[WIP] The Eagle Has Landed

Post » Sat May 28, 2011 3:48 am

Thank you.
When this is done.. Well, this is gonna be the ultimate kickass mod.


The best mod of the 23rd century.
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Dan Wright
 
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Post » Fri May 27, 2011 5:46 pm

Ya know, if you are going to have the childhood part of the quest, I could do some of the kids voices. I'm pretty young.

Looking to be a kickass mod so far.
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Flesh Tunnel
 
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Post » Sat May 28, 2011 5:12 am

looks great so far,

date of release?
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 6:19 am

anyhting new

btw you might want to make the PC his own faction so you will not need to fiddle with all the other ones as much
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NAkeshIa BENNETT
 
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Post » Sat May 28, 2011 7:01 am

Concerning Raven Rock i believe it should stay intact throughout the game. This is because the fact that Raven Rock is pretty much underground, there is no visible limits to how big it can be. You could then add others areas such as expanded tech and bio labs, a barracks large enough for an army, a Vertibird maintenance bay, a larger more lively war room and an assembly hall (for massed mission briefings). If these areas are beyond completing before your deadline, then you can simply add inaccessible doors that could be opened by updates that add the area in the future.
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Bambi
 
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Post » Sat May 28, 2011 8:50 am

I've been toying with factions lately, and you might want to make a note about possible conflicts with disguise mods. There are mods out there that add you to the Enclave faction if you have Enclave armor on, and remove you from it if you take it off. Those might cause a problem for a mod that adds the player to the Enclave.

There are other mods out there you should probably try to support, like Enclave Commander. Your idea goes with that mod like peanut butter goes with jelly.

Also, I like the Colonel's idea of finding a diplomatic solution to the whole Purifier incident, rather than Autumn's shoot-shoot-bang-bang approach. A BoS-Enclave alliance? Friggin' awesome.

EDIT: Something else you might want to look into is the Stealing Independence sidequest. The Enclave would obviously want the Declaration of Independence for itself.

EDIT 2: Also, a climactic raid where you take back the Capital Dome!
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LijLuva
 
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Post » Sat May 28, 2011 5:02 am

I've been toying with factions lately, and you might want to make a note about possible conflicts with disguise mods. There are mods out there that add you to the Enclave faction if you have Enclave armor on, and remove you from it if you take it off. Those might cause a problem for a mod that adds the player to the Enclave.

There are other mods out there you should probably try to support, like Enclave Commander. Your idea goes with that mod like peanut butter goes with jelly.

Also, I like the Colonel's idea of finding a diplomatic solution to the whole Purifier incident, rather than Autumn's shoot-shoot-bang-bang approach. A BoS-Enclave alliance? Friggin' awesome.


That's the diguise mod maker's fault, really. There's an easy workaround to that.
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Lyd
 
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Post » Fri May 27, 2011 9:10 pm

That's the diguise mod maker's fault, really. There's an easy workaround to that.


Yeah, I know. Just making people aware.
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Nice one
 
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Post » Fri May 27, 2011 7:07 pm

Just infoing that progress is continuing all the time. I'm having the second Main Quest quest's ending finished soon, and I have created a base for Raven Rock Civilian Wing which will have civilians in numberless vault suits ala Fallout 2. They serve no real purpose, and have only dialogues from Fallout 2: "God Bless America", "The Project is our salvation." and "God Bless The Enclave", but are a nice add IMO.
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Je suis
 
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Post » Sat May 28, 2011 12:28 am

Also, I planned three karma-depending options for TEHL's post-purifier quests.

As we all want, the player would be promoted to a Colonel at the end of the Main Quest series. The next quests would deal with removing resistance pockets, mainly BoS, Ghouls, Raiders, Mutants etc., but depending on karma the quests would have different bases:

Good Karma: The Enclave distributes water in exchange for loyalty. Outcasts are accepted to assist the Enclave, and you gave chance for BoS soldiers to defect to Enclave if they want to keep their heads. Enclave rule is a lot more civilized than Eden's kill-kill-kill route. Karma rewards should be altered in way that inserting FEV would disable the good karma route.
Neutral Karma: The Enclave distributes water, but only in speficic amounts. They gotta beg for it. Rivet City, Outcasts, Megaton etc. are forced to submit completely in exchange for vital water, but spared for further use.
Evil Karma: The Enclave distributes water in the way they do in Neutral path, but in Evil path the Enclave simply exterminates those who are coming to get it. No peace with anyone since it becomes clear very soon.

