The (Easy to Read) Weapon Stat List.

Post » Thu Dec 16, 2010 7:16 am

This post was pulled from another thread I posted in. Hopefully this won't cause any sort of headache trying to read... unless you're colorblind maybe.


[Name] ---- [Damage] [ROF] [Fire Mode] [Clip] [Ammo] [Reload Speed] [TTK]

Pistols
[Kalt]________30_____.16_____Semi________12______60______1.2_________.64
[Tokmak]______24_____.128____Semi________18______60______1.6_________.64
[Belgo MP]____18_____.064____Auto________20______60______1.6_________.448
[Sea Eagle]___55_____.24_____Semi________10______60______1.6_________.48
[Ritchie]_____80_____.325____Semi_________6______30______2.15________.325

SMG
[Kross]_______18_____.064____Auto________35_____200______1.75________.448
[Galactic]____17_____.064____Auto________45_____200______2___________.512
[Bulpdaun]____20_____.064____Auto________27_____200______2.23________.448
[Carb-9]______23_____.064____Auto________30_____200______1.89________.384
[Tampa]_______22_____.064____Auto________30_____200______1.2_________.384

Rifles
[Gerund]______30_____.096____Auto________30_____150______1.9_________.384
[Euston]______25_____.064____Auto________28_____150______1.6_________.32
[Rhett]_______32_____.096____Auto________25_____150______2___________.48
[Rokstedi]____54_____.256____Semi________15_____150______2.2_________.512
[FRKN-3K]_____30_____.096______X3________24_____150______2___________.384(?)

Heavy Machineguns
[Maximus]_____30_____.096____Auto________75_____200______4___________.384
[Chinzor]_____24_____.064____Auto_______100_____300______4___________.32
[Minigun]_____24_____.066____Auto_______200_____400______5___________.33

Long Rifle
[Dragnov]_____80_____.3______Semi_________6______20______3___________.3
[Barnett]____125____2.25___Single_________4______20______4.5________2.25

Grenade Launcher
[Lobster]____110_____N/A___Single_________1______10______2.8________?
[EZ-Nade]_____75_____.48_____Auto_________6______18______5.4________?

Shotguns
[Mossington]__22_____.93_____Semi_________6______36_______.6________?
[Hjammerdeim]_16_____.256______x2_________8______36______2.25_______?




*TTK based on Medium body (140 hp)
*TTK does not take into account accuracy and stability (kickback,) head shots, or leg shots, which would severely throw off the median TTK. Assumed all rounds hit the chest area.

(?)FRKN-3K: can't tell what the actual refire rate is between 3 rounds (or the time it takes to fire those 3 rounds.) Assume the FRKN-3K and the Rokstedi are very accurate (and whatever the multiplier for headshots, the Rokstedi will hit HARD)

Shotguns: without knowing the number of pellets, I can't really make an accurate guess on the potential maximum damage per shot. Grenade launchers I just won't even bother.

NOTE: Used Lucida Console font to keep things very orderly. Set up in notepad to see typed out in Lucida Console. This being a forum, you can only place one space before the forum ignores extras.

Just looking at the weapons, it seems SMGs and Rifles are fairly balanced as far as TTK, only rifles are probably overall more accurate than SMG's, and I imagine with slower firing rates, easier on ammo conservation. Likewise, SMG's come with more spare ammunition to compensate. Handguns seem to make for capable, if inferior weaponry compared to SMG's and rifles, but they DO come with a knife, making them good 1-2-punch weapons in close quarters. Belgo MP probably only suffers from low ammo counts compared to true SMGs, but otherwise could be considered an SMG.

EDIT: Noticed some mistakes > OCD took charge.

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FoReVeR_Me_N
 
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Post » Thu Dec 16, 2010 2:55 pm

Thank you for this.

The Rokstedi is definitely a Scar-H. Modern Warfare 2's most popular assault rifle.
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Latino HeaT
 
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Post » Thu Dec 16, 2010 9:33 am

I have to say, having a TTK really defeats the purpose of balance.
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Assumptah George
 
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Post » Thu Dec 16, 2010 7:17 am

Nice work, this will give me an interesting read. Has anyone looked through it to see if there is a weapon with a distinct advantage over others? Im hoping its all down to preference rather than - this is the best gun!.
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Taylrea Teodor
 
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Post » Thu Dec 16, 2010 3:57 pm

Very cool. Is it confirmed that the Hockler is identical to the Belgo, and the Caesar is identical to the Ritchie?

