» Wed Dec 07, 2011 4:09 pm
Oh these threads, how I love thee... :rolleyes:
Really, people complaining about "lack of RPG elements", "removing the complexity" or whatever... you don't know how an RPG works. Yes, you might have played a couple, but you don't know how they work, you don't know what makes them RPG, because the number of stats certainly doesn't.
So you only choose to raise between Health, Magicka and Stamina. Guess what, that's exactly what the depth was before. 1 out of 3 or 3 out of 8 both doing the same thing. You raised them to get more health, get better at magic and hit faster and harder. The only difference in Skyrim is that your choice is a lot more obvious now, no need for long explanations of what the selected attributes have actually done.
Oh no, +% of skill success, extra features for using spells are boring? Oh sure, raising an attribute so it raises your other things was much more interesting. Yeah, high intelligence suddenly made your spells more powerful before, right?
Doing 3 things to achieve one thing is NOT depth, it's redundancy. So I think D&D should be considered a lesser RPG than Morrowind, because it's more straightforward with its statistics? There are no weapon skills, only traits, damage is solely decided by Strength and the weapon you use, only endurance raised health and intelligence was the basis for Arcane spells. You couldn't play a stupid mage with big power, you couldn't play a weak yet skilled swordsman without perks traits.
So you cannot describe your character? How so? Doesn't your skills and perks describe you? Doesn't the fact that you are a skilled thief is shown by being good at sneaking, lockpicking and stealing? If they cannot describe your character, how come a weak mage, untrained in weaponry cannot easily kill a skilled warrior, only with a dagger, or he cannot just sneak past them without any spells?
Skills and Perks DO describe your character. If you create the same character every time, it's not the system's fault, attributes wouldn't change anything either because even attributes only raised if you use the skills they are connected to. You could start out as a mage before and still sneak around a lot, forgetting your starting skillset, you could easily become something completely different.
So this is more like an FPS now huh? Why you don't have choices, your character is always the same, the game is completely linear. Oh it's not an FPS but it's "becoming one". [censored]. How do we have lesser choice? How are we "forced on a path"? What is that thing that you cannot do anymore because the game is too simple for it?
Again, we don't have choice, or how the do we have less choice?
In other words:
IT'S NOT DIFFERENT AT ALL!
So especially if you go on how the game only looks "pretty" or how you have lesser choice, you are either blind or obviously haven't played the game.
So either open your eyes, or go back to your room, moping about how "the good old days" are gone, because you obviously cannot see how this is the two sides of the same [censored] coin.