In all scenarios, naturally, Ghouls would be a prime target of removal. However, you could allow Underworld's Ghouls to relocate within 24 hours, if you have good karma.
Some Enclave settlements would also appear in the scene, as I planned to use a "Three Years Later" bink to push the game to post-TEHL period where you still lead the Enclave which has successfully destroyed Supermutants and most of BoS resistance (although to maintain replayability, there would still be a lot of enemies like Raiders and BoS units). I think it would be sweet to actually see the Enclave civilians come out of their caves first time in 200 years.

Anyway, there would be much to do with clearing out BoS resistance, led by Lyons (I'm planning that Sarah would die with LW, if you fought them in Purifier, but if you spared her she would not appear ala Autumn in BS).
BoS could have managed to ally themselves with most of the Wasteland's factions in order to kill the Enclave.
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sarah
 
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Post » Sat May 28, 2011 6:26 am

I'd suggest a change to the evil karma route.

The enclave doesn't want to kill everyone... just mutants, so I would suggest FEV water as well as genetic purity tests (any who fails is killed on the spot, though obviously out of sight of the other people)

This would leave them evil, while not jeopardizing the enclaves overall goal (to restore america to the way it was prewar)
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Robyn Howlett
 
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Post » Fri May 27, 2011 9:54 pm

Right on.

However, as by Richardson's and Eden's Pure-Strain Supremacy doctrine, in evil route the near-humans would be in oppressed state. As workhorses or similar. There is no way Eden would approve peaceful living between Pure and Near humans, of which the latters were supposed to be killed by FEV (and many are).
We have no knowledge of the details of Genetic Purity Tests, so we got free hands on that, thus there can indeed be a way to have some survive and live under Enclave rule.

We must also find a canon-friendly solution to Vaults. Mainly 101, to which you will enter after Project Purity has been started. Obviously they are Pure-Strain humans, but also it's clear from Fallout 2 that the Enclave is quite hostile towards Vault Dwellers, seeing them as human stock who are lucky enough not to be mutated. Otherwise, they are as invaluable as a regular wastelander.
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MISS KEEP UR
 
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Post » Sat May 28, 2011 1:28 am

They could "collect" vault dwellers for their pure DNA (for clones, reproduction, etc)

I think their hostility in Fallout 2 was purely because of their intentions with those specific vault dwellers.

If they intended to have them join the Enclave as soldiers, etc, then they'd probably be more "friendly"

However, if they were intending to use them purely for testing, then it would make sense, to off one or two to scare them into servitude
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Rude Gurl
 
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Post » Sat May 28, 2011 1:59 am

The Richardson-Eden faction in the Enclave wouldn't care for Vault-people, pure-human or not. The BoS is "as close to pure human as is possible" according to Fallout, and they don't like them, either. The original plan wasn't to save pure humanity, it was to ensure that nobody but the Enclave was left alive. The people in the Vaults are nothing but expendable test cases.

The Autumn-led faction who "merely" want to steal the Purifier and use it to garner power would feel differently.
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DAVId MArtInez
 
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Post » Sat May 28, 2011 9:23 am

The Autumn-led faction who "merely" want to steal the Purifier and use it to garner power would feel differently.

There is no proof for that they just want power. Autumn himself says that he wants to distribute water to help people see that they are the US government trying to help people, and he has no reason to lie because he knows only one is walking out of the building alive.
Plus, in order to convince Autumn to give up, you gotta make him understand that the Enclave is no longer the legal ruler of the Wasteland, as USA once was. When he realizes that Eden wasn't democratically elected, nor was anyone else in the Enclave, he decides to "leave you to your fate" and walks away.
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Silencio
 
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Post » Sat May 28, 2011 8:33 am

There is no proof for that they just want power.


They don't just want power, but power is definitely something they want, and will kill to get.
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Steeeph
 
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Post » Sat May 28, 2011 9:22 am

They don't just want power, but power is definitely something they want, and will kill to get.

And? Who doesn't want power? BoS isn't giving out water just for the sake of it. Nor they were hoarding tech in California just to feel good in Power Armor.
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celebrity
 
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Post » Fri May 27, 2011 8:44 pm

BoS isn't giving out water just for the sake of it.


The BoS didn't invade the Purifier, paste Dad's (unarmed, civilian) research assistant, and take credit for inventing it.

Autumn is not pure black-and-white good-or-evil. I'd peg him as neutral myself. But he's definitely in an ends-justify-the-means mood when you first meet him.
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Laura Mclean
 
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Post » Fri May 27, 2011 9:14 pm

The BoS didn't invade the Purifier, paste Dad's (unarmed, civilian) research assistant, and take credit for inventing it.