Oh, and I think the minigun is called the "Gotlung", unless it's been changed.
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cosmo valerga
 
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Post » Thu Dec 16, 2010 6:19 pm

Cool, I like the list, might use the Chinzor
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Rudi Carter
 
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Post » Thu Dec 16, 2010 5:29 am

Very cool. Is it confirmed that the Hockler is identical to the Belgo, and the Caesar is identical to the Ritchie?


Seeing as they're pre-order exclusive content, I'd like to believe SD just made the Hockler and the Caesar remodels of the Belgo and the Ritchie respectively. Just to add, I'm sure there is something akin to the green dot sight and silencer in game already as well.

Otherwise, I don't have a guide or anything, I just organized numbers already presented by others in a more organized fashion. I was getting tired of trying to line up the numbers in my mind, lol.



I have to say, having a TTK really defeats the purpose of balance.


Well again, this chart doesn't take into account accuracy, stability, head/leg shots, etc. It's like just shoving the barrel of every weapon directly onto a guy's chest and unloading on them. The Euston shows a fast TTK, but it probably sprays all over the side of a barn, while likewise, the Rokstedi has a slow TTK, but it's rounds probably go where you want them to.

Right now I'm just plugging away at random combinations with the FRKN-3K, trying to find TTKs that seem proper for something fairly accurate I imagine. Certainly x3 burst doesn't necessarily mean accurate, but one can generally count on it being accurate, otherwise why use burst when you can full auto?

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cosmo valerga
 
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Post » Thu Dec 16, 2010 10:20 am

Seeing as they're pre-order exclusive content, I'd like to believe SD just made the Hockler and the Caesar remodels of the Belgo and the Ritchie respectively. Just to add, I'm sure there is something akin to the green dot sight and silencer in game already as well.

Otherwise, I don't have a guide or anything, I just organized numbers already presented by others in a more organized fashion. I was getting tired of trying to line up the numbers in my mind, lol.



Thought so. I do recall seeing in the disorganised weapon stat list that they were the same. And this is good news for me, because while I liked both the Caesar and Ritchie aesthetically, the Belgo looks a bit square, IMO. The Hockler looks great, though, and that's the one I'll be preordering.
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Rachell Katherine
 
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Post » Thu Dec 16, 2010 7:19 am

Just some random calculations with variables regarding the FRKN-3K:

Assuming every round is fired .096 seconds apart, with another full 3-round burst worth of time between bursts, and it takes only 5 rounds to kill a medium:

first 3 rounds take .192 seconds, wait .288 seconds, fire 2 more rounds in .096 seconds.

TTK = .576(?)

If we were to assume the FRKN-3K can fire a burst IN .064 seconds instead (I know it says .096, can't count the first round) but kept the .288 second delay, the TTK is then .384.

Of course, it could be that it takes .096 seconds in total to fire 3 rounds (thus amounting to .048 delay between rounds) it comes out to .432 seconds to kill a medium under near optimal conditions.

Banking on the first one myself, as I would hope the FRKN-3K is highly accurate and stable compared to most other weaponry, justifying the higher TTK amongst rifles and SMGs.

NOTE: When calculating TTK, one does not count the first round leaving the chamber.

Remember, this is just speculative.

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Heather Kush
 
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Post » Thu Dec 16, 2010 12:43 pm

Bro......YOU ROCK! :turtle: :turtle: :turtle:
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Hannah Whitlock
 
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Post » Thu Dec 16, 2010 5:36 pm

Sorry to burst everyone's bubbles, but the stats from the strategy guide are VERY inaccurate.

http://www.youtube.com/watch?v=kZ3fqc81Rdc

Watch 2 minutes in and look at the stats of the ARs. The strat guide has the Rokstedi listed with the highest damage of all the rifles, when in the video clearly you can see that the Euston has higher damage, and the Rokstedi quite possibly has the LOWEST damage of all the rifles.
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Quick Draw
 
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Post » Thu Dec 16, 2010 4:44 am

Sorry to burst everyone's bubbles, but the stats from the strategy guide are VERY inaccurate.

http://www.youtube.com/watch?v=kZ3fqc81Rdc

Watch 2 minutes in and look at the stats of the ARs. The strat guide has the Rokstedi listed with the highest damage of all the rifles, when in the video clearly you can see that the Euston has higher damage, and the Rokstedi quite possibly has the LOWEST damage of all the rifles.


