initial idea of making an opportunity for the character to -enlist-... though I did entertain the idea of using your being the SON/DAUGHTER of James as a means to convince him that the Enclave could properly maintain and defend the purifier, whilst also handling the issue of distribution. It would have been a rather brilliant idea... but I see an even more interesting opportunity here, which I will share.
Envision the first scene at the purifier... just after the Lone Wanderer has rescued James from Vault 112 and returned to Rivet City with him. Now, the Enclave have been waiting a while for reports of activity at the purifier, and spies within the populace (Anna Holt, perhaps, could be one such? She's on the damned TEAM even... how easily she could have called the Enclave if she worked for them) notify your commanding officer that the purifier is about to be activated.
Rather than having the mission start obscurely, though... have it begin by being called back to Raven Rock. You get your report that the purifier is highly likely to be activated... and you get dispatched on VIP duty, escorting Colonel Autumn to do his thing.
Now, remember the scene in the tubes as the Lone Wanderer, watching the Enclave land? Your character being ON one of those landing vertibirds would be amazing enough. But just imagine BEING the enclave soldier sent down to the underworks section to find the Lone Wanderer, whom (Anna Holt, I suppose) has informed was still down there.
As the wanderer, you get shot on sight.
As the soldier, you could be presented with a unique opportunity. You could talk, reach an understanding with the Lone Wanderer. Explain the Enclave's plans for the purifier (barring Eden's, of course, which would be bad to share) and form a rapport. You could tell him you 'didn't find anyone down here' and to 'get lost'. Or, you could be a mindless patriot, and shoot on sight.
If you kill him on sight, say... it wins favor with Autumn. Leaning toward Autumn's side of the quest eventually, say, leads him to assuming command of the Enclave forces in DC and 'impeaching' the President.
If you convince him to help you assume control of the purifier, he could talk daddy into helping as well... streamlining the activation of the purifier into the task of obtaining a G.E.C.K. At this point, you could even make the Lone Wanderer a follower, accompanying you on the task.
If you let him go, you would lose favor with Autumn, who already doesn't entirely trust your motives. This path would end as previously anticipated... with James sacrificing himself and the scientists running. It could even be you and your unit whom open the door, pull out Autumn, and ensure his survival for later on in the storyline. (Not that he appreciates it, what with being a bastard and all)
The idea of having actual options such as this would be absolutely astounding... and I think this mod entirely presents those opportunities for exploiting. As you have described the opportunities within this mod as exploring a less obviously-evil Enclave... and a more human one... complete with moral decisions and the like, this example is particularly fitting.
As I said... I have actually taken more interest in your mod here... than I ever originally had in my own idea. I will be keeping a close eye on the development here. If at any point you feel the need to inquire about logical progression for your main quest, I am happy to supply all sorts of ideas. As I have said, I love the idea of the Enclave... they were a perfect generic bad guy, but obviously thats only one skewed side of it. I pray to see the sons and daughters of a ruined United States of America portrayed fairly.
Other possible Enclave plots I have entertained ideas of would be:
1: The player convincing Enclave High Command to authorize a diplomatic mission to the Brotherhood of Steel Citadel. A character whom previously interacted with the Brotherhood (Perhaps at GNR or Washington Monument) peacefully could use this experience and a good charisma check to convince some Senator (insert politician name and title here) that it would be better to have the Brotherhood as an ally in the fight against the Super Mutants rather than an enemy dwindling already limited supplies. An alliance would see both sides with markedly improved morale. The Lyon's Brotherhood, knowing that the army has their back, could feasibly focus on either defending the Inner City from Super Mutants, or on locating and destroying the source... while leaving the Enclave to handle the opposite respective task (another quest, even?)
2: As mentioned before, the player helping go about the impeachment of President Eden for his plan to exterminate almost all life in the Capitol Wasteland. Sure, some think it was a great idea. Some would, even in real life. But the vast majority would be more interested in their continued survival... and the last 'extremist' President went and got the whole Poseidon Oil Rig blowed up! After all... the President still has to answer to the people whom he governs. There are plenty of puppet-leaders throughout the history of our nation... if not the 'people'... than at least his political party.
3: Players whom remain loyal to the Enclave, whomever the current head of state might be, could have the opportunity to seek out and establish reasonable locations to use as United States Army Recruitment Centers. Some such recruitment centers, for example, still stand... and might be a thought, despite their remote locales. Others could be converted storefronts... hell... even just setting up camps outside cities.
So... anyhow... I've ranted on enough. Totally threw out some of my best ideas there, though... so... if any of them pique your interest feel free to snatch them up and use them as you see fit. Otherwise, just keep up the good work. I'm going to definitely keep my eyes open and see how this evolves. In the worst-case scenario, I might just have to make my own mod... but... hopefully this one will erase any need for such! Hopefully my massive wall of ideas and thoughts are seen as my massive enthusiasm for this mod (and a bit of insanity because I have been awake for more than 28 hours straight now) rather than some sort of ego-maniacal attempt to stage a coup and steal your thunder.
>.>
<.<
Make sure Raven Rock has a brig... too. That is all.