Autumn is not pure black-and-white good-or-evil. I'd peg him as neutral myself. But he's definitely in an ends-justify-the-means mood when you first meet him.

Ends vs. methods. Personally, I support the "metrods" way. More blood, but better outcome.

You must note that James wasn't killed, he killed himself. Autumn shot the woman, yes, but as said by Eden he has been under a great deal of stress lately. Proved by his lack of patience, and excessive use of violence to break his frustration. His personal desk is also filled with clipboards and pencils scattered about.

EDIT: I, too, consider him neutral. He's doing his job and he does it with all costs.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 7:44 pm

Oh you know when this mod is released I'm going to be all over it like butter on toast, Pistolero.
Butter. On. Toast.


Pencils, eh?

...

Anna Holt, would you like to see a magic trick?

EDIT: You know, all things considered if I had to work with someone as genre-blind as the President on a regular basis, I'd probably be stressed out and irritable, too.
I mean, seriously. You give a grave security risk -one who has a very good reason to resent your organization and anything connected with it- back all their armor and weapons, and then turn them loose in your base?
Seriously. Who does that?
...
I'd've shot me, too.
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sam smith
 
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Post » Sat May 28, 2011 2:10 am

Butter on toast? Argh, you English natives and your fancy.. Er, words that mean something else than the words actually mean. But I take "Butter on Toast" as a positive comment :lol:


But yeah, Autumn is a very misunderstood person. He just wants to make this world better but he gets constantly ran over by the President or the kid from Vault 101, frustration caused by which he releases upon innocents. I could imagine him banging his fist on his desk screaming "Why the [censored] does everyone hate me!?" and cry himself to sleep.
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Robert
 
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Post » Sat May 28, 2011 1:23 am

Butter on toast? Argh, you English natives and your fancy.. Er, words that mean something else than the words actually mean. But I take "Butter on Toast" as a positive comment :lol:


But yeah, Autumn is a very misunderstood person. He just wants to make this world better but he gets constantly ran over by the President or the kid from Vault 101, frustration caused by which he releases upon innocents. I could imagine him banging his fist on his desk screaming "Why the [censored] does everyone hate me!?" and cry himself to sleep.

lol... autumn is emo...

Maybe he wears that greatcoat to hide his cut-marks :P
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J.P loves
 
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Post » Sat May 28, 2011 3:19 am

Butter on toast? Argh, you English natives and your fancy.. Er, words that mean something else than the words actually mean. But I take "Butter on Toast" as a positive comment :lol:


But yeah, Autumn is a very misunderstood person. He just wants to make this world better but he gets constantly ran over by the President or the kid from Vault 101, frustration caused by which he releases upon innocents. I could imagine him banging his fist on his desk screaming "Why the [censored] does everyone hate me!?" and cry himself to sleep.


...Yeeeeeeah, that's... that's just me using expressions that make no sense.
Except, you know. Butter... and toast. They... they are good together and stuff oh I don't know just ignore me. >.> *headdesk*
But yes! It was a positive thing.

XDDD
I can see it now.

"...Sir, do you need a hug?"
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Multi Multi
 
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Post » Sat May 28, 2011 9:30 am

Ends vs. methods. Personally, I support the "metrods" way. More blood, but better outcome.


Autumn's methods are part of what led to the canon outcome for the Enclave: total destruction. Although, I question rather or not they were really Autumn's methods. It's not really an excuse, but he could have simply been following Eden's orders.

Anyway, I look forward to the moral questions that your mod will no doubt add to the game.
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Brooks Hardison
 
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Post » Fri May 27, 2011 8:31 pm

...Yeeeeeeah, that's... that's just me using expressions that make no sense.
Except, you know. Butter... and toast. They... they are good together and stuff oh I don't know just ignore me. >.> *headdesk*
But yes! It was a positive thing.

XDDD
I can see it now.

"...Sir, do you need a hug?"

I don't use butter. It's unhealthy :( But yes I think I know what you meant with the metaphor.
We Finns have no sense of humor. That includes understanding things. Even though we are very, very confusing too.

And no I don't need a hug but Autumn could use one.

Autumn's methods are part of what led to the canon outcome for the Enclave: total destruction. Although, I question rather or not they were really Autumn's methods. It's not really an excuse, but he could have simply been following Eden's orders.

Anyway, I look forward to the moral questions that your mod will no doubt add to the game.


Autumn believes FEV project was "abandoned months ago" and is clearly surprised if you show him the vial. One way to convince him to stand down, by telling him "Eden betrayed you. Enclave betrayed you."

Thank you for your kind words.
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Vera Maslar
 
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