That's redundant to make the semi-automatic, super-accurate rifle to be the weakest. But now I don't know what to trust :sadvaultboy:
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JUan Martinez
 
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Post » Thu Dec 16, 2010 3:12 pm

The dmg for the shotgun seems pretty low. Is that dmg for each pellet?
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Esther Fernandez
 
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Post » Thu Dec 16, 2010 3:09 pm

That's redundant to make the semi-automatic, super-accurate rifle to be the weakest. But now I don't know what to trust :sadvaultboy:


I wouldnt take anything to seriously just wait until you tryout the weapons yourself to see if it works for you or not.
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carley moss
 
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Post » Thu Dec 16, 2010 12:31 pm

That's redundant to make the semi-automatic, super-accurate rifle to be the weakest. But now I don't know what to trust :sadvaultboy:


Also, I've said this in a different thread, I don't have any video proof like with the AR damage, but I just know that all the SMGs don't have the exact same rate of fire.
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Averielle Garcia
 
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Post » Thu Dec 16, 2010 6:39 am

Sorry to burst everyone's bubbles, but the stats from the strategy guide are VERY inaccurate.

http://www.youtube.com/watch?v=kZ3fqc81Rdc

Watch 2 minutes in and look at the stats of the ARs. The strat guide has the Rokstedi listed with the highest damage of all the rifles, when in the video clearly you can see that the Euston has higher damage, and the Rokstedi quite possibly has the LOWEST damage of all the rifles.


There is merit in what you say, but several things to consider:

1. The title clearly says demo, even if the video is from yesterday though admittedly the uploader may be using demo as one would use preview or sneak peak.
2. We don't know if the damage meter is per round, full mag potential, DPS, what. By that video, the Euston has the Rokstedi beat outright, which isn't very balanced at all. While we do unlock weaponry, I doubt SD would set up the weapons so that several become obsolete as you unlock newer guns.
3. About the only thing I can really pull from that video are ammo counts and a feel for weapon damage, to which, AR's have ridiculously low amounts of spare ammo, but they clearly bore through targets faster than an SMG. However, since the table above is a garbled mess of code, I'm going to leave that as is until the game is actually in my hands if the wiki doesn't beat me to it.

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Kelly Upshall
 
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Post » Thu Dec 16, 2010 5:27 am

There is merit in what you say, but several things to consider:

1. The title clearly says demo, even if the video is from yesterday though admittedly the uploader may be using demo as one would use preview or sneak peak.
2. We don't know if the damage meter is per round, full mag potential, DPS, what. By that video, the Euston has the Rokstedi beat outright, which isn't very balanced at all. While we do unlock weaponry, I doubt SD would set up the weapons so that several become obsolete as you unlock newer guns.
3. About the only thing I can really pull from that video are ammo counts and a feel for weapon damage, to which, AR's have ridiculously low amounts of spare ammo, but they clearly bore through targets faster than an SMG. However, since the table above is a garbled mess of code, I'm going to leave that as is until the game is actually in my hands if the wiki doesn't beat me to it.



I see your point, and I was in no way criticizing your work on the chart, simply the info from the guide. I commend you for putting it all together in a colorful collection! :celebration:

But yeah, after I posted that and was looking back through the stats, I did think about that maybe the damage meter isn't damage per single bullet, and possibly some other unit of measurement.
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Matthew Aaron Evans
 
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Post » Thu Dec 16, 2010 8:28 am

i will miss my ak 47:(
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rebecca moody
 
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Post » Thu Dec 16, 2010 6:48 am

I see your point, and I was in no way criticizing your work on the chart, simply the info from the guide. I commend you for putting it all together in a colorful collection! :celebration:

But yeah, after I posted that and was looking back through the stats, I did think about that maybe the damage meter isn't damage per single bullet, and possibly some other unit of measurement.


Lol, sorry, I never intended to sound like I was upset over you criticizing my work (by all means, tell me how to improve it!) I was just saying... editing it right now is a real b**** and a half to do. It might look neat on the surface, but if you "quote" it, you can see just how much text there is to read through.
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Roanne Bardsley
 
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Post » Thu Dec 16, 2010 4:33 pm

Cool.
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Krystina Proietti
 
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Post » Thu Dec 16, 2010 12:09 pm

it is now clear to me that my first car is going to be maxed out in the Barnett and the Ritchie asn an Operative or soldier....
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Nancy RIP
 
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Post » Thu Dec 16, 2010 9:45 am

This post was pulled from another thread I posted in. Hopefully this won't cause any sort of headache trying to read... unless you're colorblind maybe.


