TES: Akavir
This is a general basis for a future game. This will not be possible until Full-Dive VR is available for the masses (at least a decade from now)
Land:
Tang Mo is a large mass of 100s of islands on the southern part of Akavir, some of these have inactive volcanoes and the general landscape of all these islands are tropical. They are all connected by bridges built by the monkey humanoids that live there. The capital is located in on the largest island located in the center of Tang Mo. This city is about the size of Hew's Bane. There are many villages and forts on other islands. Buildings are raised similar to those in elsweyr. The people are hunched forward. Their faces and body resemble a human but they are covered in fur and had strong tails that can be used in combat. They are expert woodworkers.
Ka'Po'Tun is the central eastern region of Akavir. The central region of Ka'Po'Tun is flat Savannah landscape, The western region has a mountain range similar to mountains in Rivenspire. To the north are towering snowcapped mountains. The land below is still Savannah. The coast is where the Savannah changes into a beach than spans down and around the southern coast of Ka'Po'Tun to where it meets the mountains dividing it from Tsaesci to the west. The capital is located on the south western corner of Ka'Po'Tun. It is very large and spans the whole southwestern region. The city itself about the size of Stros M'kai. There are many villages and forts across Ka'Po'Tun. There are 2 other smaller cities and many villages in the Savannah. The people appear like larger khajiit they have more prominent feline characteristics. They can travels very quickly of all 4s. They are also very fast in combat.
Tsaesci is the western central region it has forests in the south similar to those of Daenia in high rock. There are large spans of valleys, rivers, and hills in in the north. Across the center there is a large river that leads from the mountains dividing it from Ka'Po'Tun that separates the two landscapes. The capital is a great city located along this river on both sides connected by multiple great bridges. It is the largest city in Akavir it is 1/3 the size of Skyrim. There are only villages and forts outside of the capital. Their architecture very bizarre because the buildings are made of marble and other stone minerals. They are very polished and smooth. The streets and bridges are made of polished malachite. The Tsaesci are very skilled masons and assassins.
Kamal is the northern section it is a frozen land mountainous land. There is a mountain range across the entire southern border. The capital is in the center and is the where most of the Snow Demons live. The city is also about the size of Stros M'kai. However buildings are much taller and larger than other cities. 3 more cities on the north, west, and east coasts that are smaller (wayrest size). There are forts across the land in between the cities. Their structures are carved from the ice. The snow demons are very skilled in blacksmithing and mining. The snow demons appear as a smaller giant than those in skyrim. They have larger back like trolls with Ice shards growing out of them. They are very powerful with 2H weapons.
Each of these regions are about 3 times the size of Skyrim. They are not the same shape.
Storyline:
Tamriel is at peace and the only threat is the unrest in Akavir. You depart from western Morrowind to Akavir. You stop at the 3 island kingdoms (some short side storylines on each island). You restore the forts from Uriel Septim V's invasion of Akavir. For following fleets to rest at. Leaders from all over Tamriel depart with large amounts of soldiers to Akavir to settle the tension.
There are many side quests, dungeons, locals, ruins, and lore.
The leaders from Black Marsh settle aggression of Snake People in Tsaesci.
Leaders from Summerset and Valenwood sort out dispute with the Monkey Humans in Tang Mo.
Khajiiti leaders organize peace talks with the Tiger dragons of Ka'Po'Tun.
Nords, Bretons, and Orcs try to end the aggression of the Snow Demons in Kamal.
Imperials are spread across all these fleets helping each fleet with their tasks and giving military protection.
The player starts in Tang Mo. Once they have settled the disputes they move on to Ka'Po'Tun, then to Tsaesci and finally to Kamal.
Once all the nations of Akavir are at peace with each other and Tamriel. Some of the races migrate to Akavir and Tamriel. After the disputes are resolved many soldiers and Migrants from Tamriel settle in the cities of Akavir. The player can go through in endgame and see the new populations of Akavir. This opens a huge amount of quests in endgame.
You can go back to anywhere in Akavir and even return to the island forts in between Akavir and Tamriel.
Extra: There will be more stats, skills, skill-lines, weapons, armor, and items than any other game. Many skill lines may not even be related to combat and some combat skill lines can be developed by the player. Housing will also be available. Graphics will be near reality as this will be a full dive VRMMORPG.