This would be the reason right here. DLC/expansions for The Elder Scrolls titles are always (with the exception of minor add-ons) designed with the mindset that most people have already completed the MQ's of the base game and any previous DLC/expansions, and are always designed as an extension to that. For instance, the way dialogue was written for Bloodmoon assumed that the player had already completed Tribunal's MQ, and likewise, Tribunal's MQ will make no sense whatsoever if you haven't already completed Morrowind's original MQ.
Oblivion and Skyrim share this to a lesser degree, but actually accounted for certain player actions like how they handled dialogue for Miraak depending on what you've done so far in the base MQ and how you get different dialogue for Sheogorath's Daedra Quest in Oblivion depending on how far you are in SI's MQ, but for the most part, DLC is treated as "Beyond Endgame" content, as it rightly should be.