[Name] ---- [Damage] [ROF] [Fire Mode] [Clip] [Ammo] [Reload Speed] [TTK]

Pistols
[Kalt]________30_____.16_____Semi________12______60______1.2_________.64
[Tokmak]______24_____.128____Semi________18______60______1.6_________.64
[Belgo MP]____18_____.064____Auto________20______60______1.6_________.448
[Sea Eagle]___55_____.24_____Semi________10______60______1.6_________.48

SMG
[Kross]_______18_____.064____Auto________35_____200______1.75________.448
[Galactic]____17_____.064____Auto________45_____200______2___________.512
[Bulpdaun]____20_____.064____Auto________27_____200______2.23________.448
[Carb-9]______23_____.064____Auto________30_____200______1.89________.384
[Tampa]_______22_____.064____Auto________30_____200______1.2_________.384

Rifles
[Gerund]______30_____.096____Auto________30_____150______1.9_________.384
[Euston]______25_____.064____Auto________28_____150______1.6_________.32
[Rhett]_______32_____.096____Auto________25_____150______2___________.48
[Rokstedi]____54_____.256____Semi________15_____150______2.2_________.512
[FRKN-3K]_____30_____.096______X3________24_____150______2___________.384(?)

Heavy Machineguns
[Maximus]_____30_____.096____Auto________75_____200______4___________.384
[Chinzor]_____24_____.064____Auto_______100_____300______4___________.32
[Minigun]_____24_____.066____Auto_______200_____400______5___________.33

Revolvers
[Ritchie]_____80_____.325____Semi_________6______30______2.15________.325

Long Rifle
[Dragnov]_____80_____.3______Semi_________6______20______3___________.3
[Barnett]____125____2.25___Single_________4______20______4.5________2.25

Grenade Launcher
[Lobster]____110_____N/A___Single_________1______10______2.8________?
[EZ-Nade]_____75_____.48_____Auto_________6______18______5.4________?

Shotguns
[Mossington]__22_____.93_____Semi_________6______36_______.6________?
[Hjammerdeim]_16_____.256______x2_________8______36______2.25_______?




*TTK based on Medium body (140 hp)
*TTK does not take into account accuracy and stability (kickback,) head shots, or leg shots, which would severely throw off the median TTK. Assumed all rounds hit the chest area.

(?)FRKN-3K: can't tell what the actual refire rate is between 3 rounds (or the time it takes to fire those 3 rounds.) Assume the FRKN-3K and the Rokstedi are very accurate (and whatever the multiplier for headshots, the Rokstedi will hit HARD)

Shotguns: without knowing the number of pellets, I can't really make an accurate guess on the potential maximum damage per shot. Grenade launchers I just won't even bother.

NOTE: Used Lucida Console font to keep things very orderly. Set up in notepad to see typed out in Lucida Console. This being a forum, you can only place one space before the forum ignores extras.

Just looking at the weapons, it seems SMGs and Rifles are fairly balanced as far as TTK, only rifles are probably overall more accurate than SMG's, and I imagine with slower firing rates, easier on ammo conservation. Likewise, SMG's come with more spare ammunition to compensate. Handguns seem to make for capable, if inferior weaponry compared to SMG's and rifles, but they DO come with a knife, making them good 1-2-punch weapons in close quarters. Belgo MP probably only suffers from low ammo counts compared to true SMGs, but otherwise could be considered an SMG.

EDIT: Noticed some mistakes > OCD took charge.



Holy [censored]....yeah I see what you mean haha
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Rik Douglas
 
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Post » Thu Dec 16, 2010 5:12 pm

That's redundant to make the semi-automatic, super-accurate rifle to be the weakest. But now I don't know what to trust :sadvaultboy:

It may be dps in the game, as opposed to per bullet in the guide.
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James Wilson
 
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Post » Thu Dec 16, 2010 5:23 pm

Very helpful, thanks.
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:)Colleenn
 
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Post » Thu Dec 16, 2010 6:02 pm

The Dragnov does more damage over time compared to the Barnett. Looks like I am going Dragnov.
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Queen Bitch
 
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