2. Daggerfall - skill gains were quick and didn't involve much thought, hard to argue due to the fact that it was made in the 90's.
3. Oblivion - Level scaling made it harder but you could still break the game easily with spellcrafting and enchanting 100% chameleon.
4. Skyrim - Still easy to break but you have to try harder to do it, training is more expensive and you need to level to aquire some of the better enchants.